G16L variance vs Radiant (allies +24)

  • 17 16 15 14 12

    OOps. Look above and you will see I reposted after changing Japan’s NCM.  Please use the most recent file.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from 101 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 4 :  0/2 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 5 :  0/2 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 6 :  0/2 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 7 :  1/2 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 7 :  0/1 hits
                        1 submarine owned by the Germans lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 106 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 tactical_bomber moved from 26 Sea Zone to Central United States
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from 89 Sea Zone to Eastern United States
                1 fighter moved from Western United States to 101 Sea Zone
                1 fighter moved from Western United States to 101 Sea Zone
                1 fighter moved from 106 Sea Zone to Eastern United States
                1 armour moved from Western United States to Eastern United States
                4 mech_infantrys moved from Western United States to Eastern United States
                1 aaGun moved from Central United States to Western United States
                1 aaGun moved from Central United States to Western United States
                1 infantry moved from Western United States to Central United States
                1 infantry moved from Western United States to Central United States
                1 artillery moved from Western United States to Central United States

    Place Units - Americans
                1 battleship, 1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 10 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 artillery moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Yunnan to Shensi
                1 artillery and 3 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 10 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 10 infantry in Kwangsi, round 2 :  1/11 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Yunnan

    Place Units - Chinese
                1 artillery and 4 infantry placed in Kwangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,2,4,4,3,6,2,4,4,4,2,5,1
                Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Combat Move - British
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                1 infantry moved from Siam to Shan State
                1 tactical_bomber moved from India to Shan State
                1 fighter moved from India to Shan State
                1 fighter moved from Yunnan to Shan State
                1 mech_infantry moved from India to Yunnan
                2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 39 Sea Zone to 76 Sea Zone
                2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                3 fighters moved from United Kingdom to 125 Sea Zone
                1 fighter moved from Gibraltar to Malta


  • Okay new UK turn, just need scramble orders.

  • 17 16 15 14 12

    Sorry about that.  no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Combat Move - British
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                1 infantry moved from Siam to Shan State
                1 tactical_bomber moved from India to Shan State
                1 fighter moved from India to Shan State
                1 fighter moved from Yunnan to Shan State
                1 mech_infantry moved from India to Yunnan
                2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 39 Sea Zone to 76 Sea Zone
                2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                3 fighters moved from United Kingdom to 125 Sea Zone
                1 fighter moved from Gibraltar to Malta

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 3 :  0/4 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the British lost in 125 Sea Zone
                    retreated to 125 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in 97 Sea Zone
                    British attack with 3 fighters and 1 tactical_bomber
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 97 Sea Zone
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in 44 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Ethiopia

    Non Combat Move - British
                3 fighters moved from 125 Sea Zone to Scotland
                1 cruiser moved from 109 Sea Zone to 92 Sea Zone
                3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta
                2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
                1 fighter moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                3 infantry moved from Persia to Iraq
                2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 3 armour


  • A prefect round of dice for ya, this one is my personal favorite.

    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 3 :  0/4 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the British lost in 125 Sea Zone
                    retreated to 125 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British

    Combat - Italians

    Non Combat Move - Italians
                1 artillery moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Southern Italy to Northern Italy
                1 armour moved from Yugoslavia to Northern Italy
                5 infantry moved from Yugoslavia to Northern Italy
                3 infantry moved from Northern Italy to Western Germany
                2 aaGuns moved from Northern Italy to Western Germany
                1 armour and 1 mech_infantry moved from Northern Italy to France
                1 armour moved from Northern Italy to France
                1 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total

  • 17 16 15 14 12

    …a tough Uboat!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 battleship; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 battleship placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                      French take Algeria from Italians
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      British take Belgian Congo from Italians
                2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Morocco to Malta
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                      French take 43 Sea Zone from Japanese

    Combat - French
                Battle in Normandy Bordeaux
                    French attack with 2 artilleries and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    French win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 infantry moved from Vyborg to Novgorod
                2 bombers, 1 fighter and 2 tactical_bombers moved from Eastern Poland to Novgorod
                9 armour, 5 artilleries, 12 infantry and 2 mech_infantrys moved from Belarus to Smolensk
                5 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
                1 artillery moved from France to Holland Belgium
                      Germans take Holland Belgium from French

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 14 armour, 5 artilleries, 12 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 14 armour, 5 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Romania to Belarus
                1 aaGun moved from Eastern Poland to Belarus
                1 bomber moved from Southern France to Western Germany
                2 bombers moved from Novgorod to Western Germany
                5 infantry moved from Vyborg to Karelia
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                3 fighters moved from Southern Italy to Egypt
                2 tactical_bombers moved from Romania to Egypt
                2 artilleries moved from France to Southern France
                1 tactical_bomber moved from Romania to Egypt
                1 fighter and 2 tactical_bombers moved from Novgorod to Belarus

    Place Units - Germans
                4 bombers placed in Western Germany
                1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 46 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 26 PUs;
                Russians buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Russia to Belarus
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Bryansk to Belarus
                2 armour and 2 mech_infantrys moved from Ukraine to Belarus
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                4 infantry moved from Sakha to Buryatia
                14 infantry moved from Sakha to Amur
                      Russians take Amur from Japanese

    Combat - Russians
                Battle in Buryatia
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Buryatia, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Belarus
                    Russians attack with 2 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                        AA fire in Belarus :  1/4 hits
                        1 fighter owned by the Russians lost in Belarus
                        Russians roll dice for 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  3/9 hits
                        Germans roll dice for 2 aaGuns, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Belarus, round 2 :  2/6 hits
                        2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Belarus
                        Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 :  1/7 hits
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 :  4/5 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Russians, 1 fighter owned by the Russians and 2 mech_infantrys owned by the Russians lost in Belarus
                        Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Belarus, round 4 :  3/3 hits
                        Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Belarus, round 4 :  3/4 hits
                        2 tactical_bombers owned by the Germans, 1 mech_infantry owned by the Germans, 1 armour owned by the Russians, 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians lost in Belarus
                    Germans win with 1 fighter remaining. Battle score for attacker is -23
                    Casualties for Germans: 2 aaGuns, 3 mech_infantrys and 2 tactical_bombers
                    Casualties for Russians: 2 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Russians

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs


  • Sorry but this dice program is F@#%ing retarded.  1st game I destroyed you cause of the dice, next 2 games you destroyed my cause of dice.  So now we know nothing expect the dice program decides the winner 100%.  F#$& if I wanted to know who could roll dice better could of played monopoly.  What a F$!%ing waste of my time.

  • 17 16 15 14 12

    Belarus was frustrating.

  • 17 16 15 14 12

    I sunk your fleet in z6.  I kept your subs afloat but i am editing them back because you could have submerged since I didn;t have a destroyer.  I will roll their convoy raid and adjust my income.

    DiceRolling 6d6:
    (1, 1, 3, 4, 5, 6)

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                2 battleships, 4 carriers, 1 cruiser and 4 fighters moved from 36 Sea Zone to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
                1 artillery moved from Jehol to Anhwe
                2 infantry moved from Chahar to Anhwe
                1 artillery moved from Chahar to Hopei
                2 infantry moved from Chahar to Hopei
                1 artillery moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 artillery
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    British defend with 1 cruiser
                    Japanese win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for British: 1 cruiser
                    Casualties for Japanese: 1 submarine
                Battle in Malaya
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 harbour; ANZAC defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer
                    Japanese win, taking 43 Sea Zone from French with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 7 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 4 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 2 battleships, 5 carriers, 1 cruiser, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 138
                    Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines

    Non Combat Move - Japanese
                4 fighters moved from 6 Sea Zone to Japan
                3 transports moved from 36 Sea Zone to 6 Sea Zone
                1 bomber moved from 37 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
                1 fighter moved from 44 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
                1 aaGun, 1 artillery and 5 infantry moved from Chahar to Suiyuyan

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 6 Sea Zone
                2 submarines placed in 36 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 6 Sea Zone: 3 submarines
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 49 to 47
                EDIT: Turning off Edit Mode


  • I already quit, but good to see you are rolling hot as ever.  Just goes to prove my point further.  Thanks.

Suggested Topics

  • 20
  • 9
  • 39
  • 130
  • 154
  • 68
  • 176
  • 128
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

18.0k

Users

40.8k

Topics

1.8m

Posts