ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                2 warriors moved from Dodona to Delphi
                2 skirmishers and 1 warrior moved from Pella to Sardica


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                2 warriors moved from Dodona to Delphi
                2 skirmishers and 1 warrior moved from Pella to Sardica

    Purchase Units - Macedonia
                Macedonia buy 3 phalanxs, 1 skirmisher and 2 warriors; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Macedonia
                Battle in Sardica
                    Macedonia attack with 2 skirmishers and 1 warrior
                    AI_Barbarians defend with 1 warrior
                    Macedonia win, taking Sardica from AI_Barbarians with 2 skirmishers and 1 warrior remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Delphi
                    Macedonia attack with 2 warriors
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Delphi from GreekCityStates with 1 warrior remaining. Battle score for attacker is -2
                    Casualties for GreekCityStates: 1 skirmisher
                    Casualties for Macedonia: 1 warrior

    Non Combat Move - Macedonia
                3 phalanxs moved from Pella to Thessalonica
                2 phalanxs moved from Byzantium to Thessalonica
                3 skirmishers moved from Byzantium to Thessalonica
                1 cavalry and 1 phalanx moved from Pella to Thessalonica
                2 warriors moved from Apollonia to Pella
                1 skirmisher moved from Apollonia to Dodona

    Place Units - Macedonia
                3 phalanxs, 1 skirmisher and 2 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 40 PUs; end with 40 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
                city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 41 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                2 cataphracts, 1 hoplite and 4 horsearchers moved from Axiopolis to Sarmizegetusa
                1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
                1 archer moved from Theodesia to SZ 80
                1 archer and 1 bireme moved from SZ 80 to SZ 78
                1 archer moved from SZ 78 to Phasis
                2 hoplites moved from Azara to Sinda


  • well i guess I messed  this one up by going for neutrals to much… although it doesn’t seem like I really took that many neutrals.

    Doesn’t make much sense to me that Armenia has double Bosporus troops through 2 and a half turns when I have like 5 troops going for neutrals. You can literally march straight on in the next 3 turns and I can do nothing about it.

    really all of you groups have enough troops to where I cant do anything about it. selucid getting janked by Egypt and parthia . greek city states handle Macedonia. (pretty easily). pergamon vs pontus and you still have more troops there too. Carthage vs rome? ROME will dominate.

    setup may need to be tweaked in this one. IDK how balanced this is.

    but I looks like another roll over in 4 turns by you …


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                2 cataphracts, 1 hoplite and 4 horsearchers moved from Axiopolis to Sarmizegetusa
                1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
                1 archer moved from Theodesia to SZ 80
                1 archer and 1 bireme moved from SZ 80 to SZ 78
                1 archer moved from SZ 78 to Phasis
                2 hoplites moved from Azara to Sinda

    Purchase Units - Bosporus
                Bosporus buy 3 cataphracts; Remaining resources: 5 PUs; 1 techTokens;

    Combat - Bosporus
                Battle in Sinda
                    Bosporus attack with 2 hoplites
                    Armenia defend with 1 skirmisher
                    Bosporus win, taking Sinda from Armenia with 2 hoplites remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher
                Battle in Sarmizegetusa
                    Bosporus attack with 2 cataphracts, 1 hoplite and 4 horsearchers
                    AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
                    Bosporus win, taking Sarmizegetusa from AI_Neutral with 2 cataphracts, 1 hoplite and 2 horsearchers remaining. Battle score for attacker is -12
                    Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral
                    Casualties for Bosporus: 2 horsearchers
                Battle in SZ 78
                    Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
                    Armenia defend with 1 trireme
                    Bosporus win with 1 bireme, 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
                    Casualties for Armenia: 1 trireme
                Battle in Phasis

    Non Combat Move - Bosporus
                6 archers, 4 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader moved from Azara to Tanais
                1 cataphract and 1 horsearcher moved from Theodesia to Tanais
                1 trireme moved from SZ 81 to SZ 80

    Place Units - Bosporus
                3 cataphracts placed in Theodesia

    Research Technology - Bosporus
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 34 PUs; end with 39 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 37 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 34 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 36 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                2 cataphracts, 1 hoplite and 4 horsearchers moved from Axiopolis to Sarmizegetusa
                1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
                1 archer moved from Theodesia to SZ 80
                1 archer and 1 bireme moved from SZ 80 to SZ 78
                1 archer moved from SZ 78 to Phasis
                2 hoplites moved from Azara to Sinda

    Purchase Units - Bosporus
                Bosporus buy 3 cataphracts; Remaining resources: 5 PUs; 1 techTokens;

    Combat - Bosporus
                Battle in Sinda
                    Bosporus attack with 2 hoplites
                    Armenia defend with 1 skirmisher
                    Bosporus win, taking Sinda from Armenia with 2 hoplites remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher
                Battle in Sarmizegetusa
                    Bosporus attack with 2 cataphracts, 1 hoplite and 4 horsearchers
                    AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
                    Bosporus win, taking Sarmizegetusa from AI_Neutral with 2 cataphracts, 1 hoplite and 2 horsearchers remaining. Battle score for attacker is -12
                    Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral
                    Casualties for Bosporus: 2 horsearchers
                Battle in SZ 78
                    Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
                    Armenia defend with 1 trireme
                    Bosporus win with 1 bireme, 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
                    Casualties for Armenia: 1 trireme
                Battle in Phasis

    Non Combat Move - Bosporus
                6 archers, 4 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader moved from Azara to Tanais
                1 cataphract and 1 horsearcher moved from Theodesia to Tanais
                1 trireme moved from SZ 81 to SZ 80

    Place Units - Bosporus
                3 cataphracts placed in Theodesia

    Research Technology - Bosporus
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 34 PUs; end with 39 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 37 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 34 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 36 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                2 chariots moved from Tavium to Satala
                1 chariot and 1 skirmisher moved from Tavium to Pessinus


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                2 chariots moved from Tavium to Satala
                1 chariot and 1 skirmisher moved from Tavium to Pessinus

    Purchase Units - Pontus
                Pontus buy 1 phalanx and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens;

    Combat - Pontus
                Battle in Pessinus
                    Pontus attack with 1 chariot and 1 skirmisher
                    Pergamon defend with 1 skirmisher
                    Pontus win, taking Pessinus from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for Pergamon: 1 skirmisher
                Battle in Satala
                    Pontus attack with 2 chariots
                    Armenia defend with 1 skirmisher
                    Pontus win, taking Satala from Armenia with 2 chariots remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher

    Non Combat Move - Pontus
                1 catapult, 3 chariots, 4 hoplites, 1 leader, 7 phalanxs and 5 skirmishers moved from Tavium to Heraclea Pontica
                1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica

    Place Units - Pontus
                1 phalanx and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 18 PUs; end with 19 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
                city in Sinope creates 3 PUs; Pontus end with 18 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from SZ 41: 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
                EDIT: Adding units owned by Carthage to SZ 52: 1 bireme, 1 quadrireme, 1 quinquereme and 3 triremes
                EDIT: Turning off Edit Mode
                1 cataphract moved from Bostra to Petra
                      Seleucid take Petra from Egypt
                1 cataphract moved from Petra to Bostra
                2 hoplites moved from Seleucia to Vologesia
                2 hoplites moved from Seleucia to Euphrates


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from SZ 41: 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
                EDIT: Adding units owned by Carthage to SZ 52: 1 bireme, 1 quadrireme, 1 quinquereme and 3 triremes
                EDIT: Turning off Edit Mode
                1 cataphract moved from Bostra to Petra
                      Seleucid take Petra from Egypt
                1 cataphract moved from Petra to Bostra
                2 hoplites moved from Seleucia to Vologesia
                2 hoplites moved from Seleucia to Euphrates

