ACGTO Total Ancien War Bacala (Roman alliance) v Balladeer (anti Roman alliance)

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - RomanRepublic
                1 unit repaired.
                3 ballistas, 4 cataphracts, 2 catapults, 1 leader, 7 legionaires and 2 skirmishers moved from Carthago Nova to Acci
                1 skirmisher moved from Valentia to Carthago Nova
                1 cataphract moved from Valentia to Acci
                5 legionaires moved from Valentia to Acci
                2 legionaires moved from Massilia to Barcino
                1 bireme moved from SZ 34 to SZ 35
                1 skirmisher moved from Capua to SZ 35
                1 skirmisher moved from SZ 35 to Syracuse
                1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 7 triremes moved from SZ 34 to SZ 33
                1 flagship and 2 triremes moved from SZ 28 to SZ 33
                1 bireme moved from SZ 24 to SZ 33
                1 legionaire moved from Roma to Genua
                3 legionaires moved from Roma to Arretium

    Purchase Units - RomanRepublic
                Trigger ROMsupraremes: buySuprareme removed from RomanRepublicProduction
                Trigger ROMsupraremes: buySupraremeX added to RomanRepublicProduction
                Trigger ROMsupraremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 1 cataphract, 7 legionaires, 1 suprareme and 1 trireme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in SZ 33
                    RomanRepublic attack with 2 biremes, 2 flagships, 3 quadriremes, 1 quinquereme and 9 triremes
                    Carthage defend with 1 bireme
                    RomanRepublic win with 2 biremes, 2 flagships, 3 quadriremes, 1 quinquereme and 9 triremes remaining. Battle score for attacker is 12
                    Casualties for Carthage: 1 bireme
                Battle in Syracuse

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                3 legionaires placed in Valentia
                1 suprareme and 1 trireme placed in SZ 28
                1 cataphract, 4 legionaires and 1 wall placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 70 PUs; end with 70 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 69 PUs
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 67 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 63 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 60 PUs
                Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 65 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - GreekCityStates
                1 archer, 1 hoplite and 1 skirmisher moved from Sparta to Corinth
                1 flagship moved from SZ 50 to SZ 35

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 cavalry and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 cavalry and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 22 PUs; end with 22 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 19 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 18 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 17 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 20 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Pergamon
                1 catapult, 1 cavalry, 1 leader, 9 phalanxs and 5 spearmen moved from Sardis to Nicaea

    Purchase Units - Pergamon
                Trigger PEReconomics: buyCity removed from PergamonProduction
                Trigger PEReconomics: buyCityX added to PergamonProduction
                Trigger PEReconomicsWALL: 1 wall gained by PlayerID named:Pergamon
                Pergamon buy 2 phalanxs, 1 skirmisher and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 catapult, 1 cavalry, 1 leader, 9 phalanxs and 5 spearmen
                    Pontus defend with 1 chariot, 3 hoplites, 1 leader and 5 phalanxs
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Nicaea from Pontus with 1 leader and 9 phalanxs remaining. Battle score for attacker is 34
                    Casualties for Pergamon: 1 catapult, 1 cavalry and 5 spearmen
                    Casualties for Pontus: 1 chariot, 3 hoplites, 1 leader and 5 phalanxs

    Non Combat Move - Pergamon

    Place Units - Pergamon
                2 phalanxs, 1 skirmisher, 1 spearman and 1 wall placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover quadriremes

    Activate Technology - Pergamon
                Pergamon activating quadriremes

    Turn Complete - Pergamon
                Pergamon collect 23 PUs; end with 23 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 25 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Carthage
                1 phalanx moved from Lilybaeum to Syracuse
                2 cavalrys and 2 warelephants moved from Igilgili to Cartenna
                1 cavalry moved from Carthago to Cirta
                1 hoplite moved from Igilgili to Cirta
                1 warelephant moved from Igilgili to Cirta

    Purchase Units - Carthage
                Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
                Carthage buy 3 hoplites, 1 quinquereme and 1 trireme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Syracuse
                    Carthage attack with 1 phalanx
                    RomanRepublic defend with 1 skirmisher
                    Carthage win, taking Syracuse from GreekCityStates with 1 phalanx remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 skirmisher
                Battle in Cirta
                    Carthage attack with 1 cavalry, 1 hoplite and 1 warelephant
                    AI_Barbarians defend with 1 warrior
                    Carthage win, taking Cirta from AI_Neutral with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Cartenna
                    Carthage attack with 2 cavalrys and 2 warelephants
                    AI_Barbarians defend with 1 warrior
                    Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys and 2 warelephants remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - Carthage
                1 cavalry moved from Igilgili to Cirta
                1 hoplite moved from Carthago to Zama
                1 quinquereme moved from SZ 31 to SZ 32
                4 biremes, 1 flagship, 3 quadriremes, 2 supraremes and 5 triremes moved from SZ 36 to SZ 32
                1 hoplite moved from Messana to Lilybaeum

    Place Units - Carthage
                1 quinquereme and 1 trireme placed in SZ 32
                1 cavalry and 3 hoplites placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 60 PUs; end with 60 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 57 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 53 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 50 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 53 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 56 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Macedonia
                1 skirmisher and 1 warrior moved from Odessus to Nicopolis

    Purchase Units - Macedonia
                Macedonia buy 1 catapult, 3 skirmishers and 6 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Nicopolis
                    Macedonia attack with 1 skirmisher and 1 warrior
                    AI_Barbarians defend with 1 spearman
                    Macedonia win, taking Nicopolis from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 5
                    Casualties for AI_Barbarians: 1 spearman

    Non Combat Move - Macedonia
                2 warriors moved from Philippopolis to Pella
                1 bireme and 1 quinquereme moved from SZ 69 to SZ 70
                1 warrior moved from Byzantium to SZ 70
                1 phalanx and 1 warrior moved from Thessalonica to SZ 70
                1 skirmisher moved from Thessalonica to SZ 70
                1 bireme, 1 phalanx, 1 quinquereme, 1 skirmisher and 2 warriors moved from SZ 70 to SZ 69
                1 phalanx, 1 skirmisher and 2 warriors moved from SZ 69 to Athens
                1 skirmisher moved from Thessalonica to Larissa
                4 phalanxs, 1 skirmisher and 1 warrior moved from Apollonia to Pella

    Place Units - Macedonia
                2 skirmishers and 1 warrior placed in Apollonia
                1 catapult, 1 skirmisher and 5 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 57 PUs; end with 57 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 54 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 53 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 51 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 50 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 48 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 51 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 54 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Bosporus
                11 cataphracts, 3 horsearchers and 1 leader moved from Tavium to Nicaea
                1 archer moved from Satala to Gazaca
                1 cataphract moved from Trapezus to Gazaca
                1 horsearcher moved from Trapezus to Gazaca
                2 cavalrys moved from Sidon to Damascus
                1 cavalry moved from Seleucia to Ctesiphon

    Purchase Units - Bosporus
                Bosporus buy 6 cataphracts; Remaining resources: 3 techTokens; 3 PUs;

    Combat - Bosporus
                Battle in Ctesiphon
                    Bosporus attack with 1 cavalry
                    Parthia defend with 1 archer
                    Parthia win with 1 archer remaining. Battle score for attacker is -6
                    Casualties for Bosporus: 1 cavalry
                Battle in Nicaea
                    Bosporus attack with 11 cataphracts, 3 horsearchers and 1 leader
                    Pergamon defend with 1 leader and 9 phalanxs
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Nicaea from Pergamon with 6 cataphracts and 1 leader remaining. Battle score for attacker is 23
                    Casualties for Pergamon: 1 leader and 9 phalanxs
                    Casualties for Bosporus: 5 cataphracts and 3 horsearchers
                Battle in Damascus
                    Bosporus attack with 2 cavalrys
                    Egypt defend with 1 chariot
                    Egypt win with no units remaining. Battle score for attacker is -6
                    Casualties for Bosporus: 2 cavalrys
                    Casualties for Egypt: 1 chariot
                Battle in Gazaca
                    Bosporus attack with 1 archer, 1 cataphract and 1 horsearcher
                    Parthia defend with 2 horsearchers
                    Parthia win with 1 horsearcher remaining. Battle score for attacker is -15
                    Casualties for Bosporus: 1 archer, 1 cataphract and 1 horsearcher
                    Casualties for Parthia: 1 horsearcher

    Non Combat Move - Bosporus
                1 archer, 1 cataphract and 1 leader moved from Armavira to Majar
                1 cataphract and 3 horsearchers moved from Albana to Majar
                1 archer moved from Trapezus to Satala
                1 archer, 2 cataphracts and 2 horsearchers moved from Trapezus to Melitene
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 72 to SZ 80
                1 cataphract moved from Philippopolis to Byzantium

    Place Units - Bosporus
                6 cataphracts placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover navalAcademy

    Activate Technology - Bosporus
                Bosporus activating navalAcademy

    Turn Complete - Bosporus
                Bosporus collect 46 PUs; end with 49 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 45 PUs
                city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
                city in Albana creates 3 PUs; Bosporus end with 48 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 51 PUs
                city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
                city in Armavira creates 3 PUs; Bosporus end with 54 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Pontus
                1 skirmisher moved from Antioch to Damascus
                      Seleucid take Damascus from Egypt

    Purchase Units - Pontus
                Pontus buy 1 chariot, 3 hoplites, 1 phalanx and 1 skirmisher; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Pontus

    Non Combat Move - Pontus
                5 chariots moved from Sinope to Pessinus
                1 hoplite moved from Antioch to Sidon
                1 skirmisher moved from Heraclea Pontica to Pessinus
                1 phalanx moved from Sinope to Tavium

    Place Units - Pontus
                1 chariot, 3 hoplites, 1 phalanx and 1 skirmisher placed in Sinope
                Turning on Edit Mode
                EDIT: Removing units owned by Pontus from SZ 71: 1 flagship and 1 trireme
                EDIT: Adding units owned by Pontus to SZ 69: 1 flagship and 1 trireme
                EDIT: Turning off Edit Mode

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 32 PUs; end with 33 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 30 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 29 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 32 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Seleucid
                1 catapult and 2 hoplites moved from Seleucia to Palmyra
                2 hoplites moved from Ninive to Gazaca
                3 catapults, 5 hoplites and 2 phalanxs moved from Seleucia to Susa
                4 catapults, 3 hoplites, 3 phalanxs and 1 warelephant moved from Seleucia to Babylon
                2 hoplites and 2 phalanxs moved from Seleucia to Babylon
                2 hoplites and 2 phalanxs moved from Seleucia to Ctesiphon
                1 hoplite and 1 phalanx moved from Seleucia to Babylon
                1 hoplite moved from Ninive to Gazaca

