AND the Dice Roll is ODD!
Cds (axis) vs dawgoneit (allies +16)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Suiyuyan to Chahar
1 armour moved from Kansu to Chahar
1 mech_infantry moved from Hopei to Chahar
2 infantry and 1 mech_infantry moved from Anhwe to Chahar
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from Shensi to Chahar
2 fighters moved from 6 Sea Zone to Chahar
1 carrier moved from 6 Sea Zone to 35 Sea Zone
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
3 mech_infantrys moved from French Indo China to Shan State
3 mech_infantrys moved from Yunnan to Shan State
1 fighter moved from 19 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 45 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 2 : 2/10 hits
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 3 : 3/9 hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits
1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - Japanese
2 tactical_bombers moved from Chahar to Hunan
2 fighters moved from Chahar to Anhwe
1 aaGun moved from Anhwe to Kiangsu
1 aaGun moved from Yunnan to Shan State
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
3 destroyers and 1 fighter placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 1 artillery and 2 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 tactical_bombers
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 armour and 2 mech_infantrys
Sikang : 1 flag
Anhwe : 1 flag, 2 fighters
Ceylon : 1 flag
Shan State : 1 flag, 1 aaGun and 6 mech_infantrys
Burma : 1 flag
India : 1 flag, 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
35 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
West India : 1 flag, 1 infantry
Turkmenistan : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 67 / 90
Russians : 6 / 0
Japanese : 62 / 67
Americans : 55 / 73
Chinese : 0 / 4
British : 34 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 8 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea ZoneNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Libya to TobrukPlace Units - Americans
2 submarines placed in 101 Sea Zone
4 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 armour, 3 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from Persia to West India
1 infantry moved from Eastern Persia to Turkmenistan
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Turkmenistan
3 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Persia to Eastern Persia
6 mech_infantrys moved from Egypt to IraqCombat - British
Battle in Turkmenistan
British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Turkmenistan from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in West India
British attack with 5 armour, 3 artilleries, 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 5 armour, 3 artilleries, 3 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from West India to Eastern Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Turkmenistan to Eastern Persia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
1 artillery and 2 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to CaucasusCombat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
6 fighters moved from Southern Italy to CaucasusPlace Units - Italians
2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,1,1,4,4,6,1,6,1,5,1,2
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUsTerritory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_minor and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 armour, 1 artillery, 6 fighters, 3 infantry and 2 mech_infantrys
Greece : 1 flag, 1 airfield
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 67 / 90
Russians : 6 / 0
Japanese : 60 / 67
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 10
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in BurmaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Egypt to Northwest PersiaCombat - French
Battle in Northwest Persia
French attack with 1 fighter
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 mech_infantry moved from Timguska to Kazakhstan
2 infantry moved from Kazakhstan to Turkmenistan
3 bombers moved from Western Germany to Caucasus
2 armour and 10 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Kazakhstan to Caucasus
2 armour moved from Kazakhstan to Caucasus
4 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
1 bomber moved from India to Turkmenistan
5 bombers moved from India to Burma
1 bomber moved from India to Burma
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Western Germany to Yugoslavia
7 mech_infantrys moved from Yugoslavia to Bessarabia
2 armour moved from Yugoslavia to Bessarabia
3 fighters moved from Western Germany to Southern ItalyCombat - Germans
Battle in Turkmenistan
Germans attack with 1 bomber and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Turkmenistan, round 2 : 1/4 hits
British roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Germans attack with 6 bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Germans roll dice for 6 bombers in Burma, round 2 : 2/6 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 1/2 hits
1 bomber owned by the Germans, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Burma
Germans win with 5 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber
Casualties for ANZAC: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Turkmenistan to India
5 bombers moved from Burma to India
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Western Germany to France
1 infantry moved from Southern France to FrancePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 fighters and 3 mech_infantrys placed in Western Germany
3 bombers placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,4,1,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,4,5,2,1,1,1,4,6,3,3,1
Germans collect 64 PUs (5 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Germans :
India : 6 bombers
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 2 infantry and 4 mech_infantrys
Buryatia : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 mech_infantrys
Germany : 1 factory_major
Southern Italy : 3 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 2 armour and 10 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 armour and 7 mech_infantrys
Russia : 1 flag, 1 airfield, 3 bombers and 1 factory_minor
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag, 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 aaGun, 2 armour, 3 bombers, 2 infantry and 12 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 submarines
125 Sea Zone : 1 flag
113 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag, 3 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 59 / 67
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 10
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 59 / 67
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 10
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Chahar to Kweichow
1 artillery and 2 infantry moved from Jehol to Anhwe
2 fighters moved from Anhwe to India
2 tactical_bombers moved from Hunan to India
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from ANZAC
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
ANZAC defend with 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 2 : 1/4 hits
ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 3 : 1/4 hits
ANZAC roll dice for 1 armour in Malaya, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 38 Sea Zone to India
6 mech_infantrys moved from Shan State to India
1 fighter moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 aaGun moved from Shan State to MalayaPlace Units - Japanese
3 fighters placed in India
3 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 artillery and 2 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 9 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 8 infantry, 6 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 1 aaGun, 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer and 1 transport
35 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 1 fighter and 1 tactical_bomber
39 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 67 / 74
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 10
ANZAC : 10 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 6 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
8 destroyers moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 carrier, 9 destroyers, 1 infantry, 1 mech_infantry and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 carrier, 8 destroyers and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 46 Sea Zone to 55 Sea ZonePlace Units - Americans
4 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 armour, 2 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 armour moved from West India to Eastern Persia
5 mech_infantrys moved from West India to Eastern Persia
3 artilleries moved from West India to Eastern Persia
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
8 mech_infantrys moved from Iraq to Persia
1 bomber, 4 fighters and 2 tactical_bombers moved from Eastern Persia to Turkmenistan
2 infantry moved from Eastern Persia to Turkmenistan
8 armour and 10 mech_infantrys moved from Eastern Persia to Persia
5 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Turkmenistan
British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 3 infantry
British win, taking Turkmenistan from Germans with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from Turkmenistan to PersiaPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Turkmenistan
3 fighters moved from Caucasus to Turkmenistan
3 fighters moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Turkmenistan
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Turkmenistan, round 2 : 2/5 hits
British roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Italians win, taking Turkmenistan from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 3 fighters and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/5 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Northwest Persia to Caucasus
3 fighters moved from Turkmenistan to CaucasusTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,2,1,3,2,5,5,6,6,3,6,4,2,5,4,5,5,5
Italians collect 8 PUs (10 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUsTerritory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Turkmenistan : 1 flag, 2 mech_infantrys
Caucasus : 1 flag, 1 armour, 1 artillery, 6 fighters, 1 infantry and 2 mech_infantrys
Greece : 1 flag, 1 airfield
Northwest Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 67 / 74
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 20
ANZAC : 10 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Turkmenistan
3 fighters moved from Caucasus to Turkmenistan
3 fighters moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Turkmenistan
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Turkmenistan, round 2 : 2/5 hits
British roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Italians win, taking Turkmenistan from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 3 fighters and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/5 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Northwest Persia to Caucasus
3 fighters moved from Turkmenistan to CaucasusTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,2,1,3,2,5,5,6,6,3,6,4,2,5,4,5,5,5
Italians collect 8 PUs (10 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Caucasus: 1 armour, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Northwest Persia: 1 armour, 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Turkmenistan : 1 flag, 2 mech_infantrys
Caucasus : 1 flag, 6 fighters and 2 mech_infantrys
Greece : 1 flag, 1 airfield
Northwest Persia : 1 flag, 1 armour, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 67 / 74
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 20
ANZAC : 10 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please use the map with edit.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 transport
Japanese defend with 1 transport
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 2 cruisers and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 2 cruisers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 cruiser and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Sakha
Germans take Sakha from Russians
3 bombers moved from Russia to Iraq
3 fighters moved from Southern Italy to Iraq
3 bombers moved from Caucasus to Iraq
6 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
3 mech_infantrys moved from Kazakhstan to Eastern Persia
2 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 armour, 2 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 10 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 armour and 7 mech_infantrys moved from Bessarabia to Rostov
3 bombers moved from India to Eastern Persia
3 bombers moved from India to 37 Sea Zone
3 fighters moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to YugoslaviaCombat - Germans
Battle in 37 Sea Zone
Germans attack with 3 bombers
ANZAC defend with 2 cruisers
Germans roll dice for 3 bombers in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 2 cruisers in 37 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Germans and 2 cruisers owned by the ANZAC lost in 37 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Casualties for ANZAC: 2 cruisers
Battle in Iraq
Germans attack with 6 bombers, 3 fighters and 7 mech_infantrys
British defend with 1 factory_minor and 8 mech_infantrys
Germans roll dice for 6 bombers, 3 fighters and 7 mech_infantrys in Iraq, round 2 : 6/16 hits
British roll dice for 8 mech_infantrys in Iraq, round 2 : 4/8 hits
4 mech_infantrys owned by the Germans and 6 mech_infantrys owned by the British lost in Iraq
Germans roll dice for 6 bombers, 3 fighters and 3 mech_infantrys in Iraq, round 3 : 6/12 hits
British roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits
2 mech_infantrys owned by the British lost in Iraq
Germans win, taking Iraq from British with 6 bombers, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 4 mech_infantrys
Casualties for British: 8 mech_infantrys
Battle in Eastern Persia
Germans attack with 3 bombers and 3 mech_infantrys
British defend with 3 artilleries
Germans roll dice for 3 bombers and 3 mech_infantrys in Eastern Persia, round 2 : 3/6 hits
British roll dice for 3 artilleries in Eastern Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 artilleries owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 artilleriesNon Combat Move - Germans
3 bombers moved from Eastern Persia to Northwest Persia
6 bombers and 3 fighters moved from Iraq to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
2 bombers moved from 37 Sea Zone to IndiaPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 bombers placed in Russia
2 fighters and 3 mech_infantrys placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,4,3,5,2,2,1,5,1,2,2,5,5,3,4,2,4,5
Germans collect 71 PUs (2 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUsTerritory Summary for Germans :
India : 2 bombers
Sakha : 1 flag, 1 armour
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 10 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 mech_infantrys
Germany : 1 factory_major
Southern Italy : 3 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 2 armour and 7 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 bombers and 1 factory_minor
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 submarines
125 Sea Zone : 1 flag
113 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag, 2 mech_infantrys
Northwest Persia : 1 aaGun, 4 armour, 9 bombers, 3 fighters, 2 infantry and 19 mech_infantrys
Yugoslavia : 1 flag, 6 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 73 / 98
Russians : 2 / 0
Japanese : 63 / 74
Americans : 55 / 70
Chinese : 0 / 4
British : 32 / 34
UK_Pacific : 2 / 0
Italians : 18 / 20
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kweichow to French Indo China
2 mech_infantrys moved from Kweichow to Burma
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Malaya to Burma
4 artilleries and 8 infantry moved from India to West India
2 artilleries moved from India to West India
3 artilleries moved from India to West India
1 mech_infantry moved from Burma to West India
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to Philippines
1 fighter moved from 6 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 36 Sea Zone
5 fighters moved from India to Northwest Persia
1 artillery and 2 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in West India
Japanese attack with 9 artilleries, 8 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 9 artilleries, 8 infantry and 1 mech_infantry in West India, round 2 : 4/18 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 9 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 mech_infantry in Java, round 3 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 aaGun moved from Malaya to Shan StatePlace Units - Japanese
1 carrier and 2 transports placed in 36 Sea Zone
3 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun and 1 factory_minor
Kiangsi : 1 flag, 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 artillery and 2 infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 1 aaGun
Burma : 1 flag, 3 mech_infantrys
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
46 Sea Zone : 1 destroyer
45 Sea Zone : 1 destroyer
36 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
35 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers and 1 fighter
West India : 1 flag, 9 artilleries, 8 infantry and 1 mech_infantry
Northwest Persia : 5 fightersProduction/PUs Summary :
Germans : 73 / 98
Russians : 2 / 0
Japanese : 69 / 79
Americans : 55 / 70
Chinese : 0 / 4
British : 32 / 34
UK_Pacific : 0 / 0
Italians : 18 / 20
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 cruiser, 5 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
4 fighters moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 artillery, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 cruisers, 10 destroyers and 4 submarines moved from 97 Sea Zone to 98 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tunisia to Tobruk
3 infantry moved from Algeria to TunisiaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 infantry
Americans win, taking Java from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Americans
2 fighters moved from Java to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea ZonePlace Units - Americans
1 cruiser and 3 destroyers placed in 10 Sea Zone
3 submarines placed in 10 Sea Zone
Americans undo move 1.
1 cruiser and 1 destroyer placed in 10 Sea Zone
4 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
8 armour, 1 bomber, 4 fighters, 18 mech_infantrys and 2 tactical_bombers moved from Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Iraq
British attack with 8 armour, 1 bomber, 4 fighters, 21 mech_infantrys and 2 tactical_bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
British win, taking Iraq from Germans with 8 armour, 1 bomber, 4 fighters, 19 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan
2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian CongoPlace Units - British
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific