@aequitas-et-veritas Scramble to Normandy.
No scramble to SZ113
G16L variance vs Radiant (allies +24)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 artillery, 1 fighter, 5 infantry and 4 mech_infantrys moved from Yunnan to French Indo China
1 tactical_bomber moved from India to French Indo China
1 fighter moved from India to French Indo China
1 infantry moved from Siam to French Indo China
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 39 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from United Kingdom to 125 Sea Zone
1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea ZoneCombat - British
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Scramble and OOL in French Indo China needed, thanks.
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OOps. Look above and you will see I reposted after changing Japan’s NCM. Please use the most recent file.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 5 : 0/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 6 : 0/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 7 : 1/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 26 Sea Zone to Central United States
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 89 Sea Zone to Eastern United States
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from 106 Sea Zone to Eastern United States
1 armour moved from Western United States to Eastern United States
4 mech_infantrys moved from Western United States to Eastern United States
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to Central United StatesPlace Units - Americans
1 battleship, 1 carrier, 1 destroyer and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 10 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kansu to Shensi
1 fighter moved from Yunnan to Shensi
1 artillery and 3 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 10 infantry in Kwangsi, round 2 : 1/11 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,2,4,4,3,6,2,4,4,4,2,5,1
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 infantry moved from Siam to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 fighter moved from Yunnan to Shan State
1 mech_infantry moved from India to Yunnan
2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 39 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from United Kingdom to 125 Sea Zone
1 fighter moved from Gibraltar to Malta -
Okay new UK turn, just need scramble orders.
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Sorry about that. no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 infantry moved from Siam to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 fighter moved from Yunnan to Shan State
1 mech_infantry moved from India to Yunnan
2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 39 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from United Kingdom to 125 Sea Zone
1 fighter moved from Gibraltar to MaltaCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
retreated to 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 97 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in EthiopiaNon Combat Move - British
3 fighters moved from 125 Sea Zone to Scotland
1 cruiser moved from 109 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 infantry moved from Persia to Iraq
2 infantry and 1 mech_infantry moved from Iraq to Trans-JordanPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 3 armour -
A prefect round of dice for ya, this one is my personal favorite.
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
retreated to 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Non Combat Move - Italians
1 artillery moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Southern Italy to Northern Italy
1 armour moved from Yugoslavia to Northern Italy
5 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Northern Italy to France
1 armour moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total -
…a tough Uboat!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Morocco to Malta
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
French take 43 Sea Zone from JapaneseCombat - French
Battle in Normandy Bordeaux
French attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
French win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Vyborg to Novgorod
2 bombers, 1 fighter and 2 tactical_bombers moved from Eastern Poland to Novgorod
9 armour, 5 artilleries, 12 infantry and 2 mech_infantrys moved from Belarus to Smolensk
5 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 artillery moved from France to Holland Belgium
Germans take Holland Belgium from FrenchCombat - Germans
Battle in Smolensk
Germans attack with 14 armour, 5 artilleries, 12 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 14 armour, 5 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Romania to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from Southern France to Western Germany
2 bombers moved from Novgorod to Western Germany
5 infantry moved from Vyborg to Karelia
1 submarine moved from 125 Sea Zone to 113 Sea Zone
3 fighters moved from Southern Italy to Egypt
2 tactical_bombers moved from Romania to Egypt
2 artilleries moved from France to Southern France
1 tactical_bomber moved from Romania to Egypt
1 fighter and 2 tactical_bombers moved from Novgorod to BelarusPlace Units - Germans
4 bombers placed in Western Germany
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 26 PUs;
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
2 armour and 2 mech_infantrys moved from Ukraine to Belarus
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
4 infantry moved from Sakha to Buryatia
14 infantry moved from Sakha to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
AA fire in Belarus : 1/4 hits
1 fighter owned by the Russians lost in Belarus
Russians roll dice for 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/9 hits
Germans roll dice for 2 aaGuns, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 2/6 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/7 hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 4/5 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Russians, 1 fighter owned by the Russians and 2 mech_infantrys owned by the Russians lost in Belarus
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 3/3 hits
Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Belarus, round 4 : 3/4 hits
2 tactical_bombers owned by the Germans, 1 mech_infantry owned by the Germans, 1 armour owned by the Russians, 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians lost in Belarus
Germans win with 1 fighter remaining. Battle score for attacker is -23
Casualties for Germans: 2 aaGuns, 3 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 2 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
Sorry but this dice program is F@#%ing retarded. 1st game I destroyed you cause of the dice, next 2 games you destroyed my cause of dice. So now we know nothing expect the dice program decides the winner 100%. F#$& if I wanted to know who could roll dice better could of played monopoly. What a F$!%ing waste of my time.
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Belarus was frustrating.
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I sunk your fleet in z6. I kept your subs afloat but i am editing them back because you could have submerged since I didn;t have a destroyer. I will roll their convoy raid and adjust my income.
Rolling 6d6:
(1, 1, 3, 4, 5, 6)