    Purchase Units - Seleucid
                Trigger SELtradeWALL: 1 wall gained by PlayerID named:Seleucid
                Seleucid buy 3 cataphracts, 4 hoplites and 3 phalanxs; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Seleucid
                Battle in Euphrates
                    Seleucid attack with 2 hoplites
                    Parthia defend with 1 cataphract
                    Seleucid win, taking Euphrates from Parthia with 1 hoplite remaining. Battle score for attacker is 1
                    Casualties for Seleucid: 1 hoplite
                    Casualties for Parthia: 1 cataphract
                Battle in Vologesia
                    Seleucid attack with 2 hoplites
                    Parthia defend with 1 horsearcher
                    Seleucid win, taking Vologesia from Parthia with 2 hoplites remaining. Battle score for attacker is 6
                    Casualties for Parthia: 1 horsearcher

    Non Combat Move - Seleucid
                2 cataphracts and 2 warelephants moved from Seleucia to Bostra
                1 cataphract moved from Antioch to Bostra
                1 hoplite moved from Antioch to Sidon
                2 hoplites and 2 phalanxs moved from Melitene to Satala
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 61

    Place Units - Seleucid
                1 cataphract, 2 hoplites, 1 phalanx and 1 wall placed in Seleucia
                1 cataphract placed in Seleucia
                1 cataphract, 2 hoplites and 2 phalanxs placed in Antioch
                Seleucid undo move 3.
                1 phalanx placed in Seleucia
                Seleucid undo move 2.
                1 phalanx placed in Seleucia
                2 cataphracts and 2 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 64 PUs; end with 64 PUs total
                Seleucid collect 5 PUs from War Bonds; end with 69 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 65 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 64 PUs
                city in Antioch creates 3 PUs; Seleucid end with 67 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 70 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                1 unit repaired.
                1 warelephant moved from Jerusalem to Petra
                      Egypt take Petra from Seleucid
                1 phalanx moved from Jerusalem to Damascus
                      Egypt take Damascus from Seleucid
                1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 59
                1 archer and 1 phalanx moved from Pharan to SZ 59
                1 archer and 1 phalanx moved from SZ 59 to Sidon

    Purchase Units - Egypt
                Egypt buy 1 chariot and 1 city; Remaining resources: 1 techTokens; 2 PUs;

    Combat - Egypt
                Battle in Sidon
                    Egypt attack with 1 archer and 1 phalanx
                    Seleucid defend with 1 hoplite
                        Egypt roll dice for 1 flagship in Sidon, round 2 :  1/1 hits
                        Seleucid roll dice for 1 hoplite in Sidon, round 2 :  1/1 hits
                        1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                    Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is -1
                    Casualties for Egypt: 1 archer
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt
                1 phalanx and 2 warelephants moved from Pharan to Jerusalem
                7 chariots moved from Alexandria to Jerusalem
                2 phalanxs moved from Alexandria to Memphis

    Place Units - Egypt
                1 chariot placed in Alexandria
                1 city placed in Jerusalem

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                    Egypt rolls :  1/1 hits
                Egypt removing all Technology Tokens after successful research.
                Egypt discover quinqueremes

    Activate Technology - Egypt
                Egypt activating quinqueremes

    Turn Complete - Egypt
                Egypt collect 55 PUs; end with 57 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 56 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 55 PUs
                city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
                city in Jerusalem creates 3 PUs; Egypt end with 58 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 61 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Seleucid Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Parthia
                3 horsearchers moved from Babylon to Vologesia
                1 warelephant moved from Babylon to Vologesia

    Purchase Units - Parthia
                Parthia buy 2 cataphracts and 4 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia
                Battle in Vologesia
                    Parthia attack with 3 horsearchers and 1 warelephant
                    Seleucid defend with 2 hoplites
                        Parthia roll dice for 3 horsearchers and 1 warelephant in Vologesia, round 2 :  2/4 hits
                        Seleucid roll dice for 2 hoplites in Vologesia, round 2 :  1/2 hits
                        2 hoplites owned by the Seleucid and 1 horsearcher owned by the Parthia lost in Vologesia
                    Parthia win, taking Vologesia from Seleucid with 2 horsearchers and 1 warelephant remaining. Battle score for attacker is 8
                    Casualties for Parthia: 1 horsearcher
                    Casualties for Seleucid: 2 hoplites

    Non Combat Move - Parthia
                1 cataphract and 5 horsearchers moved from Persepolis to Babylon
                2 archers and 1 warelephant moved from Susa to Babylon
                2 archers and 1 catapult moved from Ecbatana to Susa

    Place Units - Parthia
                2 cataphracts and 4 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia roll 1,3 and gets 0 hits
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 37 PUs; end with 37 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 33 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 34 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.176
            Standard Deviation : 1.085
            Total rolls : 18

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Parthia Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Seleucid Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Armenia
                1 leader moved from Majar to Sinda
                1 skirmisher moved from Majar to Sinda
                3 cataphracts moved from Majar to Sinda
                5 cataphracts, 3 catapults, 5 horsearchers, 8 skirmishers and 16 spearmen moved from Majar to Azara
                      Armenia take Azara from Bosporus
                1 spearman moved from Armavira to Artaxata
                1 skirmisher and 3 spearmen moved from Armavira to Phasis

    Purchase Units - Armenia
                Armenia buy 1 catapult and 4 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Sinda
                    Armenia attack with 3 cataphracts, 1 leader and 1 skirmisher
                    Bosporus defend with 2 hoplites
                        Armenia roll dice for 3 cataphracts, 1 leader and 1 skirmisher in Sinda, round 2 :  4/5 hits
                        Bosporus roll dice for 2 hoplites in Sinda, round 2 :  0/2 hits
                        2 hoplites owned by the Bosporus lost in Sinda
                    Armenia win, taking Sinda from Bosporus with 3 cataphracts, 1 leader and 1 skirmisher remaining. Battle score for attacker is 14
                    Casualties for Bosporus: 2 hoplites
                Battle in Phasis
                    Armenia attack with 1 skirmisher and 3 spearmen
                    Bosporus defend with 1 archer
                        Armenia roll dice for 1 skirmisher and 3 spearmen in Phasis, round 2 :  0/4 hits
                        Bosporus roll dice for 1 archer in Phasis, round 2 :  1/1 hits
                        1 skirmisher owned by the Armenia lost in Phasis
                        Armenia roll dice for 3 spearmen in Phasis, round 3 :  1/3 hits
                        Bosporus roll dice for 1 archer in Phasis, round 3 :  0/1 hits
                        1 archer owned by the Bosporus lost in Phasis
                    Armenia win, taking Phasis from Bosporus with 3 spearmen remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher
                    Casualties for Bosporus: 1 archer

    Non Combat Move - Armenia

    Place Units - Armenia
                1 catapult and 3 skirmishers placed in Armavira
                1 skirmisher placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 5,1 and gets 0 hits
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 25 PUs; end with 25 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 23 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 11 times
            Average roll : 3.295
            Median : 3.000
            Variance : 1.488
            Standard Deviation : 1.220
            Total rolls : 44

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Armenia Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Bosporus Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Parthia Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Seleucid Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - RomanRepublic
                1 unit repaired.
                1 bireme moved from SZ 37 to SZ 36
                1 skirmisher moved from Lilybaeum to SZ 36
                1 skirmisher moved from SZ 36 to Thapsus
                1 ballista, 1 leader and 5 legionaires moved from Thenae to Capsa
                2 cataphracts and 8 legionaires moved from Nemausus to Narbo
                1 skirmisher moved from Croton to SZ 44
                1 bireme and 1 skirmisher moved from SZ 44 to SZ 46
                1 skirmisher moved from SZ 46 to Apollonia

    Purchase Units - RomanRepublic
                Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
                RomanRepublic buy 4 ballistas, 3 catapults and 7 legionaires; Remaining resources: 4 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Thapsus
                Battle in Narbo
                    RomanRepublic attack with 2 cataphracts and 8 legionaires
                    AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
                        RomanRepublic roll dice for 2 cataphracts and 8 legionaires in Narbo, round 2 :  5/10 hits
                        AI_Neutral roll dice for 1 cavalry_neutral and 2 warrior_neutrals in Narbo, round 2 :  2/3 hits
                        1 cavalry_neutral owned by the AI_Neutral, 2 legionaires owned by the RomanRepublic and 2 warrior_neutrals owned by the AI_Neutral lost in Narbo
                    RomanRepublic win, taking Thapsus from Carthage, taking Narbo from AI_Neutral with 2 cataphracts and 6 legionaires remaining. Battle score for attacker is -12
                    Casualties for RomanRepublic: 2 legionaires
                    Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
                Battle in Capsa
                    RomanRepublic attack with 1 ballista, 1 leader and 5 legionaires
                    Carthage defend with 1 hoplite
                        RomanRepublic roll dice for 1 ballista, 1 leader and 5 legionaires in Capsa, round 2 :  2/7 hits
                        Carthage roll dice for 1 hoplite in Capsa, round 2 :  0/1 hits
                        1 hoplite owned by the Carthage lost in Capsa
                    RomanRepublic win, taking Capsa from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 7
                    Casualties for Carthage: 1 hoplite
                Battle in Apollonia

    Non Combat Move - RomanRepublic
                1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 37 to SZ 36
                1 skirmisher moved from Sabrata to Thenae
                2 ballistas moved from Lilybaeum to SZ 36
                1 catapult moved from Lilybaeum to SZ 36
                8 legionaires moved from Lilybaeum to SZ 36
                1 quadrireme moved from SZ 33 to SZ 36
                2 legionaires moved from Lilybaeum to SZ 36
                1 trireme moved from SZ 34 to SZ 28
                2 ballistas, 1 catapult, 1 flagship, 10 legionaires, 2 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 36 to SZ 37
                2 ballistas, 1 catapult and 10 legionaires moved from SZ 37 to Thenae

    Place Units - RomanRepublic
                3 ballistas placed in Roma
                1 ballista and 3 legionaires placed in Caralis
                2 catapults and 3 legionaires placed in Lilybaeum
                1 catapult, 1 legionaire and 1 skirmisher placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 6,1,2,5 and gets 1 hit
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover quadriremes

    Activate Technology - RomanRepublic
                RomanRepublic activating quadriremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 85 PUs; end with 85 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 79 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 77 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 80 PUs
                city in Caralis creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Caralis creates 3 PUs; RomanRepublic end with 83 PUs
                city in Lilybaeum creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Lilybaeum creates 3 PUs; RomanRepublic end with 86 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 4 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 89 PUs

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 12 times
            Average roll : 3.192
            Median : 3.000
            Variance : 1.039
            Standard Deviation : 1.019
            Total rolls : 78

    Null / Other
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.045
            Median : 3.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Armenia Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Carthage Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    RomanRepublic Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.045
            Median : 3.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Bosporus Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Parthia Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Seleucid Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    AI_Neutral Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - GreekCityStates

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 archers, 2 hoplites and 2 skirmishers; Remaining resources: 3 techTokens; 0 PUs;

    Non Combat Move - GreekCityStates
                1 catapult, 1 cavalry, 1 leader and 3 skirmishers moved from Athens to Larissa
                1 cavalry moved from Sparta to Athens
                1 hoplite moved from Thenae to Capsa
                1 trireme moved from SZ 37 to SZ 38
                1 hoplite moved from Syracuse to SZ 38
                1 hoplite and 1 trireme moved from SZ 38 to SZ 37
                1 hoplite moved from SZ 37 to Thenae
                1 hoplite moved from Messana to Syracuse
                1 hoplite moved from Massilia to Narbo
                1 bireme moved from SZ 18 to SZ 23

    Place Units - GreekCityStates
                4 archers and 1 hoplite placed in Larissa
                1 hoplite and 2 skirmishers placed in Athens

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates roll 4,1,5 and gets 0 hits
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 48 PUs; end with 48 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 46 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 45 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 46 PUs
                city in Larissa creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Larissa creates 3 PUs; GreekCityStates end with 49 PUs
                city in Athens creates 1 techTokens; GreekCityStates end with 3 techTokens
                city in Athens creates 3 PUs; GreekCityStates end with 52 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 4 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 55 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.254
            Median : 3.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 59

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Armenia Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Carthage Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    RomanRepublic Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.045
            Median : 3.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Bosporus Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Parthia Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Seleucid Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    AI_Neutral Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pergamon
                1 phalanx and 1 skirmisher moved from Nicaea to Byzantium
                2 catapults, 1 leader and 2 skirmishers moved from Sardis to Pessinus
                2 catapults, 4 cavalrys, 5 phalanxs, 8 skirmishers and 8 spearmen moved from Nicaea to Pessinus

    Purchase Units - Pergamon
                Pergamon buy 1 catapult and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Byzantium
                    Pergamon attack with 1 phalanx and 1 skirmisher
                    Macedonia defend with 1 skirmisher
                        Pergamon roll dice for 1 phalanx and 1 skirmisher in Byzantium, round 2 :  0/2 hits
                        Macedonia roll dice for 1 skirmisher in Byzantium, round 2 :  1/1 hits
                        1 skirmisher owned by the Pergamon lost in Byzantium
                        Pergamon roll dice for 1 phalanx in Byzantium, round 3 :  1/1 hits
                        Macedonia roll dice for 1 skirmisher in Byzantium, round 3 :  0/1 hits
                        1 skirmisher owned by the Macedonia lost in Byzantium
                    Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 0
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Macedonia: 1 skirmisher
                Battle in Pessinus
                    Pergamon attack with 4 catapults, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 8 spearmen
                    Pontus defend with 1 chariot and 1 skirmisher
                        Pergamon roll dice for 4 catapults, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 8 spearmen in Pessinus, round 2 :  14/32 hits
                        Pontus roll dice for 1 chariot and 1 skirmisher in Pessinus, round 2 :  1/2 hits
                    Units damaged: 1 leader owned by the Pergamon
                        1 chariot owned by the Pontus and 1 skirmisher owned by the Pontus lost in Pessinus
                    Pergamon win, taking Pessinus from Pontus with 4 catapults, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 8 spearmen remaining. Battle score for attacker is 10
                    Casualties for Pontus: 1 chariot and 1 skirmisher

    Non Combat Move - Pergamon
                1 spearman moved from Sardis to SZ 69
                1 spearman moved from SZ 69 to Larissa

    Place Units - Pergamon
                1 catapult and 4 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 36 PUs; end with 36 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 30 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 33 PUs

    Dice Statistics:

    Total
                1 was rolled 32 times
                2 was rolled 25 times
                3 was rolled 19 times
                4 was rolled 17 times
                5 was rolled 19 times
                6 was rolled 20 times
            Average roll : 3.197
            Median : 3.000
            Variance : 1.191
            Standard Deviation : 1.091
            Total rolls : 132

    Null / Other
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.194
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 36

    Armenia Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Carthage Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Pergamon Combat
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.194
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 36

    Pontus Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    RomanRepublic Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.045
            Median : 3.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Bosporus Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Parthia Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Macedonia Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Seleucid Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    AI_Neutral Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Carthage
                1 cavalry and 1 warelephant moved from Gades to Hispatis
                1 phalanx moved from Salmantica to Corduba
                1 cavalry moved from Gades to Corduba
                1 hoplite moved from Salmantica to Corduba
                1 hoplite and 3 phalanxs moved from Salmantica to Emerita Augusta
                2 cavalrys, 1 hoplite and 1 warelephant moved from Pax Julia to Emerita Augusta
                1 hoplite moved from Carthago to Thapsus
                1 hoplite moved from Zama to Thapsus


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Carthage
                1 cavalry and 1 warelephant moved from Gades to Hispatis
                1 phalanx moved from Salmantica to Corduba
                1 cavalry moved from Gades to Corduba
                1 hoplite moved from Salmantica to Corduba
                1 hoplite and 3 phalanxs moved from Salmantica to Emerita Augusta
                2 cavalrys, 1 hoplite and 1 warelephant moved from Pax Julia to Emerita Augusta
                1 hoplite moved from Carthago to Thapsus
                1 hoplite moved from Zama to Thapsus

    Purchase Units - Carthage
                Carthage buy 1 cavalry, 1 hoplite and 4 phalanxs; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Carthage
                Battle in Thapsus
                    Carthage attack with 2 hoplites
                    RomanRepublic defend with 1 skirmisher
                    RomanRepublic win with 1 skirmisher remaining. Battle score for attacker is -14
                    Casualties for Carthage: 2 hoplites
                Battle in Corduba
                    Carthage attack with 1 cavalry, 1 hoplite and 1 phalanx
                    AI_Barbarians defend with 1 leader
                    Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 0
                    Casualties for AI_Barbarians: 1 leader
                Battle in Emerita Augusta
                    Carthage attack with 2 cavalrys, 2 hoplites, 3 phalanxs and 1 warelephant
                    AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
                    Carthage win, taking Emerita Augusta from AI_Neutral with 2 hoplites, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is -12
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
                Battle in Hispatis
                    Carthage attack with 1 cavalry and 1 warelephant
                    AI_Barbarians defend with 1 warrior
                    Carthage win, taking Hispatis from AI_Neutral with 1 cavalry and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - Carthage
                2 warelephants moved from Auzia to Igilgili
                2 hoplites moved from Auzia to Igilgili

    Place Units - Carthage
                1 cavalry, 1 hoplite and 4 phalanxs placed in Carthago

    Research Technology - Carthage
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 40 PUs; end with 40 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 39 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 36 PUs
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 35 PUs
                Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 34 PUs
                city in Carthago creates 3 PUs; Carthage end with 37 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Gades creates 3 PUs; Carthage end with 40 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Macedonia
                2 warriors moved from Pella to Apollonia
                1 skirmisher moved from Thessalonica to Byzantium
                1 cavalry moved from Thessalonica to Byzantium
                1 phalanx moved from Thessalonica to Byzantium


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Macedonia
                2 warriors moved from Pella to Apollonia
                1 skirmisher moved from Thessalonica to Byzantium
                1 cavalry moved from Thessalonica to Byzantium
                1 phalanx moved from Thessalonica to Byzantium

    Purchase Units - Macedonia
                Macedonia buy 3 cavalrys, 1 phalanx and 3 skirmishers; Remaining resources: 2 PUs; 2 techTokens;

    Combat - Macedonia
                Battle in Byzantium
                    Macedonia attack with 1 cavalry, 1 phalanx and 1 skirmisher
                    Pergamon defend with 1 phalanx
                    Macedonia win, taking Byzantium from Pergamon with 1 cavalry and 1 phalanx remaining. Battle score for attacker is 5
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for Pergamon: 1 phalanx
                Battle in Apollonia
                    Macedonia attack with 2 warriors
                    GreekCityStates defend with 1 city; RomanRepublic defend with 1 skirmisher
                    Macedonia win, taking Apollonia from GreekCityStates with 2 warriors remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 skirmisher

    Non Combat Move - Macedonia
                2 phalanxs moved from Thessalonica to Byzantium
                1 cavalry and 1 warrior moved from Thessalonica to Byzantium
                2 skirmishers moved from Thessalonica to Byzantium

    Place Units - Macedonia
                3 cavalrys, 1 phalanx and 3 skirmishers placed in Thessalonica

    Research Technology - Macedonia
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 40 PUs; end with 42 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 38 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
                city in Thessalonica creates 3 PUs; Macedonia end with 39 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 42 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens

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