16L Adam514 (Axis) vs PGMatt (Allies) Balanced Mod

  • '16

    I was going to assume scramble from W.Germany but then thought about the sub diving too.

    What do you want to do in z113, your CA and SS defending against my CA and SS, you have 2 fighters available to scramble.

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Russia to Smolensk
                1 infantry moved from Bryansk to Ukraine
                4 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Russia to Smolensk
                2 infantry moved from Bryansk to Smolensk
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Russia to Smolensk
                1 infantry moved from Bryansk to Ukraine
                4 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Russia to Smolensk
                2 infantry moved from Bryansk to Smolensk
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

  • '16

    they are all the same post…I kept getting posting errors.

  • '19 '17

    Yeah scramble both and the sub stays to fight, max defence.

  • '15 '14

    Hi Gentlemen,

    I have to say I do not understand the ratio behind that vichy stuff. As far as I know it was added to create more historical accuracy, right?

    However this rule gives another heavy advantage for the Axis.

    It is a major part of a successful Allied strategy to put as many issues as possible into play to try to overstrech Italians and Germans  after UK1 in Round 1 and 2.
    By not forcing Axis to kill the 93 fleet and to clear southern france with an Attack move another big advantage is added to the axis here.

    I mention this because the version is called balanced mod, with these changes I at the moment see just more imbalance which imo cannot be compensated with the changed NOs - not even close. What do you guys think?


  • JDOW, in the most recent update to the mod, the Vichy France arrangement was nerfed a bit by requiring direct German/Italian occupation of Tunisia, Algeria, Morocco to achieve Italy’s “North Africa” bonus (in the original version, “Vichy” control of these territories was sufficient. No longer).

    Primarily, the Vichy Rules were added for historical interest. To see why these rules do not upset the balance of the game when coupled with the mod’s other features, you’d really have to play. Notably, Allies have had the edge in recent play testing.

    Interested in a game? your choice of side :)

  • '16

    I raised the same concern about it being too big a bonus for the Axis.

    I certainly like the roll back of the pro-axis rule for NOs.

    On the Vichy rule specifically, I dont like that the Axis can for a treaty and then break it with no real penalty except the destruction of a whole bunch of Allied INF and a couple of ships without firing a shot, but Adam’s counter position is that at least now the French territory are available for occupation by Allied forces for additional income.

    I’d like to try it where any surviving French go UK myself, just to encourage the Axis to have to choose between the slightly easier access for Italy to the Med NO and not having to destroy the speed bumps around the med vs the long term income and industry loss of South France.

    As the rule stands, I still see no real reason to not “go Vichy” for a turn, then sack South France like Adam did in this game, or, to put it another way, if I was playing this scenario again, I would land a UK plane in S.France UK1 to prevent the activation clause.

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Russia to Smolensk
                1 infantry moved from Bryansk to Ukraine
                4 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Russia to Smolensk
                2 infantry moved from Bryansk to Smolensk
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 cruiser, 2 fighters and 1 submarine
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser
                Battle in Smolensk
                    Russians attack with 4 artilleries and 8 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 4 artilleries and 7 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                5 artilleries moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Timguska to Bryansk

    Place Units - Russians
                8 artilleries and 2 infantry placed in Russia
                1 artillery placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Russia to Smolensk
                1 infantry moved from Bryansk to Ukraine
                4 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Russia to Smolensk
                2 infantry moved from Bryansk to Smolensk
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 cruiser, 2 fighters and 1 submarine
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser
                Battle in Smolensk
                    Russians attack with 4 artilleries and 8 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 4 artilleries and 7 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                5 artilleries moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Timguska to Bryansk

    Place Units - Russians
                8 artilleries and 2 infantry placed in Russia
                1 artillery placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

  • '19 '17

    @PGMatt:

    I raised the same concern about it being too big a bonus for the Axis.

    I certainly like the roll back of the pro-axis rule for NOs.

    On the Vichy rule specifically, I dont like that the Axis can for a treaty and then break it with no real penalty except the destruction of a whole bunch of Allied INF and a couple of ships without firing a shot, but Adam’s counter position is that at least now the French territory are available for occupation by Allied forces for additional income.

    I’d like to try it where any surviving French go UK myself, just to encourage the Axis to have to choose between the slightly easier access for Italy to the Med NO and not having to destroy the speed bumps around the med vs the long term income and industry loss of South France.

    As the rule stands, I still see no real reason to not “go Vichy” for a turn, then sack South France like Adam did in this game, or, to put it another way, if I was playing this scenario again, I would land a UK plane in S.France UK1 to prevent the activation clause.

