ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 unit repaired.
                1 hoplite moved from Apollonia to Dodona
                      GreekCityStates take Dodona from Macedonia
                1 cavalry and 2 skirmishers moved from Larissa to Delphi
                1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 70

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 cavalry and 1 city; Remaining resources: 2 techTokens; 3 PUs;

    Combat - GreekCityStates
                Battle in Delphi
                    GreekCityStates attack with 1 cavalry and 2 skirmishers
                    Macedonia defend with 1 skirmisher
                        GreekCityStates roll dice for 1 cavalry and 2 skirmishers in Delphi, round 2 :  1/3 hits
                        Macedonia roll dice for 1 skirmisher in Delphi, round 2 :  0/1 hits
                        1 skirmisher owned by the Macedonia lost in Delphi
                    GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher
                Battle in SZ 70
                    GreekCityStates attack with 1 flagship, 2 quadriremes and 1 trireme
                    Macedonia defend with 1 bireme, 1 flagship and 1 quadrireme
                        tri_VS_bi fire in SZ 70 :  0/1 hits
                        quad_VS_tri fire in SZ 70 :  0/1 hits
                        GreekCityStates roll dice for 1 flagship, 2 quadriremes and 1 trireme in SZ 70, round 2 :  1/4 hits
                    Units damaged: 1 flagship owned by the Macedonia
                        Macedonia roll dice for 1 bireme, 1 flagship and 1 quadrireme in SZ 70, round 2 :  2/3 hits
                    Units damaged: 1 flagship owned by the GreekCityStates
                        1 trireme owned by the GreekCityStates lost in SZ 70
                        GreekCityStates roll dice for 1 flagship and 2 quadriremes in SZ 70, round 3 :  1/3 hits
                        Macedonia roll dice for 1 bireme, 1 flagship and 1 quadrireme in SZ 70, round 3 :  1/3 hits
                        1 quadrireme owned by the GreekCityStates and 1 bireme owned by the Macedonia lost in SZ 70
                    1 flagship owned by the GreekCityStates and 1 quadrireme owned by the GreekCityStates retreated to SZ 69
                    Macedonia win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is -21
                    Casualties for Macedonia: 1 bireme
                    Casualties for GreekCityStates: 1 quadrireme and 1 trireme

    Non Combat Move - GreekCityStates
                2 archers moved from Athens to Larissa
                3 cavalrys moved from Sparta to Athens
                1 skirmisher moved from Sparta to Corinth
                1 trireme moved from SZ 34 to SZ 36
                1 bireme moved from SZ 21 to SZ 20
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 23
                1 hoplite moved from SZ 23 to Caralis

    Place Units - GreekCityStates
                1 city placed in Athens
                1 cavalry placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates roll 4,6 and gets 1 hit
                GreekCityStates removing all Technology Tokens after successful research.
                GreekCityStates discover warCollege

    Activate Technology - GreekCityStates
                GreekCityStates activating warCollege

    Turn Complete - GreekCityStates
                GreekCityStates collect 52 PUs; end with 55 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 54 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 52 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 55 PUs
                city in Athens creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Athens creates 3 PUs; GreekCityStates end with 58 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 3 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 61 PUs

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 20 times
                3 was rolled 20 times
                4 was rolled 36 times
                5 was rolled 27 times
                6 was rolled 27 times
                7 was rolled 2 times
                12 was rolled 1 times
            Average roll : 3.582
            Median : 4.000
            Variance : 1.162
            Standard Deviation : 1.078
            Total rolls : 155

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
                7 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Armenia Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.552
            Standard Deviation : 0.743
            Total rolls : 30

    Carthage Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    RomanRepublic Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 8 times
                12 was rolled 1 times
            Average roll : 3.703
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 36

    Egypt Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Parthia Combat
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.900
            Median : 3.000
            Variance : 1.579
            Standard Deviation : 1.257
            Total rolls : 20

    Macedonia Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Seleucid Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    GreekCityStates Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
                7 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    AI_Neutral Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                1 unit repaired.
                1 flagship and 2 triremes moved from SZ 69 to SZ 70
                2 cavalrys, 2 phalanxs, 4 skirmishers and 2 spearmen moved from Sardis to Pessinus
                1 catapult, 2 cavalrys, 4 phalanxs, 7 skirmishers and 6 spearmen moved from Nicaea to Pessinus

    Purchase Units - Pergamon
                Pergamon buy 1 catapult, 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in SZ 70
                    Pergamon attack with 1 flagship and 2 triremes
                    Macedonia defend with 1 flagship and 1 quadrireme
                        quad_VS_tri fire in SZ 70 :  0/1 hits
                        Pergamon roll dice for 1 flagship and 2 triremes in SZ 70, round 2 :  2/3 hits
                        Macedonia roll dice for 1 flagship and 1 quadrireme in SZ 70, round 2 :  2/2 hits
                    Units damaged: 1 flagship owned by the Pergamon
                        1 flagship owned by the Macedonia, 1 quadrireme owned by the Macedonia and 1 trireme owned by the Pergamon lost in SZ 70
                    Pergamon win with 1 flagship and 1 trireme remaining. Battle score for attacker is 3
                    Casualties for Pergamon: 1 trireme
                    Casualties for Macedonia: 1 flagship and 1 quadrireme
                Battle in Pessinus
                    Pergamon attack with 1 catapult, 4 cavalrys, 6 phalanxs, 11 skirmishers and 8 spearmen
                    Pontus defend with 3 hoplites and 3 skirmishers
                        Pergamon roll dice for 1 catapult, 4 cavalrys, 6 phalanxs, 11 skirmishers and 8 spearmen in Pessinus, round 2 :  13/30 hits
                        Pontus roll dice for 3 hoplites and 3 skirmishers in Pessinus, round 2 :  2/6 hits
                        2 skirmishers owned by the Pergamon, 3 skirmishers owned by the Pontus and 3 hoplites owned by the Pontus lost in Pessinus
                    Pergamon win, taking Pessinus from Pontus with 1 catapult, 4 cavalrys, 6 phalanxs, 9 skirmishers and 8 spearmen remaining. Battle score for attacker is 25
                    Casualties for Pergamon: 2 skirmishers
                    Casualties for Pontus: 3 hoplites and 3 skirmishers

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 catapult, 3 skirmishers and 1 spearman placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 30 PUs; end with 30 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 47 times
                2 was rolled 31 times
                3 was rolled 28 times
                4 was rolled 36 times
                5 was rolled 39 times
                6 was rolled 38 times
                7 was rolled 1 times
                12 was rolled 1 times
            Average roll : 3.439
            Median : 4.000
            Variance : 1.023
            Standard Deviation : 1.011
            Total rolls : 219

    Null / Other
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.118
            Median : 3.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 34

    Armenia Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.552
            Standard Deviation : 0.743
            Total rolls : 30

    Carthage Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Pergamon Combat
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.118
            Median : 3.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 34

    Pontus Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    RomanRepublic Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 8 times
                12 was rolled 1 times
            Average roll : 3.703
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 36

    Egypt Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Parthia Combat
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.900
            Median : 3.000
            Variance : 1.579
            Standard Deviation : 1.257
            Total rolls : 20

    Macedonia Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Seleucid Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    GreekCityStates Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
                7 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    AI_Neutral Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                1 cavalry and 1 hoplite moved from Thenae to Thapsus
                1 hoplite moved from Capsa to Thapsus
                2 cavalrys moved from Capsa to Theveste
                2 hoplites moved from Zama to Theveste
                1 catapult, 1 hoplite and 3 warelephants moved from Zama to Cirta
                2 cavalrys, 2 hoplites and 1 warelephant moved from Igilgili to Cartenna
                1 hoplite moved from Igilgili to Cirta
                2 cavalrys and 3 phalanxs moved from Hispatis to Corduba
                2 hoplites and 1 phalanx moved from Acci to Corduba

    Purchase Units - Carthage
                Carthage buy 3 cavalrys, 2 hoplites, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Carthage
                Battle in Thapsus
                    Carthage attack with 1 cavalry and 2 hoplites
                    RomanRepublic defend with 1 skirmisher
                    Carthage win, taking Thapsus from RomanRepublic with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 skirmisher
                Battle in Theveste
                    Carthage attack with 2 cavalrys and 2 hoplites
                    AI_Neutral defend with 2 spearman_neutrals
                    Carthage win, taking Theveste from AI_Neutral with 2 hoplites remaining. Battle score for attacker is -12
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Cirta
                    Carthage attack with 1 catapult, 2 hoplites and 3 warelephants
                    AI_Neutral defend with 1 spearman_neutral and 2 walls
                    Units damaged: 2 walls owned by the AI_Neutral
                    Carthage win, taking Cirta from AI_Neutral with 1 catapult, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 10
                    Casualties for Carthage: 2 warelephants
                    Casualties for AI_Neutral: 1 spearman_neutral and 2 walls
                Battle in Cartenna
                    Carthage attack with 2 cavalrys, 2 hoplites and 1 warelephant
                    AI_Neutral defend with 2 cavalry_neutrals
                    Carthage win, taking Cartenna from AI_Neutral with 1 cavalry, 2 hoplites and 1 warelephant remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 cavalry_neutrals
                Battle in Corduba
                    Carthage attack with 2 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 5 cavalry_neutrals
                    Carthage win, taking Corduba from AI_Neutral with 2 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 5 cavalry_neutrals

    Non Combat Move - Carthage
                2 cavalrys moved from Gades to Hispatis
                1 hoplite moved from Gades to Hispatis
                1 hoplite moved from Sabrata to Thenae
                1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 37 to SZ 41
                1 hoplite, 1 phalanx and 1 warelephant moved from Carthago to Zama

    Place Units - Carthage
                2 cavalrys and 1 warelephant placed in Gades
                1 cavalry, 2 hoplites and 1 phalanx placed in Carthago

    Research Technology - Carthage
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 51 PUs; end with 51 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 48 PUs
                city in Carthago creates 3 PUs; Carthage end with 51 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Gades creates 3 PUs; Carthage end with 54 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                1 cavalry and 1 hoplite moved from Thenae to Thapsus
                1 hoplite moved from Capsa to Thapsus
                2 cavalrys moved from Capsa to Theveste
                2 hoplites moved from Zama to Theveste
                1 catapult, 1 hoplite and 3 warelephants moved from Zama to Cirta
                2 cavalrys, 2 hoplites and 1 warelephant moved from Igilgili to Cartenna
                1 hoplite moved from Igilgili to Cirta
                2 cavalrys and 3 phalanxs moved from Hispatis to Corduba
                2 hoplites and 1 phalanx moved from Acci to Corduba


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 skirmisher and 1 warrior moved from Byzantium to Nicaea
                1 skirmisher moved from Byzantium to Nicaea
                1 skirmisher and 1 warrior moved from Pella to Apollonia
                1 skirmisher moved from Pella to Apollonia
                1 warrior moved from Pella to Apollonia
                3 warriors moved from Thessalonica to Dodona


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 skirmisher and 1 warrior moved from Byzantium to Nicaea
                1 skirmisher moved from Byzantium to Nicaea
                1 skirmisher and 1 warrior moved from Pella to Apollonia
                1 skirmisher moved from Pella to Apollonia
                1 warrior moved from Pella to Apollonia
                3 warriors moved from Thessalonica to Dodona

    Purchase Units - Macedonia
                Macedonia buy 2 cavalrys, 2 phalanxs and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens;

    Combat - Macedonia
                Battle in Nicaea
                    Macedonia attack with 2 skirmishers and 1 warrior
                    Pergamon defend with 1 skirmisher
                    Macedonia win, taking Nicaea from Pergamon with 2 skirmishers and 1 warrior remaining. Battle score for attacker is 4
                    Casualties for Pergamon: 1 skirmisher
                Battle in Dodona
                    Macedonia attack with 3 warriors
                    GreekCityStates defend with 1 hoplite
                    Macedonia win, taking Dodona from GreekCityStates with 2 warriors remaining. Battle score for attacker is 1
                    Casualties for GreekCityStates: 1 hoplite
                    Casualties for Macedonia: 1 warrior
                Battle in Apollonia
                    Macedonia attack with 2 skirmishers and 2 warriors
                    GreekCityStates defend with 1 city and 1 hoplite
                    Macedonia win, taking Apollonia from GreekCityStates with 1 skirmisher and 2 warriors remaining. Battle score for attacker is 3
                    Casualties for GreekCityStates: 1 hoplite
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - Macedonia
                2 phalanxs moved from Thessalonica to Pella
                1 cavalry moved from Thessalonica to Pella
                1 phalanx and 1 warrior moved from Byzantium to Thessalonica

    Place Units - Macedonia
                2 cavalrys, 2 phalanxs and 1 skirmisher placed in Thessalonica

    Research Technology - Macedonia
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 41 PUs; end with 42 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 39 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
                city in Thessalonica creates 3 PUs; Macedonia end with 40 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 43 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                2 cataphracts, 1 hoplite and 4 horsearchers moved from Istropolis to Axiopolis


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                2 cataphracts, 1 hoplite and 4 horsearchers moved from Istropolis to Axiopolis

    Purchase Units - Bosporus
                Bosporus buy 1 archer, 1 cataphract and 1 horsearcher; Remaining resources: 3 PUs; 1 techTokens;

    Combat - Bosporus
                Battle in Axiopolis
                    Bosporus attack with 2 cataphracts, 1 hoplite and 4 horsearchers
                    AI_Neutral defend with 3 warrior_neutrals
                    Bosporus win, taking Axiopolis from AI_Neutral with 2 cataphracts, 1 hoplite and 4 horsearchers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 warrior_neutrals

    Non Combat Move - Bosporus
                4 archers and 6 horsearchers moved from Sinda to Azara
                5 hoplites moved from Tanais to Azara
                1 cataphract moved from Theodesia to Azara
                1 hoplite moved from Theodesia to SZ 81
                1 hoplite moved from SZ 81 to Azara
                1 flagship and 1 quadrireme moved from SZ 81 to SZ 79
                1 bireme moved from SZ 74 to SZ 80

    Place Units - Bosporus
                1 archer, 1 cataphract and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 29 PUs; end with 32 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 27 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 29 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                1 hoplite, 1 phalanx and 2 skirmishers moved from Sinope to Melitene
                1 phalanx and 1 skirmisher moved from Tavium to Melitene


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                1 hoplite, 1 phalanx and 2 skirmishers moved from Sinope to Melitene
                1 phalanx and 1 skirmisher moved from Tavium to Melitene

    Purchase Units - Pontus
                Pontus buy 1 phalanx and 1 skirmisher; Remaining resources: 2 PUs; 1 techTokens;

    Combat - Pontus
                Battle in Melitene
                    Pontus attack with 1 hoplite, 2 phalanxs and 3 skirmishers
                    AI_Neutral defend with 2 archer_neutrals and 3 spearman_neutrals
                    1 skirmisher owned by the Pontus, 1 hoplite owned by the Pontus and 2 phalanxs owned by the Pontus retreated to Tavium
                    AI_Neutral win with 2 archer_neutrals and 1 spearman_neutral remaining. Battle score for attacker is -8
                    Casualties for Pontus: 2 skirmishers
                    Casualties for AI_Neutral: 2 spearman_neutrals

    Non Combat Move - Pontus
                3 chariots, 3 hoplites, 1 leader, 5 phalanxs and 4 skirmishers moved from Heraclea Pontica to Tavium

    Place Units - Pontus
                1 phalanx and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 15 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
                city in Sinope creates 3 PUs; Pontus end with 14 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                1 unit repaired.
                1 cataphract, 2 hoplites and 1 phalanx moved from Salamis to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 hoplite and 1 phalanx moved from Damascus to Bostra
                1 cataphract moved from Sidon to Bostra
                3 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant moved from Sidon to Jerusalem
                1 phalanx moved from Damascus to Jerusalem
                1 warelephant moved from Antioch to Jerusalem
                2 hoplites and 2 phalanxs moved from Antioch to Melitene
                1 hoplite moved from Tarsus to Melitene
                1 hoplite moved from Antioch to Melitene
                1 hoplite moved from Antioch to Melitene
                1 bireme, 1 cataphract, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
                1 cataphract, 3 hoplites and 1 phalanx moved from SZ 59 to Jerusalem


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                1 unit repaired.
                1 cataphract, 2 hoplites and 1 phalanx moved from Salamis to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 hoplite and 1 phalanx moved from Damascus to Bostra
                1 cataphract moved from Sidon to Bostra
                3 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant moved from Sidon to Jerusalem
                1 phalanx moved from Damascus to Jerusalem
                1 warelephant moved from Antioch to Jerusalem
                2 hoplites and 2 phalanxs moved from Antioch to Melitene
                1 hoplite moved from Tarsus to Melitene
                1 hoplite moved from Antioch to Melitene
                1 hoplite moved from Antioch to Melitene
                1 bireme, 1 cataphract, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
                1 cataphract, 3 hoplites and 1 phalanx moved from SZ 59 to Jerusalem

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 3 hoplites, 2 phalanxs and 2 warelephants; Remaining resources: 2 PUs; 2 techTokens;

    Combat - Seleucid
                Battle in Bostra
                    Seleucid attack with 1 cataphract, 1 hoplite and 1 phalanx
                    Egypt defend with 1 archer
                    Seleucid win, taking Bostra from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 archer
                    Casualties for Seleucid: 1 hoplite
                Battle in Melitene
                    Seleucid attack with 5 hoplites and 2 phalanxs
                    AI_Neutral defend with 2 archer_neutrals and 1 spearman_neutral
                    Seleucid win, taking Melitene from AI_Neutral with 2 hoplites and 2 phalanxs remaining. Battle score for attacker is -21
                    Casualties for Seleucid: 3 hoplites
                    Casualties for AI_Neutral: 2 archer_neutrals and 1 spearman_neutral
                Battle in Jerusalem
                    Seleucid attack with 4 cataphracts, 1 catapult, 4 hoplites, 1 leader, 3 phalanxs and 2 warelephants
                    Egypt defend with 2 archers and 2 chariots
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Jerusalem from Egypt with 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 21
                    Casualties for Egypt: 2 archers and 2 chariots
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Seleucid

    Place Units - Seleucid
                2 cataphracts, 1 hoplite, 2 phalanxs and 2 warelephants placed in Seleucia
                Seleucid undo move 1.
                1 cataphract, 2 hoplites, 2 phalanxs and 2 warelephants placed in Seleucia
                1 cataphract and 1 hoplite placed in Antioch

    Research Technology - Seleucid
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover tradeRoutes

    Activate Technology - Seleucid
                Seleucid activating tradeRoutes

    Turn Complete - Seleucid
                Seleucid collect 72 PUs; end with 74 PUs total
                Seleucid collect 5 PUs from War Bonds; end with 79 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
                city in Antioch creates 3 PUs; Seleucid end with 76 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 79 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                1 archer moved from Petra to Jerusalem
                3 archers, 1 chariot, 1 leader, 3 phalanxs and 2 warelephants moved from Pharan to Jerusalem
                6 chariots moved from Alexandria to Jerusalem
                1 archer moved from Memphis to SZ 57
                1 archer, 1 bireme and 1 flagship moved from SZ 57 to SZ 62
                1 quadrireme and 2 triremes moved from SZ 58 to SZ 62
                1 archer moved from SZ 62 to Salamis

    Purchase Units - Egypt
                Egypt buy 7 chariots; Remaining resources: 1 techTokens; 3 PUs;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 4 archers, 7 chariots, 1 leader, 3 phalanxs and 2 warelephants
                    Seleucid defend with 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants
                        Egypt roll dice for 4 archers, 7 chariots, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 2 :  8/17 hits
                        Seleucid roll dice for 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 2 :  10/13 hits
                    Units damaged: 1 leader owned by the Egypt
                        7 chariots owned by the Egypt, 3 hoplites owned by the Seleucid, 4 cataphracts owned by the Seleucid, 1 catapult owned by the Seleucid and 2 archers owned by the Egypt lost in Jerusalem
                        Egypt roll dice for 2 archers, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 3 :  5/8 hits
                        Seleucid roll dice for 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 3 :  4/6 hits
                        2 phalanxs owned by the Egypt, 1 leader owned by the Seleucid, 2 warelephants owned by the Seleucid, 2 archers owned by the Egypt and 2 phalanxs owned by the Seleucid lost in Jerusalem
                        Egypt roll dice for 1 leader, 1 phalanx and 2 warelephants in Jerusalem, round 4 :  3/4 hits
                        Seleucid roll dice for 1 phalanx in Jerusalem, round 4 :  1/1 hits
                        1 warelephant owned by the Egypt and 1 phalanx owned by the Seleucid lost in Jerusalem
                    Egypt win, taking Jerusalem from Seleucid with 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 5
                    Casualties for Egypt: 4 archers, 7 chariots, 2 phalanxs and 1 warelephant
                    Casualties for Seleucid: 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants
                Battle in Salamis

    Non Combat Move - Egypt
                1 archer and 2 phalanxs moved from Memphis to Pharan
                2 warelephants moved from Alexandria to Pharan
                2 phalanxs moved from Paraetonium to Alexandria

    Place Units - Egypt
                7 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                    Egypt rolls :  0/1 hits
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 44 PUs; end with 47 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 45 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 48 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 16 times
                3 was rolled 18 times
                4 was rolled 12 times
                5 was rolled 21 times
                6 was rolled 2 times
            Average roll : 3.275
            Median : 3.000
            Variance : 2.835
            Standard Deviation : 1.684
            Total rolls : 80

    Null / Other
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Seleucid Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia
                1 unit repaired.
                1 cataphract moved from Babylon to Euphrates
                      Parthia take Vologesia from Seleucid
                      Parthia take Euphrates from Seleucid
                1 horsearcher moved from Persepolis to Vologesia
                2 archers and 2 horsearchers moved from Susa to Babylon
                3 horsearchers moved from Persepolis to Babylon
                1 warelephant moved from Ecbatana to Susa
                2 archers moved from Ecbatana to Susa
                2 archers and 1 catapult moved from Cyropolis to Ecbatana

    Purchase Units - Parthia
                Parthia buy 1 cataphract and 5 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia

    Non Combat Move - Parthia

    Place Units - Parthia
                1 cataphract and 5 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia roll 4,1 and gets 0 hits
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 39 PUs; end with 39 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 36 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 37 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 40 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 1 times
            Average roll : 3.192
            Median : 3.000
            Variance : 1.569
            Standard Deviation : 1.252
            Total rolls : 52

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Seleucid Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Armenia
                1 skirmisher moved from Majar to Sinda
                      Armenia take Sinda from Bosporus
                2 catapults, 2 horsearchers, 4 skirmishers and 5 spearmen moved from Armavira to Majar
                1 skirmisher moved from Artaxata to Satala
                1 skirmisher moved from Artaxata to Armavira

    Purchase Units - Armenia
                Armenia buy 4 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia

    Non Combat Move - Armenia

    Place Units - Armenia
                4 spearmen placed in Armavira

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 5,3 and gets 0 hits
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 23 PUs; end with 23 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 20 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 12 times
                4 was rolled 9 times
                5 was rolled 13 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.804
            Standard Deviation : 1.343
            Total rolls : 52

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Seleucid Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 ballista and 1 leader moved from Lilybaeum to SZ 36
                1 skirmisher moved from Lilybaeum to SZ 36
                5 legionaires moved from Lilybaeum to SZ 36
                1 ballista, 1 bireme, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 36 to SZ 37
                1 skirmisher moved from SZ 37 to Sabrata
                1 ballista, 1 leader and 5 legionaires moved from SZ 37 to Thenae
                2 cataphracts and 11 legionaires moved from Mediolanum to Nemausus

    Purchase Units - RomanRepublic
                Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
                Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 2 catapults, 1 city and 4 legionaires; Remaining resources: 3 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Thenae
                    RomanRepublic attack with 1 ballista, 1 leader and 5 legionaires
                    Carthage defend with 1 hoplite
                        RomanRepublic roll dice for 1 flagship in Thenae, round 2 :  1/1 hits
                        Carthage roll dice for 1 hoplite in Thenae, round 2 :  1/1 hits
                    Units damaged: 1 leader owned by the RomanRepublic
                        1 hoplite owned by the Carthage lost in Thenae
                    RomanRepublic win, taking Thenae from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 7
                    Casualties for Carthage: 1 hoplite
                Battle in Sabrata
                Battle in Nemausus
                    RomanRepublic attack with 2 cataphracts and 11 legionaires
                    AI_Neutral defend with 5 spearman_neutrals
                        RomanRepublic roll dice for 2 cataphracts and 11 legionaires in Nemausus, round 2 :  4/13 hits
                        AI_Neutral roll dice for 5 spearman_neutrals in Nemausus, round 2 :  3/5 hits
                        4 spearman_neutrals owned by the AI_Neutral and 3 legionaires owned by the RomanRepublic lost in Nemausus
                        RomanRepublic roll dice for 2 cataphracts and 8 legionaires in Nemausus, round 3 :  4/10 hits
                        AI_Neutral roll dice for 1 spearman_neutral in Nemausus, round 3 :  0/1 hits
                        1 spearman_neutral owned by the AI_Neutral lost in Nemausus
                    RomanRepublic win, taking Sabrata from Carthage, taking Nemausus from AI_Neutral with 2 cataphracts and 8 legionaires remaining. Battle score for attacker is -18
                    Casualties for RomanRepublic: 3 legionaires
                    Casualties for AI_Neutral: 5 spearman_neutrals

    Non Combat Move - RomanRepublic
                2 ballistas and 2 legionaires moved from Caralis to SZ 26
                2 ballistas, 2 legionaires and 1 suprareme moved from SZ 26 to SZ 36
                2 ballistas and 2 legionaires moved from SZ 36 to Lilybaeum
                1 skirmisher moved from Croton to SZ 44
                1 skirmisher and 1 trireme moved from SZ 44 to SZ 34
                1 skirmisher moved from SZ 34 to Lilybaeum
                1 quadrireme moved from SZ 28 to SZ 33

    Place Units - RomanRepublic
                1 city placed in Caralis
                1 catapult, 1 legionaire and 1 wall placed in Valentia
                1 catapult, 3 legionaires and 1 skirmisher placed in Lilybaeum

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 5,4,2 and gets 0 hits
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 74 PUs; end with 74 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 73 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 69 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 67 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 70 PUs
                city in Caralis creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Caralis creates 3 PUs; RomanRepublic end with 73 PUs
                city in Lilybaeum creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Lilybaeum creates 3 PUs; RomanRepublic end with 76 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 4 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 79 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 24 times
                3 was rolled 20 times
                4 was rolled 20 times
                5 was rolled 18 times
                6 was rolled 14 times
            Average roll : 3.396
            Median : 3.000
            Variance : 0.627
            Standard Deviation : 0.792
            Total rolls : 111

    Null / Other
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.630
            Median : 4.000
            Variance : 0.423
            Standard Deviation : 0.650
            Total rolls : 27

    Carthage Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    RomanRepublic Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.630
            Median : 4.000
            Variance : 0.423
            Standard Deviation : 0.650
            Total rolls : 27

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Seleucid Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

    AI_Neutral Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - GreekCityStates
                1 unit repaired.
                1 hoplite moved from Caralis to SZ 23
                1 bireme and 1 hoplite moved from SZ 23 to SZ 18
                1 hoplite moved from SZ 18 to Palma

    Purchase Units - GreekCityStates
                Trigger GCCwarCollege: 1 leader and 1 wall gained by PlayerID named:GreekCityStates
                Trigger GCCwarWALL: 1 wall gained by PlayerID named:GreekCityStates
                GreekCityStates buy 1 catapult, 1 cavalry, 1 city and 2 skirmishers; Remaining resources: 3 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Palma
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 cavalry
                        GreekCityStates roll dice for 1 hoplite in Palma, round 2 :  1/1 hits
                        Carthage roll dice for 1 cavalry in Palma, round 2 :  0/1 hits
                        1 cavalry owned by the Carthage lost in Palma
                    GreekCityStates win, taking Palma from Carthage with 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Carthage: 1 cavalry

    Non Combat Move - GreekCityStates
                1 hoplite moved from Lilybaeum to SZ 36
                1 hoplite and 1 trireme moved from SZ 36 to SZ 37
                1 hoplite moved from SZ 37 to Thenae
                1 skirmisher moved from Lilybaeum to Syracuse
                1 hoplite moved from Syracuse to Lilybaeum
                1 cavalry moved from Syracuse to Lilybaeum
                1 hoplite moved from Syracuse to Messana
                1 cavalry and 1 skirmisher moved from Delphi to Larissa
                3 cavalrys moved from Athens to Larissa
                1 skirmisher moved from Corinth to Athens
                1 cavalry moved from Sparta to Athens
                1 quadrireme moved from SZ 69 to SZ 68
                1 hoplite moved from Rhodos to SZ 68
                1 hoplite and 1 quadrireme moved from SZ 68 to SZ 69
                1 hoplite moved from SZ 69 to Larissa

    Place Units - GreekCityStates
                1 catapult, 1 leader, 2 skirmishers and 2 walls placed in Athens
                1 cavalry placed in Sparta
                1 city placed in Larissa

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates roll 5,1,3 and gets 0 hits
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 49 PUs; end with 49 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 45 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 48 PUs
                city in Larissa creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Larissa creates 3 PUs; GreekCityStates end with 51 PUs
                city in Athens creates 1 techTokens; GreekCityStates end with 3 techTokens
                city in Athens creates 3 PUs; GreekCityStates end with 54 PUs

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 19 times
                3 was rolled 18 times
                4 was rolled 15 times
                5 was rolled 17 times
                6 was rolled 8 times
            Average roll : 3.237
            Median : 3.000
            Variance : 0.859
            Standard Deviation : 0.927
            Total rolls : 93

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Carthage Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    RomanRepublic Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.630
            Median : 4.000
            Variance : 0.423
            Standard Deviation : 0.650
            Total rolls : 27

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Seleucid Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

    GreekCityStates Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    AI_Neutral Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                1 unit repaired.
                1 spearman moved from Tarraco to Valentia
                1 catapult, 4 cavalrys, 6 phalanxs, 8 skirmishers and 8 spearmen moved from Pessinus to Nicaea
                1 catapult moved from Sardis to Nicaea
                1 skirmisher moved from Sardis to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 2 catapults, 2 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 2 catapults, 4 cavalrys, 6 phalanxs, 9 skirmishers and 8 spearmen
                    Macedonia defend with 2 skirmishers and 1 warrior
                        Pergamon roll dice for 2 catapults, 4 cavalrys, 6 phalanxs, 9 skirmishers and 8 spearmen in Nicaea, round 2 :  9/29 hits
                        Macedonia roll dice for 2 skirmishers and 1 warrior in Nicaea, round 2 :  1/3 hits
                        2 skirmishers owned by the Macedonia, 1 skirmisher owned by the Pergamon and 1 warrior owned by the Macedonia lost in Nicaea
                    Pergamon win, taking Nicaea from Macedonia with 2 catapults, 4 cavalrys, 6 phalanxs, 8 skirmishers and 8 spearmen remaining. Battle score for attacker is 10
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Macedonia: 2 skirmishers and 1 warrior

    Non Combat Move - Pergamon
                1 flagship and 1 trireme moved from SZ 70 to SZ 69
                1 leader moved from Larissa to SZ 69
                1 leader moved from SZ 69 to Sardis
                1 spearman moved from Sardis to SZ 69
                1 spearman moved from SZ 69 to Larissa
                2 skirmishers moved from Sardis to Nicaea

    Place Units - Pergamon
                2 catapults, 2 skirmishers and 1 spearman placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 30 PUs; end with 30 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 43 times
                3 was rolled 30 times
                4 was rolled 24 times
                5 was rolled 22 times
                6 was rolled 14 times
            Average roll : 3.191
            Median : 3.000
            Variance : 3.417
            Standard Deviation : 1.849
            Total rolls : 152

    Null / Other
                1 was rolled 2 times
                2 was rolled 12 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.100
            Median : 3.000
            Variance : 2.345
            Standard Deviation : 1.531
            Total rolls : 30

    Carthage Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Pergamon Combat
                1 was rolled 2 times
                2 was rolled 12 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.100
            Median : 3.000
            Variance : 2.345
            Standard Deviation : 1.531
            Total rolls : 30

    RomanRepublic Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.630
            Median : 4.000
            Variance : 0.423
            Standard Deviation : 0.650
            Total rolls : 27

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 1 times
            Average roll : 3.367
            Median : 3.000
            Variance : 1.655
            Standard Deviation : 1.287
            Total rolls : 30

    Macedonia Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Seleucid Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

    GreekCityStates Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    AI_Neutral Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 cavalry, 2 hoplites and 1 warelephant moved from Cartenna to Auzia
                1 catapult, 2 hoplites and 1 warelephant moved from Cirta to Auzia
                2 cavalrys, 2 hoplites and 4 phalanxs moved from Corduba to Salmantica
                2 cavalrys and 1 hoplite moved from Hispatis to Pax Julia
                2 cavalrys and 1 warelephant moved from Gades to Pax Julia


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 cavalry, 2 hoplites and 1 warelephant moved from Cartenna to Auzia
                1 catapult, 2 hoplites and 1 warelephant moved from Cirta to Auzia
                2 cavalrys, 2 hoplites and 4 phalanxs moved from Corduba to Salmantica
                2 cavalrys and 1 hoplite moved from Hispatis to Pax Julia
                2 cavalrys and 1 warelephant moved from Gades to Pax Julia

    Purchase Units - Carthage
                Carthage buy 2 cavalrys, 2 hoplites, 2 phalanxs and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Carthage
                Battle in Auzia
                    Carthage attack with 1 catapult, 1 cavalry, 4 hoplites and 2 warelephants
                    AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals; AI_Barbarians defend with 1 warrior
                    Carthage win, taking Auzia from AI_Neutral with 2 hoplites and 2 warelephants remaining. Battle score for attacker is -21
                    Casualties for Carthage: 1 catapult, 1 cavalry and 2 hoplites
                    Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Pax Julia
                    Carthage attack with 4 cavalrys, 1 hoplite and 1 warelephant
                    AI_Neutral defend with 1 cavalry_neutral and 3 warrior_neutrals
                    Carthage win, taking Pax Julia from AI_Neutral with 2 cavalrys, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -12
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 warrior_neutrals
                Battle in Salmantica
                    Carthage attack with 2 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 3 cavalry_neutrals and 1 warrior_neutral; AI_Barbarians defend with 1 warrior
                    Carthage win, taking Salmantica from AI_Neutral with 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 1 warrior_neutral
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - Carthage
                1 hoplite, 1 phalanx and 1 warelephant moved from Zama to Carthago
                2 hoplites moved from Theveste to Zama
                1 hoplite moved from Thapsus to Capsa
                1 hoplite moved from Thapsus to Carthago
                1 cavalry moved from Thapsus to Carthago

    Place Units - Carthage
                2 cavalrys and 1 warelephant placed in Gades
                2 hoplites and 2 phalanxs placed in Carthago

    Research Technology - Carthage
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 48 PUs; end with 48 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 44 PUs
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 43 PUs
                city in Carthago creates 3 PUs; Carthage end with 46 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Gades creates 3 PUs; Carthage end with 49 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens

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