Ok, the engine did put in the request, but you’re right, it should not have worked, or may be a player enforced rule.
L15 Playoff Radiant vs Giallo (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Libya to Tunisia
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Tunisia, round 2 : 1/10 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Albania to Romania
1 armour moved from Albania to Romania
3 infantry moved from Greece to Bulgaria
1 armour moved from Northern Italy to Romania
3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to Yunnan
2 fighters moved from New South Wales to 62 Sea Zone
1 cruiser moved from 61 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
3 fighters and 4 tactical_bombers moved from Western Germany to Bessarabia
14 armour, 8 artilleries, 26 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
9 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Poland to Western Ukraine
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 bomber moved from France to 111 Sea ZoneCombat - Germans
Battle in 111 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 111 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 3 fighters, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Bessarabia, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 14 armour, 8 artilleries, 26 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour, 8 artilleries, 26 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 12/54 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 14 armour, 8 artilleries, 26 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
3 fighters and 4 tactical_bombers moved from Bessarabia to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Finland to Karelia
1 artillery moved from Northern Italy to Yugoslavia
1 bomber moved from 111 Sea Zone to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 bomber placed in France
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Szechwan to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Volgograd to SikangCombat - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Ulaanbaatar
4 infantry moved from Central Mongolia to Buyant-Uhaa
8 infantry moved from Timguska to Kansu
1 infantry moved from Volgograd to Caucasus
4 aaGuns, 3 artilleries and 45 infantry moved from Bryansk to RussiaPlace Units - Russians
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
3 mech_infantrys moved from Shantung to Buyant-Uhaa
1 artillery, 5 infantry and 1 mech_infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Hopei to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Hunan
7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to YunnanCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Kweichow, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 5 infantry and 4 mech_infantrys
Americans defend with 1 bomber; Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 5 infantry and 4 mech_infantrys in Buyant-Uhaa, round 2 : 2/10 hits
Russians roll dice for 1 bomber and 4 infantry in Buyant-Uhaa, round 2 : 3/5 hits
1 infantry owned by the Russians, 3 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Buyant-Uhaa
Japanese roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Buyant-Uhaa, round 3 : 2/7 hits
Russians roll dice for 3 infantry in Buyant-Uhaa, round 3 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Buyant-Uhaa, round 4 : 2/6 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Sumatra from UK_Pacific, taking Buyant-Uhaa from Russians with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Casualties for Russians: 4 infantry
Casualties for Japanese: 4 infantry
Battle in Malaya
Battle in Yunnan
Japanese attack with 8 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 2 aaGuns, 1 artillery and 5 infantry; ANZAC defend with 1 infantry
AA fire in Yunnan : 2/6 hits
2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 9/14 hits
Chinese roll dice for 2 aaGuns, 1 artillery and 6 infantry in Yunnan, round 2 : 2/7 hits
1 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 infantry owned by the ANZAC, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in Yunnan
Japanese win, taking Malaya from UK_Pacific with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 2 aaGuns, 1 artillery and 5 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 fighter moved from Hunan to Kwangsi
1 fighter moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 aaGun and 6 infantry moved from Amur to Buryatia
1 fighter moved from Yunnan to Shantung
1 tactical_bomber moved from Yunnan to Shantung
2 infantry moved from Kwangtung to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
1 bomber and 3 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery placed in Central United States
1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 13 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 1 artillery, 2 infantry and 3 mech_infantrys
Chinese win, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 3 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Belgian Congo to Iraq
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Northwest Persia to Iraq
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 tactical_bomber moved from Belgian Congo to Egypt
1 submarine moved from 107 Sea Zone to 109 Sea Zone
1 submarine moved from 107 Sea Zone to 91 Sea Zone
4 infantry moved from Brazil to Suriname
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 83 Sea Zone to 84 Sea Zone
1 battleship and 1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Scotland to United KingdomCombat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 bomber and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 bomber moved from Iraq to Eastern Persia
1 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from Egypt to Trans-Jordan
1 aaGun, 3 artilleries and 3 infantry moved from Burma to India
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