    Usually the treaty lasts for 3-4 rounds, I just broke it early to be able to build navy in S France next round since I was getting Egypt. Historically the Germans did break it in 1942 as well.

    We considered having the territories turn pro-Allies with the inf still in them early on, but we decided against it since the Allies do get a significant boost from those territories already, and I would imagine most people would skip Vichy (I myself go for Vichy only about half the time, you’ll see that there are drawbacks long term and short term for Axis if they go for it when you’ll have more experience in the mod).

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 carriers, 1 destroyer and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 marine moved from French Indo China to 36 Sea Zone
                1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone
                1 marine moved from 39 Sea Zone to Ceylon
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 bomber moved from French Indo China to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                2 fighters and 2 tactical_bombers moved from French Indo China to India
                1 bomber moved from French Indo China to India
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 marine moved from French Indo China to 36 Sea Zone
                1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone
                1 marine moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to Java
                1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Shan State to Burma
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 fighter moved from French Indo China to 35 Sea Zone
                1 artillery moved from Shan State to Burma

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports
                    French defend with 1 destroyer
                    Japanese win, taking 39 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Ceylon
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Ceylon from UK_Pacific, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Burma
                    Japanese attack with 3 artilleries and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in India
                    Japanese attack with 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
                    British defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Japanese: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific

    Non Combat Move - Japanese
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 battleship and 2 submarines moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 bomber moved from 16 Sea Zone to Japan
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 artillery moved from Shan State to Burma
                2 artilleries and 3 infantry moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from Shan State to Yunnan
                1 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Jehol to Anhwe
                1 infantry moved from Hunan to Yunnan
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                2 fighters moved from French Indo China to Japan
                1 fighter moved from French Indo China to 6 Sea Zone
                2 tactical_bombers moved from French Indo China to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Kweichow to Yunnan
                1 bomber moved from India to French Indo China
                2 transports moved from 37 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 carriers and 1 destroyer placed in 6 Sea Zone
                2 infantry placed in Japan
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs


  • what Adam said is right. the way the vichy rules have been utilized in this game is a bit atypical.


  • Looking briefly at this game to help me understand the French rules for my first game with kid

    Is it correct that the Vichy French unit in Morocco turned German, or did you overlook that and forget to delete it?  Can the Axis grab all the Vichy units they can at the same time as moving into South France?


  • @Gamerman01:

    Looking briefly at this game to help me understand the French rules for my first game with kid

    Is it correct that the Vichy French unit in Morocco turned German, or did you overlook that and forget to delete it?  Can the Axis grab all the Vichy units they can at the same time as moving into South France?

    Excellent question.  Answer: When Axis occupies Southern France, the removal of Vichy French units occurs at the end of that turn. Therefore, yes, Axis can commandeer Vichy French units and take Southern France on the same round. The occupation of Southern France only prevents this from occurring on subsequent turns.


  • Does make sense - thanks!

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 2 infantry and 1 marine moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
                1 carrier, 1 destroyer and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Morocco

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Brazil to 85 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 68 Sea Zone
                2 marines moved from Western United States to 10 Sea Zone
                1 destroyer, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 marines moved from 26 Sea Zone to Hawaiian Islands
                5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 submarines and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 fighters and 1 tactical_bomber moved from Persia to India
                3 infantry moved from West India to India

    Combat - British
                Battle in Ethiopia
                Battle in India
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    British win, taking Ethiopia from Italians, taking India from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to West India
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 fighters moved from Scotland to Morocco
                1 bomber moved from United Kingdom to Morocco
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 125 Sea Zone to 119 Sea Zone
                1 aaGun and 1 infantry moved from Scotland to United Kingdom

    Place Units - British
                2 infantry placed in Quebec
                1 transport placed in 106 Sea Zone
                1 fighter placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2,6,1,4
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,6,6,2,5,6,5
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                1 armour moved from Romania to Ukraine
                1 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Western Ukraine to Ukraine
                1 fighter moved from Southern Italy to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries and 4 infantry
                    ANZAC defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 mech_infantry moved from Northern Italy to Romania
                2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Bessarabia to Ukraine
                1 fighter moved from Ukraine to Bessarabia

    Place Units - Italians
                3 infantry placed in Egypt
                2 fighters placed in Southern Italy
                2 infantry placed in Northern Italy
                Italians undo move 3.
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Algeria: 1 infantry
                EDIT: Adding units owned by Italians to Tunisia: 1 infantry
                EDIT: Removing units owned by Italians from Gibraltar: 1 bomber and 1 fighter
                EDIT: Adding units owned by Italians to Southern Italy: 1 bomber and 1 fighter
                EDIT: Turning off Edit Mode

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Turn Complete - French

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