@simon33 Scramble?
L16 Radiant vs variance (allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 mech_infantrys moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Anhwe to Kiangsi
4 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to KwangsiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 transport in 42 Sea Zone, round 2 : 3/8 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 3/3 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Kwangtung
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in Kiangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to ManchuriaPlace Units - Japanese
3 infantry placed in Kiangsu
2 fighters, 2 infantry and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,3,1,1,4,4,3,1,4,3,5,4,3,2,1,1,1,1,3,1,5,2,5
Japanese collect 28 PUs (18 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 submarine moved from 91 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Non Combat Move - British
3 aaGuns and 2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 armour moved from Malaya to Burma
1 mech_infantry moved from Siam to Burma
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 5 infantry moved from Alexandria to Tobruk
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 carrier and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from United Kingdom to Norway
8 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 carrier and 2 fighters placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 armour moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Rostov
1 armour, 2 artilleries and 5 infantry moved from Tunisia to Libya
Italians take Libya from BritishCombat - Italians
Battle in Rostov
Italians attack with 4 armour, 1 bomber and 1 fighter
Russians defend with 1 aaGun and 7 infantry
AA fire in Rostov : 1/2 hits
1 fighter owned by the Italians lost in Rostov
Italians roll dice for 4 armour and 1 bomber in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 aaGun and 7 infantry in Rostov, round 2 : 3/7 hits
2 infantry owned by the Russians, 1 aaGun owned by the Russians and 3 armour owned by the Italians lost in Rostov
Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 1/2 hits
Russians roll dice for 5 infantry in Rostov, round 3 : 1/5 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 4 infantry remaining. Battle score for attacker is -20
Casualties for Italians: 4 armour and 1 fighter
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Ukraine
2 armour and 1 mech_infantry moved from Romania to Ukraine
2 artilleries and 11 infantry moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 infantry placed in Ukraine
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 fighter moved from Gibraltar to 112 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Western Ukraine to Rostov
Germans take Bryansk from Russians
12 armour, 8 artilleries, 8 infantry and 12 mech_infantrys moved from Ukraine to Rostov
4 bombers moved from Tunisia to 98 Sea Zone
2 bombers moved from France to 98 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 14 armour, 8 artilleries, 8 infantry and 12 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 14 armour, 8 artilleries, 8 infantry and 12 mech_infantrys in Rostov, round 2 : 15/42 hits
Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 14 armour, 8 artilleries, 6 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in 98 Sea Zone
Germans attack with 6 bombers
British defend with 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
Germans roll dice for 6 bombers in 98 Sea Zone, round 2 : 3/6 hits
Units damaged: 2 carriers owned by the British
British roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 5/8 hits
5 bombers owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits
British roll dice for 2 carriers, 1 cruiser and 4 fighters in 98 Sea Zone, round 3 : 3/7 hits
1 bomber owned by the Germans and 1 cruiser owned by the British lost in 98 Sea Zone
British win with 2 carriers and 4 fighters remaining. Battle score for attacker is -52
Casualties for Germans: 6 bombers
Casualties for British: 1 cruiser and 1 destroyer
4 fighters owned by the British forced to land in EgyptNon Combat Move - Germans
3 artilleries and 10 infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
2 artilleries and 2 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
5 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
10 infantry placed in Germany
8 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns and 2 tactical_bombers
EDIT: Adding units owned by Germans to Germany: 3 aaGuns and 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Non Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs -
LOL dice were the deciding factor again… 2 games both decided by dice. It’s awful when strategy doesn’t decide the winner.
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Yeah it was rough all along. you interested in a tie breaker?
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Yep, I figure we are due for even dice on both sides. I start at +24 for allies.
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Alrigth I am in the mood to be the Nazis. Where would you like your $24?
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Inf. Yunnan
Art. Szechwan
Trans. sz 39
Trans. sz 71
Inf. Trans-Jordan