TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - RomanRepublic
4 ballistas, 2 cavalrys, 5 legionaires and 12 velitess moved from Massilia to Narbo
2 cavalrys moved from Genua to Narbo
1 legionaire and 2 velitess moved from Lilybaeum to SZ 34
3 biremes, 1 legionaire, 2 triremes and 2 velitess moved from SZ 34 to SZ 28
1 legionaire and 2 velitess moved from SZ 28 to Capua
2 velitess moved from Roma to Capua
2 legionaires and 1 velites moved from Roma to SZ 25
2 legionaires, 1 trireme and 1 velites moved from SZ 25 to SZ 21
2 legionaires and 1 velites moved from SZ 21 to Massilia
1 bireme and 1 trireme moved from SZ 27 to SZ 25
2 cavalrys moved from Roma to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 2 cavalrys, 1 fort, 4 legionaires, 1 trireme and 2 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Narbo
RomanRepublic attack with 4 ballistas, 4 cavalrys, 5 legionaires and 12 velitess
Neutral defend with 1 cavalry and 2 swordmen
RomanRepublic loses 0 PUs for violating Narbos neutrality.
RomanRepublic win, taking Narbo from Neutral with 4 ballistas, 4 cavalrys, 5 legionaires and 11 velitess remaining. Battle score for attacker is 9
Casualties for Neutral: 1 cavalry and 2 swordmen
Casualties for RomanRepublic: 1 velites
Non Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 21 to SZ 25
3 velitess moved from Arretium to Genua
Place Units - RomanRepublic
1 fort placed in Capua
2 biremes and 1 trireme placed in SZ 28
3 legionaires placed in Mediolanum
2 cavalrys, 1 legionaire and 2 velitess placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 65 PUs; end with 65 PUs total