ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                1 archer moved from Petra to Jerusalem
                3 archers, 1 chariot, 1 leader, 3 phalanxs and 2 warelephants moved from Pharan to Jerusalem
                6 chariots moved from Alexandria to Jerusalem
                1 archer moved from Memphis to SZ 57
                1 archer, 1 bireme and 1 flagship moved from SZ 57 to SZ 62
                1 quadrireme and 2 triremes moved from SZ 58 to SZ 62
                1 archer moved from SZ 62 to Salamis

    Purchase Units - Egypt
                Egypt buy 7 chariots; Remaining resources: 1 techTokens; 3 PUs;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 4 archers, 7 chariots, 1 leader, 3 phalanxs and 2 warelephants
                    Seleucid defend with 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants
                        Egypt roll dice for 4 archers, 7 chariots, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 2 :  8/17 hits
                        Seleucid roll dice for 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 2 :  10/13 hits
                    Units damaged: 1 leader owned by the Egypt
                        7 chariots owned by the Egypt, 3 hoplites owned by the Seleucid, 4 cataphracts owned by the Seleucid, 1 catapult owned by the Seleucid and 2 archers owned by the Egypt lost in Jerusalem
                        Egypt roll dice for 2 archers, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 3 :  5/8 hits
                        Seleucid roll dice for 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 3 :  4/6 hits
                        2 phalanxs owned by the Egypt, 1 leader owned by the Seleucid, 2 warelephants owned by the Seleucid, 2 archers owned by the Egypt and 2 phalanxs owned by the Seleucid lost in Jerusalem
                        Egypt roll dice for 1 leader, 1 phalanx and 2 warelephants in Jerusalem, round 4 :  3/4 hits
                        Seleucid roll dice for 1 phalanx in Jerusalem, round 4 :  1/1 hits
                        1 warelephant owned by the Egypt and 1 phalanx owned by the Seleucid lost in Jerusalem
                    Egypt win, taking Jerusalem from Seleucid with 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 5
                    Casualties for Egypt: 4 archers, 7 chariots, 2 phalanxs and 1 warelephant
                    Casualties for Seleucid: 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants
                Battle in Salamis

    Non Combat Move - Egypt
                1 archer and 2 phalanxs moved from Memphis to Pharan
                2 warelephants moved from Alexandria to Pharan
                2 phalanxs moved from Paraetonium to Alexandria

    Place Units - Egypt
                7 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                    Egypt rolls :  0/1 hits
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 44 PUs; end with 47 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 45 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 48 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 16 times
                3 was rolled 18 times
                4 was rolled 12 times
                5 was rolled 21 times
                6 was rolled 2 times
            Average roll : 3.275
            Median : 3.000
            Variance : 2.835
            Standard Deviation : 1.684
            Total rolls : 80

    Null / Other
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Seleucid Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia
                1 unit repaired.
                1 cataphract moved from Babylon to Euphrates
                      Parthia take Vologesia from Seleucid
                      Parthia take Euphrates from Seleucid
                1 horsearcher moved from Persepolis to Vologesia
                2 archers and 2 horsearchers moved from Susa to Babylon
                3 horsearchers moved from Persepolis to Babylon
                1 warelephant moved from Ecbatana to Susa
                2 archers moved from Ecbatana to Susa
                2 archers and 1 catapult moved from Cyropolis to Ecbatana

    Purchase Units - Parthia
                Parthia buy 1 cataphract and 5 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia

    Non Combat Move - Parthia

    Place Units - Parthia
                1 cataphract and 5 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia roll 4,1 and gets 0 hits
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 39 PUs; end with 39 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 36 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 37 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 40 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 1 times
            Average roll : 3.192
            Median : 3.000
            Variance : 1.569
            Standard Deviation : 1.252
            Total rolls : 52

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Seleucid Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Armenia
                1 skirmisher moved from Majar to Sinda
                      Armenia take Sinda from Bosporus
                2 catapults, 2 horsearchers, 4 skirmishers and 5 spearmen moved from Armavira to Majar
                1 skirmisher moved from Artaxata to Satala
                1 skirmisher moved from Artaxata to Armavira

    Purchase Units - Armenia
                Armenia buy 4 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia

    Non Combat Move - Armenia

    Place Units - Armenia
                4 spearmen placed in Armavira

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 5,3 and gets 0 hits
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 23 PUs; end with 23 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 20 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 12 times
                4 was rolled 9 times
                5 was rolled 13 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.804
            Standard Deviation : 1.343
            Total rolls : 52

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Seleucid Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 ballista and 1 leader moved from Lilybaeum to SZ 36
                1 skirmisher moved from Lilybaeum to SZ 36
                5 legionaires moved from Lilybaeum to SZ 36
                1 ballista, 1 bireme, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 36 to SZ 37
                1 skirmisher moved from SZ 37 to Sabrata
                1 ballista, 1 leader and 5 legionaires moved from SZ 37 to Thenae
                2 cataphracts and 11 legionaires moved from Mediolanum to Nemausus

    Purchase Units - RomanRepublic
                Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
                Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 2 catapults, 1 city and 4 legionaires; Remaining resources: 3 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Thenae
                    RomanRepublic attack with 1 ballista, 1 leader and 5 legionaires
                    Carthage defend with 1 hoplite
                        RomanRepublic roll dice for 1 flagship in Thenae, round 2 :  1/1 hits
                        Carthage roll dice for 1 hoplite in Thenae, round 2 :  1/1 hits
                    Units damaged: 1 leader owned by the RomanRepublic
                        1 hoplite owned by the Carthage lost in Thenae
                    RomanRepublic win, taking Thenae from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 7
                    Casualties for Carthage: 1 hoplite
                Battle in Sabrata
                Battle in Nemausus
                    RomanRepublic attack with 2 cataphracts and 11 legionaires
                    AI_Neutral defend with 5 spearman_neutrals
                        RomanRepublic roll dice for 2 cataphracts and 11 legionaires in Nemausus, round 2 :  4/13 hits
                        AI_Neutral roll dice for 5 spearman_neutrals in Nemausus, round 2 :  3/5 hits
                        4 spearman_neutrals owned by the AI_Neutral and 3 legionaires owned by the RomanRepublic lost in Nemausus
                        RomanRepublic roll dice for 2 cataphracts and 8 legionaires in Nemausus, round 3 :  4/10 hits
                        AI_Neutral roll dice for 1 spearman_neutral in Nemausus, round 3 :  0/1 hits
                        1 spearman_neutral owned by the AI_Neutral lost in Nemausus
                    RomanRepublic win, taking Sabrata from Carthage, taking Nemausus from AI_Neutral with 2 cataphracts and 8 legionaires remaining. Battle score for attacker is -18
                    Casualties for RomanRepublic: 3 legionaires
                    Casualties for AI_Neutral: 5 spearman_neutrals

    Non Combat Move - RomanRepublic
                2 ballistas and 2 legionaires moved from Caralis to SZ 26
                2 ballistas, 2 legionaires and 1 suprareme moved from SZ 26 to SZ 36
                2 ballistas and 2 legionaires moved from SZ 36 to Lilybaeum
                1 skirmisher moved from Croton to SZ 44
                1 skirmisher and 1 trireme moved from SZ 44 to SZ 34
                1 skirmisher moved from SZ 34 to Lilybaeum
                1 quadrireme moved from SZ 28 to SZ 33

    Place Units - RomanRepublic
                1 city placed in Caralis
                1 catapult, 1 legionaire and 1 wall placed in Valentia
                1 catapult, 3 legionaires and 1 skirmisher placed in Lilybaeum

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 5,4,2 and gets 0 hits
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 74 PUs; end with 74 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 73 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 69 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 67 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 70 PUs
                city in Caralis creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Caralis creates 3 PUs; RomanRepublic end with 73 PUs
                city in Lilybaeum creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Lilybaeum creates 3 PUs; RomanRepublic end with 76 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 4 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 79 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 24 times
                3 was rolled 20 times
                4 was rolled 20 times
                5 was rolled 18 times
                6 was rolled 14 times
            Average roll : 3.396
            Median : 3.000
            Variance : 0.627
            Standard Deviation : 0.792
            Total rolls : 111

    Null / Other
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.630
            Median : 4.000
            Variance : 0.423
            Standard Deviation : 0.650
            Total rolls : 27

    Carthage Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    RomanRepublic Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.630
            Median : 4.000
            Variance : 0.423
            Standard Deviation : 0.650
            Total rolls : 27

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Seleucid Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

    AI_Neutral Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - GreekCityStates
                1 unit repaired.
                1 hoplite moved from Caralis to SZ 23
                1 bireme and 1 hoplite moved from SZ 23 to SZ 18
                1 hoplite moved from SZ 18 to Palma

    Purchase Units - GreekCityStates
                Trigger GCCwarCollege: 1 leader and 1 wall gained by PlayerID named:GreekCityStates
                Trigger GCCwarWALL: 1 wall gained by PlayerID named:GreekCityStates
                GreekCityStates buy 1 catapult, 1 cavalry, 1 city and 2 skirmishers; Remaining resources: 3 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Palma
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 cavalry
                        GreekCityStates roll dice for 1 hoplite in Palma, round 2 :  1/1 hits
                        Carthage roll dice for 1 cavalry in Palma, round 2 :  0/1 hits
                        1 cavalry owned by the Carthage lost in Palma
                    GreekCityStates win, taking Palma from Carthage with 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Carthage: 1 cavalry

    Non Combat Move - GreekCityStates
                1 hoplite moved from Lilybaeum to SZ 36
                1 hoplite and 1 trireme moved from SZ 36 to SZ 37
                1 hoplite moved from SZ 37 to Thenae
                1 skirmisher moved from Lilybaeum to Syracuse
                1 hoplite moved from Syracuse to Lilybaeum
                1 cavalry moved from Syracuse to Lilybaeum
                1 hoplite moved from Syracuse to Messana
                1 cavalry and 1 skirmisher moved from Delphi to Larissa
                3 cavalrys moved from Athens to Larissa
                1 skirmisher moved from Corinth to Athens
                1 cavalry moved from Sparta to Athens
                1 quadrireme moved from SZ 69 to SZ 68
                1 hoplite moved from Rhodos to SZ 68
                1 hoplite and 1 quadrireme moved from SZ 68 to SZ 69
                1 hoplite moved from SZ 69 to Larissa

    Place Units - GreekCityStates
                1 catapult, 1 leader, 2 skirmishers and 2 walls placed in Athens
                1 cavalry placed in Sparta
                1 city placed in Larissa

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates roll 5,1,3 and gets 0 hits
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 49 PUs; end with 49 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 45 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 48 PUs
                city in Larissa creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Larissa creates 3 PUs; GreekCityStates end with 51 PUs
                city in Athens creates 1 techTokens; GreekCityStates end with 3 techTokens
                city in Athens creates 3 PUs; GreekCityStates end with 54 PUs

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 19 times
                3 was rolled 18 times
                4 was rolled 15 times
                5 was rolled 17 times
                6 was rolled 8 times
            Average roll : 3.237
            Median : 3.000
            Variance : 0.859
            Standard Deviation : 0.927
            Total rolls : 93

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Carthage Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    RomanRepublic Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.630
            Median : 4.000
            Variance : 0.423
            Standard Deviation : 0.650
            Total rolls : 27

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Seleucid Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

    GreekCityStates Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    AI_Neutral Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                1 unit repaired.
                1 spearman moved from Tarraco to Valentia
                1 catapult, 4 cavalrys, 6 phalanxs, 8 skirmishers and 8 spearmen moved from Pessinus to Nicaea
                1 catapult moved from Sardis to Nicaea
                1 skirmisher moved from Sardis to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 2 catapults, 2 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 2 catapults, 4 cavalrys, 6 phalanxs, 9 skirmishers and 8 spearmen
                    Macedonia defend with 2 skirmishers and 1 warrior
                        Pergamon roll dice for 2 catapults, 4 cavalrys, 6 phalanxs, 9 skirmishers and 8 spearmen in Nicaea, round 2 :  9/29 hits
                        Macedonia roll dice for 2 skirmishers and 1 warrior in Nicaea, round 2 :  1/3 hits
                        2 skirmishers owned by the Macedonia, 1 skirmisher owned by the Pergamon and 1 warrior owned by the Macedonia lost in Nicaea
                    Pergamon win, taking Nicaea from Macedonia with 2 catapults, 4 cavalrys, 6 phalanxs, 8 skirmishers and 8 spearmen remaining. Battle score for attacker is 10
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Macedonia: 2 skirmishers and 1 warrior

    Non Combat Move - Pergamon
                1 flagship and 1 trireme moved from SZ 70 to SZ 69
                1 leader moved from Larissa to SZ 69
                1 leader moved from SZ 69 to Sardis
                1 spearman moved from Sardis to SZ 69
                1 spearman moved from SZ 69 to Larissa
                2 skirmishers moved from Sardis to Nicaea

    Place Units - Pergamon
                2 catapults, 2 skirmishers and 1 spearman placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 30 PUs; end with 30 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 43 times
                3 was rolled 30 times
                4 was rolled 24 times
                5 was rolled 22 times
                6 was rolled 14 times
            Average roll : 3.191
            Median : 3.000
            Variance : 3.417
            Standard Deviation : 1.849
            Total rolls : 152

    Null / Other
                1 was rolled 2 times
                2 was rolled 12 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.100
            Median : 3.000
            Variance : 2.345
            Standard Deviation : 1.531
            Total rolls : 30

    Carthage Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Pergamon Combat
                1 was rolled 2 times
                2 was rolled 12 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.100
            Median : 3.000
            Variance : 2.345
            Standard Deviation : 1.531
            Total rolls : 30

    RomanRepublic Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.630
            Median : 4.000
            Variance : 0.423
            Standard Deviation : 0.650
            Total rolls : 27

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Macedonia Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Seleucid Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

    GreekCityStates Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    AI_Neutral Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 cavalry, 2 hoplites and 1 warelephant moved from Cartenna to Auzia
                1 catapult, 2 hoplites and 1 warelephant moved from Cirta to Auzia
                2 cavalrys, 2 hoplites and 4 phalanxs moved from Corduba to Salmantica
                2 cavalrys and 1 hoplite moved from Hispatis to Pax Julia
                2 cavalrys and 1 warelephant moved from Gades to Pax Julia


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 cavalry, 2 hoplites and 1 warelephant moved from Cartenna to Auzia
                1 catapult, 2 hoplites and 1 warelephant moved from Cirta to Auzia
                2 cavalrys, 2 hoplites and 4 phalanxs moved from Corduba to Salmantica
                2 cavalrys and 1 hoplite moved from Hispatis to Pax Julia
                2 cavalrys and 1 warelephant moved from Gades to Pax Julia

    Purchase Units - Carthage
                Carthage buy 2 cavalrys, 2 hoplites, 2 phalanxs and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Carthage
                Battle in Auzia
                    Carthage attack with 1 catapult, 1 cavalry, 4 hoplites and 2 warelephants
                    AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals; AI_Barbarians defend with 1 warrior
                    Carthage win, taking Auzia from AI_Neutral with 2 hoplites and 2 warelephants remaining. Battle score for attacker is -21
                    Casualties for Carthage: 1 catapult, 1 cavalry and 2 hoplites
                    Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Pax Julia
                    Carthage attack with 4 cavalrys, 1 hoplite and 1 warelephant
                    AI_Neutral defend with 1 cavalry_neutral and 3 warrior_neutrals
                    Carthage win, taking Pax Julia from AI_Neutral with 2 cavalrys, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -12
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 warrior_neutrals
                Battle in Salmantica
                    Carthage attack with 2 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 3 cavalry_neutrals and 1 warrior_neutral; AI_Barbarians defend with 1 warrior
                    Carthage win, taking Salmantica from AI_Neutral with 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 1 warrior_neutral
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - Carthage
                1 hoplite, 1 phalanx and 1 warelephant moved from Zama to Carthago
                2 hoplites moved from Theveste to Zama
                1 hoplite moved from Thapsus to Capsa
                1 hoplite moved from Thapsus to Carthago
                1 cavalry moved from Thapsus to Carthago

    Place Units - Carthage
                2 cavalrys and 1 warelephant placed in Gades
                2 hoplites and 2 phalanxs placed in Carthago

    Research Technology - Carthage
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 48 PUs; end with 48 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 44 PUs
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 43 PUs
                city in Carthago creates 3 PUs; Carthage end with 46 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Gades creates 3 PUs; Carthage end with 49 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                2 warriors moved from Dodona to Delphi
                2 skirmishers and 1 warrior moved from Pella to Sardica


