Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Parthia
1 archer moved from Susa to Ctesiphon
6 horsearchers moved from Persepolis to Ctesiphon
Purchase Units - Parthia
Trigger PARquadriremes: buyQuadrireme removed from ParthiaProduction
Trigger PARquadriremes: buyQuadriremeX added to ParthiaProduction
Trigger PARquadriremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 1 cataphract and 4 horsearchers; Remaining resources: 2 techTokens; 1 PUs;
Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
1 cataphract and 4 horsearchers placed in Persepolis
1 wall placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover economics
Activate Technology - Parthia
Parthia activating economics
Turn Complete - Parthia
Parthia collect 33 PUs; end with 34 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 30 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 31 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 34 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Armenia
Purchase Units - Armenia
Armenia buy nothing; Remaining resources: 0 techTokens; 13 PUs;
Turn Complete - Armenia
Armenia collect 0 PUs; end with 13 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
1 unit repaired.
1 skirmisher moved from Castulo to Corduba
13 legionaires moved from Valentia to Corduba
3 cataphracts and 1 leader moved from Toletum to Corduba
Purchase Units - RomanRepublic
RomanRepublic buy 3 legionaires, 6 skirmishers and 2 triremes; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Corduba
RomanRepublic attack with 3 cataphracts, 1 leader, 13 legionaires and 1 skirmisher
Carthage defend with 3 hoplites, 1 leader and 3 phalanxs
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Corduba from Carthage with 3 cataphracts, 1 leader and 12 legionaires remaining. Battle score for attacker is 38
Casualties for Carthage: 3 hoplites, 1 leader and 3 phalanxs
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Non Combat Move - RomanRepublic
7 legionaires moved from Toletum to Castulo
2 ballistas, 1 catapult and 1 skirmisher moved from Toletum to Castulo
1 cataphract moved from Tarraco to Castulo
1 skirmisher moved from Tarraco to Toletum
1 ballista and 1 skirmisher moved from Tarraco to Valentia
1 catapult moved from Valentia to Castulo
2 skirmishers moved from Barcino to Tarraco
6 legionaires moved from Barcino to Valentia
3 legionaires moved from Massilia to Barcino
1 legionaire moved from Roma to Salapia
Place Units - RomanRepublic
2 triremes placed in SZ 28
6 skirmishers placed in Roma
3 legionaires placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover navalAcademy
Activate Technology - RomanRepublic
RomanRepublic activating navalAcademy
Turn Complete - RomanRepublic
RomanRepublic collect 73 PUs; end with 73 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 72 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 67 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 62 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 65 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 68 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
2 flagships, 1 quadrireme and 1 trireme moved from SZ 67 to SZ 68
6 skirmishers moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 1 cavalry and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in SZ 68
GreekCityStates attack with 2 flagships, 1 quadrireme and 1 trireme
Macedonia defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Units damaged: 1 flagship owned by the Macedonia
Units damaged: 2 flagships owned by the GreekCityStates
2 flagships owned by the GreekCityStates retreated to SZ 67
Macedonia win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is -33
Casualties for GreekCityStates: 1 quadrireme and 1 trireme
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 cavalry and 3 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 22 PUs; end with 22 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 18 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 17 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 16 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 19 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
2 flagships and 2 triremes moved from SZ 67 to SZ 68
2 catapults, 1 leader, 9 phalanxs, 3 skirmishers and 4 spearmen moved from Nicaea to Byzantium
1 spearman moved from Halicarnassus to Attalia
1 phalanx and 1 spearman moved from Sardis to Attalia
1 phalanx, 1 skirmisher and 1 spearman moved from Sardis to Pessinus
1 spearman moved from Pergamum to Nicaea
1 phalanx moved from Sardis to Pessinus
Purchase Units - Pergamon
Pergamon buy 1 catapult, 1 cavalry and 3 phalanxs; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 2 catapults, 1 leader, 9 phalanxs, 3 skirmishers and 4 spearmen
Macedonia defend with 1 cavalry, 3 skirmishers and 2 warriors
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Byzantium from Macedonia with 2 catapults, 1 leader, 9 phalanxs, 1 skirmisher and 4 spearmen remaining. Battle score for attacker is 22
