I moved the sub. I will be playing a little slower now. Hopefully I can make US/UK move after work today.
L16 Radiant vs snake11eyes (Allies+19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 6 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 2 infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Romania to Ukraine
Italians take Bessarabia from Russians
Italians take Ukraine from Russians
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in French Equatorial Africa
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 2 : 1/3 hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the French lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 2 destroyers and 1 submarine
1 submarine owned by the British Submerged
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 0/3 hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 0/3 hits
British roll dice for 2 destroyers in 98 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 4 : 2/3 hits
British roll dice for 2 destroyers in 98 Sea Zone, round 4 : 0/2 hits
2 destroyers owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 2 destroyersNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
2 armour moved from Northern Italy to Romania
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Greece
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to BulgariaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,2
Italians collect 14 PUs (5 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 cruiser moved from 49 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Tunisia to Libya
1 destroyer moved from 99 Sea Zone to 98 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
5 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
5 armour moved from Belarus to Novgorod
1 armour moved from Eastern Poland to Archangel
Germans take Archangel from Russians
7 infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 submarines moved from 105 Sea Zone to 102 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 5 armour
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 armour in Novgorod, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 7 infantry in Karelia, round 3 : 0/7 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
Germans roll dice for 7 infantry in Karelia, round 4 : 1/7 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
6 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
3 artilleries moved from Germany to PolandPlace Units - Germans
5 infantry placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
17 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 armour and 2 mech_infantrys moved from Bryansk to Belarus
Russians take Belarus from Germans
2 armour and 2 mech_infantrys moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to NovgorodCombat - Russians
Battle in Ukraine
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 mech_infantry
Germans defend with 1 armour
1 mech_infantry owned by the Russians retreated to Smolensk
Battle in Novgorod
Russians attack with 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
Russians winGermans win with 1 armour remaining, taking Novgorod from Germans with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 4 armour
Casualties for Russians: 1 mech_infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 aaGun, 1 artillery and 8 infantry
Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 11 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
8 infantry moved from Russia to BryanskPlace Units - Russians
2 armour and 8 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
17 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 armour and 2 mech_infantrys moved from Bryansk to Belarus
Russians take Belarus from Germans
2 armour and 2 mech_infantrys moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to NovgorodCombat - Russians
Battle in Ukraine
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 mech_infantry
Germans defend with 1 armour
1 mech_infantry owned by the Russians retreated to Smolensk
Battle in Novgorod
Russians attack with 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
Russians winGermans win with 1 armour remaining, taking Novgorod from Germans with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 4 armour
Casualties for Russians: 1 mech_infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 aaGun, 1 artillery and 8 infantry
Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 11 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
8 infantry moved from Russia to BryanskPlace Units - Russians
2 armour and 8 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 5 infantry moved from Suiyuyan to Shensi
1 armour and 2 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 carriers and 2 destroyers moved from 35 Sea Zone to 44 Sea Zone
3 mech_infantrys moved from Kiangsu to Shantung
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 bombers, 7 fighters and 5 tactical_bombers moved from Hunan to Burma
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports in 44 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from UK_Pacific with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Szechwan
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 1/6 hits
UK_Pacific roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Celebes, round 3 : 2/4 hits
UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in Celebes, round 3 : 1/2 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 tactical_bomber owned by the Japanese lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 7 fighters and 5 tactical_bombers
British defend with 1 aaGun and 2 infantry; Chinese defend with 1 fighter
AA fire in Burma : 0/3 hits
Japanese roll dice for 2 bombers, 7 fighters and 5 tactical_bombers in Burma, round 2 : 5/14 hits
UK_Pacific roll dice for 1 aaGun, 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits
1 fighter owned by the Chinese, 2 fighters owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 aaGun and 2 infantry
Casualties for Chinese: 1 fighter
Casualties for Japanese: 2 fighters
Battle in Shensi
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kiangsu to Shantung
2 bombers, 5 fighters and 5 tactical_bombers moved from Burma to Kwangsi
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
1 tactical_bomber moved from Sumatra to 37 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Midway to ShantungCombat - Americans
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Shantung causes 5 damage total.
Battle in 110 Sea Zone
Americans attack with 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 2 transports
Germans defend with 1 submarine
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
retreated to 109 Sea Zone
Germans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Iwo JimaNon Combat Move - Americans
2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Shantung to Manchuria
1 carrier moved from 16 Sea Zone to 17 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to KoreaPlace Units - Americans
4 destroyers and 3 submarines placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 destroyers and 1 fighter; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 bomber moved from Gibraltar to France
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking Normandy Bordeaux from Germans, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer
British win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 fighterNon Combat Move - British
2 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 bomber moved from France to United Kingdom
2 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
2 destroyers placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Romania to Ukraine
1 bomber moved from Southern Italy to Ukraine
7 infantry moved from Southern Italy to Northern Italy
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from FrenchCombat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 1 bomber in Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Western Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
5 infantry moved from Bulgaria to Romania
1 fighter moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
1 infantry moved from Greece to Bulgaria
1 bomber moved from Ukraine to Eastern PolandPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,4,1,2
Italians collect 15 PUs (3 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Japanese
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 cruiser moved from 46 Sea Zone to 62 Sea Zone
1 artillery moved from Queensland to New South Wales
2 aaGuns and 3 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to JavaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to TobrukCombat - French
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer and 3 fighters
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for French: 1 destroyer
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
Turn Complete - French
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feel free to edit the italy casualty I just choose for you not sure if you wnanted to keep a fighter or not
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That is fine, but you sure are getting insane dice rolls.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
4 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 armour moved from Belarus to Novgorod
1 mech_infantry moved from Poland to Western Ukraine
2 armour, 11 artilleries, 22 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
4 bombers moved from France to 110 Sea Zone
2 mech_infantrys moved from France to Holland Belgium
5 infantry moved from Western Germany to Holland Belgium
3 submarines moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland BelgiumCombat - Germans
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Need your scramble, submerge and OOL.
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Subs will fight, ool in america, kill the subs first
England fight full scramble ool is tip carrier american dd uk dd, kill carrier then american cruiser, planes then uk planes last
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
4 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 armour moved from Belarus to Novgorod
1 mech_infantry moved from Poland to Western Ukraine
2 armour, 11 artilleries, 22 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
4 bombers moved from France to 110 Sea Zone
2 mech_infantrys moved from France to Holland Belgium
5 infantry moved from Western Germany to Holland Belgium
3 submarines moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland BelgiumCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 101 Sea Zone
Germans attack with 3 submarines
Americans defend with 4 destroyers and 3 submarines
Americans roll dice for 3 submarines in 101 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 4 destroyers in 101 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 101 Sea Zone
Americans win with 4 destroyers and 2 submarines remaining. Battle score for attacker is -12
Casualties for Germans: 3 submarines
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 artillery, 2 destroyers, 3 fighters and 2 transports; Americans defend with 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 4 transports in 110 Sea Zone, round 2 : 3/10 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Americans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 4 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 5/7 hits
Americans roll dice for 4 fighters and 4 transports in 110 Sea Zone, round 3 : 1/4 hits
1 tactical_bomber owned by the Germans, 1 transport owned by the British, 3 fighters owned by the British and 1 fighter owned by the Americans lost in 110 Sea Zone
1 armour owned by the Americans, 1 transport owned by the British, 1 infantry owned by the Americans, 2 transports owned by the Americans and 1 artillery owned by the British lost in 110 Sea Zone
Germans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 101
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 artillery, 2 destroyers, 3 fighters and 2 transports
Casualties for Americans: 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports
Battle in Novgorod
Germans attack with 4 armour and 6 infantry
Russians defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 4 armour and 6 infantry in Novgorod, round 2 : 3/10 hits
Russians roll dice for 3 armour and 2 mech_infantrys in Novgorod, round 2 : 2/5 hits
1 armour owned by the Russians, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
Germans roll dice for 4 armour and 4 infantry in Novgorod, round 3 : 3/8 hits
Russians roll dice for 2 armour in Novgorod, round 3 : 2/2 hits
2 armour owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 4 infantry
Casualties for Russians: 3 armour and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 5 infantry and 4 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 5 infantry and 4 mech_infantrys in Holland Belgium, round 2 : 0/9 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 5 infantry and 4 mech_infantrys in Holland Belgium, round 3 : 2/9 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
3 aaGuns moved from France to Western Germany
3 artilleries moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
10 infantry placed in Germany
9 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,6,6,6
Germans collect 47 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Great dice in 110:)





