ACGTO Total Ancien War Bacala (Roman alliance) v Balladeer (anti Roman alliance)

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Seleucid
                1 unit repaired.
                1 hoplite moved from Damascus to Bostra
                1 cataphract moved from Palmyra to Bostra
                1 hoplite moved from Gazaca to Cyropolis

    Purchase Units - Seleucid
                Seleucid buy 2 catapults and 6 hoplites; Remaining resources: 2 techTokens; 2 PUs;

    Combat - Seleucid
                Battle in Cyropolis
                    Seleucid attack with 1 hoplite
                    Parthia defend with 1 horsearcher
                    Parthia win with 1 horsearcher remaining. Battle score for attacker is -7
                    Casualties for Seleucid: 1 hoplite
                Battle in Bostra
                    Seleucid attack with 1 cataphract and 1 hoplite
                    Egypt defend with 1 chariot
                    Seleucid win, taking Bostra from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 chariot

    Non Combat Move - Seleucid
                1 catapult moved from Damascus to Antioch
                2 cataphracts moved from Antioch to Emesa
                3 hoplites moved from Sidon to Antioch
                1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 64 to SZ 61

    Place Units - Seleucid
                2 catapults and 2 hoplites placed in Seleucia
                1 hoplite placed in Seleucia
                3 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 66 PUs; end with 68 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 64 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 62 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 60 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 59 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 56 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 59 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 62 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Egypt
                1 quadrireme moved from SZ 67 to SZ 56
                1 flagship and 1 trireme moved from SZ 67 to SZ 66
                2 chariots moved from Jerusalem to Sidon
                2 chariots moved from Jerusalem to Damascus
                1 chariot moved from Jerusalem to Damascus
                6 chariots and 6 phalanxs moved from Jerusalem to Bostra
                2 warelephants moved from Jerusalem to Bostra
                1 chariot moved from Jerusalem to Sidon

    Purchase Units - Egypt
                Egypt buy 2 archers and 4 chariots; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Sidon
                    Egypt attack with 3 chariots
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Sidon from Seleucid with 3 chariots remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite
                Battle in Damascus
                    Egypt attack with 3 chariots
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Damascus from Seleucid with 2 chariots remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 hoplite
                Battle in Bostra
                    Egypt attack with 6 chariots, 6 phalanxs and 2 warelephants
                    Seleucid defend with 1 cataphract and 1 hoplite
                    Egypt win, taking Bostra from Seleucid with 5 chariots, 6 phalanxs and 2 warelephants remaining. Battle score for attacker is 9
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 cataphract and 1 hoplite

    Non Combat Move - Egypt
                1 chariot moved from Jerusalem to Bostra
                1 leader moved from Jerusalem to Bostra
                1 archer moved from Pharan to Jerusalem
                1 archer moved from Memphis to Pharan
                2 warelephants moved from Alexandria to Pharan
                5 chariots moved from Alexandria to Jerusalem
                3 archers moved from Jerusalem to Bostra

    Place Units - Egypt
                2 archers and 4 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 52 PUs; end with 52 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 49 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 46 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 49 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Parthia
                1 archer moved from Susa to Ctesiphon
                6 horsearchers moved from Persepolis to Ctesiphon

    Purchase Units - Parthia
                Trigger PARquadriremes: buyQuadrireme removed from ParthiaProduction
                Trigger PARquadriremes: buyQuadriremeX added to ParthiaProduction
                Trigger PARquadriremesWALL: 1 wall gained by PlayerID named:Parthia
                Parthia buy 1 cataphract and 4 horsearchers; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Parthia

    Non Combat Move - Parthia

    Place Units - Parthia
                1 cataphract and 4 horsearchers placed in Persepolis
                1 wall placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover economics

    Activate Technology - Parthia
                Parthia activating economics

    Turn Complete - Parthia
                Parthia collect 33 PUs; end with 34 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 30 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 31 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 34 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Armenia

