sent a chat so we don’t clutter up this thread
ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)
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glhf
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Test summary from TripleA, engine version: 1.8.0.9, time: 18:51:25
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Test summary from TripleA, engine version: 1.8.0.9, time: 18:52:35
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
1 leader moved from Roma to SZ 28
3 legionaires moved from Capua to SZ 28
1 ballista moved from Roma to SZ 28
2 legionaires moved from Roma to SZ 28
1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
1 legionaire moved from Croton to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 34
1 ballista, 1 leader and 6 legionaires moved from SZ 34 to Lilybaeum
5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
3 legionaires and 1 skirmisher moved from Arretium to Genua
1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
2 cataphracts and 3 legionaires moved from Roma to Genua
3 legionaires moved from Salapia to Genua
1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to TarracoPurchase Units - RomanRepublic
RomanRepublic buy 2 ballistas and 1 suprareme; Remaining resources: 1 PUs;Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cataphracts, 12 legionaires and 2 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 2 cataphracts, 12 legionaires and 2 skirmishers in Genua, round 2 : 8/17 hits
AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 : 2/6 hits
3 cavalry_neutrals owned by the AI_Neutral, 2 skirmishers owned by the RomanRepublic and 3 warrior_neutrals owned by the AI_Neutral lost in Genua
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts and 12 legionaires remaining. Battle score for attacker is -8
Casualties for RomanRepublic: 2 skirmishers
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic roll dice for 1 cataphract, 3 legionaires and 1 skirmisher in Tarraco, round 2 : 3/5 hits
AI_Neutral roll dice for 2 skirmisher_neutrals and 2 warrior_neutrals in Tarraco, round 2 : 1/4 hits
1 skirmisher owned by the RomanRepublic, 2 skirmisher_neutrals owned by the AI_Neutral and 1 warrior_neutral owned by the AI_Neutral lost in Tarraco
RomanRepublic roll dice for 1 cataphract and 3 legionaires in Tarraco, round 3 : 2/4 hits
AI_Neutral roll dice for 1 warrior_neutral in Tarraco, round 3 : 1/1 hits
1 legionaire owned by the RomanRepublic and 1 warrior_neutral owned by the AI_Neutral lost in Tarraco
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract and 2 legionaires remaining. Battle score for attacker is -10
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
Carthage defend with 6 hoplites, 2 walls and 1 warelephant
AAwall fire in Lilybaeum : 0/2 hits
RomanRepublic roll dice for 1 flagship in Lilybaeum, round 2 : 1/1 hits
Units damaged: 1 wall owned by the Carthage
RomanRepublic roll dice for 1 ballista, 1 leader, 11 legionaires and 2 skirmishers in Lilybaeum, round 2 : 8/15 hits
Carthage roll dice for 6 hoplites, 2 walls and 1 warelephant in Lilybaeum, round 2 : 0/9 hits
5 hoplites owned by the Carthage and 2 walls owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 1 ballista, 1 leader, 11 legionaires and 2 skirmishers in Lilybaeum, round 3 : 7/15 hits
Carthage roll dice for 1 hoplite and 1 warelephant in Lilybaeum, round 3 : 1/2 hits
Units damaged: 1 leader owned by the RomanRepublic
1 warelephant owned by the Carthage and 1 hoplite owned by the Carthage lost in Lilybaeum
RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers remaining. Battle score for attacker is 92
Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephantNon Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 48 to SZ 46
2 legionaires moved from Tarentum to SZ 46
2 legionaires moved from SZ 46 to Apollonia
2 legionaires and 1 skirmisher moved from Croton to Capua
1 legionaire moved from Tarentum to Capua
1 skirmisher moved from Salapia to Tarentum
2 skirmishers moved from Roma to CapuaPlace Units - RomanRepublic
1 suprareme placed in SZ 28
2 ballistas placed in RomaResearch Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremesTurn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 58 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 57 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 54 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 52 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 58 PUsDice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.259
Median : 3.000
Variance : 0.588
Standard Deviation : 0.766
Total rolls : 81Carthage Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.846
Median : 5.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13RomanRepublic Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 2.965
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 57AI_Neutral Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.909
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to Aleria
1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
1 catapult, 4 hoplites and 1 leader moved from Sparta to SZ 67
1 catapult, 1 flagship, 4 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 69
1 catapult, 4 hoplites and 1 leader moved from SZ 69 to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 3 cavalrys and 4 skirmishers; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 2 archers, 1 catapult, 2 cavalrys, 6 hoplites, 1 leader and 9 skirmishers
Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
GreekCityStates roll dice for 1 flagship in Larissa, round 2 : 1/1 hits
GreekCityStates roll dice for 2 archers, 1 catapult, 2 cavalrys, 6 hoplites, 1 leader and 9 skirmishers in Larissa, round 2 : 10/21 hits
Macedonia roll dice for 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior in Larissa, round 2 : 3/10 hits
Units damaged: 1 leader owned by the GreekCityStates
5 skirmishers owned by the Macedonia, 2 skirmishers owned by the GreekCityStates, 3 phalanxs owned by the Macedonia, 1 cavalry owned by the Macedonia and 1 warrior owned by the Macedonia lost in Larissa
GreekCityStates win, taking Larissa from Macedonia with 2 archers, 1 catapult, 2 cavalrys, 6 hoplites, 1 leader and 7 skirmishers remaining. Battle score for attacker is 51
Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Casualties for GreekCityStates: 2 skirmishers
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 1/1 hits
Carthage roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits
1 cavalry owned by the Carthage lost in Aleria
GreekCityStates win, taking Aleria from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalryNon Combat Move - GreekCityStates
2 archers moved from Corinth to Athens
1 trireme moved from SZ 40 to SZ 34
1 hoplite moved from Syracuse to Lilybaeum
2 skirmishers moved from Syracuse to Lilybaeum
1 skirmisher moved from Syracuse to LilybaeumPlace Units - GreekCityStates
3 skirmishers placed in Apollonia
3 cavalrys and 1 skirmisher placed in SpartaResearch Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremesTurn Complete - GreekCityStates
GreekCityStates collect 48 PUs; end with 48 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 46 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 43 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 46 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 49 PUsDice Statistics:
Total
1 was rolled 29 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.122
Median : 3.000
Variance : 1.289
Standard Deviation : 1.136
Total rolls : 115Carthage Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.857
Median : 5.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14RomanRepublic Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 2.965
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 57Macedonia Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 2.900
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10GreekCityStates Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
Average roll : 2.652
Median : 3.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23AI_Neutral Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.909
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 catapult, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
2 cavalrys moved from Halicarnassus to NicaeaPurchase Units - Pergamon
Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 4 phalanxs, 10 skirmishers and 6 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon roll dice for 1 catapult, 2 cavalrys, 4 phalanxs, 10 skirmishers and 6 spearmen in Nicaea, round 2 : 8/23 hits
AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 2/4 hits
4 spearman_neutrals owned by the AI_Neutral and 2 skirmishers owned by the Pergamon lost in Nicaea
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 4 phalanxs, 8 skirmishers and 6 spearmen remaining. Battle score for attacker is -8
Casualties for Pergamon: 2 skirmishers
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
2 spearmen moved from Cydonia to SZ 66
1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
1 leader moved from Sardis to SZ 69
1 leader and 2 spearmen moved from SZ 69 to Larissa
3 spearmen moved from Barcino to Tarraco
2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to SardisPlace Units - Pergamon
2 cavalrys and 2 skirmishers placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 24 PUsDice Statistics:
Total
1 was rolled 34 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 22 times
6 was rolled 16 times
Average roll : 3.155
Median : 3.000
Variance : 1.348
Standard Deviation : 1.161
Total rolls : 142Carthage Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.857
Median : 5.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Pergamon Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.261
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23RomanRepublic Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 2.965
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 57Macedonia Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 2.900
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10GreekCityStates Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
Average roll : 2.652
Median : 3.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23AI_Neutral Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
1 phalanx moved from Gades to Hispatis
1 hoplite moved from Tingis to SZ 14
1 hoplite moved from SZ 14 to Acci
1 hoplite moved from Tingis to SZ 14
1 hoplite moved from SZ 14 to Acci
2 phalanxs moved from Gades to Hispatis
1 phalanx moved from Gades to Acci
2 cavalrys moved from Gades to Hispatis
1 cavalry moved from Gades to Hispatis
1 cavalry moved from Gades to Acci
3 cavalrys moved from Thapsus to Capsa
1 hoplite moved from Thenae to Capsa
1 leader moved from Carthago to Cirta
1 cavalry, 1 hoplite and 1 warelephant moved from Zama to Cirta
1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
1 cavalry moved from Zama to Cirta
2 cavalrys moved from Carthago to Cirta
2 cavalrys moved from Carthago to Igilgili
1 cavalry moved from Carthago to Cirta -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
1 phalanx moved from Gades to Hispatis
1 hoplite moved from Tingis to SZ 14
1 hoplite moved from SZ 14 to Acci
1 hoplite moved from Tingis to SZ 14
1 hoplite moved from SZ 14 to Acci
2 phalanxs moved from Gades to Hispatis
1 phalanx moved from Gades to Acci
2 cavalrys moved from Gades to Hispatis
1 cavalry moved from Gades to Hispatis
1 cavalry moved from Gades to Acci
3 cavalrys moved from Thapsus to Capsa
1 hoplite moved from Thenae to Capsa
1 leader moved from Carthago to Cirta
1 cavalry, 1 hoplite and 1 warelephant moved from Zama to Cirta
1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
1 cavalry moved from Zama to Cirta
2 cavalrys moved from Carthago to Cirta
2 cavalrys moved from Carthago to Igilgili
1 cavalry moved from Carthago to CirtaPurchase Units - Carthage
Carthage buy 2 cavalrys, 2 hoplites and 2 phalanxs; Remaining resources: 4 PUs;Combat - Carthage
Battle in Cirta
Carthage attack with 5 cavalrys, 1 hoplite, 1 leader and 1 warelephant
AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Units damaged: 2 walls owned by the AI_Neutral
Units damaged: 1 leader owned by the Carthage
AI_Neutral win with 1 spearman_neutral and 2 walls remaining. Battle score for attacker is -47
Casualties for Carthage: 5 cavalrys, 1 hoplite, 1 leader and 1 warelephant
Casualties for AI_Neutral: 4 cavalry_neutrals and 3 spearman_neutrals
Battle in Igilgili
Carthage attack with 3 cavalrys, 3 hoplites and 1 warelephant
AI_Neutral defend with 3 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 2 cavalrys, 3 hoplites and 1 warelephant remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Capsa
Carthage attack with 3 cavalrys and 1 hoplite
AI_Neutral defend with 2 spearman_neutrals
Carthage win, taking Capsa from AI_Neutral with 2 cavalrys and 1 hoplite remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Hispatis
Carthage attack with 3 cavalrys and 3 phalanxs
AI_Neutral defend with 3 spearman_neutrals
Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys and 3 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 3 spearman_neutrals
Battle in Acci
Carthage attack with 1 cavalry, 2 hoplites and 1 phalanx
AI_Neutral defend with 2 archer_neutrals
Carthage win, taking Acci from AI_Neutral with 2 hoplites and 1 phalanx remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 archer_neutralsNon Combat Move - Carthage
1 hoplite moved from Sabrata to Thenae
1 quinquereme and 2 triremes moved from SZ 32 to SZ 37
1 cavalry moved from Melita to SZ 36
1 cavalry, 1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 37
1 cavalry moved from SZ 37 to Thenae
2 triremes moved from SZ 29 to SZ 15
1 catapult moved from Carthago to Zama
2 hoplites and 2 warelephants moved from Carthago to Zama
1 hoplite and 1 warelephant moved from Carthago to ZamaPlace Units - Carthage
2 cavalrys placed in Gades
1 hoplite placed in Gades
1 hoplite and 2 phalanxs placed in CarthagoResearch Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremesTurn Complete - Carthage
Carthage collect 46 PUs; end with 50 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 45 PUs
city in Carthago creates 3 PUs; Carthage end with 48 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Gades creates 3 PUs; Carthage end with 51 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 skirmisher moved from Dodona to Delphi
Macedonia take Delphi from GreekCityStates
1 catapult, 2 cavalrys, 1 leader and 5 warriors moved from Thessalonica to Larissa
2 phalanxs and 2 skirmishers moved from Dodona to Larissa
1 skirmisher moved from Dodona to Apollonia
1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
2 cavalrys moved from Nicopolis to Apollonia
2 cavalrys moved from Byzantium to Larissa
1 cavalry moved from Philippopolis to Apollonia -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 skirmisher moved from Dodona to Delphi
Macedonia take Delphi from GreekCityStates
1 catapult, 2 cavalrys, 1 leader and 5 warriors moved from Thessalonica to Larissa
2 phalanxs and 2 skirmishers moved from Dodona to Larissa
1 skirmisher moved from Dodona to Apollonia
1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
2 cavalrys moved from Nicopolis to Apollonia
2 cavalrys moved from Byzantium to Larissa
1 cavalry moved from Philippopolis to ApolloniaPurchase Units - Macedonia
Macedonia buy 2 cavalrys, 2 phalanxs and 2 warriors; Remaining resources: 1 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 1 catapult, 4 cavalrys, 1 leader, 2 phalanxs, 2 skirmishers and 5 warriors
GreekCityStates defend with 2 archers, 1 catapult, 2 cavalrys, 6 hoplites, 1 leader and 7 skirmishers; Pergamon defend with 1 leader and 2 spearmen
Units damaged: 1 leader owned by the Pergamon
4 warriors owned by the Macedonia, 1 catapult owned by the Macedonia and 2 phalanxs owned by the Macedonia retreated to Thessalonica
GreekCityStates win with 2 archers, 2 cavalrys, 6 hoplites, 2 leaders, 2 skirmishers and 2 spearmen remaining. Battle score for attacker is -11
Casualties for GreekCityStates: 1 catapult and 5 skirmishers
Casualties for Macedonia: 4 cavalrys, 1 leader, 2 skirmishers and 1 warrior
Battle in Apollonia
Macedonia attack with 4 cavalrys, 1 phalanx and 4 skirmishers
GreekCityStates defend with 1 city, 4 hoplites, 3 skirmishers and 1 wall; RomanRepublic defend with 2 legionaires
Units damaged: 1 wall owned by the GreekCityStates
1 phalanx owned by the Macedonia retreated to Pella
GreekCityStates win with 2 hoplites remaining. Battle score for attacker is 18
Casualties for GreekCityStates: 2 hoplites, 3 skirmishers and 1 wall
Casualties for Macedonia: 4 cavalrys and 4 skirmishers
Casualties for RomanRepublic: 2 legionairesNon Combat Move - Macedonia
3 warriors moved from Sardica to Pella
3 phalanxs moved from Philippopolis to Thessalonica
2 skirmishers moved from Philippopolis to Pella
1 phalanx and 2 skirmishers moved from Philippopolis to Pella
2 skirmishers moved from Odessus to Byzantium
1 phalanx moved from Odessus to Byzantium
1 skirmisher moved from Odessus to Byzantium
1 phalanx moved from Odessus to Thessalonica
1 skirmisher moved from Odessus to ByzantiumPlace Units - Macedonia
2 cavalrys, 2 phalanxs and 2 warriors placed in Thessalonica
Macedonia undo move 1.
