Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - RomanRepublic
1 unit repaired.
3 ballistas, 4 cataphracts, 2 catapults, 1 leader, 7 legionaires and 2 skirmishers moved from Carthago Nova to Acci
1 skirmisher moved from Valentia to Carthago Nova
1 cataphract moved from Valentia to Acci
5 legionaires moved from Valentia to Acci
2 legionaires moved from Massilia to Barcino
1 bireme moved from SZ 34 to SZ 35
1 skirmisher moved from Capua to SZ 35
1 skirmisher moved from SZ 35 to Syracuse
1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 7 triremes moved from SZ 34 to SZ 33
1 flagship and 2 triremes moved from SZ 28 to SZ 33
1 bireme moved from SZ 24 to SZ 33
1 legionaire moved from Roma to Genua
3 legionaires moved from Roma to Arretium
Purchase Units - RomanRepublic
Trigger ROMsupraremes: buySuprareme removed from RomanRepublicProduction
Trigger ROMsupraremes: buySupraremeX added to RomanRepublicProduction
Trigger ROMsupraremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 cataphract, 7 legionaires, 1 suprareme and 1 trireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in SZ 33
RomanRepublic attack with 2 biremes, 2 flagships, 3 quadriremes, 1 quinquereme and 9 triremes
Carthage defend with 1 bireme
RomanRepublic win with 2 biremes, 2 flagships, 3 quadriremes, 1 quinquereme and 9 triremes remaining. Battle score for attacker is 12
Casualties for Carthage: 1 bireme
Battle in Syracuse
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
3 legionaires placed in Valentia
1 suprareme and 1 trireme placed in SZ 28
1 cataphract, 4 legionaires and 1 wall placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 70 PUs; end with 70 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 69 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 67 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 63 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 60 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 65 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - GreekCityStates
1 archer, 1 hoplite and 1 skirmisher moved from Sparta to Corinth
1 flagship moved from SZ 50 to SZ 35
Purchase Units - GreekCityStates
GreekCityStates buy 1 cavalry and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 cavalry and 2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 22 PUs; end with 22 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 19 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 18 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 17 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 20 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Pergamon
1 catapult, 1 cavalry, 1 leader, 9 phalanxs and 5 spearmen moved from Sardis to Nicaea
Purchase Units - Pergamon
Trigger PEReconomics: buyCity removed from PergamonProduction
Trigger PEReconomics: buyCityX added to PergamonProduction
Trigger PEReconomicsWALL: 1 wall gained by PlayerID named:Pergamon
Pergamon buy 2 phalanxs, 1 skirmisher and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 1 cavalry, 1 leader, 9 phalanxs and 5 spearmen
Pontus defend with 1 chariot, 3 hoplites, 1 leader and 5 phalanxs
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from Pontus with 1 leader and 9 phalanxs remaining. Battle score for attacker is 34
Casualties for Pergamon: 1 catapult, 1 cavalry and 5 spearmen
Casualties for Pontus: 1 chariot, 3 hoplites, 1 leader and 5 phalanxs
Non Combat Move - Pergamon
Place Units - Pergamon
2 phalanxs, 1 skirmisher, 1 spearman and 1 wall placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover quadriremes
Activate Technology - Pergamon
Pergamon activating quadriremes
Turn Complete - Pergamon
Pergamon collect 23 PUs; end with 23 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 25 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Carthage
1 phalanx moved from Lilybaeum to Syracuse
2 cavalrys and 2 warelephants moved from Igilgili to Cartenna
1 cavalry moved from Carthago to Cirta
1 hoplite moved from Igilgili to Cirta
1 warelephant moved from Igilgili to Cirta
Purchase Units - Carthage
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Carthage buy 3 hoplites, 1 quinquereme and 1 trireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Syracuse
Carthage attack with 1 phalanx
RomanRepublic defend with 1 skirmisher
Carthage win, taking Syracuse from GreekCityStates with 1 phalanx remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Battle in Cirta
Carthage attack with 1 cavalry, 1 hoplite and 1 warelephant
AI_Barbarians defend with 1 warrior
Carthage win, taking Cirta from AI_Neutral with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 warrior
Battle in Cartenna
Carthage attack with 2 cavalrys and 2 warelephants
AI_Barbarians defend with 1 warrior
Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys and 2 warelephants remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Carthage
1 cavalry moved from Igilgili to Cirta
1 hoplite moved from Carthago to Zama
1 quinquereme moved from SZ 31 to SZ 32
4 biremes, 1 flagship, 3 quadriremes, 2 supraremes and 5 triremes moved from SZ 36 to SZ 32
1 hoplite moved from Messana to Lilybaeum
Place Units - Carthage
1 quinquereme and 1 trireme placed in SZ 32
1 cavalry and 3 hoplites placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 57 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 53 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 50 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 53 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 56 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Macedonia
1 skirmisher and 1 warrior moved from Odessus to Nicopolis
Purchase Units - Macedonia
Macedonia buy 1 catapult, 3 skirmishers and 6 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Nicopolis
Macedonia attack with 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 spearman
Macedonia win, taking Nicopolis from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 5
Casualties for AI_Barbarians: 1 spearman
Non Combat Move - Macedonia
2 warriors moved from Philippopolis to Pella
1 bireme and 1 quinquereme moved from SZ 69 to SZ 70
1 warrior moved from Byzantium to SZ 70
1 phalanx and 1 warrior moved from Thessalonica to SZ 70
1 skirmisher moved from Thessalonica to SZ 70
1 bireme, 1 phalanx, 1 quinquereme, 1 skirmisher and 2 warriors moved from SZ 70 to SZ 69
1 phalanx, 1 skirmisher and 2 warriors moved from SZ 69 to Athens
1 skirmisher moved from Thessalonica to Larissa
4 phalanxs, 1 skirmisher and 1 warrior moved from Apollonia to Pella
Place Units - Macedonia
2 skirmishers and 1 warrior placed in Apollonia
1 catapult, 1 skirmisher and 5 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 57 PUs; end with 57 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 54 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 53 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 51 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 50 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 48 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 51 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 54 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Bosporus
11 cataphracts, 3 horsearchers and 1 leader moved from Tavium to Nicaea
1 archer moved from Satala to Gazaca
1 cataphract moved from Trapezus to Gazaca
1 horsearcher moved from Trapezus to Gazaca
2 cavalrys moved from Sidon to Damascus
1 cavalry moved from Seleucia to Ctesiphon
Purchase Units - Bosporus
Bosporus buy 6 cataphracts; Remaining resources: 3 techTokens; 3 PUs;
Combat - Bosporus
Battle in Ctesiphon
Bosporus attack with 1 cavalry
Parthia defend with 1 archer
Parthia win with 1 archer remaining. Battle score for attacker is -6
Casualties for Bosporus: 1 cavalry
Battle in Nicaea
Bosporus attack with 11 cataphracts, 3 horsearchers and 1 leader
Pergamon defend with 1 leader and 9 phalanxs
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Nicaea from Pergamon with 6 cataphracts and 1 leader remaining. Battle score for attacker is 23
Casualties for Pergamon: 1 leader and 9 phalanxs
Casualties for Bosporus: 5 cataphracts and 3 horsearchers
Battle in Damascus
Bosporus attack with 2 cavalrys
Egypt defend with 1 chariot
Egypt win with no units remaining. Battle score for attacker is -6
Casualties for Bosporus: 2 cavalrys
Casualties for Egypt: 1 chariot
Battle in Gazaca
Bosporus attack with 1 archer, 1 cataphract and 1 horsearcher
Parthia defend with 2 horsearchers
Parthia win with 1 horsearcher remaining. Battle score for attacker is -15
Casualties for Bosporus: 1 archer, 1 cataphract and 1 horsearcher
Casualties for Parthia: 1 horsearcher
Non Combat Move - Bosporus
1 archer, 1 cataphract and 1 leader moved from Armavira to Majar
1 cataphract and 3 horsearchers moved from Albana to Majar
1 archer moved from Trapezus to Satala
1 archer, 2 cataphracts and 2 horsearchers moved from Trapezus to Melitene
1 bireme, 1 flagship and 1 quadrireme moved from SZ 72 to SZ 80
1 cataphract moved from Philippopolis to Byzantium
Place Units - Bosporus
6 cataphracts placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover navalAcademy
Activate Technology - Bosporus
Bosporus activating navalAcademy
Turn Complete - Bosporus
Bosporus collect 46 PUs; end with 49 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 45 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 48 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 51 PUs
city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
city in Armavira creates 3 PUs; Bosporus end with 54 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Pontus
1 skirmisher moved from Antioch to Damascus
Seleucid take Damascus from Egypt
Purchase Units - Pontus
Pontus buy 1 chariot, 3 hoplites, 1 phalanx and 1 skirmisher; Remaining resources: 1 techTokens; 1 PUs;
Combat - Pontus
Non Combat Move - Pontus
5 chariots moved from Sinope to Pessinus
1 hoplite moved from Antioch to Sidon
1 skirmisher moved from Heraclea Pontica to Pessinus
1 phalanx moved from Sinope to Tavium
Place Units - Pontus
1 chariot, 3 hoplites, 1 phalanx and 1 skirmisher placed in Sinope
Turning on Edit Mode
EDIT: Removing units owned by Pontus from SZ 71: 1 flagship and 1 trireme
EDIT: Adding units owned by Pontus to SZ 69: 1 flagship and 1 trireme
EDIT: Turning off Edit Mode
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 32 PUs; end with 33 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 30 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 29 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 32 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Seleucid
1 catapult and 2 hoplites moved from Seleucia to Palmyra
2 hoplites moved from Ninive to Gazaca
3 catapults, 5 hoplites and 2 phalanxs moved from Seleucia to Susa
4 catapults, 3 hoplites, 3 phalanxs and 1 warelephant moved from Seleucia to Babylon
2 hoplites and 2 phalanxs moved from Seleucia to Babylon
2 hoplites and 2 phalanxs moved from Seleucia to Ctesiphon
1 hoplite and 1 phalanx moved from Seleucia to Babylon
1 hoplite moved from Ninive to Gazaca
Purchase Units - Seleucid
Seleucid buy 8 cataphracts; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Ctesiphon
Seleucid attack with 2 hoplites and 2 phalanxs
Parthia defend with 1 archer
Seleucid win, taking Ctesiphon from Parthia with 2 hoplites and 2 phalanxs remaining. Battle score for attacker is 8
Casualties for Parthia: 1 archer
Battle in Susa
Seleucid attack with 3 catapults, 5 hoplites and 2 phalanxs
Parthia defend with 2 archers and 2 walls
Units damaged: 1 wall owned by the Parthia
Seleucid win, taking Susa from Parthia with 1 catapult and 1 phalanx remaining. Battle score for attacker is -2
Casualties for Parthia: 2 archers and 2 walls
Casualties for Seleucid: 2 catapults, 5 hoplites and 1 phalanx
Battle in Gazaca
Seleucid attack with 3 hoplites
Parthia defend with 1 horsearcher
Seleucid win, taking Gazaca from Parthia with 3 hoplites remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcher
Battle in Palmyra
Seleucid attack with 1 catapult and 2 hoplites
Egypt defend with 2 chariots
Seleucid win, taking Palmyra from Egypt with 1 catapult and 1 hoplite remaining. Battle score for attacker is 5
Casualties for Egypt: 2 chariots
Casualties for Seleucid: 1 hoplite
Battle in Babylon
Seleucid attack with 4 catapults, 6 hoplites, 6 phalanxs and 1 warelephant
AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
Seleucid win, taking Babylon from AI_Neutral with 2 catapults, 1 hoplite, 6 phalanxs and 1 warelephant remaining. Battle score for attacker is -49
Casualties for Seleucid: 2 catapults and 5 hoplites
Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals
Non Combat Move - Seleucid
2 hoplites and 2 phalanxs moved from Seleucia to Susa
9 cataphracts, 3 catapults, 6 hoplites, 1 leader, 5 phalanxs and 3 warelephants moved from Antioch to Damascus
Place Units - Seleucid
3 cataphracts placed in Antioch
5 cataphracts placed in Seleucia
Research Technology - Seleucid
Turning on Edit Mode
EDIT: Removing units owned by Seleucid from SZ 59: 2 flagships, 1 quadrireme, 1 quinquereme and 1 trireme
EDIT: Adding units owned by Seleucid to SZ 64: 2 flagships, 3 quadriremes, 1 quinquereme and 1 trireme
EDIT: Removing units owned by Seleucid from SZ 58: 2 quadriremes
EDIT: Turning off Edit Mode
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 79 PUs; end with 79 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 74 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 72 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 75 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Egypt
2 units repaired.
1 archer and 2 chariots moved from Bostra to Palmyra
2 chariots moved from Jerusalem to Sidon
5 archers, 1 chariot, 1 leader, 7 phalanxs and 4 warelephants moved from Bostra to Jerusalem
2 archers and 1 phalanx moved from Memphis to Pharan
5 chariots moved from Alexandria to Jerusalem
2 phalanxs moved from Alexandria to Memphis
1 flagship and 1 trireme moved from SZ 45 to SZ 35
Purchase Units - Egypt
Egypt buy 1 archer and 6 chariots; Remaining resources: 1 techTokens; 1 PUs;
Combat - Egypt
Battle in Palmyra
Egypt attack with 1 archer and 2 chariots
Seleucid defend with 1 catapult and 1 hoplite
Seleucid win with no units remaining. Battle score for attacker is -6
Casualties for Egypt: 1 archer and 2 chariots
Casualties for Seleucid: 1 catapult and 1 hoplite
Battle in Sidon
Egypt attack with 2 chariots
Pontus defend with 1 hoplite
Egypt win, taking Sidon from Bosporus with 1 chariot remaining. Battle score for attacker is 1
Casualties for Pontus: 1 hoplite
Casualties for Egypt: 1 chariot
Non Combat Move - Egypt
Place Units - Egypt
1 archer and 6 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover construction
Activate Technology - Egypt
Egypt activating construction
Turn Complete - Egypt
Egypt collect 47 PUs; end with 48 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 47 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 46 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 45 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 44 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 42 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 45 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Parthia
1 unit repaired.
1 archer moved from East to SZ 84
1 archer moved from SZ 84 to Albana
1 archer and 2 horsearchers moved from Artaxata to Albana
1 horsearcher and 1 warelephant moved from Artaxata to Albana
2 archers, 4 horsearchers and 2 warelephants moved from Artaxata to Armavira
1 horsearcher moved from Artaxata to Phasis
Armenia take Phasis from Pontus
3 archers and 3 horsearchers moved from Artaxata to Gazaca
1 leader moved from Artaxata to Gazaca
1 cataphract moved from Artaxata to Gazaca
1 catapult, 3 horsearchers and 4 warelephants moved from Artaxata to Satala
4 archers and 4 horsearchers moved from Artaxata to Trapezus
1 cataphract moved from Artaxata to Trapezus
1 archer and 1 cataphract moved from Artaxata to Gazaca
Purchase Units - Parthia
Trigger PARsiegeWeapons: buyCatapult removed from ParthiaProduction
Trigger PARsiegeWeapons: buyCatapultX added to ParthiaProduction
Trigger PARsiegeWeapons: 1 catapult gained by PlayerID named:Parthia
Trigger PARsiegeWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 3 archers and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Battle in Armavira
Parthia attack with 2 archers, 4 horsearchers and 2 warelephants
Bosporus defend with 1 city and 2 walls
Parthia win, taking Armavira from Bosporus with 2 archers, 3 horsearchers and 2 warelephants remaining. Battle score for attacker is 34
Casualties for Bosporus: 2 walls
Casualties for Parthia: 1 horsearcher
Battle in Albana
Parthia attack with 2 archers, 3 horsearchers and 1 warelephant
Bosporus defend with 1 city and 1 wall
Units damaged: 1 wall owned by the Bosporus
Parthia win, taking Albana from Bosporus with 2 archers, 2 horsearchers and 1 warelephant remaining. Battle score for attacker is 14
Casualties for Bosporus: 1 wall
Casualties for Parthia: 1 horsearcher
Battle in Gazaca
Parthia attack with 4 archers, 2 cataphracts, 3 horsearchers and 1 leader
Seleucid defend with 3 hoplites
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Gazaca from Seleucid with 4 archers, 2 cataphracts, 3 horsearchers and 1 leader remaining. Battle score for attacker is 21
Casualties for Seleucid: 3 hoplites
Battle in Trapezus
Parthia attack with 4 archers, 1 cataphract and 4 horsearchers
Bosporus defend with 1 archer
Parthia win, taking Trapezus from Pontus with 4 archers, 1 cataphract and 4 horsearchers remaining. Battle score for attacker is 8
Casualties for Bosporus: 1 archer
Battle in Satala
Parthia attack with 1 catapult, 3 horsearchers and 4 warelephants
Bosporus defend with 1 archer
Parthia win, taking Satala from Pontus with 3 horsearchers and 4 warelephants remaining. Battle score for attacker is 2
Casualties for Bosporus: 1 archer
Casualties for Parthia: 1 catapult
Non Combat Move - Parthia
Place Units - Parthia
1 catapult placed in East
3 archers, 2 horsearchers and 1 wall placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 29 PUs; end with 29 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -6 PUs; end with 23 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 26 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 29 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Armenia
Purchase Units - Armenia
Armenia buy 3 skirmishers and 1 spearman; Remaining resources: 0 techTokens; 0 PUs;
Place Units - Armenia
1 skirmisher placed in Armavira
2 skirmishers and 1 spearman placed in Albana
Armenia undo move 2.
1 skirmisher and 1 spearman placed in Albana
1 skirmisher placed in Armavira
Turn Complete - Armenia
Armenia collect 19 PUs; end with 19 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 22 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 25 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - RomanRepublic
3 ballistas, 5 cataphracts, 2 catapults, 1 leader, 33 legionaires and 2 skirmishers moved from Acci to Gades
1 skirmisher moved from Carthago Nova to Valentia
2 biremes, 2 flagships, 3 quadriremes, 1 quinquereme and 9 triremes moved from SZ 33 to SZ 34
1 skirmisher moved from Capua to SZ 34
1 skirmisher moved from SZ 34 to Messana
1 skirmisher moved from Capua to SZ 35
1 bireme and 1 skirmisher moved from SZ 35 to SZ 39
1 skirmisher moved from SZ 39 to Sabrata
1 suprareme and 1 trireme moved from SZ 28 to SZ 34
1 legionaire moved from Genua to Massilia
1 legionaire moved from Arretium to Mediolanum
2 legionaires moved from Arretium to Massilia
1 cataphract moved from Roma to Genua
2 legionaires moved from Roma to Capua
2 legionaires moved from Roma to Arretium
Purchase Units - RomanRepublic
RomanRepublic buy 1 catapult, 7 legionaires, 1 skirmisher and 1 trireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Sabrata
Battle in Gades
RomanRepublic attack with 3 ballistas, 5 cataphracts, 2 catapults, 1 leader, 33 legionaires and 2 skirmishers
Carthage defend with 1 cavalry, 1 city, 15 hoplites, 1 leader, 3 phalanxs and 3 walls
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Sabrata from Carthage, taking Gades from Carthage with 5 cataphracts, 2 catapults, 1 leader and 23 legionaires remaining. Battle score for attacker is 88
Casualties for Carthage: 1 cavalry, 15 hoplites, 1 leader, 3 phalanxs and 3 walls
Casualties for RomanRepublic: 3 ballistas, 10 legionaires and 2 skirmishers
Battle in Messana
Non Combat Move - RomanRepublic
1 legionaire moved from Barcino to Nemausus
Place Units - RomanRepublic
3 legionaires placed in Valentia
1 catapult, 4 legionaires and 1 skirmisher placed in Roma
1 trireme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 71 PUs; end with 71 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 70 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 68 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 63 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 60 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
city in Gades creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Gades creates 3 PUs; RomanRepublic end with 65 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 68 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - GreekCityStates
1 flagship moved from SZ 35 to SZ 34
1 cavalry and 2 skirmishers moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer and 3 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 16 PUs; end with 16 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 15 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 14 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 13 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 12 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 11 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 14 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Pergamon
Purchase Units - Pergamon
Trigger PERquadriremes: buyQuadrireme removed from PergamonProduction
Trigger PERquadriremes: buyQuadriremeX added to PergamonProduction
Trigger PERquadriremesWALL: 1 wall gained by PlayerID named:Pergamon
Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 1 techTokens; 1 PUs;
Place Units - Pergamon
1 phalanx, 3 spearmen and 1 wall placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 18 PUs; end with 19 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 18 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 21 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Carthage
1 hoplite moved from Zama to Igilgili
1 phalanx moved from Syracuse to Messana
1 hoplite and 1 warelephant moved from Cirta to Igilgili
1 cavalry moved from Cirta to Igilgili
Purchase Units - Carthage
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Carthage buy 2 hoplites and 2 quinqueremes; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Igilgili
Carthage attack with 1 cavalry, 2 hoplites and 1 warelephant
AI_Barbarians defend with 1 warrior
Carthage win, taking Igilgili from AI_Barbarians with 1 cavalry, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Messana
Carthage attack with 1 phalanx
RomanRepublic defend with 1 skirmisher
RomanRepublic win with no units remaining. Battle score for attacker is -5
Casualties for Carthage: 1 phalanx
Casualties for RomanRepublic: 1 skirmisher
Non Combat Move - Carthage
4 biremes, 1 flagship, 3 quadriremes, 2 quinqueremes, 2 supraremes and 6 triremes moved from SZ 32 to SZ 33
1 cavalry, 1 hoplite and 1 warelephant moved from Lilybaeum to SZ 33
4 biremes, 1 cavalry, 1 flagship, 1 hoplite, 3 quadriremes, 2 quinqueremes, 2 supraremes, 6 triremes and 1 warelephant moved from SZ 33 to SZ 32
1 cavalry and 1 warelephant moved from SZ 32 to Carthago
1 hoplite moved from SZ 32 to Carthago
1 cavalry moved from Carthago to Capsa
2 cavalrys and 2 warelephants moved from Cartenna to Igilgili
2 cavalrys moved from Igilgili to Zama
Place Units - Carthage
2 quinqueremes placed in SZ 32
1 cavalry and 2 hoplites placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 51 PUs; end with 51 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 48 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 44 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 42 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 45 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Macedonia
1 skirmisher and 1 warrior moved from Nicopolis to Sardica
Purchase Units - Macedonia
Macedonia buy 4 cavalrys, 3 skirmishers and 3 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Sardica
Macedonia attack with 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Sardica from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Non Combat Move - Macedonia
1 skirmisher and 1 warrior moved from Pella to Nicopolis
2 cavalrys moved from Pella to Philippopolis
2 catapults, 9 phalanxs and 3 warriors moved from Pella to Apollonia
1 bireme and 1 quinquereme moved from SZ 69 to SZ 70
1 catapult, 1 skirmisher and 1 warrior moved from Thessalonica to SZ 70
1 warrior moved from Thessalonica to SZ 70
1 bireme, 1 catapult, 1 quinquereme, 1 skirmisher and 2 warriors moved from SZ 70 to SZ 69
1 catapult, 1 skirmisher and 2 warriors moved from SZ 69 to Athens
1 skirmisher moved from Larissa to Athens
3 warriors moved from Thessalonica to Larissa
Place Units - Macedonia
1 cavalry, 1 skirmisher and 1 warrior placed in Apollonia
3 cavalrys, 2 skirmishers and 2 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 59 PUs; end with 59 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 56 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 54 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 52 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 51 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 49 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 52 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 55 PUs
Welcome back Armenia btw :)
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Bosporus
1 unit repaired.
1 cataphract moved from Theodesia to SZ 80
1 cataphract, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 78
1 cataphract moved from SZ 78 to Phasis
6 cataphracts and 1 leader moved from Nicaea to Pergamum
Purchase Units - Bosporus
Trigger BOSnavalAcademy: 1 flagship gained by PlayerID named:Bosporus
Trigger BOSnavalWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 4 cataphracts; Remaining resources: 3 techTokens; 22 PUs;
Combat - Bosporus
Battle in Phasis
Bosporus attack with 1 cataphract
Parthia defend with 1 horsearcher
Bosporus win, taking Phasis from Armenia with 1 cataphract remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcher
Battle in Pergamum
Bosporus attack with 6 cataphracts and 1 leader
Pergamon defend with 2 walls
Units damaged: 1 wall owned by the Pergamon
Bosporus win, taking Pergamum from Pergamon with 5 cataphracts and 1 leader remaining. Battle score for attacker is 32
Casualties for Pergamon: 2 walls
Casualties for Bosporus: 1 cataphract
Non Combat Move - Bosporus
2 cataphracts and 2 horsearchers moved from Melitene to Sinope
1 cataphract moved from Byzantium to Pergamum
2 cataphracts, 3 horsearchers and 1 leader moved from Majar to Azara
5 cataphracts moved from Theodesia to Tanais
Place Units - Bosporus
4 cataphracts and 1 wall placed in Theodesia
1 flagship placed in SZ 80
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover triremes
Activate Technology - Bosporus
Bosporus activating triremes
Turn Complete - Bosporus
Bosporus collect 40 PUs; end with 62 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 59 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 62 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Pontus
Purchase Units - Pontus
Pontus buy 4 chariots and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Non Combat Move - Pontus
1 skirmisher moved from Pessinus to Nicaea
5 chariots moved from Pessinus to Attalia
1 catapult and 2 skirmishers moved from Tavium to Attalia
1 chariot moved from Sinope to Tavium
1 skirmisher moved from Damascus to Palmyra
1 skirmisher moved from Sinope to Tavium
1 hoplite moved from Tavium to Sinope
1 flagship and 1 trireme moved from SZ 69 to SZ 67
Place Units - Pontus
4 chariots and 2 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 21 PUs; end with 21 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 18 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 20 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Seleucid
1 catapult, 2 hoplites and 3 phalanxs moved from Susa to Persepolis
2 catapults, 1 hoplite, 6 phalanxs and 1 warelephant moved from Babylon to Persepolis
5 cataphracts moved from Seleucia to Persepolis
1 cataphract moved from Antioch to Bostra
1 hoplite moved from Damascus to Bostra
1 hoplite moved from Damascus to Sidon
1 cataphract moved from Antioch to Sidon
Purchase Units - Seleucid
Seleucid buy 5 cataphracts and 5 hoplites; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Persepolis
Seleucid attack with 5 cataphracts, 3 catapults, 3 hoplites, 9 phalanxs and 1 warelephant
Parthia defend with 3 archers, 1 city, 5 horsearchers, 6 walls and 1 warelephant
Units damaged: 6 walls owned by the Parthia
Parthia win with 2 archers remaining. Battle score for attacker is -5
Casualties for Parthia: 1 archer, 5 horsearchers, 6 walls and 1 warelephant
Casualties for Seleucid: 5 cataphracts, 3 catapults, 3 hoplites, 9 phalanxs and 1 warelephant
Battle in Bostra
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 chariot
Seleucid win, taking Bostra from Egypt with 1 cataphract remaining. Battle score for attacker is -1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 chariot
Seleucid win, taking Sidon from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Non Combat Move - Seleucid
1 hoplite moved from Ctesiphon to Ninive
2 phalanxs moved from Ctesiphon to Seleucia
1 leader moved from Damascus to Emesa
3 catapults, 3 hoplites, 5 phalanxs and 3 warelephants moved from Damascus to Antioch
8 cataphracts moved from Damascus to Emesa
1 cataphract moved from Damascus to Antioch
2 flagships, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 64 to SZ 61
Place Units - Seleucid
2 cataphracts and 3 hoplites placed in Seleucia
2 cataphracts and 2 hoplites placed in Antioch
1 cataphract placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover quadriremes
Activate Technology - Seleucid
Seleucid activating quadriremes
Turn Complete - Seleucid
Seleucid collect 86 PUs; end with 86 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 82 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 82 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 85 PUs