TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
1 unit repaired.
1 bireme moved from SZ 37 to SZ 36
1 skirmisher moved from Lilybaeum to SZ 36
1 skirmisher moved from SZ 36 to Thapsus
1 ballista, 1 leader and 5 legionaires moved from Thenae to Capsa
2 cataphracts and 8 legionaires moved from Nemausus to Narbo
1 skirmisher moved from Croton to SZ 44
1 bireme and 1 skirmisher moved from SZ 44 to SZ 46
1 skirmisher moved from SZ 46 to Apollonia
Purchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
RomanRepublic buy 4 ballistas, 3 catapults and 7 legionaires; Remaining resources: 4 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Thapsus
Battle in Narbo
RomanRepublic attack with 2 cataphracts and 8 legionaires
AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
RomanRepublic roll dice for 2 cataphracts and 8 legionaires in Narbo, round 2 : 5/10 hits
AI_Neutral roll dice for 1 cavalry_neutral and 2 warrior_neutrals in Narbo, round 2 : 2/3 hits
1 cavalry_neutral owned by the AI_Neutral, 2 legionaires owned by the RomanRepublic and 2 warrior_neutrals owned by the AI_Neutral lost in Narbo
RomanRepublic win, taking Thapsus from Carthage, taking Narbo from AI_Neutral with 2 cataphracts and 6 legionaires remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 2 legionaires
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
Battle in Capsa
RomanRepublic attack with 1 ballista, 1 leader and 5 legionaires
Carthage defend with 1 hoplite
RomanRepublic roll dice for 1 ballista, 1 leader and 5 legionaires in Capsa, round 2 : 2/7 hits
Carthage roll dice for 1 hoplite in Capsa, round 2 : 0/1 hits
1 hoplite owned by the Carthage lost in Capsa
RomanRepublic win, taking Capsa from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Apollonia
Non Combat Move - RomanRepublic
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 37 to SZ 36
1 skirmisher moved from Sabrata to Thenae
2 ballistas moved from Lilybaeum to SZ 36
1 catapult moved from Lilybaeum to SZ 36
8 legionaires moved from Lilybaeum to SZ 36
1 quadrireme moved from SZ 33 to SZ 36
2 legionaires moved from Lilybaeum to SZ 36
1 trireme moved from SZ 34 to SZ 28
2 ballistas, 1 catapult, 1 flagship, 10 legionaires, 2 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 36 to SZ 37
2 ballistas, 1 catapult and 10 legionaires moved from SZ 37 to Thenae
Place Units - RomanRepublic
3 ballistas placed in Roma
1 ballista and 3 legionaires placed in Caralis
2 catapults and 3 legionaires placed in Lilybaeum
1 catapult, 1 legionaire and 1 skirmisher placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,1,2,5 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quadriremes
Activate Technology - RomanRepublic
RomanRepublic activating quadriremes
Turn Complete - RomanRepublic
RomanRepublic collect 85 PUs; end with 85 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 79 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 77 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 80 PUs
city in Caralis creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Caralis creates 3 PUs; RomanRepublic end with 83 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 86 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 4 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 89 PUs
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.192
Median : 3.000
Variance : 1.039
Standard Deviation : 1.019
Total rolls : 78
Null / Other
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22
Armenia Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Carthage Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
RomanRepublic Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22
Bosporus Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Egypt Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Parthia Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Seleucid Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
AI_Neutral Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3