    Purchase Units - Armenia
                Armenia buy nothing; Remaining resources: 0 techTokens; 13 PUs;

    Turn Complete - Armenia
                Armenia collect 0 PUs; end with 13 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - RomanRepublic
                1 unit repaired.
                1 skirmisher moved from Castulo to Corduba
                13 legionaires moved from Valentia to Corduba
                3 cataphracts and 1 leader moved from Toletum to Corduba

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 legionaires, 6 skirmishers and 2 triremes; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Corduba
                    RomanRepublic attack with 3 cataphracts, 1 leader, 13 legionaires and 1 skirmisher
                    Carthage defend with 3 hoplites, 1 leader and 3 phalanxs
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Corduba from Carthage with 3 cataphracts, 1 leader and 12 legionaires remaining. Battle score for attacker is 38
                    Casualties for Carthage: 3 hoplites, 1 leader and 3 phalanxs
                    Casualties for RomanRepublic: 1 legionaire and 1 skirmisher

    Non Combat Move - RomanRepublic
                7 legionaires moved from Toletum to Castulo
                2 ballistas, 1 catapult and 1 skirmisher moved from Toletum to Castulo
                1 cataphract moved from Tarraco to Castulo
                1 skirmisher moved from Tarraco to Toletum
                1 ballista and 1 skirmisher moved from Tarraco to Valentia
                1 catapult moved from Valentia to Castulo
                2 skirmishers moved from Barcino to Tarraco
                6 legionaires moved from Barcino to Valentia
                3 legionaires moved from Massilia to Barcino
                1 legionaire moved from Roma to Salapia

    Place Units - RomanRepublic
                2 triremes placed in SZ 28
                6 skirmishers placed in Roma
                3 legionaires placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover navalAcademy

    Activate Technology - RomanRepublic
                RomanRepublic activating navalAcademy

    Turn Complete - RomanRepublic
                RomanRepublic collect 73 PUs; end with 73 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 72 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 67 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 62 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 65 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 68 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - GreekCityStates
                2 flagships, 1 quadrireme and 1 trireme moved from SZ 67 to SZ 68
                6 skirmishers moved from Sparta to Corinth

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 cavalry and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in SZ 68
                    GreekCityStates attack with 2 flagships, 1 quadrireme and 1 trireme
                    Macedonia defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                    Units damaged: 1 flagship owned by the Macedonia
                    Units damaged: 2 flagships owned by the GreekCityStates
                    2 flagships owned by the GreekCityStates retreated to SZ 67
                    Macedonia win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is -33
                    Casualties for GreekCityStates: 1 quadrireme and 1 trireme

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 cavalry and 3 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 22 PUs; end with 22 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 18 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 17 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 16 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 19 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Pergamon
                2 flagships and 2 triremes moved from SZ 67 to SZ 68
                2 catapults, 1 leader, 9 phalanxs, 3 skirmishers and 4 spearmen moved from Nicaea to Byzantium
                1 spearman moved from Halicarnassus to Attalia
                1 phalanx and 1 spearman moved from Sardis to Attalia
                1 phalanx, 1 skirmisher and 1 spearman moved from Sardis to Pessinus
                1 spearman moved from Pergamum to Nicaea
                1 phalanx moved from Sardis to Pessinus

    Purchase Units - Pergamon
                Pergamon buy 1 catapult, 1 cavalry and 3 phalanxs; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Byzantium
                    Pergamon attack with 2 catapults, 1 leader, 9 phalanxs, 3 skirmishers and 4 spearmen
                    Macedonia defend with 1 cavalry, 3 skirmishers and 2 warriors
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Byzantium from Macedonia with 2 catapults, 1 leader, 9 phalanxs, 1 skirmisher and 4 spearmen remaining. Battle score for attacker is 22
                    Casualties for Pergamon: 2 skirmishers
                    Casualties for Macedonia: 1 cavalry, 3 skirmishers and 2 warriors
                Battle in Attalia
                    Pergamon attack with 1 phalanx and 2 spearmen
                    Pontus defend with 1 hoplite
                    Pergamon win, taking Attalia from Pontus with 1 phalanx and 2 spearmen remaining. Battle score for attacker is 7
                    Casualties for Pontus: 1 hoplite
                Battle in Pessinus
                    Pergamon attack with 2 phalanxs, 1 skirmisher and 1 spearman
                    Pontus defend with 1 chariot and 1 skirmisher
                    Pergamon win, taking Pessinus from Pontus with 2 phalanxs and 1 spearman remaining. Battle score for attacker is 6
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Pontus: 1 chariot and 1 skirmisher
                Battle in SZ 68
                    Pergamon attack with 2 flagships and 2 triremes
                    Macedonia defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                    Units damaged: 2 flagships owned by the Pergamon
                    Macedonia win with 1 quinquereme remaining. Battle score for attacker is 15
                    Casualties for Pergamon: 2 flagships and 2 triremes
                    Casualties for Macedonia: 1 bireme, 1 flagship, 1 quadrireme and 1 trireme

    Non Combat Move - Pergamon
                1 spearman moved from Barcino to Tarraco

    Place Units - Pergamon
                1 catapult, 1 cavalry and 3 phalanxs placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 39 PUs; end with 39 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 38 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 37 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 35 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 38 PUs

  • '18 '16

    In SZ68 i selected the naval commander as casuality, i think otherwise you would lose, but if a problem let me know.

  • '18 '16 '15

    @Bacala:

    In SZ68 i selected the naval commander as casuality, i think otherwise you would lose, but if a problem let me know.

    Nope, fine. And yuck, legionaires get +1 from walls, didnt see that :(

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Carthage
                2 catapults, 2 cavalrys, 8 hoplites, 1 phalanx and 5 warelephants moved from Lilybaeum to Syracuse
                2 hoplites moved from Carthago to SZ 36
                2 hoplites and 1 quadrireme moved from SZ 36 to SZ 38
                2 hoplites moved from SZ 38 to Syracuse

    Purchase Units - Carthage
                Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from SZ 33: 1 flagship
                EDIT: Adding units owned by Carthage to SZ 38: 1 flagship
                EDIT: Turning off Edit Mode
                Carthage buy 1 bireme, 5 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Carthage
                Battle in Syracuse
                    Carthage attack with 2 catapults, 2 cavalrys, 10 hoplites, 1 phalanx and 5 warelephants
                    GreekCityStates defend with 2 cavalrys, 3 hoplites and 4 walls
                    Units damaged: 1 wall owned by the GreekCityStates
                    Units damaged: 2 walls owned by the GreekCityStates
                    Carthage win, taking Syracuse from GreekCityStates with 2 catapults, 9 hoplites, 1 phalanx and 5 warelephants remaining. Battle score for attacker is 94
                    Casualties for Carthage: 2 cavalrys and 1 hoplite
                    Casualties for GreekCityStates: 2 cavalrys, 3 hoplites and 4 walls

    Non Combat Move - Carthage
                3 biremes, 1 quadrireme, 1 quinquereme, 2 supraremes and 5 triremes moved from SZ 33 to SZ 36
                1 suprareme moved from SZ 36 to SZ 38
                1 bireme moved from SZ 36 to SZ 38
                2 triremes moved from SZ 36 to SZ 38
                1 cavalry and 3 warelephants moved from Igilgili to Cartenna
                2 cavalrys moved from Thapsus to Igilgili
                1 cavalry, 8 hoplites, 1 leader and 2 phalanxs moved from Hispatis to Gades
                1 hoplite moved from Palma to SZ 29
                1 bireme and 1 hoplite moved from SZ 29 to SZ 31
                1 hoplite moved from SZ 31 to Hippo Regius
                1 cavalry and 2 phalanxs moved from Carthago to Thapsus

    Place Units - Carthage
                2 hoplites and 1 phalanx placed in Gades
                1 cavalry and 3 hoplites placed in Carthago
                1 bireme placed in SZ 36

    Research Technology - Carthage
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 61 PUs; end with 62 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 60 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 56 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 54 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 57 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 60 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Macedonia
                1 warrior moved from Dodona to Pella
                1 skirmisher moved from Apollonia to Pella

    Purchase Units - Macedonia
                Macedonia buy 1 catapult, 3 phalanxs, 2 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Pella
                    Macedonia attack with 1 skirmisher and 1 warrior
                    AI_Barbarians defend with 1 warrior
                    Macedonia win, taking Pella from AI_Barbarians with 1 warrior remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - Macedonia
                1 phalanx moved from Dodona to Thessalonica
                1 phalanx moved from Larissa to Thessalonica
                1 catapult, 1 skirmisher and 1 warrior moved from Larissa to Athens
                1 quinquereme moved from SZ 68 to SZ 70

    Place Units - Macedonia
                1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
                1 catapult, 2 phalanxs, 1 skirmisher and 3 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover biremes

    Activate Technology - Macedonia
                Macedonia activating biremes

    Turn Complete - Macedonia
                Macedonia collect 49 PUs; end with 49 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 46 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 44 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 42 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 39 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 42 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 45 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Bosporus
                1 cataphract and 1 cavalry moved from Satala to Cyropolis

    Purchase Units - Bosporus
                Bosporus buy 3 cataphracts and 3 horsearchers; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Cyropolis
                    Bosporus attack with 1 cataphract and 1 cavalry
                    Parthia defend with 1 horsearcher
                    Bosporus win, taking Cyropolis from Parthia with 1 cataphract and 1 cavalry remaining. Battle score for attacker is 6
                    Casualties for Parthia: 1 horsearcher

    Non Combat Move - Bosporus
                1 cataphract moved from Trapezus to Tarsus
                1 cavalry moved from Gazaca to Seleucia
                1 archer moved from Artaxata to Gazaca
                4 archers moved from Artaxata to Satala
                1 archer moved from Artaxata to Satala
                3 cataphracts and 1 horsearcher moved from Albana to Satala
                2 cataphracts and 2 horsearchers moved from Armavira to Satala
                5 cataphracts, 2 cavalrys and 1 leader moved from Satala to Tarsus
                1 cataphract and 1 horsearcher moved from Trapezus to Edessa
                1 cataphract moved from Odessus to Istropolis

    Place Units - Bosporus
                2 cataphracts and 2 horsearchers placed in Albana
                1 cataphract and 1 horsearcher placed in Armavira

    Research Technology - Bosporus
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover warCollege

    Activate Technology - Bosporus
                Bosporus activating warCollege

    Turn Complete - Bosporus
                Bosporus collect 39 PUs; end with 39 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 37 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
                city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
                city in Albana creates 3 PUs; Bosporus end with 39 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 42 PUs
                city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
                city in Armavira creates 3 PUs; Bosporus end with 45 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Pontus
                Turning on Edit Mode
                EDIT: Removing units owned by Bosporus from SZ 72: 1 bireme, 1 flagship and 1 quadrireme
                EDIT: Adding units owned by Bosporus to SZ 72: 1 bireme, 1 flagship and 1 quadrireme
                EDIT: Turning off Edit Mode
                3 chariots moved from Sinope to Attalia
                2 skirmishers moved from Tavium to Attalia
                1 chariot and 1 skirmisher moved from Heraclea Pontica to Nicaea
                1 skirmisher moved from Tavium to Attalia
                5 hoplites moved from Tavium to Attalia
                1 skirmisher moved from Tavium to Attalia
                1 hoplite, 1 leader and 4 phalanxs moved from Tavium to Pessinus
                2 skirmishers moved from Heraclea Pontica to Pessinus

    Purchase Units - Pontus
                Pontus buy 5 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Attalia
                    Pontus attack with 3 chariots, 5 hoplites and 4 skirmishers
                    Pergamon defend with 1 phalanx and 2 spearmen
                    Pontus win, taking Attalia from Pergamon with 3 chariots, 5 hoplites and 4 skirmishers remaining. Battle score for attacker is 19
                    Casualties for Pergamon: 1 phalanx and 2 spearmen
                Battle in Nicaea
                    Pontus attack with 1 chariot and 1 skirmisher
                    Pergamon defend with 1 spearman
                    Pontus win, taking Nicaea from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 5
                    Casualties for Pergamon: 1 spearman
                Battle in Pessinus
                    Pontus attack with 1 hoplite, 1 leader, 4 phalanxs and 2 skirmishers
                    Pergamon defend with 2 phalanxs and 1 spearman
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Pessinus from Pergamon with 1 hoplite, 1 leader, 4 phalanxs and 1 skirmisher remaining. Battle score for attacker is 19
                    Casualties for Pontus: 1 skirmisher
                    Casualties for Pergamon: 2 phalanxs and 1 spearman

    Non Combat Move - Pontus
                1 chariot moved from Heraclea Pontica to Pessinus
                1 hoplite and 1 phalanx moved from Tavium to Pessinus
                1 hoplite and 1 skirmisher moved from Sinope to Heraclea Pontica
                1 hoplite moved from Melitene to Antioch
                1 catapult, 1 hoplite, 1 phalanx and 1 skirmisher moved from Trapezus to Melitene

    Place Units - Pontus
                5 chariots and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 41 PUs; end with 41 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 38 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 37 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 40 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Seleucid
                2 hoplites moved from Antioch to Damascus
                1 cataphract moved from Emesa to Damascus
                2 hoplites moved from Antioch to Sidon
                2 cataphracts moved from Emesa to Sidon
                1 hoplite and 1 phalanx moved from Antioch to SZ 61
                1 bireme, 2 flagships, 1 hoplite, 1 phalanx, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 64
                1 hoplite and 1 phalanx moved from SZ 64 to Cydonia

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 4 hoplites and 2 phalanxs; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Cydonia
                    Seleucid attack with 1 hoplite and 1 phalanx
                    Pergamon defend with 2 cavalrys
                    Seleucid win, taking Cydonia from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 12
                    Casualties for Pergamon: 2 cavalrys
                Battle in Damascus
                    Seleucid attack with 1 cataphract and 2 hoplites
                    Egypt defend with 2 chariots
                    Seleucid win, taking Damascus from Egypt with 1 cataphract remaining. Battle score for attacker is -2
                    Casualties for Egypt: 2 chariots
                    Casualties for Seleucid: 2 hoplites
                Battle in Sidon
                    Seleucid attack with 2 cataphracts and 2 hoplites
                    Egypt defend with 3 chariots
                    1 cataphract owned by the Seleucid retreated to Antioch
                    Egypt win with 1 chariot remaining. Battle score for attacker is -10
                    Casualties for Egypt: 2 chariots
                    Casualties for Seleucid: 1 cataphract and 2 hoplites

    Non Combat Move - Seleucid
                1 hoplite moved from Seleucia to Palmyra
                1 cataphract moved from Emesa to Antioch

    Place Units - Seleucid
                4 hoplites and 1 phalanx placed in Seleucia
                2 cataphracts and 1 phalanx placed in Antioch

    Research Technology - Seleucid
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 61 PUs; end with 61 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 57 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 56 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 54 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 53 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 51 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 54 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 57 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Egypt
                3 archers, 6 chariots, 1 leader, 6 phalanxs and 2 warelephants moved from Bostra to Damascus
                3 archers, 5 chariots, 1 phalanx and 2 warelephants moved from Jerusalem to Damascus
                1 archer and 2 warelephants moved from Pharan to Jerusalem
                4 chariots moved from Alexandria to Jerusalem
                1 trireme moved from SZ 66 to SZ 53
                1 flagship moved from SZ 66 to SZ 53

    Purchase Units - Egypt
                Egypt buy 2 archers, 4 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 6 archers, 11 chariots, 1 leader, 7 phalanxs and 4 warelephants
                    Seleucid defend with 1 cataphract
                    Egypt win, taking Damascus from Seleucid with 6 archers, 11 chariots, 1 leader, 7 phalanxs and 4 warelephants remaining. Battle score for attacker is 8
                    Casualties for Seleucid: 1 cataphract

    Non Combat Move - Egypt
                2 archers moved from Alexandria to SZ 56
                2 archers and 1 quadrireme moved from SZ 56 to SZ 58
                2 archers moved from SZ 58 to Pharan

    Place Units - Egypt
                2 archers, 4 chariots and 1 phalanx placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 52 PUs; end with 52 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 51 PUs
                Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 50 PUs
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 49 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 48 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 45 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 48 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Parthia
                1 archer and 1 horsearcher moved from Ctesiphon to Ninive
                1 leader moved from Ctesiphon to Cyropolis
                3 cataphracts and 13 horsearchers moved from Ctesiphon to Cyropolis
                6 horsearchers moved from Ctesiphon to Gazaca
                1 horsearcher moved from Persepolis to Ctesiphon
                1 horsearcher moved from Persepolis to Susa
                1 cataphract and 2 horsearchers moved from Persepolis to Ecbatana
                1 horsearcher moved from Susa to Ecbatana
                10 archers, 1 catapult and 7 warelephants moved from Ctesiphon to Gazaca
                2 archers moved from Ctesiphon to Gazaca

    Purchase Units - Parthia
                Trigger PAReconomics: buyCity removed from ParthiaProduction
                Trigger PAReconomics: buyCityX added to ParthiaProduction
                Trigger PAReconomicsWALL: 1 wall gained by PlayerID named:Parthia
                Parthia buy 2 archers and 3 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia
                Battle in Ninive
                    Parthia attack with 1 archer and 1 horsearcher
                    Seleucid defend with 1 hoplite
                    Parthia win, taking Ninive from Seleucid with 1 archer remaining. Battle score for attacker is 1
                    Casualties for Parthia: 1 horsearcher
                    Casualties for Seleucid: 1 hoplite
                Battle in Cyropolis
                    Parthia attack with 3 cataphracts, 13 horsearchers and 1 leader
                    Bosporus defend with 1 cataphract and 1 cavalry
                    Parthia win, taking Cyropolis from Bosporus with 3 cataphracts, 13 horsearchers and 1 leader remaining. Battle score for attacker is 14
                    Casualties for Bosporus: 1 cataphract and 1 cavalry
                Battle in Gazaca
                    Parthia attack with 12 archers, 1 catapult, 6 horsearchers and 7 warelephants
                    Bosporus defend with 1 archer
                    Parthia win, taking Gazaca from Seleucid with 12 archers, 1 catapult, 5 horsearchers and 7 warelephants remaining. Battle score for attacker is 2
                    Casualties for Bosporus: 1 archer
                    Casualties for Parthia: 1 horsearcher

    Non Combat Move - Parthia
                1 flagship and 1 trireme moved from SZ 84 to SZ 86

    Place Units - Parthia
                2 archers, 3 horsearchers and 1 wall placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 39 PUs; end with 39 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 34 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 32 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 30 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 33 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 36 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Armenia
                1 bireme moved from SZ 83 to SZ 84

    Purchase Units - Armenia
                Armenia buy nothing; Remaining resources: 0 techTokens; 13 PUs;

    Non Combat Move - Armenia

    Turn Complete - Armenia
                Armenia collect 0 PUs; end with 13 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - RomanRepublic
                1 unit repaired.
                1 bireme moved from SZ 27 to SZ 25
                1 skirmisher moved from Roma to SZ 25
                1 bireme and 1 skirmisher moved from SZ 25 to SZ 24
                1 skirmisher moved from SZ 24 to Caralis
                1 skirmisher moved from Roma to SZ 28
                1 bireme and 1 skirmisher moved from SZ 28 to SZ 34
                1 skirmisher moved from SZ 34 to Lilybaeum
                12 legionaires moved from Corduba to Acci
                3 cataphracts and 1 leader moved from Corduba to Carthago Nova
                1 cataphract moved from Castulo to Carthago Nova
                1 ballista and 1 skirmisher moved from Valentia to Carthago Nova
                2 ballistas, 2 catapults, 7 legionaires and 1 skirmisher moved from Castulo to Carthago Nova

    Purchase Units - RomanRepublic
                Trigger ROMnavalWALL: 1 wall gained by PlayerID named:RomanRepublic
                Trigger ROMnavalAcademy: 1 flagship gained by PlayerID named:RomanRepublic
                RomanRepublic buy 1 cataphract, 6 legionaires and 2 triremes; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Caralis
                Battle in Acci
                    RomanRepublic attack with 12 legionaires
                    AI_Barbarians defend with 1 horsearcher
                    RomanRepublic win, taking Caralis from Carthage, taking Acci from AI_Neutral with 12 legionaires remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 horsearcher
                Battle in Carthago Nova
                    RomanRepublic attack with 3 ballistas, 4 cataphracts, 2 catapults, 1 leader, 7 legionaires and 2 skirmishers
                    AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Carthago Nova from AI_Neutral with 3 ballistas, 4 cataphracts, 2 catapults, 1 leader, 7 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
                Battle in Lilybaeum

    Non Combat Move - RomanRepublic
                9 legionaires moved from Valentia to Acci
                1 skirmisher moved from Toletum to Castulo
                1 skirmisher moved from Tarraco to Toletum
                1 skirmisher moved from Tarraco to Valentia
                3 legionaires moved from Barcino to Valentia
                1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 7 triremes moved from SZ 28 to SZ 34
                1 ballista, 3 legionaires and 6 skirmishers moved from Roma to Capua
                1 legionaire moved from Salapia to Capua
                1 legionaire moved from Arretium to Capua
                2 legionaires moved from Arretium to Massilia

    Place Units - RomanRepublic
                4 legionaires and 1 wall placed in Roma
                1 flagship and 2 triremes placed in SZ 28
                1 cataphract and 2 legionaires placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover supraremes

    Activate Technology - RomanRepublic
                RomanRepublic activating supraremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 88 PUs; end with 88 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 86 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 81 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 77 PUs
                Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 76 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 79 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 82 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - GreekCityStates
                2 units repaired.
                1 hoplite moved from Massilia to Narbo
                1 flagship moved from SZ 67 to SZ 69
                1 flagship moved from SZ 67 to SZ 50
                1 cavalry and 3 skirmishers moved from Sparta to Corinth

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 1 hoplite and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 archer, 1 hoplite and 1 skirmisher placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 16 PUs; end with 16 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 15 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 14 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 13 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 12 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 11 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 14 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Pergamon
                1 unit repaired.
                2 catapults, 9 phalanxs and 4 spearmen moved from Byzantium to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 3 phalanxs and 2 spearmen; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 2 catapults, 9 phalanxs and 4 spearmen
                    Pontus defend with 1 chariot and 1 skirmisher
                    Pergamon win, taking Nicaea from Pontus with 2 catapults, 9 phalanxs and 4 spearmen remaining. Battle score for attacker is 10
                    Casualties for Pontus: 1 chariot and 1 skirmisher

    Non Combat Move - Pergamon
                1 leader moved from Byzantium to Sardis
                1 spearman moved from Pergamum to Sardis
                1 spearman moved from Halicarnassus to Sardis

    Place Units - Pergamon
                3 phalanxs and 2 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover economics

    Activate Technology - Pergamon
                Pergamon activating economics

    Turn Complete - Pergamon
                Pergamon collect 29 PUs; end with 30 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 28 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 26 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 27 PUs

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