2016 strategic planner (Axis) vs JDOW (allies +24)

  • '15 '14

    Not end the end of the round but at the beginning of the next round IF the ship is located at a friendly harbour (which is the case here).

    So the ship will be repaired prior to you Japan combat moves in round 2.

  • '15 '14

    Please not that tripleA does not allow my to combat move the sub in 98 into 95 although it is a legal move, so I had to edit it:

    Would you like to sramble in 95 and does the sub fight or submerge?


  • @JDOW:

    Please not that tripleA does not allow my to combat move the sub in 98 into 95 although it is a legal move, so I had to edit it:

    Would you like to sramble in 95 and does the sub fight or submerge?

    no scramble and submerge

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Malta to 95 Sea Zone
                1 bomber and 1 fighter moved from United Kingdom to 95 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 cruiser moved from 39 Sea Zone to 43 Sea Zone

    Combat - British
                Battle in 95 Sea Zone
                    British attack with 1 bomber, 1 cruiser, 2 fighters, 2 submarines and 1 tactical_bomber
                    Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Italians Submerged
                    British win with 1 bomber, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for British: 1 fighter and 1 submarine
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 43 Sea Zone
                    British attack with 1 cruiser
                    Japanese defend with 1 cruiser and 1 transport
                    Japanese win with 1 transport remaining. Battle score for attacker is 0
                    Casualties for British: 1 cruiser
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - British
                1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from 95 Sea Zone to Malta
                1 fighter moved from 96 Sea Zone to Malta
                1 carrier, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Burma to Yunnan
                5 infantry moved from India to Burma
                3 aaGuns moved from India to Burma
                1 artillery moved from India to Burma
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan
                1 battleship moved from 110 Sea Zone to 92 Sea Zone
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                2 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                1 fighter moved from 95 Sea Zone to Malta
                1 fighter moved from United Kingdom to 92 Sea Zone

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2,5,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,6,2
                British collect 21 PUs (7 lost to blockades); end with 21 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 26 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Some Units in India change ownership: 4 mech_infantrys

  • '15 '14

    Please note about the sub in sz6:

    If you decide to attack the sub you can consider the seazone hostile and attack the sub while moving units out of the seazone during combat move phase in order to avoid combat. So you could move a destroyer anywhere you want.

    However the transports in sz6 can only leave the sz during combat move phase if the move results into combat.
    This means: In case you decided to attack the sub the transports participate in the battle and in this case you can not do non combat movement with the transports in sz6.

  • '19 '17

    @JDOW:

    Please note about the sub in sz6:

    If you decide to attack the sub you can consider the seazone hostile and attack the sub while moving units out of the seazone during combat move phase in order to avoid combat. So you could move a destroyer anywhere you want.

    However the transports in sz6 can only leave the sz during combat move phase if the move results into combat.
    This means: In case you decided to attack the sub the transports participate in the battle and in this case you can not do non combat movement with the transports in sz6.

    Any units including tps can move out of a seazone with an enemy sub, but the tp simply can’t load units if it isn’t conducting an amphibious assault. So tps starting in a sz with an enemy sub can’t unload units if the sub is attacked, right?

  • '15 '14

    @Adam514:

    Any units including tps can move out of a seazone with an enemy sub, but the tp simply can’t load units if it isn’t conducting an amphibious assault.
    Exactly!

    So tps starting in a sz with an enemy sub can’t unload units if the sub is attacked, right?

    The transports can’t load and unload units during NCM in this case.

    About the background:
    In the rulebook the situation is even different. According to the rulebook all fighting units must stay in the seazone if the sub is attacked because originally the sub does not make the seazone hostile.

    However krieghund (you know him? He is in charge of making rules acutally) stated that this is kind of a loop hole which was not in the rulebook intentionally, so he changed the rules as stated in my original post.

  • '19 '17

    Yeah, it would have been a silly loophole if it was kept as it was.

  • '15 '14

    Frankly, it somehow still feels to me like a loophole like I currently try to exploit that transports can’t NCM after the sub is attacked.

    I mean after a J1 DOW with 3 TTs in sz6 it is usually no option for Japan to waive NCM novement just to kill that sub.
    Thus there imo nothing Japan can do in that spot but suffer the convoy damage, can’t she?

  • '19 '17

    Yeah, but it’s not that big of a deal and it won’t happen often. At least Japan has the option of ignoring it.


  • @JDOW:

    Please note about the sub in sz6:

    If you decide to attack the sub you can consider the seazone hostile and attack the sub while moving units out of the seazone during combat move phase in order to avoid combat. So you could move a destroyer anywhere you want.

    However the transports in sz6 can only leave the sz during combat move phase if the move results into combat.
    This means: In case you decided to attack the sub the transports participate in the battle and in this case you can not do non combat movement with the transports in sz6.

    note taken


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 10 PUs;

    Combat Move - Italians
                1 infantry moved from Albania to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                2 fighters moved from Southern Italy to Malta
                1 bomber moved from Northern Italy to Malta
                1 submarine moved from 95 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport
                    British defend with 1 cruiser
                    Italians win with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Malta
                    Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    British defend with 1 aaGun, 1 bomber, 2 fighters and 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is 11
                    Casualties for British: 1 aaGun, 1 bomber, 2 fighters and 1 infantry
                    Casualties for Italians: 1 artillery, 1 bomber, 1 fighter and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Malta to Tobruk
                1 infantry moved from Albania to Bulgaria
                      Italians take Bulgaria from Neutral_Axis
                1 armour moved from Albania to Bulgaria

    Turn Complete - Italians
                Italians collect 11 PUs; end with 21 PUs total

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Sumatra
                1 infantry moved from Malaya to Shan State
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 63 Sea Zone to 61 Sea Zone
                1 infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia
                1 fighter moved from New Zealand to New South Wales

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 3 fighters and 2 tactical_bombers
                    Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - French
                1 infantry moved from Southern France to Normandy Bordeaux
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone

    Turn Complete - French

  • '15 '14

    I edited my bomber to Novo and the Japanese Destroyer into sz35.

  • '15 '14

    Hold on, edit incoming

  • '15 '14

    No, good to go.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 46 PUs;

    Combat Move - Germans
                2 submarines moved from 106 Sea Zone to 101 Sea Zone
                7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
                3 armour and 3 mech_infantrys moved from France to Southern France
                1 cruiser moved from 113 Sea Zone to 125 Sea Zone

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone

  • '15 '14

    Combat action complete?

    Scramble 3 fighters to sz109 and 1 fighter 1 sz101 then please.

  • '15 '14

    The russian sub in sz125 submerges.

    And Sir, even if its round 2 now. I recommend to take air support in Normandy :-)

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