Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
            2 cataphracts, 1 hoplite and 4 horsearchers moved from Axiopolis to Sarmizegetusa
            1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
            1 archer moved from Theodesia to SZ 80
            1 archer and 1 bireme moved from SZ 80 to SZ 78
            1 archer moved from SZ 78 to Phasis
            2 hoplites moved from Azara to Sinda
Purchase Units - Bosporus
            Bosporus buy 3 cataphracts; Remaining resources: 5 PUs; 1 techTokens;
Combat - Bosporus
            Battle in Sinda
                Bosporus attack with 2 hoplites
                Armenia defend with 1 skirmisher
                Bosporus win, taking Sinda from Armenia with 2 hoplites remaining. Battle score for attacker is 4
                Casualties for Armenia: 1 skirmisher
            Battle in Sarmizegetusa
                Bosporus attack with 2 cataphracts, 1 hoplite and 4 horsearchers
                AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
                Bosporus win, taking Sarmizegetusa from AI_Neutral with 2 cataphracts, 1 hoplite and 2 horsearchers remaining. Battle score for attacker is -12
                Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral
                Casualties for Bosporus: 2 horsearchers
            Battle in SZ 78
                Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
                Armenia defend with 1 trireme
                Bosporus win with 1 bireme, 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
                Casualties for Armenia: 1 trireme
            Battle in Phasis
Non Combat Move - Bosporus
            6 archers, 4 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader moved from Azara to Tanais
            1 cataphract and 1 horsearcher moved from Theodesia to Tanais
            1 trireme moved from SZ 81 to SZ 80
Place Units - Bosporus
            3 cataphracts placed in Theodesia
Research Technology - Bosporus
            Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
            Bosporus collect 34 PUs; end with 39 PUs total
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
            Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 37 PUs
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 34 PUs
            Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
            city in Theodesia creates 3 PUs; Bosporus end with 36 PUs
            city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
            2 chariots moved from Tavium to Satala
            1 chariot and 1 skirmisher moved from Tavium to Pessinus
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
            2 chariots moved from Tavium to Satala
            1 chariot and 1 skirmisher moved from Tavium to Pessinus
Purchase Units - Pontus
            Pontus buy 1 phalanx and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens;
Combat - Pontus
            Battle in Pessinus
                Pontus attack with 1 chariot and 1 skirmisher
                Pergamon defend with 1 skirmisher
                Pontus win, taking Pessinus from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4
                Casualties for Pergamon: 1 skirmisher
            Battle in Satala
                Pontus attack with 2 chariots
                Armenia defend with 1 skirmisher
                Pontus win, taking Satala from Armenia with 2 chariots remaining. Battle score for attacker is 4
                Casualties for Armenia: 1 skirmisher
Non Combat Move - Pontus
            1 catapult, 3 chariots, 4 hoplites, 1 leader, 7 phalanxs and 5 skirmishers moved from Tavium to Heraclea Pontica
            1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica
Place Units - Pontus
            1 phalanx and 1 skirmisher placed in Sinope
Research Technology - Pontus
            Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
            Pontus collect 18 PUs; end with 19 PUs total
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
            city in Sinope creates 3 PUs; Pontus end with 18 PUs
            city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
            Turning on Edit Mode
            EDIT: Removing units owned by Carthage from SZ 41: 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
            EDIT: Adding units owned by Carthage to SZ 52: 1 bireme, 1 quadrireme, 1 quinquereme and 3 triremes
            EDIT: Turning off Edit Mode
            1 cataphract moved from Bostra to Petra
                  Seleucid take Petra from Egypt
            1 cataphract moved from Petra to Bostra
            2 hoplites moved from Seleucia to Vologesia
            2 hoplites moved from Seleucia to Euphrates
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
            Turning on Edit Mode
            EDIT: Removing units owned by Carthage from SZ 41: 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
            EDIT: Adding units owned by Carthage to SZ 52: 1 bireme, 1 quadrireme, 1 quinquereme and 3 triremes
            EDIT: Turning off Edit Mode
            1 cataphract moved from Bostra to Petra
                  Seleucid take Petra from Egypt
            1 cataphract moved from Petra to Bostra
            2 hoplites moved from Seleucia to Vologesia
            2 hoplites moved from Seleucia to Euphrates
Purchase Units - Seleucid
            Trigger SELtradeWALL: 1 wall gained by PlayerID named:Seleucid
            Seleucid buy 3 cataphracts, 4 hoplites and 3 phalanxs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
            Battle in Euphrates
                Seleucid attack with 2 hoplites
                Parthia defend with 1 cataphract
                Seleucid win, taking Euphrates from Parthia with 1 hoplite remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Parthia: 1 cataphract
            Battle in Vologesia
                Seleucid attack with 2 hoplites
                Parthia defend with 1 horsearcher
                Seleucid win, taking Vologesia from Parthia with 2 hoplites remaining. Battle score for attacker is 6
                Casualties for Parthia: 1 horsearcher
Non Combat Move - Seleucid
            2 cataphracts and 2 warelephants moved from Seleucia to Bostra
            1 cataphract moved from Antioch to Bostra
            1 hoplite moved from Antioch to Sidon
            2 hoplites and 2 phalanxs moved from Melitene to Satala
            1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 61
Place Units - Seleucid
            1 cataphract, 2 hoplites, 1 phalanx and 1 wall placed in Seleucia
            1 cataphract placed in Seleucia
            1 cataphract, 2 hoplites and 2 phalanxs placed in Antioch
            Seleucid undo move 3.
            1 phalanx placed in Seleucia
            Seleucid undo move 2.
            1 phalanx placed in Seleucia
            2 cataphracts and 2 hoplites placed in Antioch
Research Technology - Seleucid
            Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
            Seleucid collect 64 PUs; end with 64 PUs total
            Seleucid collect 5 PUs from War Bonds; end with 69 PUs total
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 65 PUs
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 64 PUs
            city in Antioch creates 3 PUs; Seleucid end with 67 PUs
            city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
            city in Seleucia creates 3 PUs; Seleucid end with 70 PUs
            city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
            1 unit repaired.
            1 warelephant moved from Jerusalem to Petra
                  Egypt take Petra from Seleucid
            1 phalanx moved from Jerusalem to Damascus
                  Egypt take Damascus from Seleucid
            1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 59
            1 archer and 1 phalanx moved from Pharan to SZ 59
            1 archer and 1 phalanx moved from SZ 59 to Sidon
Purchase Units - Egypt
            Egypt buy 1 chariot and 1 city; Remaining resources: 1 techTokens; 2 PUs;
Combat - Egypt
            Battle in Sidon
                Egypt attack with 1 archer and 1 phalanx
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 1 flagship in Sidon, round 2 :  1/1 hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 2 :  1/1 hits
                    1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is -1
                Casualties for Egypt: 1 archer
                Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
            1 phalanx and 2 warelephants moved from Pharan to Jerusalem
            7 chariots moved from Alexandria to Jerusalem
            2 phalanxs moved from Alexandria to Memphis
Place Units - Egypt
            1 chariot placed in Alexandria
            1 city placed in Jerusalem
Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls :  1/1 hits
            Egypt removing all Technology Tokens after successful research.
            Egypt discover quinqueremes
Activate Technology - Egypt
            Egypt activating quinqueremes
Turn Complete - Egypt
            Egypt collect 55 PUs; end with 57 PUs total
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 56 PUs
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 55 PUs
            city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
            city in Jerusalem creates 3 PUs; Egypt end with 58 PUs
            city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
            city in Alexandria creates 3 PUs; Egypt end with 61 PUs
Dice Statistics:
Total
            2 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 4.571
        Median : 5.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 7
Null / Other
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Egypt Combat
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Seleucid Combat
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
            3 horsearchers moved from Babylon to Vologesia
            1 warelephant moved from Babylon to Vologesia
Purchase Units - Parthia
            Parthia buy 2 cataphracts and 4 horsearchers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
            Battle in Vologesia
                Parthia attack with 3 horsearchers and 1 warelephant
                Seleucid defend with 2 hoplites
                    Parthia roll dice for 3 horsearchers and 1 warelephant in Vologesia, round 2 :  2/4 hits
                    Seleucid roll dice for 2 hoplites in Vologesia, round 2 :  1/2 hits
                    2 hoplites owned by the Seleucid and 1 horsearcher owned by the Parthia lost in Vologesia
                Parthia win, taking Vologesia from Seleucid with 2 horsearchers and 1 warelephant remaining. Battle score for attacker is 8
                Casualties for Parthia: 1 horsearcher
                Casualties for Seleucid: 2 hoplites
Non Combat Move - Parthia
            1 cataphract and 5 horsearchers moved from Persepolis to Babylon
            2 archers and 1 warelephant moved from Susa to Babylon
            2 archers and 1 catapult moved from Ecbatana to Susa
Place Units - Parthia
            2 cataphracts and 4 horsearchers placed in Persepolis
Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 1,3 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
            Parthia collect 37 PUs; end with 37 PUs total
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
            Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 33 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
            city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
            city in Persepolis creates 3 PUs; Parthia end with 34 PUs
            city in East creates 1 techTokens; Parthia end with 2 techTokens
            city in East creates 3 PUs; Parthia end with 37 PUs
Dice Statistics:
Total
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 5 times
        Average roll : 3.500
        Median : 3.000
        Variance : 1.176
        Standard Deviation : 1.085
        Total rolls : 18
Null / Other
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.333
        Median : 2.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
Egypt Combat
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Parthia Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.333
        Median : 2.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
Seleucid Combat
            2 was rolled 2 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
            1 leader moved from Majar to Sinda
            1 skirmisher moved from Majar to Sinda
            3 cataphracts moved from Majar to Sinda
            5 cataphracts, 3 catapults, 5 horsearchers, 8 skirmishers and 16 spearmen moved from Majar to Azara
                  Armenia take Azara from Bosporus
            1 spearman moved from Armavira to Artaxata
            1 skirmisher and 3 spearmen moved from Armavira to Phasis
Purchase Units - Armenia
            Armenia buy 1 catapult and 4 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
            Battle in Sinda
                Armenia attack with 3 cataphracts, 1 leader and 1 skirmisher
                Bosporus defend with 2 hoplites
                    Armenia roll dice for 3 cataphracts, 1 leader and 1 skirmisher in Sinda, round 2 :  4/5 hits
                    Bosporus roll dice for 2 hoplites in Sinda, round 2 :  0/2 hits
                    2 hoplites owned by the Bosporus lost in Sinda
                Armenia win, taking Sinda from Bosporus with 3 cataphracts, 1 leader and 1 skirmisher remaining. Battle score for attacker is 14
                Casualties for Bosporus: 2 hoplites
            Battle in Phasis
                Armenia attack with 1 skirmisher and 3 spearmen
                Bosporus defend with 1 archer
                    Armenia roll dice for 1 skirmisher and 3 spearmen in Phasis, round 2 :  0/4 hits
                    Bosporus roll dice for 1 archer in Phasis, round 2 :  1/1 hits
                    1 skirmisher owned by the Armenia lost in Phasis
                    Armenia roll dice for 3 spearmen in Phasis, round 3 :  1/3 hits
                    Bosporus roll dice for 1 archer in Phasis, round 3 :  0/1 hits
                    1 archer owned by the Bosporus lost in Phasis
                Armenia win, taking Phasis from Bosporus with 3 spearmen remaining. Battle score for attacker is 4
                Casualties for Armenia: 1 skirmisher
                Casualties for Bosporus: 1 archer
Non Combat Move - Armenia
Place Units - Armenia
            1 catapult and 3 skirmishers placed in Armavira
            1 skirmisher placed in Albana
Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 5,1 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
            Armenia collect 25 PUs; end with 25 PUs total
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
            Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
            Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
            city in Albana creates 1 techTokens; Armenia end with 1 techTokens
            city in Albana creates 3 PUs; Armenia end with 23 PUs
            city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
            city in Armavira creates 3 PUs; Armenia end with 26 PUs
Dice Statistics:
Total
            1 was rolled 12 times
            2 was rolled 8 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 11 times
        Average roll : 3.295
        Median : 3.000
        Variance : 1.488
        Standard Deviation : 1.220
        Total rolls : 44
Null / Other
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.000
        Median : 2.500
        Variance : 0.923
        Standard Deviation : 0.961
        Total rolls : 14
Armenia Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.000
        Median : 2.500
        Variance : 0.923
        Standard Deviation : 0.961
        Total rolls : 14
Bosporus Combat
            1 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4.500
        Median : 5.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
Egypt Combat
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Parthia Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.333
        Median : 2.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
Seleucid Combat
            2 was rolled 2 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
            1 unit repaired.
            1 bireme moved from SZ 37 to SZ 36
            1 skirmisher moved from Lilybaeum to SZ 36
            1 skirmisher moved from SZ 36 to Thapsus
            1 ballista, 1 leader and 5 legionaires moved from Thenae to Capsa
            2 cataphracts and 8 legionaires moved from Nemausus to Narbo
            1 skirmisher moved from Croton to SZ 44
            1 bireme and 1 skirmisher moved from SZ 44 to SZ 46
            1 skirmisher moved from SZ 46 to Apollonia
Purchase Units - RomanRepublic
            Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
            RomanRepublic buy 4 ballistas, 3 catapults and 7 legionaires; Remaining resources: 4 techTokens; 0 PUs;
Combat - RomanRepublic
            Battle in Thapsus
            Battle in Narbo
                RomanRepublic attack with 2 cataphracts and 8 legionaires
                AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
                    RomanRepublic roll dice for 2 cataphracts and 8 legionaires in Narbo, round 2 :  5/10 hits
                    AI_Neutral roll dice for 1 cavalry_neutral and 2 warrior_neutrals in Narbo, round 2 :  2/3 hits
                    1 cavalry_neutral owned by the AI_Neutral, 2 legionaires owned by the RomanRepublic and 2 warrior_neutrals owned by the AI_Neutral lost in Narbo
                RomanRepublic win, taking Thapsus from Carthage, taking Narbo from AI_Neutral with 2 cataphracts and 6 legionaires remaining. Battle score for attacker is -12
                Casualties for RomanRepublic: 2 legionaires
                Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
            Battle in Capsa
                RomanRepublic attack with 1 ballista, 1 leader and 5 legionaires
                Carthage defend with 1 hoplite
                    RomanRepublic roll dice for 1 ballista, 1 leader and 5 legionaires in Capsa, round 2 :  2/7 hits
                    Carthage roll dice for 1 hoplite in Capsa, round 2 :  0/1 hits
                    1 hoplite owned by the Carthage lost in Capsa
                RomanRepublic win, taking Capsa from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 7
                Casualties for Carthage: 1 hoplite
            Battle in Apollonia
Non Combat Move - RomanRepublic
            1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 37 to SZ 36
            1 skirmisher moved from Sabrata to Thenae
            2 ballistas moved from Lilybaeum to SZ 36
            1 catapult moved from Lilybaeum to SZ 36
            8 legionaires moved from Lilybaeum to SZ 36
            1 quadrireme moved from SZ 33 to SZ 36
            2 legionaires moved from Lilybaeum to SZ 36
            1 trireme moved from SZ 34 to SZ 28
            2 ballistas, 1 catapult, 1 flagship, 10 legionaires, 2 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 36 to SZ 37
            2 ballistas, 1 catapult and 10 legionaires moved from SZ 37 to Thenae
Place Units - RomanRepublic
            3 ballistas placed in Roma
            1 ballista and 3 legionaires placed in Caralis
            2 catapults and 3 legionaires placed in Lilybaeum
            1 catapult, 1 legionaire and 1 skirmisher placed in Valentia
Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 6,1,2,5 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover quadriremes
Activate Technology - RomanRepublic
            RomanRepublic activating quadriremes
Turn Complete - RomanRepublic
            RomanRepublic collect 85 PUs; end with 85 PUs total
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 79 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 77 PUs
            city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
            city in Roma creates 3 PUs; RomanRepublic end with 80 PUs
            city in Caralis creates 1 techTokens; RomanRepublic end with 2 techTokens
            city in Caralis creates 3 PUs; RomanRepublic end with 83 PUs
            city in Lilybaeum creates 1 techTokens; RomanRepublic end with 3 techTokens
            city in Lilybaeum creates 3 PUs; RomanRepublic end with 86 PUs
            city in Valentia creates 1 techTokens; RomanRepublic end with 4 techTokens
            city in Valentia creates 3 PUs; RomanRepublic end with 89 PUs
Dice Statistics:
Total
            1 was rolled 20 times
            2 was rolled 11 times
            3 was rolled 13 times
            4 was rolled 14 times
            5 was rolled 8 times
            6 was rolled 12 times
        Average roll : 3.192
        Median : 3.000
        Variance : 1.039
        Standard Deviation : 1.019
        Total rolls : 78
Null / Other
            1 was rolled 6 times
            2 was rolled 2 times
            3 was rolled 5 times
            4 was rolled 5 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.045
        Median : 3.000
        Variance : 0.952
        Standard Deviation : 0.976
        Total rolls : 22
Armenia Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.000
        Median : 2.500
        Variance : 0.923
        Standard Deviation : 0.961
        Total rolls : 14
Carthage Combat
            4 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
RomanRepublic Combat
            1 was rolled 6 times
            2 was rolled 2 times
            3 was rolled 5 times
            4 was rolled 5 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.045
        Median : 3.000
        Variance : 0.952
        Standard Deviation : 0.976
        Total rolls : 22
Bosporus Combat
            1 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4.500
        Median : 5.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
Egypt Combat
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Parthia Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.333
        Median : 2.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
Seleucid Combat
            2 was rolled 2 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
AI_Neutral Combat
            1 was rolled 1 times
            2 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
            GreekCityStates buy 4 archers, 2 hoplites and 2 skirmishers; Remaining resources: 3 techTokens; 0 PUs;
Non Combat Move - GreekCityStates
            1 catapult, 1 cavalry, 1 leader and 3 skirmishers moved from Athens to Larissa
            1 cavalry moved from Sparta to Athens
            1 hoplite moved from Thenae to Capsa
            1 trireme moved from SZ 37 to SZ 38
            1 hoplite moved from Syracuse to SZ 38
            1 hoplite and 1 trireme moved from SZ 38 to SZ 37
            1 hoplite moved from SZ 37 to Thenae
            1 hoplite moved from Messana to Syracuse
            1 hoplite moved from Massilia to Narbo
            1 bireme moved from SZ 18 to SZ 23
Place Units - GreekCityStates
            4 archers and 1 hoplite placed in Larissa
            1 hoplite and 2 skirmishers placed in Athens
Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 4,1,5 and gets 0 hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
            GreekCityStates collect 48 PUs; end with 48 PUs total
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 46 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 45 PUs
            Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
            Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
            city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
            city in Sparta creates 3 PUs; GreekCityStates end with 46 PUs
            city in Larissa creates 1 techTokens; GreekCityStates end with 2 techTokens
            city in Larissa creates 3 PUs; GreekCityStates end with 49 PUs
            city in Athens creates 1 techTokens; GreekCityStates end with 3 techTokens
            city in Athens creates 3 PUs; GreekCityStates end with 52 PUs
            city in Apollonia creates 1 techTokens; GreekCityStates end with 4 techTokens
            city in Apollonia creates 3 PUs; GreekCityStates end with 55 PUs
Dice Statistics:
Total
            1 was rolled 15 times
            2 was rolled 9 times
            3 was rolled 8 times
            4 was rolled 10 times
            5 was rolled 7 times
            6 was rolled 10 times
        Average roll : 3.254
        Median : 3.000
        Variance : 0.741
        Standard Deviation : 0.861
        Total rolls : 59
Null / Other
            1 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.333
        Median : 4.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Armenia Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.000
        Median : 2.500
        Variance : 0.923
        Standard Deviation : 0.961
        Total rolls : 14
Carthage Combat
            4 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
RomanRepublic Combat
            1 was rolled 6 times
            2 was rolled 2 times
            3 was rolled 5 times
            4 was rolled 5 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.045
        Median : 3.000
        Variance : 0.952
        Standard Deviation : 0.976
        Total rolls : 22
Bosporus Combat
            1 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4.500
        Median : 5.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
Egypt Combat
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Parthia Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.333
        Median : 2.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
Seleucid Combat
            2 was rolled 2 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
AI_Neutral Combat
            1 was rolled 1 times
            2 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
            1 phalanx and 1 skirmisher moved from Nicaea to Byzantium
            2 catapults, 1 leader and 2 skirmishers moved from Sardis to Pessinus
            2 catapults, 4 cavalrys, 5 phalanxs, 8 skirmishers and 8 spearmen moved from Nicaea to Pessinus
Purchase Units - Pergamon
            Pergamon buy 1 catapult and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
            Battle in Byzantium
                Pergamon attack with 1 phalanx and 1 skirmisher
                Macedonia defend with 1 skirmisher
                    Pergamon roll dice for 1 phalanx and 1 skirmisher in Byzantium, round 2 :  0/2 hits
                    Macedonia roll dice for 1 skirmisher in Byzantium, round 2 :  1/1 hits
                    1 skirmisher owned by the Pergamon lost in Byzantium
                    Pergamon roll dice for 1 phalanx in Byzantium, round 3 :  1/1 hits
                    Macedonia roll dice for 1 skirmisher in Byzantium, round 3 :  0/1 hits
                    1 skirmisher owned by the Macedonia lost in Byzantium
                Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 0
                Casualties for Pergamon: 1 skirmisher
                Casualties for Macedonia: 1 skirmisher
            Battle in Pessinus
                Pergamon attack with 4 catapults, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 8 spearmen
                Pontus defend with 1 chariot and 1 skirmisher
                    Pergamon roll dice for 4 catapults, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 8 spearmen in Pessinus, round 2 :  14/32 hits
                    Pontus roll dice for 1 chariot and 1 skirmisher in Pessinus, round 2 :  1/2 hits
                Units damaged: 1 leader owned by the Pergamon
                    1 chariot owned by the Pontus and 1 skirmisher owned by the Pontus lost in Pessinus
                Pergamon win, taking Pessinus from Pontus with 4 catapults, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 8 spearmen remaining. Battle score for attacker is 10
                Casualties for Pontus: 1 chariot and 1 skirmisher
Non Combat Move - Pergamon
            1 spearman moved from Sardis to SZ 69
            1 spearman moved from SZ 69 to Larissa
Place Units - Pergamon
            1 catapult and 4 spearmen placed in Sardis
Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls :  0/1 hits
            Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
            Pergamon collect 36 PUs; end with 36 PUs total
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 30 PUs
            city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
            city in Sardis creates 3 PUs; Pergamon end with 33 PUs
Dice Statistics:
Total
            1 was rolled 32 times
            2 was rolled 25 times
            3 was rolled 19 times
            4 was rolled 17 times
            5 was rolled 19 times
            6 was rolled 20 times
        Average roll : 3.197
        Median : 3.000
        Variance : 1.191
        Standard Deviation : 1.091
        Total rolls : 132
Null / Other
            1 was rolled 8 times
            2 was rolled 8 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.194
        Median : 3.000
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 36
Armenia Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.000
        Median : 2.500
        Variance : 0.923
        Standard Deviation : 0.961
        Total rolls : 14
Carthage Combat
            4 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Pergamon Combat
            1 was rolled 8 times
            2 was rolled 8 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.194
        Median : 3.000
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 36
Pontus Combat
            1 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
RomanRepublic Combat
            1 was rolled 6 times
            2 was rolled 2 times
            3 was rolled 5 times
            4 was rolled 5 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.045
        Median : 3.000
        Variance : 0.952
        Standard Deviation : 0.976
        Total rolls : 22
Bosporus Combat
            1 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4.500
        Median : 5.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
Egypt Combat
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Parthia Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.333
        Median : 2.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
Macedonia Combat
            1 was rolled 1 times
            3 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Seleucid Combat
            2 was rolled 2 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
AI_Neutral Combat
            1 was rolled 1 times
            2 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
            1 cavalry and 1 warelephant moved from Gades to Hispatis
            1 phalanx moved from Salmantica to Corduba
            1 cavalry moved from Gades to Corduba
            1 hoplite moved from Salmantica to Corduba
            1 hoplite and 3 phalanxs moved from Salmantica to Emerita Augusta
            2 cavalrys, 1 hoplite and 1 warelephant moved from Pax Julia to Emerita Augusta
            1 hoplite moved from Carthago to Thapsus
            1 hoplite moved from Zama to Thapsus
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
            1 cavalry and 1 warelephant moved from Gades to Hispatis
            1 phalanx moved from Salmantica to Corduba
            1 cavalry moved from Gades to Corduba
            1 hoplite moved from Salmantica to Corduba
            1 hoplite and 3 phalanxs moved from Salmantica to Emerita Augusta
            2 cavalrys, 1 hoplite and 1 warelephant moved from Pax Julia to Emerita Augusta
            1 hoplite moved from Carthago to Thapsus
            1 hoplite moved from Zama to Thapsus
Purchase Units - Carthage
            Carthage buy 1 cavalry, 1 hoplite and 4 phalanxs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Carthage
            Battle in Thapsus
                Carthage attack with 2 hoplites
                RomanRepublic defend with 1 skirmisher
                RomanRepublic win with 1 skirmisher remaining. Battle score for attacker is -14
                Casualties for Carthage: 2 hoplites
            Battle in Corduba
                Carthage attack with 1 cavalry, 1 hoplite and 1 phalanx
                AI_Barbarians defend with 1 leader
                Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 0
                Casualties for AI_Barbarians: 1 leader
            Battle in Emerita Augusta
                Carthage attack with 2 cavalrys, 2 hoplites, 3 phalanxs and 1 warelephant
                AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
                Carthage win, taking Emerita Augusta from AI_Neutral with 2 hoplites, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is -12
                Casualties for Carthage: 2 cavalrys
                Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
            Battle in Hispatis
                Carthage attack with 1 cavalry and 1 warelephant
                AI_Barbarians defend with 1 warrior
                Carthage win, taking Hispatis from AI_Neutral with 1 cavalry and 1 warelephant remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Carthage
            2 warelephants moved from Auzia to Igilgili
            2 hoplites moved from Auzia to Igilgili
Place Units - Carthage
            1 cavalry, 1 hoplite and 4 phalanxs placed in Carthago
Research Technology - Carthage
            Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
            Carthage collect 40 PUs; end with 40 PUs total
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 39 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 36 PUs
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 35 PUs
            Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 34 PUs
            city in Carthago creates 3 PUs; Carthage end with 37 PUs
            city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
            city in Gades creates 3 PUs; Carthage end with 40 PUs
            city in Gades creates 1 techTokens; Carthage end with 2 techTokens
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
            2 warriors moved from Pella to Apollonia
            1 skirmisher moved from Thessalonica to Byzantium
            1 cavalry moved from Thessalonica to Byzantium
            1 phalanx moved from Thessalonica to Byzantium
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
            2 warriors moved from Pella to Apollonia
            1 skirmisher moved from Thessalonica to Byzantium
            1 cavalry moved from Thessalonica to Byzantium
            1 phalanx moved from Thessalonica to Byzantium
Purchase Units - Macedonia
            Macedonia buy 3 cavalrys, 1 phalanx and 3 skirmishers; Remaining resources: 2 PUs; 2 techTokens;
Combat - Macedonia
            Battle in Byzantium
                Macedonia attack with 1 cavalry, 1 phalanx and 1 skirmisher
                Pergamon defend with 1 phalanx
                Macedonia win, taking Byzantium from Pergamon with 1 cavalry and 1 phalanx remaining. Battle score for attacker is 5
                Casualties for Macedonia: 1 skirmisher
                Casualties for Pergamon: 1 phalanx
            Battle in Apollonia
                Macedonia attack with 2 warriors
                GreekCityStates defend with 1 city; RomanRepublic defend with 1 skirmisher
                Macedonia win, taking Apollonia from GreekCityStates with 2 warriors remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 skirmisher
Non Combat Move - Macedonia
            2 phalanxs moved from Thessalonica to Byzantium
            1 cavalry and 1 warrior moved from Thessalonica to Byzantium
            2 skirmishers moved from Thessalonica to Byzantium
Place Units - Macedonia
            3 cavalrys, 1 phalanx and 3 skirmishers placed in Thessalonica
Research Technology - Macedonia
            Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
            Macedonia collect 40 PUs; end with 42 PUs total
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
            Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 38 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
            city in Thessalonica creates 3 PUs; Macedonia end with 39 PUs
            city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
            city in Apollonia creates 3 PUs; Macedonia end with 42 PUs
            city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
Purchase Units - Bosporus
            Bosporus buy 2 archers, 1 hoplite and 2 horsearchers; Remaining resources: 1 PUs; 1 techTokens;
Non Combat Move - Bosporus
            1 bireme, 1 flagship and 1 quadrireme moved from SZ 78 to SZ 80
            3 cataphracts moved from Theodesia to Tanais
            2 cataphracts and 2 horsearchers moved from Sarmizegetusa to Olbia
            1 hoplite moved from Sarmizegetusa to Tyras
Place Units - Bosporus
            2 archers, 1 hoplite and 2 horsearchers placed in Theodesia
Research Technology - Bosporus
            Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
            Bosporus collect 24 PUs; end with 25 PUs total
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
            Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 20 PUs
            Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 19 PUs
            city in Theodesia creates 3 PUs; Bosporus end with 22 PUs
            city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
            1 skirmisher moved from Heraclea Pontica to Nicaea
            1 chariot moved from Heraclea Pontica to Nicaea
            2 chariots moved from Satala to Artaxata
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
            1 skirmisher moved from Heraclea Pontica to Nicaea
            1 chariot moved from Heraclea Pontica to Nicaea
            2 chariots moved from Satala to Artaxata
Purchase Units - Pontus
            Pontus buy 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
            Battle in Artaxata
                Pontus attack with 2 chariots
                Armenia defend with 1 spearman
                Pontus win, taking Artaxata from Armenia with 2 chariots remaining. Battle score for attacker is 5
                Casualties for Armenia: 1 spearman
            Battle in Nicaea
                Pontus attack with 1 chariot and 1 skirmisher
                Pergamon defend with 1 skirmisher
                Pontus win, taking Nicaea from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4
                Casualties for Pergamon: 1 skirmisher
Non Combat Move - Pontus
            1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica
            1 skirmisher moved from Heraclea Pontica to Tavium
Place Units - Pontus
            2 hoplites and 1 skirmisher placed in Sinope
Research Technology - Pontus
            Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
            Pontus collect 24 PUs; end with 24 PUs total
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 22 PUs
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
            city in Sinope creates 3 PUs; Pontus end with 23 PUs
            city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
            2 cataphracts and 2 hoplites moved from Antioch to SZ 61
            1 bireme, 2 cataphracts, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
            4 cataphracts, 1 phalanx and 2 warelephants moved from Bostra to Jerusalem
            2 cataphracts and 2 hoplites moved from SZ 59 to Jerusalem
            1 cataphract and 1 warelephant moved from Seleucia to Damascus
            1 hoplite moved from Seleucia to Vologesia
            1 hoplite moved from Euphrates to Vologesia
            2 phalanxs moved from Seleucia to Vologesia
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
            2 cataphracts and 2 hoplites moved from Antioch to SZ 61
            1 bireme, 2 cataphracts, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
            4 cataphracts, 1 phalanx and 2 warelephants moved from Bostra to Jerusalem
            2 cataphracts and 2 hoplites moved from SZ 59 to Jerusalem
            1 cataphract and 1 warelephant moved from Seleucia to Damascus
            1 hoplite moved from Seleucia to Vologesia
            1 hoplite moved from Euphrates to Vologesia
            2 phalanxs moved from Seleucia to Vologesia
Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 5 hoplites and 3 phalanxs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
            Battle in Damascus
                Seleucid attack with 1 cataphract and 1 warelephant
                Egypt defend with 1 phalanx
                Seleucid win, taking Damascus from Egypt with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 9
                Casualties for Egypt: 1 phalanx
            Battle in SZ 59
                Seleucid attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                Egypt defend with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
                Units damaged: 1 flagship owned by the Seleucid
                Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 48
                Casualties for Egypt: 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
                Casualties for Seleucid: 1 bireme
            Battle in Jerusalem
                Seleucid attack with 6 cataphracts, 1 hoplite, 1 phalanx and 2 warelephants
                Egypt defend with 7 chariots, 1 city, 1 leader, 1 phalanx and 2 warelephants
                Egypt win with 2 chariots, 1 phalanx and 2 warelephants remaining. Battle score for attacker is -61
                Casualties for Egypt: 5 chariots and 1 leader
                Casualties for Seleucid: 6 cataphracts, 2 hoplites, 1 phalanx and 2 warelephants
            Battle in Vologesia
                Seleucid attack with 2 hoplites and 2 phalanxs
                Parthia defend with 2 horsearchers and 1 warelephant
                Parthia win with no units remaining. Battle score for attacker is -10
                Casualties for Seleucid: 2 hoplites and 2 phalanxs
                Casualties for Parthia: 2 horsearchers and 1 warelephant
Non Combat Move - Seleucid
Place Units - Seleucid
            1 cataphract, 5 hoplites and 1 phalanx placed in Seleucia
            2 phalanxs placed in Antioch
Research Technology - Seleucid
            Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
            Seleucid collect 52 PUs; end with 52 PUs total
            Seleucid collect 5 PUs from War Bonds; end with 57 PUs total
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 56 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 54 PUs
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 53 PUs
            city in Antioch creates 3 PUs; Seleucid end with 56 PUs
            city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
            city in Seleucia creates 3 PUs; Seleucid end with 59 PUs
            city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens