sent a chat so we don’t clutter up this thread
ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
2 archers, 1 leader and 3 warelephants moved from Persepolis to Babylon
3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Babylon
2 horsearchers moved from Ecbatana to BabylonPurchase Units - Parthia
Parthia buy 4 horsearchers; Remaining resources: 0 PUs;Combat - Parthia
Battle in Babylon
Parthia attack with 5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
Seleucid defend with 6 cataphracts, 3 phalanxs and 1 warelephant
Parthia roll dice for 5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants in Babylon, round 2 : 12/20 hits
Seleucid roll dice for 6 cataphracts, 3 phalanxs and 1 warelephant in Babylon, round 2 : 5/10 hits
Units damaged: 1 leader owned by the Parthia
6 cataphracts owned by the Seleucid, 4 horsearchers owned by the Parthia, 1 warelephant owned by the Seleucid and 3 phalanxs owned by the Seleucid lost in Babylon
Parthia win, taking Babylon from Seleucid with 5 archers, 4 cataphracts, 1 leader and 6 warelephants remaining. Battle score for attacker is 61
Casualties for Parthia: 4 horsearchers
Casualties for Seleucid: 6 cataphracts, 3 phalanxs and 1 warelephantNon Combat Move - Parthia
2 archers moved from Ecbatana to Susa
2 horsearchers moved from Cyropolis to Susa
2 archers moved from Cyropolis to Ecbatana
1 warelephant moved from East to Ecbatana
2 archers and 1 catapult moved from East to Cyropolis
1 trireme moved from SZ 84 to SZ 86Place Units - Parthia
4 horsearchers placed in PersepolisResearch Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia
Parthia collect 35 PUs; end with 35 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 35 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 38 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.439
Median : 4.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 41Egypt Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Parthia Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.900
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Seleucid Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
1 leader, 6 skirmishers and 6 spearmen moved from Armavira to Majar
5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Majar
3 cataphracts and 3 horsearchers moved from Artaxata to MajarPurchase Units - Armenia
Armenia buy 2 catapults and 1 spearman; Remaining resources: 0 PUs;Combat - Armenia
Battle in Majar
Armenia attack with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader, 6 skirmishers and 11 spearmen
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Armenia roll dice for 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader, 6 skirmishers and 11 spearmen in Majar, round 2 : 9/30 hits
AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Majar, round 2 : 0/5 hits
2 skirmisher_neutrals owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Majar
Armenia win, taking Majar from AI_Neutral with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader, 6 skirmishers and 11 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - Armenia
4 skirmishers and 4 spearmen moved from Phasis to Armavira
2 horsearchers moved from Satala to Armavira
2 skirmishers moved from Satala to ArtaxataPlace Units - Armenia
2 catapults and 1 spearman placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 21 PUs; end with 21 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 15 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 14 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 17 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 20 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.566
Median : 4.000
Variance : 0.613
Standard Deviation : 0.783
Total rolls : 76Armenia Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.800
Median : 4.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30Egypt Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Parthia Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.900
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Seleucid Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13AI_Neutral Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
1 ballista, 2 cataphracts and 12 legionaires moved from Genua to Mediolanum
2 ballistas moved from Roma to SZ 28
2 legionaires and 1 skirmisher moved from Capua to SZ 28
2 ballistas, 2 legionaires, 1 skirmisher and 1 suprareme moved from SZ 28 to SZ 26
2 ballistas, 2 legionaires and 1 skirmisher moved from SZ 26 to Caralis
2 skirmishers moved from Capua to SZ 34
1 bireme, 2 skirmishers and 1 trireme moved from SZ 34 to SZ 36
1 skirmisher moved from SZ 36 to Thapsus
1 skirmisher moved from SZ 36 to MelitaPurchase Units - RomanRepublic
RomanRepublic buy 1 city and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Thapsus
Battle in Caralis
RomanRepublic attack with 2 ballistas, 2 legionaires and 1 skirmisher
Carthage defend with 2 hoplites
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 1 skirmisher in Caralis, round 2 : 2/5 hits
Carthage roll dice for 2 hoplites in Caralis, round 2 : 1/2 hits
2 hoplites owned by the Carthage and 1 skirmisher owned by the RomanRepublic lost in Caralis
RomanRepublic win, taking Thapsus from Carthage, taking Caralis from Carthage with 2 ballistas and 2 legionaires remaining. Battle score for attacker is 10
Casualties for Carthage: 2 hoplites
Casualties for RomanRepublic: 1 skirmisher
Battle in Melita
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 2 cataphracts and 12 legionaires
AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
RomanRepublic roll dice for 1 ballista, 2 cataphracts and 12 legionaires in Mediolanum, round 2 : 3/15 hits
AI_Neutral roll dice for 4 skirmisher_neutrals and 1 warrior_neutral in Mediolanum, round 2 : 1/5 hits
1 ballista owned by the RomanRepublic and 3 skirmisher_neutrals owned by the AI_Neutral lost in Mediolanum
RomanRepublic roll dice for 2 cataphracts and 12 legionaires in Mediolanum, round 3 : 5/14 hits
AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Mediolanum, round 3 : 1/2 hits
1 legionaire owned by the RomanRepublic, 1 skirmisher_neutral owned by the AI_Neutral and 1 warrior_neutral owned by the AI_Neutral lost in Mediolanum
RomanRepublic win, taking Melita from Carthage, taking Mediolanum from AI_Neutral with 2 cataphracts and 11 legionaires remaining. Battle score for attacker is -10
Casualties for RomanRepublic: 1 ballista and 1 legionaire
Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutralNon Combat Move - RomanRepublic
1 legionaire and 1 skirmisher moved from Capua to SZ 34
1 flagship, 1 legionaire, 1 quadrireme, 1 quinquereme and 1 skirmisher moved from SZ 34 to SZ 36
1 legionaire and 1 skirmisher moved from SZ 36 to Lilybaeum
2 skirmishers moved from Tarentum to SZ 46
1 bireme, 2 skirmishers and 1 trireme moved from SZ 46 to SZ 44
2 skirmishers moved from SZ 44 to Croton
1 cataphract and 2 legionaires moved from Tarraco to ValentiaPlace Units - RomanRepublic
1 city placed in Lilybaeum
1 quadrireme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 5,6 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover conscriptionActivate Technology - RomanRepublic
RomanRepublic activating conscriptionTurn Complete - RomanRepublic
RomanRepublic collect 74 PUs; end with 74 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 73 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 71 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 69 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 72 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 75 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 78 PUsDice Statistics:
Total
1 was rolled 29 times
2 was rolled 19 times
3 was rolled 17 times
4 was rolled 33 times
5 was rolled 30 times
6 was rolled 29 times
12 was rolled 2 times
Average roll : 3.610
Median : 4.000
Variance : 1.365
Standard Deviation : 1.168
Total rolls : 157Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
12 was rolled 1 times
Average roll : 3.703
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36Armenia Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.800
Median : 4.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30Carthage Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2RomanRepublic Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
12 was rolled 1 times
Average roll : 3.703
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36Egypt Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Parthia Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.900
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Seleucid Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13AI_Neutral Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 unit repaired.
1 hoplite moved from Apollonia to Dodona
GreekCityStates take Dodona from Macedonia
1 cavalry and 2 skirmishers moved from Larissa to Delphi
1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 70Purchase Units - GreekCityStates
GreekCityStates buy 1 cavalry and 1 city; Remaining resources: 2 techTokens; 3 PUs;Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 1 cavalry and 2 skirmishers
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 1 cavalry and 2 skirmishers in Delphi, round 2 : 1/3 hits
Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits
1 skirmisher owned by the Macedonia lost in Delphi
GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in SZ 70
GreekCityStates attack with 1 flagship, 2 quadriremes and 1 trireme
Macedonia defend with 1 bireme, 1 flagship and 1 quadrireme
tri_VS_bi fire in SZ 70 : 0/1 hits
quad_VS_tri fire in SZ 70 : 0/1 hits
GreekCityStates roll dice for 1 flagship, 2 quadriremes and 1 trireme in SZ 70, round 2 : 1/4 hits
Units damaged: 1 flagship owned by the Macedonia
Macedonia roll dice for 1 bireme, 1 flagship and 1 quadrireme in SZ 70, round 2 : 2/3 hits
Units damaged: 1 flagship owned by the GreekCityStates
1 trireme owned by the GreekCityStates lost in SZ 70
GreekCityStates roll dice for 1 flagship and 2 quadriremes in SZ 70, round 3 : 1/3 hits
Macedonia roll dice for 1 bireme, 1 flagship and 1 quadrireme in SZ 70, round 3 : 1/3 hits
1 quadrireme owned by the GreekCityStates and 1 bireme owned by the Macedonia lost in SZ 70
1 flagship owned by the GreekCityStates and 1 quadrireme owned by the GreekCityStates retreated to SZ 69
Macedonia win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is -21
Casualties for Macedonia: 1 bireme
Casualties for GreekCityStates: 1 quadrireme and 1 triremeNon Combat Move - GreekCityStates
2 archers moved from Athens to Larissa
3 cavalrys moved from Sparta to Athens
1 skirmisher moved from Sparta to Corinth
1 trireme moved from SZ 34 to SZ 36
1 bireme moved from SZ 21 to SZ 20
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 23
1 hoplite moved from SZ 23 to CaralisPlace Units - GreekCityStates
1 city placed in Athens
1 cavalry placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 4,6 and gets 1 hit
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover warCollegeActivate Technology - GreekCityStates
GreekCityStates activating warCollegeTurn Complete - GreekCityStates
GreekCityStates collect 52 PUs; end with 55 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 54 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 52 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 55 PUs
city in Athens creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Athens creates 3 PUs; GreekCityStates end with 58 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 3 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 61 PUsDice Statistics:
Total
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 36 times
5 was rolled 27 times
6 was rolled 27 times
7 was rolled 2 times
12 was rolled 1 times
Average roll : 3.582
Median : 4.000
Variance : 1.162
Standard Deviation : 1.078
Total rolls : 155Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
7 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Armenia Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.800
Median : 4.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30Carthage Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2RomanRepublic Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
12 was rolled 1 times
Average roll : 3.703
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36Egypt Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Parthia Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.900
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Macedonia Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Seleucid Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13GreekCityStates Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
7 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13AI_Neutral Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
1 unit repaired.
1 flagship and 2 triremes moved from SZ 69 to SZ 70
2 cavalrys, 2 phalanxs, 4 skirmishers and 2 spearmen moved from Sardis to Pessinus
1 catapult, 2 cavalrys, 4 phalanxs, 7 skirmishers and 6 spearmen moved from Nicaea to PessinusPurchase Units - Pergamon
Pergamon buy 1 catapult, 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in SZ 70
Pergamon attack with 1 flagship and 2 triremes
Macedonia defend with 1 flagship and 1 quadrireme
quad_VS_tri fire in SZ 70 : 0/1 hits
Pergamon roll dice for 1 flagship and 2 triremes in SZ 70, round 2 : 2/3 hits
Macedonia roll dice for 1 flagship and 1 quadrireme in SZ 70, round 2 : 2/2 hits
Units damaged: 1 flagship owned by the Pergamon
1 flagship owned by the Macedonia, 1 quadrireme owned by the Macedonia and 1 trireme owned by the Pergamon lost in SZ 70
Pergamon win with 1 flagship and 1 trireme remaining. Battle score for attacker is 3
Casualties for Pergamon: 1 trireme
Casualties for Macedonia: 1 flagship and 1 quadrireme
Battle in Pessinus
Pergamon attack with 1 catapult, 4 cavalrys, 6 phalanxs, 11 skirmishers and 8 spearmen
Pontus defend with 3 hoplites and 3 skirmishers
Pergamon roll dice for 1 catapult, 4 cavalrys, 6 phalanxs, 11 skirmishers and 8 spearmen in Pessinus, round 2 : 13/30 hits
Pontus roll dice for 3 hoplites and 3 skirmishers in Pessinus, round 2 : 2/6 hits
2 skirmishers owned by the Pergamon, 3 skirmishers owned by the Pontus and 3 hoplites owned by the Pontus lost in Pessinus
Pergamon win, taking Pessinus from Pontus with 1 catapult, 4 cavalrys, 6 phalanxs, 9 skirmishers and 8 spearmen remaining. Battle score for attacker is 25
Casualties for Pergamon: 2 skirmishers
Casualties for Pontus: 3 hoplites and 3 skirmishersNon Combat Move - Pergamon
Place Units - Pergamon
1 catapult, 3 skirmishers and 1 spearman placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 30 PUs; end with 30 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 27 PUsDice Statistics:
Total
1 was rolled 47 times
2 was rolled 31 times
3 was rolled 28 times
4 was rolled 36 times
5 was rolled 39 times
6 was rolled 38 times
7 was rolled 1 times
12 was rolled 1 times
Average roll : 3.439
Median : 4.000
Variance : 1.023
Standard Deviation : 1.011
Total rolls : 219Null / Other
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.118
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34Armenia Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.800
Median : 4.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30Carthage Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Pergamon Combat
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.118
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34Pontus Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6RomanRepublic Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
12 was rolled 1 times
Average roll : 3.703
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36Egypt Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Parthia Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.900
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Macedonia Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Seleucid Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13GreekCityStates Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
7 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13AI_Neutral Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 cavalry and 1 hoplite moved from Thenae to Thapsus
1 hoplite moved from Capsa to Thapsus
2 cavalrys moved from Capsa to Theveste
2 hoplites moved from Zama to Theveste
1 catapult, 1 hoplite and 3 warelephants moved from Zama to Cirta
2 cavalrys, 2 hoplites and 1 warelephant moved from Igilgili to Cartenna
1 hoplite moved from Igilgili to Cirta
2 cavalrys and 3 phalanxs moved from Hispatis to Corduba
2 hoplites and 1 phalanx moved from Acci to CordubaPurchase Units - Carthage
Carthage buy 3 cavalrys, 2 hoplites, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;Combat - Carthage
Battle in Thapsus
Carthage attack with 1 cavalry and 2 hoplites
RomanRepublic defend with 1 skirmisher
Carthage win, taking Thapsus from RomanRepublic with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Battle in Theveste
Carthage attack with 2 cavalrys and 2 hoplites
AI_Neutral defend with 2 spearman_neutrals
Carthage win, taking Theveste from AI_Neutral with 2 hoplites remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Cirta
Carthage attack with 1 catapult, 2 hoplites and 3 warelephants
AI_Neutral defend with 1 spearman_neutral and 2 walls
Units damaged: 2 walls owned by the AI_Neutral
Carthage win, taking Cirta from AI_Neutral with 1 catapult, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 10
Casualties for Carthage: 2 warelephants
Casualties for AI_Neutral: 1 spearman_neutral and 2 walls
Battle in Cartenna
Carthage attack with 2 cavalrys, 2 hoplites and 1 warelephant
AI_Neutral defend with 2 cavalry_neutrals
Carthage win, taking Cartenna from AI_Neutral with 1 cavalry, 2 hoplites and 1 warelephant remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in Corduba
Carthage attack with 2 cavalrys, 2 hoplites and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage win, taking Corduba from AI_Neutral with 2 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 5 cavalry_neutralsNon Combat Move - Carthage
2 cavalrys moved from Gades to Hispatis
1 hoplite moved from Gades to Hispatis
1 hoplite moved from Sabrata to Thenae
1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 37 to SZ 41
1 hoplite, 1 phalanx and 1 warelephant moved from Carthago to ZamaPlace Units - Carthage
2 cavalrys and 1 warelephant placed in Gades
1 cavalry, 2 hoplites and 1 phalanx placed in CarthagoResearch Technology - Carthage
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 51 PUs; end with 51 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 48 PUs
city in Carthago creates 3 PUs; Carthage end with 51 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Gades creates 3 PUs; Carthage end with 54 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 cavalry and 1 hoplite moved from Thenae to Thapsus
1 hoplite moved from Capsa to Thapsus
2 cavalrys moved from Capsa to Theveste
2 hoplites moved from Zama to Theveste
1 catapult, 1 hoplite and 3 warelephants moved from Zama to Cirta
2 cavalrys, 2 hoplites and 1 warelephant moved from Igilgili to Cartenna
1 hoplite moved from Igilgili to Cirta
2 cavalrys and 3 phalanxs moved from Hispatis to Corduba
2 hoplites and 1 phalanx moved from Acci to Corduba -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 skirmisher and 1 warrior moved from Byzantium to Nicaea
1 skirmisher moved from Byzantium to Nicaea
1 skirmisher and 1 warrior moved from Pella to Apollonia
1 skirmisher moved from Pella to Apollonia
1 warrior moved from Pella to Apollonia
3 warriors moved from Thessalonica to Dodona -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 skirmisher and 1 warrior moved from Byzantium to Nicaea
1 skirmisher moved from Byzantium to Nicaea
1 skirmisher and 1 warrior moved from Pella to Apollonia
1 skirmisher moved from Pella to Apollonia
1 warrior moved from Pella to Apollonia
3 warriors moved from Thessalonica to DodonaPurchase Units - Macedonia
Macedonia buy 2 cavalrys, 2 phalanxs and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens;Combat - Macedonia
Battle in Nicaea
Macedonia attack with 2 skirmishers and 1 warrior
Pergamon defend with 1 skirmisher
Macedonia win, taking Nicaea from Pergamon with 2 skirmishers and 1 warrior remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Dodona
Macedonia attack with 3 warriors
GreekCityStates defend with 1 hoplite
Macedonia win, taking Dodona from GreekCityStates with 2 warriors remaining. Battle score for attacker is 1
Casualties for GreekCityStates: 1 hoplite
Casualties for Macedonia: 1 warrior
Battle in Apollonia
Macedonia attack with 2 skirmishers and 2 warriors
GreekCityStates defend with 1 city and 1 hoplite
Macedonia win, taking Apollonia from GreekCityStates with 1 skirmisher and 2 warriors remaining. Battle score for attacker is 3
Casualties for GreekCityStates: 1 hoplite
Casualties for Macedonia: 1 skirmisherNon Combat Move - Macedonia
2 phalanxs moved from Thessalonica to Pella
1 cavalry moved from Thessalonica to Pella
1 phalanx and 1 warrior moved from Byzantium to ThessalonicaPlace Units - Macedonia
2 cavalrys, 2 phalanxs and 1 skirmisher placed in ThessalonicaResearch Technology - Macedonia
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 41 PUs; end with 42 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 39 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
city in Thessalonica creates 3 PUs; Macedonia end with 40 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 43 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 cataphracts, 1 hoplite and 4 horsearchers moved from Istropolis to Axiopolis -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 cataphracts, 1 hoplite and 4 horsearchers moved from Istropolis to AxiopolisPurchase Units - Bosporus
Bosporus buy 1 archer, 1 cataphract and 1 horsearcher; Remaining resources: 3 PUs; 1 techTokens;Combat - Bosporus
Battle in Axiopolis
Bosporus attack with 2 cataphracts, 1 hoplite and 4 horsearchers
AI_Neutral defend with 3 warrior_neutrals
Bosporus win, taking Axiopolis from AI_Neutral with 2 cataphracts, 1 hoplite and 4 horsearchers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 warrior_neutralsNon Combat Move - Bosporus
4 archers and 6 horsearchers moved from Sinda to Azara
5 hoplites moved from Tanais to Azara
1 cataphract moved from Theodesia to Azara
1 hoplite moved from Theodesia to SZ 81
1 hoplite moved from SZ 81 to Azara
1 flagship and 1 quadrireme moved from SZ 81 to SZ 79
1 bireme moved from SZ 74 to SZ 80Place Units - Bosporus
1 archer, 1 cataphract and 1 horsearcher placed in TheodesiaResearch Technology - Bosporus
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 29 PUs; end with 32 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 27 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
city in Theodesia creates 3 PUs; Bosporus end with 29 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 hoplite, 1 phalanx and 2 skirmishers moved from Sinope to Melitene
1 phalanx and 1 skirmisher moved from Tavium to Melitene -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 hoplite, 1 phalanx and 2 skirmishers moved from Sinope to Melitene
1 phalanx and 1 skirmisher moved from Tavium to MelitenePurchase Units - Pontus
Pontus buy 1 phalanx and 1 skirmisher; Remaining resources: 2 PUs; 1 techTokens;Combat - Pontus
Battle in Melitene
Pontus attack with 1 hoplite, 2 phalanxs and 3 skirmishers
AI_Neutral defend with 2 archer_neutrals and 3 spearman_neutrals
1 skirmisher owned by the Pontus, 1 hoplite owned by the Pontus and 2 phalanxs owned by the Pontus retreated to Tavium
AI_Neutral win with 2 archer_neutrals and 1 spearman_neutral remaining. Battle score for attacker is -8
Casualties for Pontus: 2 skirmishers
Casualties for AI_Neutral: 2 spearman_neutralsNon Combat Move - Pontus
3 chariots, 3 hoplites, 1 leader, 5 phalanxs and 4 skirmishers moved from Heraclea Pontica to TaviumPlace Units - Pontus
1 phalanx and 1 skirmisher placed in SinopeResearch Technology - Pontus
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 13 PUs; end with 15 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
city in Sinope creates 3 PUs; Pontus end with 14 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 cataphract, 2 hoplites and 1 phalanx moved from Salamis to SZ 61
1 hoplite moved from Antioch to SZ 61
1 hoplite and 1 phalanx moved from Damascus to Bostra
1 cataphract moved from Sidon to Bostra
3 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant moved from Sidon to Jerusalem
1 phalanx moved from Damascus to Jerusalem
1 warelephant moved from Antioch to Jerusalem
2 hoplites and 2 phalanxs moved from Antioch to Melitene
1 hoplite moved from Tarsus to Melitene
1 hoplite moved from Antioch to Melitene
1 hoplite moved from Antioch to Melitene
1 bireme, 1 cataphract, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
1 cataphract, 3 hoplites and 1 phalanx moved from SZ 59 to Jerusalem -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 cataphract, 2 hoplites and 1 phalanx moved from Salamis to SZ 61
1 hoplite moved from Antioch to SZ 61
1 hoplite and 1 phalanx moved from Damascus to Bostra
1 cataphract moved from Sidon to Bostra
3 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant moved from Sidon to Jerusalem
1 phalanx moved from Damascus to Jerusalem
1 warelephant moved from Antioch to Jerusalem
2 hoplites and 2 phalanxs moved from Antioch to Melitene
1 hoplite moved from Tarsus to Melitene
1 hoplite moved from Antioch to Melitene
1 hoplite moved from Antioch to Melitene
1 bireme, 1 cataphract, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
1 cataphract, 3 hoplites and 1 phalanx moved from SZ 59 to JerusalemPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 3 hoplites, 2 phalanxs and 2 warelephants; Remaining resources: 2 PUs; 2 techTokens;Combat - Seleucid
Battle in Bostra
Seleucid attack with 1 cataphract, 1 hoplite and 1 phalanx
Egypt defend with 1 archer
Seleucid win, taking Bostra from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 hoplite
Battle in Melitene
Seleucid attack with 5 hoplites and 2 phalanxs
AI_Neutral defend with 2 archer_neutrals and 1 spearman_neutral
Seleucid win, taking Melitene from AI_Neutral with 2 hoplites and 2 phalanxs remaining. Battle score for attacker is -21
Casualties for Seleucid: 3 hoplites
Casualties for AI_Neutral: 2 archer_neutrals and 1 spearman_neutral
Battle in Jerusalem
Seleucid attack with 4 cataphracts, 1 catapult, 4 hoplites, 1 leader, 3 phalanxs and 2 warelephants
Egypt defend with 2 archers and 2 chariots
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Jerusalem from Egypt with 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 21
Casualties for Egypt: 2 archers and 2 chariots
Casualties for Seleucid: 1 hopliteNon Combat Move - Seleucid
Place Units - Seleucid
2 cataphracts, 1 hoplite, 2 phalanxs and 2 warelephants placed in Seleucia
Seleucid undo move 1.
1 cataphract, 2 hoplites, 2 phalanxs and 2 warelephants placed in Seleucia
1 cataphract and 1 hoplite placed in AntiochResearch Technology - Seleucid
Seleucid removing all Technology Tokens after successful research.
Seleucid discover tradeRoutesActivate Technology - Seleucid
Seleucid activating tradeRoutesTurn Complete - Seleucid
Seleucid collect 72 PUs; end with 74 PUs total
Seleucid collect 5 PUs from War Bonds; end with 79 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
city in Antioch creates 3 PUs; Seleucid end with 76 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 79 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 archer moved from Petra to Jerusalem
3 archers, 1 chariot, 1 leader, 3 phalanxs and 2 warelephants moved from Pharan to Jerusalem
6 chariots moved from Alexandria to Jerusalem
1 archer moved from Memphis to SZ 57
1 archer, 1 bireme and 1 flagship moved from SZ 57 to SZ 62
1 quadrireme and 2 triremes moved from SZ 58 to SZ 62
1 archer moved from SZ 62 to SalamisPurchase Units - Egypt
Egypt buy 7 chariots; Remaining resources: 1 techTokens; 3 PUs;Combat - Egypt
Battle in Jerusalem
Egypt attack with 4 archers, 7 chariots, 1 leader, 3 phalanxs and 2 warelephants
Seleucid defend with 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants
Egypt roll dice for 4 archers, 7 chariots, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 2 : 8/17 hits
Seleucid roll dice for 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 2 : 10/13 hits
Units damaged: 1 leader owned by the Egypt
7 chariots owned by the Egypt, 3 hoplites owned by the Seleucid, 4 cataphracts owned by the Seleucid, 1 catapult owned by the Seleucid and 2 archers owned by the Egypt lost in Jerusalem
Egypt roll dice for 2 archers, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 3 : 5/8 hits
Seleucid roll dice for 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 3 : 4/6 hits
2 phalanxs owned by the Egypt, 1 leader owned by the Seleucid, 2 warelephants owned by the Seleucid, 2 archers owned by the Egypt and 2 phalanxs owned by the Seleucid lost in Jerusalem
Egypt roll dice for 1 leader, 1 phalanx and 2 warelephants in Jerusalem, round 4 : 3/4 hits
Seleucid roll dice for 1 phalanx in Jerusalem, round 4 : 1/1 hits
1 warelephant owned by the Egypt and 1 phalanx owned by the Seleucid lost in Jerusalem
Egypt win, taking Jerusalem from Seleucid with 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 5
Casualties for Egypt: 4 archers, 7 chariots, 2 phalanxs and 1 warelephant
Casualties for Seleucid: 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 2 warelephants
Battle in SalamisNon Combat Move - Egypt
1 archer and 2 phalanxs moved from Memphis to Pharan
2 warelephants moved from Alexandria to Pharan
2 phalanxs moved from Paraetonium to AlexandriaPlace Units - Egypt
7 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 44 PUs; end with 47 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 45 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 48 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 21 times
6 was rolled 2 times
Average roll : 3.275
Median : 3.000
Variance : 2.835
Standard Deviation : 1.684
Total rolls : 80Null / Other
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 unit repaired.
1 cataphract moved from Babylon to Euphrates
Parthia take Vologesia from Seleucid
Parthia take Euphrates from Seleucid
1 horsearcher moved from Persepolis to Vologesia
2 archers and 2 horsearchers moved from Susa to Babylon
3 horsearchers moved from Persepolis to Babylon
1 warelephant moved from Ecbatana to Susa
2 archers moved from Ecbatana to Susa
2 archers and 1 catapult moved from Cyropolis to EcbatanaPurchase Units - Parthia
Parthia buy 1 cataphract and 5 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
1 cataphract and 5 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 4,1 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 39 PUs; end with 39 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 36 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 37 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 40 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 1 times
Average roll : 3.192
Median : 3.000
Variance : 1.569
Standard Deviation : 1.252
Total rolls : 52Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 skirmisher moved from Majar to Sinda
Armenia take Sinda from Bosporus
2 catapults, 2 horsearchers, 4 skirmishers and 5 spearmen moved from Armavira to Majar
1 skirmisher moved from Artaxata to Satala
1 skirmisher moved from Artaxata to ArmaviraPurchase Units - Armenia
Armenia buy 4 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Non Combat Move - Armenia
Place Units - Armenia
4 spearmen placed in ArmaviraResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 5,3 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 23 PUs; end with 23 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 20 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 23 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.804
Standard Deviation : 1.343
Total rolls : 52Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista and 1 leader moved from Lilybaeum to SZ 36
1 skirmisher moved from Lilybaeum to SZ 36
5 legionaires moved from Lilybaeum to SZ 36
1 ballista, 1 bireme, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 36 to SZ 37
1 skirmisher moved from SZ 37 to Sabrata
1 ballista, 1 leader and 5 legionaires moved from SZ 37 to Thenae
2 cataphracts and 11 legionaires moved from Mediolanum to NemaususPurchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 2 catapults, 1 city and 4 legionaires; Remaining resources: 3 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Thenae
RomanRepublic attack with 1 ballista, 1 leader and 5 legionaires
Carthage defend with 1 hoplite
RomanRepublic roll dice for 1 flagship in Thenae, round 2 : 1/1 hits
Carthage roll dice for 1 hoplite in Thenae, round 2 : 1/1 hits
Units damaged: 1 leader owned by the RomanRepublic
1 hoplite owned by the Carthage lost in Thenae
RomanRepublic win, taking Thenae from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Sabrata
Battle in Nemausus
RomanRepublic attack with 2 cataphracts and 11 legionaires
AI_Neutral defend with 5 spearman_neutrals
RomanRepublic roll dice for 2 cataphracts and 11 legionaires in Nemausus, round 2 : 4/13 hits
AI_Neutral roll dice for 5 spearman_neutrals in Nemausus, round 2 : 3/5 hits
4 spearman_neutrals owned by the AI_Neutral and 3 legionaires owned by the RomanRepublic lost in Nemausus
RomanRepublic roll dice for 2 cataphracts and 8 legionaires in Nemausus, round 3 : 4/10 hits
AI_Neutral roll dice for 1 spearman_neutral in Nemausus, round 3 : 0/1 hits
1 spearman_neutral owned by the AI_Neutral lost in Nemausus
RomanRepublic win, taking Sabrata from Carthage, taking Nemausus from AI_Neutral with 2 cataphracts and 8 legionaires remaining. Battle score for attacker is -18
Casualties for RomanRepublic: 3 legionaires
Casualties for AI_Neutral: 5 spearman_neutralsNon Combat Move - RomanRepublic
2 ballistas and 2 legionaires moved from Caralis to SZ 26
2 ballistas, 2 legionaires and 1 suprareme moved from SZ 26 to SZ 36
2 ballistas and 2 legionaires moved from SZ 36 to Lilybaeum
1 skirmisher moved from Croton to SZ 44
1 skirmisher and 1 trireme moved from SZ 44 to SZ 34
1 skirmisher moved from SZ 34 to Lilybaeum
1 quadrireme moved from SZ 28 to SZ 33Place Units - RomanRepublic
1 city placed in Caralis
1 catapult, 1 legionaire and 1 wall placed in Valentia
1 catapult, 3 legionaires and 1 skirmisher placed in LilybaeumResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 5,4,2 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 74 PUs; end with 74 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 73 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 69 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 67 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 70 PUs
city in Caralis creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Caralis creates 3 PUs; RomanRepublic end with 73 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 76 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 4 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 79 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 24 times
3 was rolled 20 times
4 was rolled 20 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.396
Median : 3.000
Variance : 0.627
Standard Deviation : 0.792
Total rolls : 111Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.630
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Carthage Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1RomanRepublic Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.630
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20AI_Neutral Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 unit repaired.
1 hoplite moved from Caralis to SZ 23
1 bireme and 1 hoplite moved from SZ 23 to SZ 18
1 hoplite moved from SZ 18 to PalmaPurchase Units - GreekCityStates
Trigger GCCwarCollege: 1 leader and 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCwarWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 catapult, 1 cavalry, 1 city and 2 skirmishers; Remaining resources: 3 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Palma
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates roll dice for 1 hoplite in Palma, round 2 : 1/1 hits
Carthage roll dice for 1 cavalry in Palma, round 2 : 0/1 hits
1 cavalry owned by the Carthage lost in Palma
GreekCityStates win, taking Palma from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalryNon Combat Move - GreekCityStates
1 hoplite moved from Lilybaeum to SZ 36
1 hoplite and 1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from SZ 37 to Thenae
1 skirmisher moved from Lilybaeum to Syracuse
1 hoplite moved from Syracuse to Lilybaeum
1 cavalry moved from Syracuse to Lilybaeum
1 hoplite moved from Syracuse to Messana
1 cavalry and 1 skirmisher moved from Delphi to Larissa
3 cavalrys moved from Athens to Larissa
1 skirmisher moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
1 quadrireme moved from SZ 69 to SZ 68
1 hoplite moved from Rhodos to SZ 68
1 hoplite and 1 quadrireme moved from SZ 68 to SZ 69
1 hoplite moved from SZ 69 to LarissaPlace Units - GreekCityStates
1 catapult, 1 leader, 2 skirmishers and 2 walls placed in Athens
1 cavalry placed in Sparta
1 city placed in LarissaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 5,1,3 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 49 PUs; end with 49 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 45 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 48 PUs
city in Larissa creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Larissa creates 3 PUs; GreekCityStates end with 51 PUs
city in Athens creates 1 techTokens; GreekCityStates end with 3 techTokens
city in Athens creates 3 PUs; GreekCityStates end with 54 PUsDice Statistics:
Total
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 8 times
Average roll : 3.237
Median : 3.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 93Null / Other
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Carthage Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2RomanRepublic Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.630
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Egypt Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.367
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20GreekCityStates Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4AI_Neutral Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
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