Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Archangel
2 infantry moved from Vologda to Archangel
2 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Russia to Bessarabia
3 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
1 fighter moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Russia
Place Units - Russians
1 armour and 8 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 bombers, 1 submarine and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 artillery and 1 infantry moved from Shan State to Burma
6 armour and 9 mech_infantrys moved from Szechwan to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Burma
3 armour moved from French Indo China to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 10 armour, 5 artilleries, 2 infantry and 14 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 10 armour, 5 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Shan State to Burma
1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
1 destroyer and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 49 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 7 carriers, 4 destroyers, 9 fighters, 3 submarines and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
2 fighters moved from Japan to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
2 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from 37 Sea Zone to Shan State
Place Units - Japanese
3 tactical_bombers placed in French Indo China
3 bombers placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 bombers, 1 submarine and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 artillery and 1 infantry moved from Shan State to Burma
6 armour and 9 mech_infantrys moved from Szechwan to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Burma
3 armour moved from French Indo China to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 10 armour, 5 artilleries, 2 infantry and 14 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 10 armour, 5 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Shan State to Burma
1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
1 destroyer and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 49 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 7 carriers, 4 destroyers, 9 fighters, 3 submarines and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
2 fighters moved from Japan to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
2 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from 37 Sea Zone to Shan State
Place Units - Japanese
3 tactical_bombers placed in French Indo China
3 bombers placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Jehol: 3 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Americans
Battle in Solomon Islands
Non Combat Move - Americans
2 fighters moved from Western United States to 30 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 8 Sea Zone to 30 Sea Zone
2 fighters moved from 30 Sea Zone to Johnston Island
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry and 1 marine moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 cruisers and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 64 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Norway to Normandy Bordeaux
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Norway to Finland
Place Units - Americans
1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
2 fighters placed in Western United States
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
3 armour placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
5 infantry and 1 mech_infantry moved from Morocco to Algeria
1 bomber, 7 fighters and 1 tactical_bomber moved from Morocco to 98 Sea Zone
1 fighter and 3 tactical_bombers moved from Persia to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 infantry and 1 mech_infantry moved from Morocco to Algeria
1 bomber, 7 fighters and 1 tactical_bomber moved from Morocco to 98 Sea Zone
1 fighter and 3 tactical_bombers moved from Persia to 98 Sea Zone
Combat - British
Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
British attack with 1 bomber, 8 fighters and 4 tactical_bombers
Germans defend with 1 battleship, 1 carrier and 5 fighters; Italians defend with 1 cruiser, 1 destroyer and 4 transports
Units damaged: 1 battleship owned by the Germans
British win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 1 battleship, 1 carrier and 5 fighters
Casualties for British: 6 fighters and 2 tactical_bombers
Casualties for Italians: 1 cruiser, 1 destroyer and 4 transports
Battle in Algeria
British attack with 5 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Algeria from Italians with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from 98 Sea Zone to Trans-Jordan
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Morocco to 91 Sea Zone
3 carriers, 3 destroyers, 1 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to Normandy Bordeaux
5 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns, 8 artilleries and 25 infantry moved from India to West India
3 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
Place Units - British
6 infantry placed in United Kingdom
1 fighter and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Holland Belgium
2 infantry moved from France to Holland Belgium
2 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour and 4 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Belarus from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Tobruk to Eastern Poland
1 fighter moved from Alexandria to Southern Italy
1 infantry moved from Tunisia to Libya
3 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Southern France to France
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery and 3 infantry moved from Northern Italy to France
1 bomber moved from Holland Belgium to Western Germany
Place Units - Italians
3 infantry and 3 mech_infantrys placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Holland Belgium
2 infantry moved from France to Holland Belgium
2 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour and 4 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Belarus from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Tobruk to Eastern Poland
1 fighter moved from Alexandria to Southern Italy
1 infantry moved from Tunisia to Libya
3 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Southern France to France
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery and 3 infantry moved from Northern Italy to France
1 bomber moved from Holland Belgium to Western Germany
Place Units - Italians
3 infantry and 3 mech_infantrys placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Southern France: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Archangel
3 infantry moved from Eastern Poland to Bessarabia
2 fighters and 2 tactical_bombers moved from Eastern Poland to Bessarabia
2 fighters and 2 tactical_bombers moved from Eastern Poland to Archangel
Combat - Germans
Battle in Bessarabia
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Bessarabia from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
2 fighters and 2 tactical_bombers moved from Archangel to Eastern Poland
5 fighters moved from Egypt to Eastern Poland
6 armour and 3 mech_infantrys moved from Western Germany to Denmark
Place Units - Germans
3 artilleries placed in France
9 artilleries placed in Western Germany
Germans undo move 1.
1 artillery placed in Western Germany
2 artilleries placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Smolensk to Belarus
4 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
1 armour moved from Western Ukraine to Belarus
1 tactical_bomber moved from Russia to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 3 armour and 6 infantry
Italians defend with 1 armour and 4 mech_infantrys
Russians win, taking Belarus from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 4 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Bessarabia to Russia
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 aaGun moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 4 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
10 armour, 5 artilleries, 1 infantry and 14 mech_infantrys moved from Burma to India
1 mech_infantry moved from Shan State to India
1 fighter moved from 33 Sea Zone to 49 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 10 armour, 5 artilleries, 1 infantry and 15 mech_infantrys
British defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 10 armour, 5 artilleries and 14 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 aaGun and 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
1 fighter moved from 49 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Philippines to Caroline Islands
3 bombers moved from Kiangsu to Caroline Islands
1 fighter moved from 37 Sea Zone to 33 Sea Zone
4 fighters moved from French Indo China to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from French Indo China to 33 Sea Zone
1 aaGun moved from Burma to India
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 marine moved from Shan State to 37 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Philippines
5 tactical_bombers moved from French Indo China to Philippines
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
Place Units - Japanese
3 armour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
4 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 3 infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 2 armour and 3 infantry
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Southern France from Italians with 2 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun and 3 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Americans
1 transport moved from 30 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 carriers, 3 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
2 fighters moved from Johnston Island to 30 Sea Zone
1 carrier moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
British take Egypt from Italians
1 bomber moved from Trans-Jordan to India
1 fighter and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
Combat - British
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Italians defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Persia
1 bomber moved from India to West India
5 mech_infantrys moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
Place Units - British
1 fighter and 1 transport placed in 110 Sea Zone
3 armour placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
British take Egypt from Italians
1 bomber moved from Trans-Jordan to India
1 fighter and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
Combat - British
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Italians defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Persia
1 bomber moved from India to West India
5 mech_infantrys moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
Place Units - British
1 fighter and 1 transport placed in 110 Sea Zone
3 armour placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from France to Holland Belgium
2 mech_infantrys moved from Northern Italy to Holland Belgium
2 infantry moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 mech_infantry moved from Northern Italy to Holland Belgium
1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 fighters moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 2 fighters and 3 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Bessarabia from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 2 infantry and 3 mech_infantrys
British defend with 1 aaGun and 4 infantry
British win with 3 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 artillery, 2 infantry and 3 mech_infantrys
Casualties for British: 1 aaGun and 1 infantry
Battle in Southern France
Italians attack with 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys
British defend with 1 aaGun; Americans defend with 2 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry
Casualties for British: 1 aaGun
Casualties for Americans: 2 armour
Non Combat Move - Italians
1 bomber moved from Southern France to Western Germany
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
1 infantry moved from Libya to Tobruk
Place Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 81 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode