L16 Radiant vs snake11eyes (Allies+19)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from 91 Sea Zone to 109 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from Midway to Shantung

    Combat - Americans
                Strategic bombing raid in Shantung
                    Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Shantung causes 5 damage total.
                Battle in 110 Sea Zone
                    Americans attack with 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 2 transports
                    Germans defend with 1 submarine
                    Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Holland Belgium
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    retreated to 109 Sea Zone
                    Germans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in Iwo Jima

    Non Combat Move - Americans
                2 fighters moved from 109 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                1 bomber moved from Shantung to Manchuria
                1 carrier moved from 16 Sea Zone to 17 Sea Zone
                1 fighter moved from Midway to 17 Sea Zone
                1 fighter moved from Midway to 17 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea

    Place Units - Americans
                4 destroyers and 3 submarines placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 destroyers and 1 fighter; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from Gibraltar to 109 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 bomber moved from Gibraltar to France
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                      British take Belgian Congo from Italians
                1 battleship moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                Strategic bombing raid in France
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win, taking Normandy Bordeaux from Germans, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 42 Sea Zone
                    British attack with 1 battleship
                    Japanese defend with 1 destroyer
                    British win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 battleship and 1 transport
                    Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter

    Non Combat Move - British
                2 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Eastern Persia to India
                1 bomber moved from France to United Kingdom
                2 fighters moved from 109 Sea Zone to United Kingdom

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Western Ukraine
                1 armour moved from Romania to Western Ukraine
                1 armour moved from Romania to Ukraine
                1 bomber moved from Southern Italy to Ukraine
                7 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 infantry moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Ukraine, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Western Ukraine, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Romania to Bessarabia
                5 infantry moved from Bulgaria to Romania
                1 fighter moved from Greece to Southern Italy
                1 fighter moved from Greece to Southern Italy
                1 infantry moved from Greece to Bulgaria
                1 bomber moved from Ukraine to Eastern Poland

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,4,1,2
                Italians collect 15 PUs (3 lost to blockades); end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer and 1 submarine moved from 55 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 battleship and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 battleship and 1 transport

    Non Combat Move - ANZAC
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 cruiser moved from 46 Sea Zone to 62 Sea Zone
                1 artillery moved from Queensland to New South Wales
                2 aaGuns and 3 infantry moved from Queensland to New South Wales
                3 fighters moved from Queensland to Java

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk

    Combat - French
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 95 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 destroyer and 3 fighters
                    Italians win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for French: 1 destroyer
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - French

    Turn Complete - French


  • feel free to edit the italy casualty I just choose for you not sure if you wnanted to keep a fighter or not


  • That is fine, but you sure are getting insane dice rolls.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 19 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 infantry moved from Karelia to Novgorod
                1 armour moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                4 armour moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                4 armour moved from Belarus to Novgorod
                1 mech_infantry moved from Poland to Western Ukraine
                2 armour, 11 artilleries, 22 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
                3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                4 bombers moved from France to 110 Sea Zone
                2 mech_infantrys moved from France to Holland Belgium
                5 infantry moved from Western Germany to Holland Belgium
                3 submarines moved from 102 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Germany to Holland Belgium
                1 mech_infantry moved from Germany to Holland Belgium

    Combat - Germans


  • Need your scramble, submerge and OOL.


  • Subs will fight, ool in america, kill the subs first

    England fight full scramble ool is tip carrier american dd uk dd, kill carrier then american cruiser, planes then uk planes last


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 19 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 infantry moved from Karelia to Novgorod
                1 armour moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                4 armour moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                4 armour moved from Belarus to Novgorod
                1 mech_infantry moved from Poland to Western Ukraine
                2 armour, 11 artilleries, 22 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
                3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                4 bombers moved from France to 110 Sea Zone
                2 mech_infantrys moved from France to Holland Belgium
                5 infantry moved from Western Germany to Holland Belgium
                3 submarines moved from 102 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Germany to Holland Belgium
                1 mech_infantry moved from Germany to Holland Belgium

    Combat - Germans
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 101 Sea Zone
                    Germans attack with 3 submarines
                    Americans defend with 4 destroyers and 3 submarines
                        Americans roll dice for 3 submarines in 101 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Germans lost in 101 Sea Zone
                        Germans roll dice for 2 submarines in 101 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 4 destroyers in 101 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 101 Sea Zone
                    Americans win with 4 destroyers and 2 submarines remaining. Battle score for attacker is -12
                    Casualties for Germans: 3 submarines
                    Casualties for Americans: 1 submarine
                Battle in 110 Sea Zone
                    Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers
                    British defend with 1 artillery, 2 destroyers, 3 fighters and 2 transports; Americans defend with 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports
                    2 submarines owned by the Americans Submerged
                        Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  7/10 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 4 transports in 110 Sea Zone, round 2 :  3/10 hits
                        1 tactical_bomber owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Americans and 2 destroyers owned by the British lost in 110 Sea Zone
                        Germans roll dice for 4 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 :  5/7 hits
                        Americans roll dice for 4 fighters and 4 transports in 110 Sea Zone, round 3 :  1/4 hits
                        1 tactical_bomber owned by the Germans, 1 transport owned by the British, 3 fighters owned by the British and 1 fighter owned by the Americans lost in 110 Sea Zone
                        1 armour owned by the Americans, 1 transport owned by the British, 1 infantry owned by the Americans, 2 transports owned by the Americans and 1 artillery owned by the British lost in 110 Sea Zone
                    Germans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 101
                    Casualties for Germans: 2 fighters and 2 tactical_bombers
                    Casualties for British: 1 artillery, 2 destroyers, 3 fighters and 2 transports
                    Casualties for Americans: 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports
                Battle in Novgorod
                    Germans attack with 4 armour and 6 infantry
                    Russians defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        Germans roll dice for 4 armour and 6 infantry in Novgorod, round 2 :  3/10 hits
                        Russians roll dice for 3 armour and 2 mech_infantrys in Novgorod, round 2 :  2/5 hits
                        1 armour owned by the Russians, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
                        Germans roll dice for 4 armour and 4 infantry in Novgorod, round 3 :  3/8 hits
                        Russians roll dice for 2 armour in Novgorod, round 3 :  2/2 hits
                        2 armour owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 3 armour and 2 mech_infantrys
                Battle in Holland Belgium
                    Germans attack with 5 infantry and 4 mech_infantrys
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 5 infantry and 4 mech_infantrys in Holland Belgium, round 2 :  0/9 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        Germans roll dice for 5 infantry and 4 mech_infantrys in Holland Belgium, round 3 :  2/9 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                3 aaGuns moved from France to Western Germany
                3 artilleries moved from Poland to Eastern Poland
                7 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                10 infantry placed in Germany
                9 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,6,6,6
                Germans collect 47 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • Great dice in 110:)


  • Without that it would of been game over.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Vologda to Urals
                1 bomber moved from Bryansk to Urals
                1 mech_infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Volgograd to Ukraine
                3 fighters and 1 tactical_bomber moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 armour
                    Russians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 factory_minor
                    Russians win, taking Ukraine from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                3 fighters moved from Ukraine to Bryansk
                1 bomber moved from Urals to Bryansk
                1 infantry moved from Russia to Vologda
                2 armour and 6 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk
                1 aaGun and 6 infantry moved from Korea to Manchuria

    Place Units - Russians
                2 armour and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 48 PUs;
                Japanese buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                6 mech_infantrys moved from Shantung to Jehol
                3 mech_infantrys moved from Kiangsu to Jehol
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Szechwan to Sikang
                1 artillery and 3 infantry moved from Shensi to Sikang
                1 infantry moved from Shan State to Burma
                1 infantry moved from Yunnan to Burma
                1 bomber moved from Kwangsi to Burma
                1 bomber moved from Kwangsi to Burma
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 9 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 9 mech_infantrys in Jehol, round 2 :  1/9 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 8 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Burma
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                        Japanese roll dice for 2 bombers in Burma, round 3 :  2/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Sikang, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Burma to Szechwan
                1 bomber moved from Burma to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                3 fighters and 5 tactical_bombers moved from Kwangsi to Philippines
                1 aaGun moved from Shantung to Jehol

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in Shantung
                2 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,4,2,4,1,5,1,1,6,2
                Japanese collect 42 PUs (12 lost to blockades); end with 43 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber and 10 submarines; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from French West Africa to Nigeria
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                2 fighters moved from 17 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from Korea to Shantung
                2 fighters moved from 6 Sea Zone to Kiangsu
                1 bomber moved from Manchuria to Shantung

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                    Americans win, taking Kiangsu from Japanese with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 mech_infantrys
                Battle in Shantung
                    Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 3 infantry
                    Americans win, taking Shantung from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 infantry and 1 tactical_bomber
                    Casualties for Japanese: 3 infantry
                Battle in Nigeria
                    Americans attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                    Americans win, taking Nigeria from Italians with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
                Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Americans
                4 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 110 Sea Zone to 92 Sea Zone
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Shantung to Manchuria
                1 carrier moved from 17 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Shantung to 19 Sea Zone
                2 fighters moved from Kiangsu to 19 Sea Zone
                1 battleship and 2 cruisers moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 fighter moved from Kiangsu to Manchuria
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                10 submarines placed in 10 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 bomber moved from United Kingdom to Western Germany

    Combat - British


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