    Purchase Units - Seleucid
                Seleucid buy 8 cataphracts; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Ctesiphon
                    Seleucid attack with 2 hoplites and 2 phalanxs
                    Parthia defend with 1 archer
                    Seleucid win, taking Ctesiphon from Parthia with 2 hoplites and 2 phalanxs remaining. Battle score for attacker is 8
                    Casualties for Parthia: 1 archer
                Battle in Susa
                    Seleucid attack with 3 catapults, 5 hoplites and 2 phalanxs
                    Parthia defend with 2 archers and 2 walls
                    Units damaged: 1 wall owned by the Parthia
                    Seleucid win, taking Susa from Parthia with 1 catapult and 1 phalanx remaining. Battle score for attacker is -2
                    Casualties for Parthia: 2 archers and 2 walls
                    Casualties for Seleucid: 2 catapults, 5 hoplites and 1 phalanx
                Battle in Gazaca
                    Seleucid attack with 3 hoplites
                    Parthia defend with 1 horsearcher
                    Seleucid win, taking Gazaca from Parthia with 3 hoplites remaining. Battle score for attacker is 6
                    Casualties for Parthia: 1 horsearcher
                Battle in Palmyra
                    Seleucid attack with 1 catapult and 2 hoplites
                    Egypt defend with 2 chariots
                    Seleucid win, taking Palmyra from Egypt with 1 catapult and 1 hoplite remaining. Battle score for attacker is 5
                    Casualties for Egypt: 2 chariots
                    Casualties for Seleucid: 1 hoplite
                Battle in Babylon
                    Seleucid attack with 4 catapults, 6 hoplites, 6 phalanxs and 1 warelephant
                    AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
                    Seleucid win, taking Babylon from AI_Neutral with 2 catapults, 1 hoplite, 6 phalanxs and 1 warelephant remaining. Battle score for attacker is -49
                    Casualties for Seleucid: 2 catapults and 5 hoplites
                    Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals

    Non Combat Move - Seleucid
                2 hoplites and 2 phalanxs moved from Seleucia to Susa
                9 cataphracts, 3 catapults, 6 hoplites, 1 leader, 5 phalanxs and 3 warelephants moved from Antioch to Damascus

    Place Units - Seleucid
                3 cataphracts placed in Antioch
                5 cataphracts placed in Seleucia

    Research Technology - Seleucid
                Turning on Edit Mode
                EDIT: Removing units owned by Seleucid from SZ 59: 2 flagships, 1 quadrireme, 1 quinquereme and 1 trireme
                EDIT: Adding units owned by Seleucid to SZ 64: 2 flagships, 3 quadriremes, 1 quinquereme and 1 trireme
                EDIT: Removing units owned by Seleucid from SZ 58: 2 quadriremes
                EDIT: Turning off Edit Mode
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 79 PUs; end with 79 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 74 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 72 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 75 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Egypt
                2 units repaired.
                1 archer and 2 chariots moved from Bostra to Palmyra
                2 chariots moved from Jerusalem to Sidon
                5 archers, 1 chariot, 1 leader, 7 phalanxs and 4 warelephants moved from Bostra to Jerusalem
                2 archers and 1 phalanx moved from Memphis to Pharan
                5 chariots moved from Alexandria to Jerusalem
                2 phalanxs moved from Alexandria to Memphis
                1 flagship and 1 trireme moved from SZ 45 to SZ 35

    Purchase Units - Egypt
                Egypt buy 1 archer and 6 chariots; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Egypt
                Battle in Palmyra
                    Egypt attack with 1 archer and 2 chariots
                    Seleucid defend with 1 catapult and 1 hoplite
                    Seleucid win with no units remaining. Battle score for attacker is -6
                    Casualties for Egypt: 1 archer and 2 chariots
                    Casualties for Seleucid: 1 catapult and 1 hoplite
                Battle in Sidon
                    Egypt attack with 2 chariots
                    Pontus defend with 1 hoplite
                    Egypt win, taking Sidon from Bosporus with 1 chariot remaining. Battle score for attacker is 1
                    Casualties for Pontus: 1 hoplite
                    Casualties for Egypt: 1 chariot

    Non Combat Move - Egypt

    Place Units - Egypt
                1 archer and 6 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after successful research.
                Egypt discover construction

    Activate Technology - Egypt
                Egypt activating construction

    Turn Complete - Egypt
                Egypt collect 47 PUs; end with 48 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 47 PUs
                Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 46 PUs
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 45 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 44 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 42 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 45 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Parthia
                1 unit repaired.
                1 archer moved from East to SZ 84
                1 archer moved from SZ 84 to Albana
                1 archer and 2 horsearchers moved from Artaxata to Albana
                1 horsearcher and 1 warelephant moved from Artaxata to Albana
                2 archers, 4 horsearchers and 2 warelephants moved from Artaxata to Armavira
                1 horsearcher moved from Artaxata to Phasis
                      Armenia take Phasis from Pontus
                3 archers and 3 horsearchers moved from Artaxata to Gazaca
                1 leader moved from Artaxata to Gazaca
                1 cataphract moved from Artaxata to Gazaca
                1 catapult, 3 horsearchers and 4 warelephants moved from Artaxata to Satala
                4 archers and 4 horsearchers moved from Artaxata to Trapezus
                1 cataphract moved from Artaxata to Trapezus
                1 archer and 1 cataphract moved from Artaxata to Gazaca

    Purchase Units - Parthia
                Trigger PARsiegeWeapons: buyCatapult removed from ParthiaProduction
                Trigger PARsiegeWeapons: buyCatapultX added to ParthiaProduction
                Trigger PARsiegeWeapons: 1 catapult gained by PlayerID named:Parthia
                Trigger PARsiegeWALL: 1 wall gained by PlayerID named:Parthia
                Parthia buy 3 archers and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia
                Battle in Armavira
                    Parthia attack with 2 archers, 4 horsearchers and 2 warelephants
                    Bosporus defend with 1 city and 2 walls
                    Parthia win, taking Armavira from Bosporus with 2 archers, 3 horsearchers and 2 warelephants remaining. Battle score for attacker is 34
                    Casualties for Bosporus: 2 walls
                    Casualties for Parthia: 1 horsearcher
                Battle in Albana
                    Parthia attack with 2 archers, 3 horsearchers and 1 warelephant
                    Bosporus defend with 1 city and 1 wall
                    Units damaged: 1 wall owned by the Bosporus
                    Parthia win, taking Albana from Bosporus with 2 archers, 2 horsearchers and 1 warelephant remaining. Battle score for attacker is 14
                    Casualties for Bosporus: 1 wall
                    Casualties for Parthia: 1 horsearcher
                Battle in Gazaca
                    Parthia attack with 4 archers, 2 cataphracts, 3 horsearchers and 1 leader
                    Seleucid defend with 3 hoplites
                    Units damaged: 1 leader owned by the Parthia
                    Parthia win, taking Gazaca from Seleucid with 4 archers, 2 cataphracts, 3 horsearchers and 1 leader remaining. Battle score for attacker is 21
                    Casualties for Seleucid: 3 hoplites
                Battle in Trapezus
                    Parthia attack with 4 archers, 1 cataphract and 4 horsearchers
                    Bosporus defend with 1 archer
                    Parthia win, taking Trapezus from Pontus with 4 archers, 1 cataphract and 4 horsearchers remaining. Battle score for attacker is 8
                    Casualties for Bosporus: 1 archer
                Battle in Satala
                    Parthia attack with 1 catapult, 3 horsearchers and 4 warelephants
                    Bosporus defend with 1 archer
                    Parthia win, taking Satala from Pontus with 3 horsearchers and 4 warelephants remaining. Battle score for attacker is 2
                    Casualties for Bosporus: 1 archer
                    Casualties for Parthia: 1 catapult

    Non Combat Move - Parthia

    Place Units - Parthia
                1 catapult placed in East
                3 archers, 2 horsearchers and 1 wall placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 29 PUs; end with 29 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -6 PUs; end with 23 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 26 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 29 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Armenia

    Purchase Units - Armenia
                Armenia buy 3 skirmishers and 1 spearman; Remaining resources: 0 techTokens; 0 PUs;

    Place Units - Armenia
                1 skirmisher placed in Armavira
                2 skirmishers and 1 spearman placed in Albana
                Armenia undo move 2.
                1 skirmisher and 1 spearman placed in Albana
                1 skirmisher placed in Armavira

    Turn Complete - Armenia
                Armenia collect 19 PUs; end with 19 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 22 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 25 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10

    Combat Move - RomanRepublic
                3 ballistas, 5 cataphracts, 2 catapults, 1 leader, 33 legionaires and 2 skirmishers moved from Acci to Gades
                1 skirmisher moved from Carthago Nova to Valentia
                2 biremes, 2 flagships, 3 quadriremes, 1 quinquereme and 9 triremes moved from SZ 33 to SZ 34
                1 skirmisher moved from Capua to SZ 34
                1 skirmisher moved from SZ 34 to Messana
                1 skirmisher moved from Capua to SZ 35
                1 bireme and 1 skirmisher moved from SZ 35 to SZ 39
                1 skirmisher moved from SZ 39 to Sabrata
                1 suprareme and 1 trireme moved from SZ 28 to SZ 34
                1 legionaire moved from Genua to Massilia
                1 legionaire moved from Arretium to Mediolanum
                2 legionaires moved from Arretium to Massilia
                1 cataphract moved from Roma to Genua
                2 legionaires moved from Roma to Capua
                2 legionaires moved from Roma to Arretium

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 catapult, 7 legionaires, 1 skirmisher and 1 trireme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Sabrata
                Battle in Gades
                    RomanRepublic attack with 3 ballistas, 5 cataphracts, 2 catapults, 1 leader, 33 legionaires and 2 skirmishers
                    Carthage defend with 1 cavalry, 1 city, 15 hoplites, 1 leader, 3 phalanxs and 3 walls
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Sabrata from Carthage, taking Gades from Carthage with 5 cataphracts, 2 catapults, 1 leader and 23 legionaires remaining. Battle score for attacker is 88
                    Casualties for Carthage: 1 cavalry, 15 hoplites, 1 leader, 3 phalanxs and 3 walls
                    Casualties for RomanRepublic: 3 ballistas, 10 legionaires and 2 skirmishers
                Battle in Messana

    Non Combat Move - RomanRepublic
                1 legionaire moved from Barcino to Nemausus

    Place Units - RomanRepublic
                3 legionaires placed in Valentia
                1 catapult, 4 legionaires and 1 skirmisher placed in Roma
                1 trireme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 71 PUs; end with 71 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 70 PUs
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 68 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 63 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 60 PUs
                Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
                city in Gades creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Gades creates 3 PUs; RomanRepublic end with 65 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 68 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10

    Combat Move - GreekCityStates
                1 flagship moved from SZ 35 to SZ 34
                1 cavalry and 2 skirmishers moved from Sparta to Corinth

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 archer and 3 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 16 PUs; end with 16 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 15 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 14 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 13 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 12 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 11 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 14 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10

    Combat Move - Pergamon

    Purchase Units - Pergamon
                Trigger PERquadriremes: buyQuadrireme removed from PergamonProduction
                Trigger PERquadriremes: buyQuadriremeX added to PergamonProduction
                Trigger PERquadriremesWALL: 1 wall gained by PlayerID named:Pergamon
                Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 1 techTokens; 1 PUs;

    Place Units - Pergamon
                1 phalanx, 3 spearmen and 1 wall placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 18 PUs; end with 19 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 18 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 21 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10

    Combat Move - Carthage
                1 hoplite moved from Zama to Igilgili
                1 phalanx moved from Syracuse to Messana
                1 hoplite and 1 warelephant moved from Cirta to Igilgili
                1 cavalry moved from Cirta to Igilgili

    Purchase Units - Carthage
                Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
                Carthage buy 2 hoplites and 2 quinqueremes; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Igilgili
                    Carthage attack with 1 cavalry, 2 hoplites and 1 warelephant
                    AI_Barbarians defend with 1 warrior
                    Carthage win, taking Igilgili from AI_Barbarians with 1 cavalry, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Messana
                    Carthage attack with 1 phalanx
                    RomanRepublic defend with 1 skirmisher
                    RomanRepublic win with no units remaining. Battle score for attacker is -5
                    Casualties for Carthage: 1 phalanx
                    Casualties for RomanRepublic: 1 skirmisher

    Non Combat Move - Carthage
                4 biremes, 1 flagship, 3 quadriremes, 2 quinqueremes, 2 supraremes and 6 triremes moved from SZ 32 to SZ 33
                1 cavalry, 1 hoplite and 1 warelephant moved from Lilybaeum to SZ 33
                4 biremes, 1 cavalry, 1 flagship, 1 hoplite, 3 quadriremes, 2 quinqueremes, 2 supraremes, 6 triremes and 1 warelephant moved from SZ 33 to SZ 32
                1 cavalry and 1 warelephant moved from SZ 32 to Carthago
                1 hoplite moved from SZ 32 to Carthago
                1 cavalry moved from Carthago to Capsa
                2 cavalrys and 2 warelephants moved from Cartenna to Igilgili
                2 cavalrys moved from Igilgili to Zama

    Place Units - Carthage
                2 quinqueremes placed in SZ 32
                1 cavalry and 2 hoplites placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 51 PUs; end with 51 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 48 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 44 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 42 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 45 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10

    Combat Move - Macedonia
                1 skirmisher and 1 warrior moved from Nicopolis to Sardica

    Purchase Units - Macedonia
                Macedonia buy 4 cavalrys, 3 skirmishers and 3 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Sardica
                    Macedonia attack with 1 skirmisher and 1 warrior
                    AI_Barbarians defend with 1 skirmisher
                    Macedonia win, taking Sardica from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
                    Casualties for AI_Barbarians: 1 skirmisher

    Non Combat Move - Macedonia
                1 skirmisher and 1 warrior moved from Pella to Nicopolis
                2 cavalrys moved from Pella to Philippopolis
                2 catapults, 9 phalanxs and 3 warriors moved from Pella to Apollonia
                1 bireme and 1 quinquereme moved from SZ 69 to SZ 70
                1 catapult, 1 skirmisher and 1 warrior moved from Thessalonica to SZ 70
                1 warrior moved from Thessalonica to SZ 70
                1 bireme, 1 catapult, 1 quinquereme, 1 skirmisher and 2 warriors moved from SZ 70 to SZ 69
                1 catapult, 1 skirmisher and 2 warriors moved from SZ 69 to Athens
                1 skirmisher moved from Larissa to Athens
                3 warriors moved from Thessalonica to Larissa

    Place Units - Macedonia
                1 cavalry, 1 skirmisher and 1 warrior placed in Apollonia
                3 cavalrys, 2 skirmishers and 2 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 59 PUs; end with 59 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 56 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 54 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 52 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 51 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 49 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 52 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 55 PUs

  • '18 '16 '15

    Welcome back Armenia btw :)

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10

    Combat Move - Bosporus
                1 unit repaired.
                1 cataphract moved from Theodesia to SZ 80
                1 cataphract, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 78
                1 cataphract moved from SZ 78 to Phasis
                6 cataphracts and 1 leader moved from Nicaea to Pergamum

    Purchase Units - Bosporus
                Trigger BOSnavalAcademy: 1 flagship gained by PlayerID named:Bosporus
                Trigger BOSnavalWALL: 1 wall gained by PlayerID named:Bosporus
                Bosporus buy 4 cataphracts; Remaining resources: 3 techTokens; 22 PUs;

    Combat - Bosporus
                Battle in Phasis
                    Bosporus attack with 1 cataphract
                    Parthia defend with 1 horsearcher
                    Bosporus win, taking Phasis from Armenia with 1 cataphract remaining. Battle score for attacker is 6
                    Casualties for Parthia: 1 horsearcher
                Battle in Pergamum
                    Bosporus attack with 6 cataphracts and 1 leader
                    Pergamon defend with 2 walls
                    Units damaged: 1 wall owned by the Pergamon
                    Bosporus win, taking Pergamum from Pergamon with 5 cataphracts and 1 leader remaining. Battle score for attacker is 32
                    Casualties for Pergamon: 2 walls
                    Casualties for Bosporus: 1 cataphract

    Non Combat Move - Bosporus
                2 cataphracts and 2 horsearchers moved from Melitene to Sinope
                1 cataphract moved from Byzantium to Pergamum
                2 cataphracts, 3 horsearchers and 1 leader moved from Majar to Azara
                5 cataphracts moved from Theodesia to Tanais

    Place Units - Bosporus
                4 cataphracts and 1 wall placed in Theodesia
                1 flagship placed in SZ 80

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover triremes

    Activate Technology - Bosporus
                Bosporus activating triremes

    Turn Complete - Bosporus
                Bosporus collect 40 PUs; end with 62 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 59 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 62 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10

    Combat Move - Pontus

    Purchase Units - Pontus
                Pontus buy 4 chariots and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus

    Non Combat Move - Pontus
                1 skirmisher moved from Pessinus to Nicaea
                5 chariots moved from Pessinus to Attalia
                1 catapult and 2 skirmishers moved from Tavium to Attalia
                1 chariot moved from Sinope to Tavium
                1 skirmisher moved from Damascus to Palmyra
                1 skirmisher moved from Sinope to Tavium
                1 hoplite moved from Tavium to Sinope
                1 flagship and 1 trireme moved from SZ 69 to SZ 67

    Place Units - Pontus
                4 chariots and 2 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 21 PUs; end with 21 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 18 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 20 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10

    Combat Move - Seleucid
                1 catapult, 2 hoplites and 3 phalanxs moved from Susa to Persepolis
                2 catapults, 1 hoplite, 6 phalanxs and 1 warelephant moved from Babylon to Persepolis
                5 cataphracts moved from Seleucia to Persepolis
                1 cataphract moved from Antioch to Bostra
                1 hoplite moved from Damascus to Bostra
                1 hoplite moved from Damascus to Sidon
                1 cataphract moved from Antioch to Sidon

    Purchase Units - Seleucid
                Seleucid buy 5 cataphracts and 5 hoplites; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Persepolis
                    Seleucid attack with 5 cataphracts, 3 catapults, 3 hoplites, 9 phalanxs and 1 warelephant
                    Parthia defend with 3 archers, 1 city, 5 horsearchers, 6 walls and 1 warelephant
                    Units damaged: 6 walls owned by the Parthia
                    Parthia win with 2 archers remaining. Battle score for attacker is -5
                    Casualties for Parthia: 1 archer, 5 horsearchers, 6 walls and 1 warelephant
                    Casualties for Seleucid: 5 cataphracts, 3 catapults, 3 hoplites, 9 phalanxs and 1 warelephant
                Battle in Bostra
                    Seleucid attack with 1 cataphract and 1 hoplite
                    Egypt defend with 1 chariot
                    Seleucid win, taking Bostra from Egypt with 1 cataphract remaining. Battle score for attacker is -1
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 hoplite
                Battle in Sidon
                    Seleucid attack with 1 cataphract and 1 hoplite
                    Egypt defend with 1 chariot
                    Seleucid win, taking Sidon from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 chariot

    Non Combat Move - Seleucid
                1 hoplite moved from Ctesiphon to Ninive
                2 phalanxs moved from Ctesiphon to Seleucia
                1 leader moved from Damascus to Emesa
                3 catapults, 3 hoplites, 5 phalanxs and 3 warelephants moved from Damascus to Antioch
                8 cataphracts moved from Damascus to Emesa
                1 cataphract moved from Damascus to Antioch
                2 flagships, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 64 to SZ 61

    Place Units - Seleucid
                2 cataphracts and 3 hoplites placed in Seleucia
                2 cataphracts and 2 hoplites placed in Antioch
                1 cataphract placed in Seleucia

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover quadriremes

    Activate Technology - Seleucid
                Seleucid activating quadriremes

    Turn Complete - Seleucid
                Seleucid collect 86 PUs; end with 86 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 82 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 82 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 85 PUs

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