2 cavalrys, 2 phalanxs and 2 warriors placed in ThessalonicaResearch Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremesTurn Complete - Macedonia
Macedonia collect 37 PUs; end with 38 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 35 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 34 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 32 PUs
city in Thessalonica creates 3 PUs; Macedonia end with 35 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
1 hoplite moved from Theodesia to SZ 74
1 hoplite moved from SZ 74 to Istropolis
3 horsearchers moved from Tyras to Istropolis
2 horsearchers moved from Olbia to Istropolis
2 cataphracts moved from Olbia to Istropolis -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
1 hoplite moved from Theodesia to SZ 74
1 hoplite moved from SZ 74 to Istropolis
3 horsearchers moved from Tyras to Istropolis
2 horsearchers moved from Olbia to Istropolis
2 cataphracts moved from Olbia to IstropolisPurchase Units - Bosporus
Bosporus buy 1 cataphract, 1 hoplite and 1 trireme; Remaining resources: 0 PUs;Combat - Bosporus
Battle in Istropolis
Bosporus attack with 2 cataphracts, 1 hoplite and 5 horsearchers
AI_Neutral defend with 4 cavalry_neutrals
Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts, 1 hoplite and 4 horsearchers remaining. Battle score for attacker is -6
Casualties for AI_Neutral: 4 cavalry_neutrals
Casualties for Bosporus: 1 horsearcherNon Combat Move - Bosporus
2 archers moved from Tanais to Azara
2 horsearchers moved from Tanais to Sinda
3 cataphracts moved from Theodesia to Azara
3 cavalrys and 1 leader moved from Theodesia to Azara
2 archers and 2 horsearchers moved from Azara to Sinda
5 hoplites moved from Theodesia to TanaisPlace Units - Bosporus
1 trireme placed in SZ 81
1 cataphract and 1 hoplite placed in TheodesiaResearch Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremesTurn Complete - Bosporus
Bosporus collect 27 PUs; end with 27 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 22 PUs
city in Theodesia creates 3 PUs; Bosporus end with 25 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78
1 catapult, 1 chariot, 1 phalanx and 2 skirmishers moved from Sinope to Tavium
2 hoplites and 2 skirmishers moved from Heraclea Pontica to Pessinus
1 hoplite and 1 skirmisher moved from Heraclea Pontica to Pessinus
1 chariot moved from Sinope to Tavium
1 chariot moved from Sinope to Tavium -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78
1 catapult, 1 chariot, 1 phalanx and 2 skirmishers moved from Sinope to Tavium
2 hoplites and 2 skirmishers moved from Heraclea Pontica to Pessinus
1 hoplite and 1 skirmisher moved from Heraclea Pontica to Pessinus
1 chariot moved from Sinope to Tavium
1 chariot moved from Sinope to TaviumPurchase Units - Pontus
Pontus buy 1 hoplite and 1 phalanx; Remaining resources: 1 PUs;Combat - Pontus
Battle in Tavium
Pontus attack with 1 catapult, 3 chariots, 1 phalanx and 2 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Pontus win, taking Tavium from AI_Neutral with 1 catapult, 3 chariots, 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
Battle in SZ 78
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Pontus
Armenia win with 1 trireme remaining. Battle score for attacker is -27
Casualties for Pontus: 1 bireme, 1 flagship and 2 triremes
Casualties for Armenia: 1 flagship and 1 trireme
Battle in Pessinus
Pontus attack with 3 hoplites and 3 skirmishers
AI_Neutral defend with 2 spearman_neutrals
Pontus win, taking Pessinus from AI_Neutral with 3 hoplites and 3 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutralsNon Combat Move - Pontus
1 leader moved from Sinope to Heraclea Pontica
2 chariots and 2 phalanxs moved from Sinope to Heraclea Pontica
2 phalanxs moved from Sinope to Heraclea Pontica
1 phalanx moved from Sinope to Heraclea Pontica
1 chariot moved from Sinope to Heraclea Pontica
1 skirmisher moved from Sinope to Heraclea Pontica
1 skirmisher moved from Sinope to Heraclea PonticaPlace Units - Pontus
1 hoplite and 1 phalanx placed in SinopeResearch Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremesTurn Complete - Pontus
Pontus collect 16 PUs; end with 17 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 12 PUs
city in Sinope creates 3 PUs; Pontus end with 15 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens -
TripleA Move Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
1 cataphract moved from Damascus to Jerusalem
1 phalanx moved from Bostra to Jerusalem
2 hoplites moved from Bostra to Jerusalem
1 cataphract, 1 hoplite and 1 phalanx moved from Antioch to SZ 61
1 cataphract, 1 hoplite and 1 phalanx moved from SZ 61 to Salamis
2 hoplites moved from Damascus to Sidon
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from SZ 61 to Salamis
2 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant moved from Antioch to Sidon
1 cataphract moved from Edessa to Sidon
1 cataphract moved from Palmyra to Sidon
1 hoplite moved from Bostra to Jerusalem
1 hoplite moved from Damascus to Jerusalem
4 cataphracts, 4 hoplites, 2 phalanxs and 1 warelephant moved from Seleucia to Babylon
1 cataphract and 1 phalanx moved from Vologesia to Babylon
2 cataphracts moved from Hatra to Babylon -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
1 cataphract moved from Damascus to Jerusalem
1 phalanx moved from Bostra to Jerusalem
2 hoplites moved from Bostra to Jerusalem
1 cataphract, 1 hoplite and 1 phalanx moved from Antioch to SZ 61
1 cataphract, 1 hoplite and 1 phalanx moved from SZ 61 to Salamis
2 hoplites moved from Damascus to Sidon
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from SZ 61 to Salamis
2 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant moved from Antioch to Sidon
1 cataphract moved from Edessa to Sidon
1 cataphract moved from Palmyra to Sidon
1 hoplite moved from Bostra to Jerusalem
1 hoplite moved from Damascus to Jerusalem
4 cataphracts, 4 hoplites, 2 phalanxs and 1 warelephant moved from Seleucia to Babylon
1 cataphract and 1 phalanx moved from Vologesia to Babylon
2 cataphracts moved from Hatra to BabylonPurchase Units - Seleucid
Seleucid buy 1 cataphract, 2 hoplites, 2 phalanxs and 1 warelephant; Remaining resources: 1 PUs;Combat - Seleucid
Battle in Salamis
Seleucid attack with 1 cataphract, 2 hoplites and 1 phalanx
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 1 cataphract, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 30
Casualties for Egypt: 1 wall and 1 warelephant
Battle in Sidon
Seleucid attack with 4 cataphracts, 1 catapult, 3 hoplites, 1 leader, 1 phalanx and 1 warelephant
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Sidon from Egypt with 4 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 23
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 2 hoplites
Battle in Jerusalem
Seleucid attack with 1 cataphract, 4 hoplites and 1 phalanx
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid win, taking Jerusalem from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is -3
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 4 hoplites
Battle in Babylon
Seleucid attack with 7 cataphracts, 4 hoplites, 3 phalanxs and 1 warelephant
AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
Seleucid win, taking Babylon from AI_Neutral with 6 cataphracts, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is -36
Casualties for Seleucid: 1 cataphract and 4 hoplites
Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutralsNon Combat Move - Seleucid
3 hoplites moved from Palmyra to Seleucia
1 phalanx moved from Euphrates to Seleucia
2 hoplites and 1 phalanx moved from Tarsus to Antioch
1 phalanx and 1 warelephant moved from Edessa to Antioch
3 hoplites moved from Edessa to Antioch
2 phalanxs moved from Hatra to Seleucia
2 hoplites and 1 phalanx moved from Ninive to Seleucia
1 hoplite and 1 phalanx moved from Emesa to DamascusPlace Units - Seleucid
1 cataphract, 2 hoplites, 2 phalanxs and 1 warelephant placed in SeleuciaResearch Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremesTurn Complete - Seleucid
Seleucid collect 77 PUs; end with 78 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 73 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 71 PUs
city in Antioch creates 3 PUs; Seleucid end with 74 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 77 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
1 archer moved from Petra to Bostra
Egypt take Bostra from Seleucid
1 archer moved from Petra to Jerusalem
1 archer moved from Pharan to Jerusalem
1 chariot moved from Memphis to Jerusalem
1 chariot moved from Alexandria to JerusalemPurchase Units - Egypt
Egypt buy 6 chariots; Remaining resources: 3 PUs;Combat - Egypt
Battle in Jerusalem
Egypt attack with 2 archers and 2 chariots
Seleucid defend with 1 cataphract and 1 phalanx
Egypt roll dice for 2 archers and 2 chariots in Jerusalem, round 2 : 1/4 hits
Seleucid roll dice for 1 cataphract and 1 phalanx in Jerusalem, round 2 : 0/2 hits
1 cataphract owned by the Seleucid lost in Jerusalem
Egypt roll dice for 2 archers and 2 chariots in Jerusalem, round 3 : 1/4 hits
Seleucid roll dice for 1 phalanx in Jerusalem, round 3 : 0/1 hits
1 phalanx owned by the Seleucid lost in Jerusalem
Egypt win, taking Jerusalem from Seleucid with 2 archers and 2 chariots remaining. Battle score for attacker is 17
Casualties for Seleucid: 1 cataphract and 1 phalanxNon Combat Move - Egypt
1 archer, 1 phalanx and 1 warelephant moved from Memphis to Pharan
1 warelephant moved from Alexandria to Pharan
1 chariot and 1 leader moved from Alexandria to Pharan
