• I think you are going to have to do a LOT of coding for no real gain.

    Those of us using for actual combat (instead of simulation) set the battle to run 1 round at a time, so we can abort after ANY round of combat.

    If you choose to add such a feature in, perhaps add a “roll 1 round at a time” option in addition to the “run X number of rounds” options already present (to make it more obivous to folks who may be newer to online Dicey’s that they can run it 1 round at a time).


  • And glad to know that you got your game!

    I am booked right now for games for a couple of months, but if you want added into my queue, I’ll make room for ya (but it will be a while before I am caught up).

    ONE CONDITION:
    We use DAAK dicey, not yours :-P

  • 2007 AAR League

    If I did this, I think I’d replace the field for # of rounds with a check box for “1 round at a time” - as I recall, my reason for allowing greater flexibility there was another proxy for what I’m talking about now - the ability to discontinue the battle if things go badly. And actually, there would not be a lot of coding involved. But as the form gets more complex, I might add a button for “Advanced features” to hide a lot of this stuff.

    As I think about this, perhaps it is not necessary. The function of the sim is to show the raw probabilities, and the player’s role is to decide if they like those odds. Once the sim starts having to account for what the player might do in certain circumstances, it gets a little confusing what odds you’re really looking at.

    I’m a little hesitant to commit to an online game, I’m not sure if I can commit to coming up with a move every 24 hours. I guess its only for one country though each time. I’d be up for a team game maybe, does that happen here? 4 or 5 player?

    That said, throw me into the queue, and when my turn comes up I’ll see how things look, if that’s okay.

  • '18 '17 '16 '11 Moderator

    I agree.  An abort at would not be very helpful except in calculations.

    However, a counter suggestion would be to not include shore bombardment battleships in determining if allies survive.  My current work around (because if you attack with a BB support shot you have a 100% chance of survival regardless) is to not count the battleship and assume it will miss, when estimating odds on close battles.

  • 2007 AAR League

    That’s a great suggestion Jennifer. Hadn’t thought about that. I think I can work that in fairly easily.

    EDIT: Done. I also exclude them from casualties, so that it does not look like you are losing an extra 24 IPCs.

    Also, don’t tell anyone, but I also changed the 10,000x mode to secretly run the battle only 5,000x. I noticed my error log had grown to 2MB, all as a result of the page exceeding the 30 second time limit for the PHP interpreter. I ran it a few times and the odds seem to stay consistent within a 1% range, at least for a battle with about 15-20 units per side.

    Re the “abort at” feature, this obviously would be only for calculating odds, not for the Dicey function. The question is, would it be beneficial for that function?

  • '18 '17 '16 '11 Moderator

    Perhaps it would be beneficial for estimation purposes, but to be perfectly honest, Dan, if you’re going to run the battle that close you’re going to want to save your fighters and bombers, probably not so much the tanks and artillery because you are trying to kill off your opponents tanks and fighters.

    I don’t know, just seems like a lot of extra work for next to no benefit, IMHO.

  • 2007 AAR League

    Well, I’ve added it, and found some interesting results. I’m going to start a new thread for discussing my Dicey, so I can put updates and requests for suggestions there instead of in different threads all over the place. Heading on over to make a new topic…

  • 2007 AAR League

    @Bradley1:

    Did you know that your AACalc and AACalc 2.0 results do not match for the same inputs?  Maybe it was just a fluke of what I input or the order in which I input them.  It’s a neat idea to have a type in input system in your 2.0 version.  But I think I will stick to your box and tab version, so please do not get rid of it.

    Can you tell me what you entered to get different results? Results will vary slightly each time anyway, eg. one time it will say 83.7% and next time it might say 82.1%.


  • In larger battles with a lot of low-hit probability units, you can get some pretty significant swings in the odds.  Running each sim only 1000 times you will get some varying answers.

    Run both 10K and you should get results within 1 point or so of each other.

    However, with the above listed, it comes out 0% attacker win every time, and only minor variation on most likely number of defending INF remaining alive, +/-  1 or 2 INF from 8 left.


  • Where is the Froodster these days?  Has he taken some time off?

  • 2007 AAR League

    Yeah, I’ve really slowed down here, sorry. Life is busy, I am loving my new job (firm web site: http://gangegoodmanfrench.ca/) and am doing some heavy home renos/land scaping.

    Actually, I think I’m losing my edge a bit with the AAR - I just played a DAAK game purely by e-mail and got slaughtered. Similar experience in the TripleA lobby. Maybe I need some more practice - someone challenge me to a game, that will get me checking in more again  :evil:


  • @Frood:

    Yeah, I’ve really slowed down here, sorry. Life is busy, I am loving my new job (firm web site: http://gangegoodmanfrench.ca/) and am doing some heavy home renos/land scaping.

    Actually, I think I’m losing my edge a bit with the AAR - I just played a DAAK game purely by e-mail and got slaughtered. Similar experience in the TripleA lobby. Maybe I need some more practice - someone challenge me to a game, that will get me checking in more again  :evil:

    are you going to do the 2-2 toronument? i’m sure you can get your pratice in there.it start on sept 1st.  i’m still looking for a partner. if so do you want to be my partner?

  • 2007 AAR League

    Maybe. Cystic Crypt is my usual doubles partner - we live in the same city so it’s convenient. I’ll see what he says.


  • The US will have its revenge!

    Bloody Canadians!


  • Settle down Vader.  You americanas whine too much.

    Hey, does anyone know where I can find the old patched download for Triple A?  The new one doesn’t work for PBF/PBEM too well.  Any help would be great thanks.

  • 2007 AAR League

    http://frood.net/aacalc/maps/triplea_pbf_patched.zip

    That’s the whole program, already patched.


  • @General_D.Fox:

    Settle down Vader.  You americanas whine too much.

    Hey, does anyone know where I can find the old patched download for Triple A?  The new one doesn’t work for PBF/PBEM too well.  Any help would be great thanks.

    OMG, you Canadian.  I must smite thee.  kapow

    The old downloads for TripleA should still be available through sourceforge.


  • @newpaintbrush:

    @General_D.Fox:

    Settle down Vader.  You americanas whine too much.

    Hey, does anyone know where I can find the old patched download for Triple A?  The new one doesn’t work for PBF/PBEM too well.  Any help would be great thanks.

    OMG, you Canadian.  I must smite thee.  kapow

    The old downloads for TripleA should still be available through sourceforge.

    Actually, no, the old d/l’s aren’t with sourceforge.  It’s only the new batches.  But DJensen pointed out you should go to the Software forum to find the old patch.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.7k

Users

40.4k

Topics

1.8m

Posts