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                2 warriors moved from Dodona to Delphi
                2 skirmishers and 1 warrior moved from Pella to Sardica

    Purchase Units - Macedonia
                Macedonia buy 3 phalanxs, 1 skirmisher and 2 warriors; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Macedonia
                Battle in Sardica
                    Macedonia attack with 2 skirmishers and 1 warrior
                    AI_Barbarians defend with 1 warrior
                    Macedonia win, taking Sardica from AI_Barbarians with 2 skirmishers and 1 warrior remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Delphi
                    Macedonia attack with 2 warriors
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Delphi from GreekCityStates with 1 warrior remaining. Battle score for attacker is -2
                    Casualties for GreekCityStates: 1 skirmisher
                    Casualties for Macedonia: 1 warrior

    Non Combat Move - Macedonia
                3 phalanxs moved from Pella to Thessalonica
                2 phalanxs moved from Byzantium to Thessalonica
                3 skirmishers moved from Byzantium to Thessalonica
                1 cavalry and 1 phalanx moved from Pella to Thessalonica
                2 warriors moved from Apollonia to Pella
                1 skirmisher moved from Apollonia to Dodona

    Place Units - Macedonia
                3 phalanxs, 1 skirmisher and 2 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 40 PUs; end with 40 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
                city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 41 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                2 cataphracts, 1 hoplite and 4 horsearchers moved from Axiopolis to Sarmizegetusa
                1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
                1 archer moved from Theodesia to SZ 80
                1 archer and 1 bireme moved from SZ 80 to SZ 78
                1 archer moved from SZ 78 to Phasis
                2 hoplites moved from Azara to Sinda


  • well i guess I messed  this one up by going for neutrals to much… although it doesn’t seem like I really took that many neutrals.

    Doesn’t make much sense to me that Armenia has double Bosporus troops through 2 and a half turns when I have like 5 troops going for neutrals. You can literally march straight on in the next 3 turns and I can do nothing about it.

    really all of you groups have enough troops to where I cant do anything about it. selucid getting janked by Egypt and parthia . greek city states handle Macedonia. (pretty easily). pergamon vs pontus and you still have more troops there too. Carthage vs rome? ROME will dominate.

    setup may need to be tweaked in this one. IDK how balanced this is.

    but I looks like another roll over in 4 turns by you …


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                2 cataphracts, 1 hoplite and 4 horsearchers moved from Axiopolis to Sarmizegetusa
                1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
                1 archer moved from Theodesia to SZ 80
                1 archer and 1 bireme moved from SZ 80 to SZ 78
                1 archer moved from SZ 78 to Phasis
                2 hoplites moved from Azara to Sinda

    Purchase Units - Bosporus
                Bosporus buy 3 cataphracts; Remaining resources: 5 PUs; 1 techTokens;

    Combat - Bosporus
                Battle in Sinda
                    Bosporus attack with 2 hoplites
                    Armenia defend with 1 skirmisher
                    Bosporus win, taking Sinda from Armenia with 2 hoplites remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher
                Battle in Sarmizegetusa
                    Bosporus attack with 2 cataphracts, 1 hoplite and 4 horsearchers
                    AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
                    Bosporus win, taking Sarmizegetusa from AI_Neutral with 2 cataphracts, 1 hoplite and 2 horsearchers remaining. Battle score for attacker is -12
                    Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral
                    Casualties for Bosporus: 2 horsearchers
                Battle in SZ 78
                    Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
                    Armenia defend with 1 trireme
                    Bosporus win with 1 bireme, 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
                    Casualties for Armenia: 1 trireme
                Battle in Phasis

    Non Combat Move - Bosporus
                6 archers, 4 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader moved from Azara to Tanais
                1 cataphract and 1 horsearcher moved from Theodesia to Tanais
                1 trireme moved from SZ 81 to SZ 80

    Place Units - Bosporus
                3 cataphracts placed in Theodesia

    Research Technology - Bosporus
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 34 PUs; end with 39 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 37 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 34 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 36 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                2 cataphracts, 1 hoplite and 4 horsearchers moved from Axiopolis to Sarmizegetusa
                1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
                1 archer moved from Theodesia to SZ 80
                1 archer and 1 bireme moved from SZ 80 to SZ 78
                1 archer moved from SZ 78 to Phasis
                2 hoplites moved from Azara to Sinda

    Purchase Units - Bosporus
                Bosporus buy 3 cataphracts; Remaining resources: 5 PUs; 1 techTokens;

    Combat - Bosporus
                Battle in Sinda
                    Bosporus attack with 2 hoplites
                    Armenia defend with 1 skirmisher
                    Bosporus win, taking Sinda from Armenia with 2 hoplites remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher
                Battle in Sarmizegetusa
                    Bosporus attack with 2 cataphracts, 1 hoplite and 4 horsearchers
                    AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
                    Bosporus win, taking Sarmizegetusa from AI_Neutral with 2 cataphracts, 1 hoplite and 2 horsearchers remaining. Battle score for attacker is -12
                    Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral
                    Casualties for Bosporus: 2 horsearchers
                Battle in SZ 78
                    Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
                    Armenia defend with 1 trireme
                    Bosporus win with 1 bireme, 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
                    Casualties for Armenia: 1 trireme
                Battle in Phasis

    Non Combat Move - Bosporus
                6 archers, 4 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader moved from Azara to Tanais
                1 cataphract and 1 horsearcher moved from Theodesia to Tanais
                1 trireme moved from SZ 81 to SZ 80

    Place Units - Bosporus
                3 cataphracts placed in Theodesia

    Research Technology - Bosporus
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 34 PUs; end with 39 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 37 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 34 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 36 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                2 chariots moved from Tavium to Satala
                1 chariot and 1 skirmisher moved from Tavium to Pessinus


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                2 chariots moved from Tavium to Satala
                1 chariot and 1 skirmisher moved from Tavium to Pessinus

    Purchase Units - Pontus
                Pontus buy 1 phalanx and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens;

    Combat - Pontus
                Battle in Pessinus
                    Pontus attack with 1 chariot and 1 skirmisher
                    Pergamon defend with 1 skirmisher
                    Pontus win, taking Pessinus from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for Pergamon: 1 skirmisher
                Battle in Satala
                    Pontus attack with 2 chariots
                    Armenia defend with 1 skirmisher
                    Pontus win, taking Satala from Armenia with 2 chariots remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher

    Non Combat Move - Pontus
                1 catapult, 3 chariots, 4 hoplites, 1 leader, 7 phalanxs and 5 skirmishers moved from Tavium to Heraclea Pontica
                1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica

    Place Units - Pontus
                1 phalanx and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 18 PUs; end with 19 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
                city in Sinope creates 3 PUs; Pontus end with 18 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from SZ 41: 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
                EDIT: Adding units owned by Carthage to SZ 52: 1 bireme, 1 quadrireme, 1 quinquereme and 3 triremes
                EDIT: Turning off Edit Mode
                1 cataphract moved from Bostra to Petra
                      Seleucid take Petra from Egypt
                1 cataphract moved from Petra to Bostra
                2 hoplites moved from Seleucia to Vologesia
                2 hoplites moved from Seleucia to Euphrates


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from SZ 41: 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
                EDIT: Adding units owned by Carthage to SZ 52: 1 bireme, 1 quadrireme, 1 quinquereme and 3 triremes
                EDIT: Turning off Edit Mode
                1 cataphract moved from Bostra to Petra
                      Seleucid take Petra from Egypt
                1 cataphract moved from Petra to Bostra
                2 hoplites moved from Seleucia to Vologesia
                2 hoplites moved from Seleucia to Euphrates

    Purchase Units - Seleucid
                Trigger SELtradeWALL: 1 wall gained by PlayerID named:Seleucid
                Seleucid buy 3 cataphracts, 4 hoplites and 3 phalanxs; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Seleucid
                Battle in Euphrates
                    Seleucid attack with 2 hoplites
                    Parthia defend with 1 cataphract
                    Seleucid win, taking Euphrates from Parthia with 1 hoplite remaining. Battle score for attacker is 1
                    Casualties for Seleucid: 1 hoplite
                    Casualties for Parthia: 1 cataphract
                Battle in Vologesia
                    Seleucid attack with 2 hoplites
                    Parthia defend with 1 horsearcher
                    Seleucid win, taking Vologesia from Parthia with 2 hoplites remaining. Battle score for attacker is 6
                    Casualties for Parthia: 1 horsearcher

    Non Combat Move - Seleucid
                2 cataphracts and 2 warelephants moved from Seleucia to Bostra
                1 cataphract moved from Antioch to Bostra
                1 hoplite moved from Antioch to Sidon
                2 hoplites and 2 phalanxs moved from Melitene to Satala
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 61

    Place Units - Seleucid
                1 cataphract, 2 hoplites, 1 phalanx and 1 wall placed in Seleucia
                1 cataphract placed in Seleucia
                1 cataphract, 2 hoplites and 2 phalanxs placed in Antioch
                Seleucid undo move 3.
                1 phalanx placed in Seleucia
                Seleucid undo move 2.
                1 phalanx placed in Seleucia
                2 cataphracts and 2 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 64 PUs; end with 64 PUs total
                Seleucid collect 5 PUs from War Bonds; end with 69 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 65 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 64 PUs
                city in Antioch creates 3 PUs; Seleucid end with 67 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 70 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                1 unit repaired.
                1 warelephant moved from Jerusalem to Petra
                      Egypt take Petra from Seleucid
                1 phalanx moved from Jerusalem to Damascus
                      Egypt take Damascus from Seleucid
                1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 59
                1 archer and 1 phalanx moved from Pharan to SZ 59
                1 archer and 1 phalanx moved from SZ 59 to Sidon

    Purchase Units - Egypt
                Egypt buy 1 chariot and 1 city; Remaining resources: 1 techTokens; 2 PUs;

    Combat - Egypt
                Battle in Sidon
                    Egypt attack with 1 archer and 1 phalanx
                    Seleucid defend with 1 hoplite
                        Egypt roll dice for 1 flagship in Sidon, round 2 :  1/1 hits
                        Seleucid roll dice for 1 hoplite in Sidon, round 2 :  1/1 hits
                        1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                    Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is -1
                    Casualties for Egypt: 1 archer
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt
                1 phalanx and 2 warelephants moved from Pharan to Jerusalem
                7 chariots moved from Alexandria to Jerusalem
                2 phalanxs moved from Alexandria to Memphis

    Place Units - Egypt
                1 chariot placed in Alexandria
                1 city placed in Jerusalem

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                    Egypt rolls :  1/1 hits
                Egypt removing all Technology Tokens after successful research.
                Egypt discover quinqueremes

    Activate Technology - Egypt
                Egypt activating quinqueremes

    Turn Complete - Egypt
                Egypt collect 55 PUs; end with 57 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 56 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 55 PUs
                city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
                city in Jerusalem creates 3 PUs; Egypt end with 58 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 61 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Seleucid Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Parthia
                3 horsearchers moved from Babylon to Vologesia
                1 warelephant moved from Babylon to Vologesia

    Purchase Units - Parthia
                Parthia buy 2 cataphracts and 4 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia
                Battle in Vologesia
                    Parthia attack with 3 horsearchers and 1 warelephant
                    Seleucid defend with 2 hoplites
                        Parthia roll dice for 3 horsearchers and 1 warelephant in Vologesia, round 2 :  2/4 hits
                        Seleucid roll dice for 2 hoplites in Vologesia, round 2 :  1/2 hits
                        2 hoplites owned by the Seleucid and 1 horsearcher owned by the Parthia lost in Vologesia
                    Parthia win, taking Vologesia from Seleucid with 2 horsearchers and 1 warelephant remaining. Battle score for attacker is 8
                    Casualties for Parthia: 1 horsearcher
                    Casualties for Seleucid: 2 hoplites

    Non Combat Move - Parthia
                1 cataphract and 5 horsearchers moved from Persepolis to Babylon
                2 archers and 1 warelephant moved from Susa to Babylon
                2 archers and 1 catapult moved from Ecbatana to Susa

    Place Units - Parthia
                2 cataphracts and 4 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia roll 1,3 and gets 0 hits
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 37 PUs; end with 37 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 33 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 34 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.176
            Standard Deviation : 1.085
            Total rolls : 18

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Parthia Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Seleucid Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

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