Cds (axis) vs dawgoneit (allies +16)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 mech_infantry moved from Sikang to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from Suiyuyan to Chahar
                1 armour moved from Kansu to Chahar
                1 mech_infantry moved from Hopei to Chahar
                2 infantry and 1 mech_infantry moved from Anhwe to Chahar
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry moved from Manchuria to Jehol
                2 tactical_bombers moved from Shensi to Chahar
                2 fighters moved from 6 Sea Zone to Chahar
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                4 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                3 mech_infantrys moved from French Indo China to Shan State
                3 mech_infantrys moved from Yunnan to Shan State
                1 fighter moved from 19 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 45 Sea Zone
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 6 Sea Zone to Jehol
                1 artillery moved from Manchuria to Jehol
                1 infantry moved from Shantung to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Chahar
                    Japanese attack with 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 fighter and 4 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 2 :  2/10 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 3 :  3/9 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 :  2/3 hits
                        1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 1 fighter and 4 infantry
                    Casualties for Japanese: 2 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Chahar to Hunan
                2 fighters moved from Chahar to Anhwe
                1 aaGun moved from Anhwe to Kiangsu
                1 aaGun moved from Yunnan to Shan State
                1 fighter moved from Jehol to 6 Sea Zone
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                3 destroyers and 1 fighter placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 aaGun and 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Jehol : 1 flag, 1 artillery and 2 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 tactical_bombers
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 armour and 2 mech_infantrys
        Sikang : 1 flag
        Anhwe : 1 flag, 2 fighters
        Ceylon : 1 flag
        Shan State : 1 flag, 1 aaGun and 6 mech_infantrys
        Burma : 1 flag
        India : 1 flag, 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Aleutian Islands : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
        35 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
        West India : 1 flag, 1 infantry
        Turkmenistan : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 6 / 0
        Japanese : 62 / 67
        Americans : 55 / 73
        Chinese : 0 / 4
        British : 34 / 36
        UK_Pacific : 0 / 0
        Italians : 18 / 8
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 8 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 92 Sea Zone to 91 Sea Zone

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 3 infantry moved from Libya to Tobruk

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                4 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 armour, 3 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India
                1 armour and 3 mech_infantrys moved from Persia to West India
                1 infantry moved from Eastern Persia to Turkmenistan
                1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Turkmenistan
                3 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
                2 infantry moved from Persia to Eastern Persia
                6 mech_infantrys moved from Egypt to Iraq

    Combat - British
                Battle in Turkmenistan
                    British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Turkmenistan from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in West India
                    British attack with 5 armour, 3 artilleries, 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking West India from Japanese with 5 armour, 3 artilleries, 3 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from West India to Eastern Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Turkmenistan to Eastern Persia
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Caucasus to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
                6 fighters moved from Southern Italy to Caucasus

    Place Units - Italians
                2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,1,1,4,4,6,1,6,1,5,1,2
                Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs

    Territory Summary for Italians :

    Malta : 1 flag, 1 mech_infantry
        Northern Italy : 1 artillery, 1 factory_minor and 3 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        Rostov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 1 armour, 1 artillery, 6 fighters, 3 infantry and 2 mech_infantrys
        Greece : 1 flag, 1 airfield
        Northwest Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 6 / 0
        Japanese : 60 / 67
        Americans : 55 / 70
        Chinese : 0 / 4
        British : 34 / 34
        UK_Pacific : 2 / 0
        Italians : 18 / 10
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
                1 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 cruiser moved from 42 Sea Zone to 43 Sea Zone
                1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Burma

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from New South Wales to Queensland
                2 fighters moved from Queensland to 62 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from Egypt to Northwest Persia

    Combat - French
                Battle in Northwest Persia
                    French attack with 1 fighter
                    Italians defend with 1 infantry
                    Italians win with no units remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 fighter

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians
                1 mech_infantry moved from Timguska to Kazakhstan
                2 infantry moved from Kazakhstan to Turkmenistan
                3 bombers moved from Western Germany to Caucasus
                2 armour and 10 mech_infantrys moved from Bessarabia to Rostov
                3 mech_infantrys moved from Bryansk to Caucasus
                2 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Kazakhstan to Caucasus
                2 armour moved from Kazakhstan to Caucasus
                4 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Russia to Kazakhstan
                1 bomber moved from India to Turkmenistan
                5 bombers moved from India to Burma
                1 bomber moved from India to Burma
                1 infantry moved from Kazakhstan to Turkmenistan
                1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Volgograd to Caucasus
                3 mech_infantrys moved from Western Germany to Yugoslavia
                7 mech_infantrys moved from Yugoslavia to Bessarabia
                2 armour moved from Yugoslavia to Bessarabia
                3 fighters moved from Western Germany to Southern Italy

    Combat - Germans
                Battle in Turkmenistan
                    Germans attack with 1 bomber and 3 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Turkmenistan, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Turkmenistan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Turkmenistan
                    Germans win, taking Turkmenistan from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Burma
                    Germans attack with 6 bombers
                    ANZAC defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 6 bombers in Burma, round 2 :  2/6 hits
                        ANZAC roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 :  1/2 hits
                        1 bomber owned by the Germans, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Burma
                    Germans win with 5 bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 bomber
                    Casualties for ANZAC: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Turkmenistan to India
                5 bombers moved from Burma to India
                1 aaGun moved from Rostov to Caucasus
                1 aaGun moved from Western Germany to France
                1 infantry moved from Southern France to France

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 fighters and 3 mech_infantrys placed in Western Germany
                3 bombers placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,4,1,3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,4,5,2,1,1,1,4,6,3,3,1
                Germans collect 64 PUs (5 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs

    Territory Summary for Germans :

    India : 6 bombers
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 2 infantry and 4 mech_infantrys
        Buryatia : 1 flag, 1 armour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 mech_infantrys
        Germany : 1 factory_major
        Southern Italy : 3 fighters
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 2 armour and 10 mech_infantrys
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 armour and 7 mech_infantrys
        Russia : 1 flag, 1 airfield, 3 bombers and 1 factory_minor
        Tambov : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Turkmenistan : 1 flag, 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 aaGun, 2 armour, 3 bombers, 2 infantry and 12 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 2 submarines
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 cruiser and 1 transport
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 3 mech_infantrys
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 4 / 0
        Japanese : 59 / 67
        Americans : 55 / 70
        Chinese : 0 / 4
        British : 34 / 34
        UK_Pacific : 2 / 0
        Italians : 18 / 10
        ANZAC : 18 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 4 / 0
        Japanese : 59 / 67
        Americans : 55 / 70
        Chinese : 0 / 4
        British : 34 / 34
        UK_Pacific : 2 / 0
        Italians : 18 / 10
        ANZAC : 18 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Chahar to Kweichow
                1 artillery and 2 infantry moved from Jehol to Anhwe
                2 fighters moved from Anhwe to India
                2 tactical_bombers moved from Hunan to India
                1 mech_infantry moved from French Indo China to Burma
                      Japanese take Burma from ANZAC
                1 armour and 1 mech_infantry moved from French Indo China to Malaya
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to 38 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                    ANZAC defend with 1 armour, 1 harbour and 1 infantry
                        Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 2 :  1/4 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Malaya
                        Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 3 :  1/4 hits
                        ANZAC roll dice for 1 armour in Malaya, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Java
                Battle in 38 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 38 Sea Zone
                    Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 38 Sea Zone to India
                6 mech_infantrys moved from Shan State to India
                1 fighter moved from 37 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 aaGun moved from Shan State to Malaya

    Place Units - Japanese
                3 fighters placed in India
                3 mech_infantrys placed in French Indo China
                3 infantry placed in Kiangsu
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
                Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 artillery and 2 infantry
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 mech_infantry
        India : 1 flag, 1 airfield, 9 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 8 infantry, 6 mech_infantrys and 2 tactical_bombers
        Malaya : 1 flag, 1 aaGun, 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Aleutian Islands : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 transport
        46 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 destroyer and 1 transport
        35 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 1 fighter and 1 tactical_bomber
        39 Sea Zone : 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 4 / 0
        Japanese : 67 / 74
        Americans : 55 / 70
        Chinese : 0 / 4
        British : 34 / 34
        UK_Pacific : 2 / 0
        Italians : 18 / 10
        ANZAC : 10 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 6 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                8 destroyers moved from 54 Sea Zone to 55 Sea Zone
                1 carrier moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 carrier, 9 destroyers, 1 infantry, 1 mech_infantry and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win with 1 carrier, 8 destroyers and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 46 Sea Zone to 55 Sea Zone

    Place Units - Americans
                4 destroyers placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone
                2 armour, 2 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                5 armour moved from West India to Eastern Persia
                5 mech_infantrys moved from West India to Eastern Persia
                3 artilleries moved from West India to Eastern Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Italians
                8 mech_infantrys moved from Iraq to Persia
                1 bomber, 4 fighters and 2 tactical_bombers moved from Eastern Persia to Turkmenistan
                2 infantry moved from Eastern Persia to Turkmenistan
                8 armour and 10 mech_infantrys moved from Eastern Persia to Persia
                5 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Turkmenistan
                    British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 3 infantry
                    British win, taking Turkmenistan from Germans with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber, 4 fighters and 2 tactical_bombers moved from Turkmenistan to Persia

    Place Units - British
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 10 PUs;

    Combat Move - Italians
                2 infantry moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Caucasus to Turkmenistan
                3 fighters moved from Caucasus to Turkmenistan
                3 fighters moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Ukraine to Caucasus
                1 artillery and 3 infantry moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Turkmenistan
                    Italians attack with 3 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 3 fighters and 2 mech_infantrys in Turkmenistan, round 2 :  2/5 hits
                        British roll dice for 1 infantry in Turkmenistan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Turkmenistan
                    Italians win, taking Turkmenistan from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 :  2/5 hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Northwest Persia to Caucasus
                3 fighters moved from Turkmenistan to Caucasus

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,2,1,3,2,5,5,6,6,3,6,4,2,5,4,5,5,5
                Italians collect 8 PUs (10 lost to blockades); end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs

    Territory Summary for Italians :

    Malta : 1 flag, 1 mech_infantry
        Northern Italy : 1 factory_minor
        Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
        Rostov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Turkmenistan : 1 flag, 2 mech_infantrys
        Caucasus : 1 flag, 1 armour, 1 artillery, 6 fighters, 1 infantry and 2 mech_infantrys
        Greece : 1 flag, 1 airfield
        Northwest Persia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 4 / 0
        Japanese : 67 / 74
        Americans : 55 / 70
        Chinese : 0 / 4
        British : 34 / 34
        UK_Pacific : 2 / 0
        Italians : 18 / 20
        ANZAC : 10 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 10 PUs;

    Combat Move - Italians
                2 infantry moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Caucasus to Turkmenistan
                3 fighters moved from Caucasus to Turkmenistan
                3 fighters moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Ukraine to Caucasus
                1 artillery and 3 infantry moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Turkmenistan
                    Italians attack with 3 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 3 fighters and 2 mech_infantrys in Turkmenistan, round 2 :  2/5 hits
                        British roll dice for 1 infantry in Turkmenistan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Turkmenistan
                    Italians win, taking Turkmenistan from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 :  2/5 hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Northwest Persia to Caucasus
                3 fighters moved from Turkmenistan to Caucasus

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,2,1,3,2,5,5,6,6,3,6,4,2,5,4,5,5,5
                Italians collect 8 PUs (10 lost to blockades); end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Caucasus: 1 armour, 1 artillery and 1 infantry
                EDIT: Adding units owned by Italians to Northwest Persia: 1 armour, 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Malta : 1 flag, 1 mech_infantry
        Northern Italy : 1 factory_minor
        Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
        Rostov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Turkmenistan : 1 flag, 2 mech_infantrys
        Caucasus : 1 flag, 6 fighters and 2 mech_infantrys
        Greece : 1 flag, 1 airfield
        Northwest Persia : 1 flag, 1 armour, 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 4 / 0
        Japanese : 67 / 74
        Americans : 55 / 70
        Chinese : 0 / 4
        British : 34 / 34
        UK_Pacific : 2 / 0
        Italians : 18 / 20
        ANZAC : 10 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Please use the map with edit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
                EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 55 Sea Zone
                2 fighters moved from 55 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 cruiser moved from 43 Sea Zone to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    ANZAC attack with 2 cruisers and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    ANZAC win, taking 37 Sea Zone from Japanese with 2 cruisers remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                1 cruiser and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Buryatia to Amur
                      Germans take Amur from Russians
                1 armour moved from Amur to Sakha
                      Germans take Sakha from Russians
                3 bombers moved from Russia to Iraq
                3 fighters moved from Southern Italy to Iraq
                3 bombers moved from Caucasus to Iraq
                6 mech_infantrys moved from Caucasus to Iraq
                1 mech_infantry moved from Caucasus to Iraq
                3 mech_infantrys moved from Kazakhstan to Eastern Persia
                2 infantry moved from Kazakhstan to Turkmenistan
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                2 armour, 2 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
                2 armour and 10 mech_infantrys moved from Rostov to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                2 armour and 7 mech_infantrys moved from Bessarabia to Rostov
                3 bombers moved from India to Eastern Persia
                3 bombers moved from India to 37 Sea Zone
                3 fighters moved from Western Germany to Southern Italy
                3 mech_infantrys moved from Western Germany to Yugoslavia

    Combat - Germans
                Battle in 37 Sea Zone
                    Germans attack with 3 bombers
                    ANZAC defend with 2 cruisers
                        Germans roll dice for 3 bombers in 37 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 2 cruisers in 37 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the Germans and 2 cruisers owned by the ANZAC lost in 37 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                    Casualties for ANZAC: 2 cruisers
                Battle in Iraq
                    Germans attack with 6 bombers, 3 fighters and 7 mech_infantrys
                    British defend with 1 factory_minor and 8 mech_infantrys
                        Germans roll dice for 6 bombers, 3 fighters and 7 mech_infantrys in Iraq, round 2 :  6/16 hits
                        British roll dice for 8 mech_infantrys in Iraq, round 2 :  4/8 hits
                        4 mech_infantrys owned by the Germans and 6 mech_infantrys owned by the British lost in Iraq
                        Germans roll dice for 6 bombers, 3 fighters and 3 mech_infantrys in Iraq, round 3 :  6/12 hits
                        British roll dice for 2 mech_infantrys in Iraq, round 3 :  0/2 hits
                        2 mech_infantrys owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 6 bombers, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 8 mech_infantrys
                Battle in Eastern Persia
                    Germans attack with 3 bombers and 3 mech_infantrys
                    British defend with 3 artilleries
                        Germans roll dice for 3 bombers and 3 mech_infantrys in Eastern Persia, round 2 :  3/6 hits
                        British roll dice for 3 artilleries in Eastern Persia, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 3 artilleries owned by the British lost in Eastern Persia
                    Germans win, taking Eastern Persia from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 3 artilleries

    Non Combat Move - Germans
                3 bombers moved from Eastern Persia to Northwest Persia
                6 bombers and 3 fighters moved from Iraq to Northwest Persia
                1 aaGun moved from Caucasus to Northwest Persia
                2 bombers moved from 37 Sea Zone to India

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 bombers placed in Russia
                2 fighters and 3 mech_infantrys placed in Western Germany
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,4,3,5,2,2,1,5,1,2,2,5,5,3,4,2,4,5
                Germans collect 71 PUs (2 lost to blockades); end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs

    Territory Summary for Germans :

    India : 2 bombers
        Sakha : 1 flag, 1 armour
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 10 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 mech_infantrys
        Germany : 1 factory_major
        Southern Italy : 3 fighters
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 2 armour and 7 mech_infantrys
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 3 bombers and 1 factory_minor
        Tambov : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Turkmenistan : 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 2 submarines
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 cruiser and 1 transport
        Bulgaria : 1 flag
        Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
        Eastern Persia : 1 flag, 2 mech_infantrys
        Northwest Persia : 1 aaGun, 4 armour, 9 bombers, 3 fighters, 2 infantry and 19 mech_infantrys
        Yugoslavia : 1 flag, 6 mech_infantrys
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 73 / 98
        Russians : 2 / 0
        Japanese : 63 / 74
        Americans : 55 / 70
        Chinese : 0 / 4
        British : 32 / 34
        UK_Pacific : 2 / 0
        Italians : 18 / 20
        ANZAC : 14 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kweichow to French Indo China
                2 mech_infantrys moved from Kweichow to Burma
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Malaya to Burma
                4 artilleries and 8 infantry moved from India to West India
                2 artilleries moved from India to West India
                3 artilleries moved from India to West India
                1 mech_infantry moved from Burma to West India
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 fighters moved from Japan to Philippines
                1 fighter moved from 6 Sea Zone to Philippines
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to 36 Sea Zone
                5 fighters moved from India to Northwest Persia
                1 artillery and 2 infantry moved from Anhwe to Hunan
                3 infantry moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in West India
                    Japanese attack with 9 artilleries, 8 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 9 artilleries, 8 infantry and 1 mech_infantry in West India, round 2 :  4/18 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 9 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Java
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 2 :  0/2 hits
                        ANZAC roll dice for 1 mech_infantry in Java, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 3 :  1/2 hits
                        ANZAC roll dice for 1 mech_infantry in Java, round 3 :  0/1 hits
                        1 mech_infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 aaGun moved from Malaya to Shan State

    Place Units - Japanese
                1 carrier and 2 transports placed in 36 Sea Zone
                3 destroyers placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 aaGun and 1 factory_minor
        Kiangsi : 1 flag, 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 artillery and 2 infantry
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag, 1 aaGun
        Burma : 1 flag, 3 mech_infantrys
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
        Aleutian Islands : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 armour and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer and 1 transport
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 1 destroyer
        36 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
        35 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 3 destroyers and 1 fighter
        West India : 1 flag, 9 artilleries, 8 infantry and 1 mech_infantry
        Northwest Persia : 5 fighters

    Production/PUs Summary :

    Germans : 73 / 98
        Russians : 2 / 0
        Japanese : 69 / 79
        Americans : 55 / 70
        Chinese : 0 / 4
        British : 32 / 34
        UK_Pacific : 0 / 0
        Italians : 18 / 20
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 cruiser, 5 destroyers and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                4 fighters moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                2 fighters moved from 42 Sea Zone to Java
                1 artillery, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 cruisers, 10 destroyers and 4 submarines moved from 97 Sea Zone to 98 Sea Zone
                2 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Tunisia to Tobruk
                3 infantry moved from Algeria to Tunisia

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Java
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 1 infantry
                    Americans win, taking Java from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Java to 55 Sea Zone
                2 fighters moved from 42 Sea Zone to 55 Sea Zone

    Place Units - Americans
                1 cruiser and 3 destroyers placed in 10 Sea Zone
                3 submarines placed in 10 Sea Zone
                Americans undo move 1.
                1 cruiser and 1 destroyer placed in 10 Sea Zone
                4 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                8 armour, 1 bomber, 4 fighters, 18 mech_infantrys and 2 tactical_bombers moved from Persia to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt

    Combat - British
                Battle in Iraq
                    British attack with 8 armour, 1 bomber, 4 fighters, 21 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                    British win, taking Iraq from Germans with 8 armour, 1 bomber, 4 fighters, 19 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                1 bomber, 4 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan
                2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Rhodesia to Belgian Congo

    Place Units - British
                3 armour placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

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