1 quadrireme moved from SZ 58 to SZ 57
2 archers and 2 phalanxs moved from Alexandria to SZ 57
2 archers, 2 phalanxs, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58
2 archers and 2 phalanxs moved from SZ 58 to Pharan
1 warelephant moved from Hermopolis to Alexandria
1 warelephant moved from Paraetonium to Alexandria
2 archers and 2 phalanxs moved from Hermopolis to Memphis
1 phalanx moved from Siwa to Paraetonium
1 phalanx moved from Paliurus to Paraetonium
1 archer moved from Cyrene to PaliurusPlace Units - Egypt
6 chariots placed in AlexandriaResearch Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt
Egypt collect 41 PUs; end with 44 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 42 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 45 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Egypt Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Seleucid Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
2 archers, 1 leader and 3 warelephants moved from Persepolis to Babylon
3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Babylon
2 horsearchers moved from Ecbatana to BabylonPurchase Units - Parthia
Parthia buy 4 horsearchers; Remaining resources: 0 PUs;Combat - Parthia
Battle in Babylon
Parthia attack with 5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
Seleucid defend with 6 cataphracts, 3 phalanxs and 1 warelephant
Parthia roll dice for 5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants in Babylon, round 2 : 12/20 hits
Seleucid roll dice for 6 cataphracts, 3 phalanxs and 1 warelephant in Babylon, round 2 : 5/10 hits
Units damaged: 1 leader owned by the Parthia
6 cataphracts owned by the Seleucid, 4 horsearchers owned by the Parthia, 1 warelephant owned by the Seleucid and 3 phalanxs owned by the Seleucid lost in Babylon
Parthia win, taking Babylon from Seleucid with 5 archers, 4 cataphracts, 1 leader and 6 warelephants remaining. Battle score for attacker is 61
Casualties for Parthia: 4 horsearchers
Casualties for Seleucid: 6 cataphracts, 3 phalanxs and 1 warelephantNon Combat Move - Parthia
2 archers moved from Ecbatana to Susa
2 horsearchers moved from Cyropolis to Susa
2 archers moved from Cyropolis to Ecbatana
1 warelephant moved from East to Ecbatana
2 archers and 1 catapult moved from East to Cyropolis
1 trireme moved from SZ 84 to SZ 86Place Units - Parthia
4 horsearchers placed in PersepolisResearch Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia
Parthia collect 35 PUs; end with 35 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 35 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 38 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.439
Median : 4.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 41Egypt Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Parthia Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.900
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Seleucid Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
1 leader, 6 skirmishers and 6 spearmen moved from Armavira to Majar
5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Majar
3 cataphracts and 3 horsearchers moved from Artaxata to MajarPurchase Units - Armenia
Armenia buy 2 catapults and 1 spearman; Remaining resources: 0 PUs;Combat - Armenia
Battle in Majar
Armenia attack with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader, 6 skirmishers and 11 spearmen
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Armenia roll dice for 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader, 6 skirmishers and 11 spearmen in Majar, round 2 : 9/30 hits
AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Majar, round 2 : 0/5 hits
2 skirmisher_neutrals owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Majar
Armenia win, taking Majar from AI_Neutral with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader, 6 skirmishers and 11 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - Armenia
4 skirmishers and 4 spearmen moved from Phasis to Armavira
2 horsearchers moved from Satala to Armavira
2 skirmishers moved from Satala to ArtaxataPlace Units - Armenia
2 catapults and 1 spearman placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 21 PUs; end with 21 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 15 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 14 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 17 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 20 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.566
Median : 4.000
Variance : 0.613
Standard Deviation : 0.783
Total rolls : 76Armenia Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.800
Median : 4.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30Egypt Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Parthia Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.900
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Seleucid Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13AI_Neutral Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
1 ballista, 2 cataphracts and 12 legionaires moved from Genua to Mediolanum
2 ballistas moved from Roma to SZ 28
2 legionaires and 1 skirmisher moved from Capua to SZ 28
2 ballistas, 2 legionaires, 1 skirmisher and 1 suprareme moved from SZ 28 to SZ 26
2 ballistas, 2 legionaires and 1 skirmisher moved from SZ 26 to Caralis
2 skirmishers moved from Capua to SZ 34
1 bireme, 2 skirmishers and 1 trireme moved from SZ 34 to SZ 36
1 skirmisher moved from SZ 36 to Thapsus
1 skirmisher moved from SZ 36 to MelitaPurchase Units - RomanRepublic
RomanRepublic buy 1 city and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Thapsus
Battle in Caralis
RomanRepublic attack with 2 ballistas, 2 legionaires and 1 skirmisher
Carthage defend with 2 hoplites
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 1 skirmisher in Caralis, round 2 : 2/5 hits
Carthage roll dice for 2 hoplites in Caralis, round 2 : 1/2 hits
2 hoplites owned by the Carthage and 1 skirmisher owned by the RomanRepublic lost in Caralis
RomanRepublic win, taking Thapsus from Carthage, taking Caralis from Carthage with 2 ballistas and 2 legionaires remaining. Battle score for attacker is 10
Casualties for Carthage: 2 hoplites
Casualties for RomanRepublic: 1 skirmisher
Battle in Melita
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 2 cataphracts and 12 legionaires
AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
RomanRepublic roll dice for 1 ballista, 2 cataphracts and 12 legionaires in Mediolanum, round 2 : 3/15 hits
AI_Neutral roll dice for 4 skirmisher_neutrals and 1 warrior_neutral in Mediolanum, round 2 : 1/5 hits
1 ballista owned by the RomanRepublic and 3 skirmisher_neutrals owned by the AI_Neutral lost in Mediolanum
RomanRepublic roll dice for 2 cataphracts and 12 legionaires in Mediolanum, round 3 : 5/14 hits
AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Mediolanum, round 3 : 1/2 hits
1 legionaire owned by the RomanRepublic, 1 skirmisher_neutral owned by the AI_Neutral and 1 warrior_neutral owned by the AI_Neutral lost in Mediolanum
RomanRepublic win, taking Melita from Carthage, taking Mediolanum from AI_Neutral with 2 cataphracts and 11 legionaires remaining. Battle score for attacker is -10
Casualties for RomanRepublic: 1 ballista and 1 legionaire
Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutralNon Combat Move - RomanRepublic
1 legionaire and 1 skirmisher moved from Capua to SZ 34
1 flagship, 1 legionaire, 1 quadrireme, 1 quinquereme and 1 skirmisher moved from SZ 34 to SZ 36
1 legionaire and 1 skirmisher moved from SZ 36 to Lilybaeum
2 skirmishers moved from Tarentum to SZ 46
1 bireme, 2 skirmishers and 1 trireme moved from SZ 46 to SZ 44
2 skirmishers moved from SZ 44 to Croton
1 cataphract and 2 legionaires moved from Tarraco to ValentiaPlace Units - RomanRepublic
1 city placed in Lilybaeum
1 quadrireme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 5,6 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover conscriptionActivate Technology - RomanRepublic
RomanRepublic activating conscriptionTurn Complete - RomanRepublic
RomanRepublic collect 74 PUs; end with 74 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 73 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 71 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 69 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 72 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 75 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 78 PUsDice Statistics:
Total
1 was rolled 29 times
2 was rolled 19 times
3 was rolled 17 times
4 was rolled 33 times
5 was rolled 30 times
6 was rolled 29 times
12 was rolled 2 times
Average roll : 3.610
Median : 4.000
Variance : 1.365
Standard Deviation : 1.168
Total rolls : 157Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
12 was rolled 1 times
Average roll : 3.703
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36Armenia Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.800
Median : 4.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30Carthage Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2RomanRepublic Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
12 was rolled 1 times
Average roll : 3.703
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36Egypt Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Parthia Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.900
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Seleucid Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13AI_Neutral Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
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