Casualties for Pergamon: 2 skirmishers
Casualties for Macedonia: 1 cavalry, 3 skirmishers and 2 warriors
Battle in Attalia
Pergamon attack with 1 phalanx and 2 spearmen
Pontus defend with 1 hoplite
Pergamon win, taking Attalia from Pontus with 1 phalanx and 2 spearmen remaining. Battle score for attacker is 7
Casualties for Pontus: 1 hoplite
Battle in Pessinus
Pergamon attack with 2 phalanxs, 1 skirmisher and 1 spearman
Pontus defend with 1 chariot and 1 skirmisher
Pergamon win, taking Pessinus from Pontus with 2 phalanxs and 1 spearman remaining. Battle score for attacker is 6
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 chariot and 1 skirmisher
Battle in SZ 68
Pergamon attack with 2 flagships and 2 triremes
Macedonia defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Units damaged: 2 flagships owned by the Pergamon
Macedonia win with 1 quinquereme remaining. Battle score for attacker is 15
Casualties for Pergamon: 2 flagships and 2 triremes
Casualties for Macedonia: 1 bireme, 1 flagship, 1 quadrireme and 1 trireme
Non Combat Move - Pergamon
1 spearman moved from Barcino to Tarraco
Place Units - Pergamon
1 catapult, 1 cavalry and 3 phalanxs placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 39 PUs; end with 39 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 38 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 37 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 35 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 38 PUs
In SZ68 i selected the naval commander as casuality, i think otherwise you would lose, but if a problem let me know.
In SZ68 i selected the naval commander as casuality, i think otherwise you would lose, but if a problem let me know.
Nope, fine. And yuck, legionaires get +1 from walls, didnt see that :(
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Carthage
2 catapults, 2 cavalrys, 8 hoplites, 1 phalanx and 5 warelephants moved from Lilybaeum to Syracuse
2 hoplites moved from Carthago to SZ 36
2 hoplites and 1 quadrireme moved from SZ 36 to SZ 38
2 hoplites moved from SZ 38 to Syracuse
Purchase Units - Carthage
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 33: 1 flagship
EDIT: Adding units owned by Carthage to SZ 38: 1 flagship
EDIT: Turning off Edit Mode
Carthage buy 1 bireme, 5 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 1 PUs;
Combat - Carthage
Battle in Syracuse
Carthage attack with 2 catapults, 2 cavalrys, 10 hoplites, 1 phalanx and 5 warelephants
GreekCityStates defend with 2 cavalrys, 3 hoplites and 4 walls
Units damaged: 1 wall owned by the GreekCityStates
Units damaged: 2 walls owned by the GreekCityStates
Carthage win, taking Syracuse from GreekCityStates with 2 catapults, 9 hoplites, 1 phalanx and 5 warelephants remaining. Battle score for attacker is 94
Casualties for Carthage: 2 cavalrys and 1 hoplite
Casualties for GreekCityStates: 2 cavalrys, 3 hoplites and 4 walls
Non Combat Move - Carthage
3 biremes, 1 quadrireme, 1 quinquereme, 2 supraremes and 5 triremes moved from SZ 33 to SZ 36
1 suprareme moved from SZ 36 to SZ 38
1 bireme moved from SZ 36 to SZ 38
2 triremes moved from SZ 36 to SZ 38
1 cavalry and 3 warelephants moved from Igilgili to Cartenna
2 cavalrys moved from Thapsus to Igilgili
1 cavalry, 8 hoplites, 1 leader and 2 phalanxs moved from Hispatis to Gades
1 hoplite moved from Palma to SZ 29
1 bireme and 1 hoplite moved from SZ 29 to SZ 31
1 hoplite moved from SZ 31 to Hippo Regius
1 cavalry and 2 phalanxs moved from Carthago to Thapsus
Place Units - Carthage
2 hoplites and 1 phalanx placed in Gades
1 cavalry and 3 hoplites placed in Carthago
1 bireme placed in SZ 36
Research Technology - Carthage
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 61 PUs; end with 62 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 60 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 56 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 54 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 57 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 60 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Macedonia
1 warrior moved from Dodona to Pella
1 skirmisher moved from Apollonia to Pella
Purchase Units - Macedonia
Macedonia buy 1 catapult, 3 phalanxs, 2 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Pella
Macedonia attack with 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 warrior
Macedonia win, taking Pella from AI_Barbarians with 1 warrior remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Macedonia
1 phalanx moved from Dodona to Thessalonica
1 phalanx moved from Larissa to Thessalonica
1 catapult, 1 skirmisher and 1 warrior moved from Larissa to Athens
1 quinquereme moved from SZ 68 to SZ 70
Place Units - Macedonia
1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
1 catapult, 2 phalanxs, 1 skirmisher and 3 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia removing all Technology Tokens after successful research.
Macedonia discover biremes
Activate Technology - Macedonia
Macedonia activating biremes
Turn Complete - Macedonia
Macedonia collect 49 PUs; end with 49 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 46 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 44 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 42 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 39 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 42 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 45 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Bosporus
1 cataphract and 1 cavalry moved from Satala to Cyropolis
Purchase Units - Bosporus
Bosporus buy 3 cataphracts and 3 horsearchers; Remaining resources: 3 techTokens; 0 PUs;
Combat - Bosporus
Battle in Cyropolis
Bosporus attack with 1 cataphract and 1 cavalry
Parthia defend with 1 horsearcher
Bosporus win, taking Cyropolis from Parthia with 1 cataphract and 1 cavalry remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcher
Non Combat Move - Bosporus
1 cataphract moved from Trapezus to Tarsus
1 cavalry moved from Gazaca to Seleucia
1 archer moved from Artaxata to Gazaca
4 archers moved from Artaxata to Satala
1 archer moved from Artaxata to Satala
3 cataphracts and 1 horsearcher moved from Albana to Satala
2 cataphracts and 2 horsearchers moved from Armavira to Satala
5 cataphracts, 2 cavalrys and 1 leader moved from Satala to Tarsus
1 cataphract and 1 horsearcher moved from Trapezus to Edessa
1 cataphract moved from Odessus to Istropolis
Place Units - Bosporus
2 cataphracts and 2 horsearchers placed in Albana
1 cataphract and 1 horsearcher placed in Armavira
Research Technology - Bosporus
Bosporus removing all Technology Tokens after successful research.
Bosporus discover warCollege
Activate Technology - Bosporus
Bosporus activating warCollege
Turn Complete - Bosporus
Bosporus collect 39 PUs; end with 39 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 37 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 39 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 42 PUs
city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
city in Armavira creates 3 PUs; Bosporus end with 45 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pontus
Turning on Edit Mode
EDIT: Removing units owned by Bosporus from SZ 72: 1 bireme, 1 flagship and 1 quadrireme
EDIT: Adding units owned by Bosporus to SZ 72: 1 bireme, 1 flagship and 1 quadrireme
EDIT: Turning off Edit Mode
3 chariots moved from Sinope to Attalia
2 skirmishers moved from Tavium to Attalia
1 chariot and 1 skirmisher moved from Heraclea Pontica to Nicaea
1 skirmisher moved from Tavium to Attalia
5 hoplites moved from Tavium to Attalia
1 skirmisher moved from Tavium to Attalia
1 hoplite, 1 leader and 4 phalanxs moved from Tavium to Pessinus
2 skirmishers moved from Heraclea Pontica to Pessinus
Purchase Units - Pontus
Pontus buy 5 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in Attalia
Pontus attack with 3 chariots, 5 hoplites and 4 skirmishers
Pergamon defend with 1 phalanx and 2 spearmen
Pontus win, taking Attalia from Pergamon with 3 chariots, 5 hoplites and 4 skirmishers remaining. Battle score for attacker is 19
Casualties for Pergamon: 1 phalanx and 2 spearmen
Battle in Nicaea
Pontus attack with 1 chariot and 1 skirmisher
Pergamon defend with 1 spearman
Pontus win, taking Nicaea from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearman
Battle in Pessinus
Pontus attack with 1 hoplite, 1 leader, 4 phalanxs and 2 skirmishers
Pergamon defend with 2 phalanxs and 1 spearman
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Pessinus from Pergamon with 1 hoplite, 1 leader, 4 phalanxs and 1 skirmisher remaining. Battle score for attacker is 19
Casualties for Pontus: 1 skirmisher
Casualties for Pergamon: 2 phalanxs and 1 spearman
Non Combat Move - Pontus
1 chariot moved from Heraclea Pontica to Pessinus
1 hoplite and 1 phalanx moved from Tavium to Pessinus
1 hoplite and 1 skirmisher moved from Sinope to Heraclea Pontica
1 hoplite moved from Melitene to Antioch
1 catapult, 1 hoplite, 1 phalanx and 1 skirmisher moved from Trapezus to Melitene
Place Units - Pontus
5 chariots and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 41 PUs; end with 41 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 38 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 37 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 40 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Seleucid
2 hoplites moved from Antioch to Damascus
1 cataphract moved from Emesa to Damascus
2 hoplites moved from Antioch to Sidon
2 cataphracts moved from Emesa to Sidon
1 hoplite and 1 phalanx moved from Antioch to SZ 61
1 bireme, 2 flagships, 1 hoplite, 1 phalanx, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 64
1 hoplite and 1 phalanx moved from SZ 64 to Cydonia
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 4 hoplites and 2 phalanxs; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Cydonia
Seleucid attack with 1 hoplite and 1 phalanx
Pergamon defend with 2 cavalrys
Seleucid win, taking Cydonia from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 12
Casualties for Pergamon: 2 cavalrys
Battle in Damascus
Seleucid attack with 1 cataphract and 2 hoplites
Egypt defend with 2 chariots
Seleucid win, taking Damascus from Egypt with 1 cataphract remaining. Battle score for attacker is -2
Casualties for Egypt: 2 chariots
Casualties for Seleucid: 2 hoplites
Battle in Sidon
Seleucid attack with 2 cataphracts and 2 hoplites
Egypt defend with 3 chariots
1 cataphract owned by the Seleucid retreated to Antioch
Egypt win with 1 chariot remaining. Battle score for attacker is -10
Casualties for Egypt: 2 chariots
Casualties for Seleucid: 1 cataphract and 2 hoplites
Non Combat Move - Seleucid
1 hoplite moved from Seleucia to Palmyra
1 cataphract moved from Emesa to Antioch
Place Units - Seleucid
4 hoplites and 1 phalanx placed in Seleucia
2 cataphracts and 1 phalanx placed in Antioch
Research Technology - Seleucid
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 61 PUs; end with 61 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 57 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 56 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 54 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 53 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 51 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 54 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 57 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Egypt
3 archers, 6 chariots, 1 leader, 6 phalanxs and 2 warelephants moved from Bostra to Damascus
3 archers, 5 chariots, 1 phalanx and 2 warelephants moved from Jerusalem to Damascus
1 archer and 2 warelephants moved from Pharan to Jerusalem
4 chariots moved from Alexandria to Jerusalem
1 trireme moved from SZ 66 to SZ 53
1 flagship moved from SZ 66 to SZ 53
Purchase Units - Egypt
Egypt buy 2 archers, 4 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;
Combat - Egypt
Battle in Damascus
Egypt attack with 6 archers, 11 chariots, 1 leader, 7 phalanxs and 4 warelephants
Seleucid defend with 1 cataphract
Egypt win, taking Damascus from Seleucid with 6 archers, 11 chariots, 1 leader, 7 phalanxs and 4 warelephants remaining. Battle score for attacker is 8
Casualties for Seleucid: 1 cataphract
Non Combat Move - Egypt
2 archers moved from Alexandria to SZ 56
2 archers and 1 quadrireme moved from SZ 56 to SZ 58
2 archers moved from SZ 58 to Pharan
Place Units - Egypt
2 archers, 4 chariots and 1 phalanx placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 51 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 50 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 49 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 48 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 45 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 48 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Parthia
1 archer and 1 horsearcher moved from Ctesiphon to Ninive
1 leader moved from Ctesiphon to Cyropolis
3 cataphracts and 13 horsearchers moved from Ctesiphon to Cyropolis
6 horsearchers moved from Ctesiphon to Gazaca
1 horsearcher moved from Persepolis to Ctesiphon
1 horsearcher moved from Persepolis to Susa
1 cataphract and 2 horsearchers moved from Persepolis to Ecbatana
1 horsearcher moved from Susa to Ecbatana
10 archers, 1 catapult and 7 warelephants moved from Ctesiphon to Gazaca
2 archers moved from Ctesiphon to Gazaca
Purchase Units - Parthia
Trigger PAReconomics: buyCity removed from ParthiaProduction
Trigger PAReconomics: buyCityX added to ParthiaProduction
Trigger PAReconomicsWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 2 archers and 3 horsearchers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Battle in Ninive
Parthia attack with 1 archer and 1 horsearcher
Seleucid defend with 1 hoplite
Parthia win, taking Ninive from Seleucid with 1 archer remaining. Battle score for attacker is 1
Casualties for Parthia: 1 horsearcher
Casualties for Seleucid: 1 hoplite
Battle in Cyropolis
Parthia attack with 3 cataphracts, 13 horsearchers and 1 leader
Bosporus defend with 1 cataphract and 1 cavalry
Parthia win, taking Cyropolis from Bosporus with 3 cataphracts, 13 horsearchers and 1 leader remaining. Battle score for attacker is 14
Casualties for Bosporus: 1 cataphract and 1 cavalry
Battle in Gazaca
Parthia attack with 12 archers, 1 catapult, 6 horsearchers and 7 warelephants
Bosporus defend with 1 archer
Parthia win, taking Gazaca from Seleucid with 12 archers, 1 catapult, 5 horsearchers and 7 warelephants remaining. Battle score for attacker is 2
Casualties for Bosporus: 1 archer
Casualties for Parthia: 1 horsearcher
Non Combat Move - Parthia
1 flagship and 1 trireme moved from SZ 84 to SZ 86
Place Units - Parthia
2 archers, 3 horsearchers and 1 wall placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 39 PUs; end with 39 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 34 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 32 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 30 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 33 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 36 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Armenia
1 bireme moved from SZ 83 to SZ 84
Purchase Units - Armenia
Armenia buy nothing; Remaining resources: 0 techTokens; 13 PUs;
Non Combat Move - Armenia
Turn Complete - Armenia
Armenia collect 0 PUs; end with 13 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - RomanRepublic
1 unit repaired.
1 bireme moved from SZ 27 to SZ 25
1 skirmisher moved from Roma to SZ 25
1 bireme and 1 skirmisher moved from SZ 25 to SZ 24
1 skirmisher moved from SZ 24 to Caralis
1 skirmisher moved from Roma to SZ 28
1 bireme and 1 skirmisher moved from SZ 28 to SZ 34
1 skirmisher moved from SZ 34 to Lilybaeum
12 legionaires moved from Corduba to Acci
3 cataphracts and 1 leader moved from Corduba to Carthago Nova
1 cataphract moved from Castulo to Carthago Nova
1 ballista and 1 skirmisher moved from Valentia to Carthago Nova
2 ballistas, 2 catapults, 7 legionaires and 1 skirmisher moved from Castulo to Carthago Nova
Purchase Units - RomanRepublic
Trigger ROMnavalWALL: 1 wall gained by PlayerID named:RomanRepublic
Trigger ROMnavalAcademy: 1 flagship gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 cataphract, 6 legionaires and 2 triremes; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Caralis
Battle in Acci
RomanRepublic attack with 12 legionaires
AI_Barbarians defend with 1 horsearcher
RomanRepublic win, taking Caralis from Carthage, taking Acci from AI_Neutral with 12 legionaires remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 horsearcher
Battle in Carthago Nova
RomanRepublic attack with 3 ballistas, 4 cataphracts, 2 catapults, 1 leader, 7 legionaires and 2 skirmishers
AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Carthago Nova from AI_Neutral with 3 ballistas, 4 cataphracts, 2 catapults, 1 leader, 7 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Battle in Lilybaeum
Non Combat Move - RomanRepublic
9 legionaires moved from Valentia to Acci
1 skirmisher moved from Toletum to Castulo
1 skirmisher moved from Tarraco to Toletum
1 skirmisher moved from Tarraco to Valentia
3 legionaires moved from Barcino to Valentia
1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 7 triremes moved from SZ 28 to SZ 34
1 ballista, 3 legionaires and 6 skirmishers moved from Roma to Capua
1 legionaire moved from Salapia to Capua
1 legionaire moved from Arretium to Capua
2 legionaires moved from Arretium to Massilia
Place Units - RomanRepublic
4 legionaires and 1 wall placed in Roma
1 flagship and 2 triremes placed in SZ 28
1 cataphract and 2 legionaires placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover supraremes
Activate Technology - RomanRepublic
RomanRepublic activating supraremes
Turn Complete - RomanRepublic
RomanRepublic collect 88 PUs; end with 88 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 86 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 81 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 77 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 76 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 79 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 82 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - GreekCityStates
2 units repaired.
1 hoplite moved from Massilia to Narbo
1 flagship moved from SZ 67 to SZ 69
1 flagship moved from SZ 67 to SZ 50
1 cavalry and 3 skirmishers moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 hoplite and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer, 1 hoplite and 1 skirmisher placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 16 PUs; end with 16 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 15 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 14 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 13 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 12 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 11 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 14 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pergamon
1 unit repaired.
2 catapults, 9 phalanxs and 4 spearmen moved from Byzantium to Nicaea
Purchase Units - Pergamon
Pergamon buy 3 phalanxs and 2 spearmen; Remaining resources: 1 techTokens; 1 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 2 catapults, 9 phalanxs and 4 spearmen
Pontus defend with 1 chariot and 1 skirmisher
Pergamon win, taking Nicaea from Pontus with 2 catapults, 9 phalanxs and 4 spearmen remaining. Battle score for attacker is 10
Casualties for Pontus: 1 chariot and 1 skirmisher
Non Combat Move - Pergamon
1 leader moved from Byzantium to Sardis
1 spearman moved from Pergamum to Sardis
1 spearman moved from Halicarnassus to Sardis
Place Units - Pergamon
3 phalanxs and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover economics
Activate Technology - Pergamon
Pergamon activating economics
Turn Complete - Pergamon
Pergamon collect 29 PUs; end with 30 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 28 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 26 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 27 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Carthage
3 hoplites moved from Syracuse to Messana
2 hoplites moved from Syracuse to SZ 38
1 bireme, 1 flagship, 2 hoplites, 1 quadrireme, 1 suprareme and 2 triremes moved from SZ 38 to SZ 36
2 hoplites moved from SZ 36 to Lilybaeum
2 catapults, 4 hoplites, 1 phalanx and 5 warelephants moved from Syracuse to Lilybaeum
2 hoplites moved from Carthago to SZ 36
2 hoplites and 1 quinquereme moved from SZ 36 to SZ 31
2 hoplites moved from SZ 31 to Caralis
Purchase Units - Carthage
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Carthage buy 6 hoplites and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Caralis
Carthage attack with 2 hoplites
RomanRepublic defend with 1 skirmisher
Carthage win, taking Caralis from RomanRepublic with 1 hoplite remaining. Battle score for attacker is -3
Casualties for Carthage: 1 hoplite
Casualties for RomanRepublic: 1 skirmisher
Battle in Lilybaeum
Carthage attack with 2 catapults, 6 hoplites, 1 phalanx and 5 warelephants
RomanRepublic defend with 1 skirmisher
Carthage win, taking Lilybaeum from RomanRepublic with 2 catapults, 6 hoplites, 1 phalanx and 5 warelephants remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Battle in Messana
Carthage attack with 3 hoplites
RomanRepublic defend with 1 wall
Units damaged: 1 wall owned by the RomanRepublic
Carthage win, taking Messana from RomanRepublic with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 2 hoplites
Casualties for RomanRepublic: 1 wall
Non Combat Move - Carthage
1 bireme moved from SZ 31 to SZ 33
1 cavalry and 2 phalanxs moved from Thapsus to SZ 36
1 cavalry and 1 hoplite moved from Carthago to SZ 36
2 cavalrys, 1 hoplite and 2 phalanxs moved from SZ 36 to Lilybaeum
1 cavalry and 3 warelephants moved from Cartenna to Igilgili
1 hoplite moved from Hippo Regius to Igilgili
Place Units - Carthage
3 hoplites placed in Gades
1 cavalry and 3 hoplites placed in Carthago
1 quadrireme placed in SZ 36
Research Technology - Carthage
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 57 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 53 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 51 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 54 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 57 PUs
Hmm, game crashed after dice were rolled, I’ll edit in the results…