3 mech_infantrys placed in Persia
3 artilleries placed in Egypt
1 fighter placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,3,5,3,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
3 armour and 1 mech_infantry moved from Romania to Ukraine
Italians take Ukraine from Russians
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Algeria, round 2 : 4/10 hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
3 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
ANZAC collect 15 PUs (3 lost to blockades); end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 2 PUs;Combat Move - Germans
14 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
2 mech_infantrys moved from Bessarabia to Rostov
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Non Combat Move - Germans
8 artilleries and 26 infantry moved from Western Ukraine to Ukraine
2 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers moved from Eastern Poland to Ukraine
1 artillery moved from Yugoslavia to Romania
1 artillery moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 111 Sea Zone to 105 Sea ZonePlace Units - Germans
1 bomber and 2 infantry placed in France
3 artilleries placed in Novgorod
3 mech_infantrys placed in Germany
3 submarines placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Szechwan to French Indo China
Russians take French Indo China from Japanese
1 mech_infantry moved from Szechwan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Russia to Bryansk
Russians take Bryansk from GermansCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 aaGuns and 10 infantry moved from Ulaanbaatar to Central Mongolia
7 infantry moved from Kansu to Novosibirsk
3 fighters and 1 tactical_bomber moved from Szechwan to Russia
2 armour moved from Szechwan to Kansu
1 mech_infantry moved from Sikang to KansuPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Central Mongolia
Japanese take Ulaanbaatar from Russians
1 artillery, 1 infantry and 4 mech_infantrys moved from Buyant-Uhaa to Central Mongolia
1 fighter moved from Shantung to Central Mongolia
1 tactical_bomber moved from Shantung to Central Mongolia
1 bomber moved from Japan to Central Mongolia
1 fighter moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Buryatia to Amur
4 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
4 fighters and 3 tactical_bombers moved from Kwangsi to Anhwe
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/5 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 fighter owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter
Battle in Central Mongolia
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 10 infantry
AA fire in Central Mongolia : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Central Mongolia, round 2 : 6/10 hits
Russians roll dice for 2 aaGuns and 10 infantry in Central Mongolia, round 2 : 3/10 hits
4 infantry owned by the Russians, 1 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Central Mongolia
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Central Mongolia, round 3 : 3/7 hits
Russians roll dice for 6 infantry in Central Mongolia, round 3 : 1/6 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Central Mongolia
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Central Mongolia, round 4 : 4/6 hits
Russians roll dice for 3 infantry in Central Mongolia, round 4 : 1/3 hits
3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Russians: 2 aaGuns and 10 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 3 mech_infantrys
Battle in Yakut S.S.R.
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 infantry in Yakut S.S.R., round 2 : 0/4 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 3 infantry in Yakut S.S.R., round 3 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 3 : 3/3 hits
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Celebes
Battle in French Indo China
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 2 battleships and 2 cruisers in French Indo China, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in French Indo China
Japanese win, taking Celebes from ANZAC, taking French Indo China from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 4 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Anhwe, round 2 : 4/9 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from Amur to Jehol
1 fighter moved from Amur to Jehol
1 aaGun moved from Buryatia to Yakut S.S.R.
4 fighters and 3 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Central Mongolia to Jehol
1 tactical_bomber moved from Central Mongolia to Buyant-Uhaa
1 fighter moved from Central Mongolia to Buyant-UhaaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
2 fighters and 2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea Zone -
scramble sz 6 and ool
-
Yea scramble both fighters.
OOL = fighter, destroyer, fighter
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber and 3 submarines
Japanese defend with 1 destroyer and 2 fighters
retreated to 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 37 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers
1 submarine owned by the Japanese Submerged
retreated to 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 5 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 fighter and 2 tactical_bombers
Battle in 42 Sea Zone
Americans attack with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter, 1 submarine and 3 transports
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Shan StateNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 bomber moved from 37 Sea Zone to India
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 fighters moved from Eastern United States to Gibraltar
2 submarines moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Sikang to Yunnan
2 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 artillery and 6 infantry moved from Kweichow to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs