Cds (axis) vs dawgoneit (allies +16)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Volgograd : 1 factory_minor
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 15 / 0
        Japanese : 56 / 71
        Americans : 54 / 69
        Chinese : 13 / 13
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 17 / 17
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Japan to Shantung
                1 infantry moved from Kiangsu to Shantung
                2 mech_infantrys moved from French Indo China to Hunan
                2 mech_infantrys moved from Yunnan to Szechwan
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                2 mech_infantrys moved from Kweichow to Hopei
                1 infantry and 1 mech_infantry moved from Kweichow to Anhwe
                1 fighter moved from Kiangsu to Hunan
                1 tactical_bomber moved from Kiangsu to Shensi
                1 tactical_bomber moved from Kiangsu to Szechwan
                1 fighter moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Hopei
                1 infantry moved from Ceylon to 39 Sea Zone
                2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                1 battleship and 1 carrier moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 42 Sea Zone to 61 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                4 artilleries moved from West India to India

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Shantung, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                    retreated to Shantung
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Anhwe, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Hunan to Kiangsu
                2 fighters moved from Shantung to 6 Sea Zone
                1 fighter moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Hopei to Kiangsu
                1 tactical_bomber moved from Shensi to Kweichow
                1 aaGun moved from Yunnan to Kweichow
                2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from Szechwan to Kweichow

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                3 mech_infantrys placed in French Indo China
                3 infantry placed in India
                Japanese undo move 2.
                Japanese undo move 3.
                1 artillery and 2 infantry placed in India
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
                Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Japanese :

    Kwangsi : 1 flag, 2 artilleries and 3 infantry
        Kiangsu : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag
        Kweichow : 1 flag, 1 aaGun and 2 tactical_bombers
        Hunan : 1 flag, 2 mech_infantrys
        Hopei : 1 flag, 1 mech_infantry
        Szechwan : 1 flag, 2 mech_infantrys
        Anhwe : 1 flag, 1 mech_infantry
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Aleutian Islands : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 3 transports
        6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
        54 Sea Zone : 1 destroyer
        61 Sea Zone : 1 destroyer
        West India : 1 flag

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 15 / 0
        Japanese : 61 / 68
        Americans : 54 / 69
        Chinese : 8 / 13
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 17 / 17
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Japan to Shantung
                1 infantry moved from Kiangsu to Shantung
                2 mech_infantrys moved from French Indo China to Hunan
                2 mech_infantrys moved from Yunnan to Szechwan
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                2 mech_infantrys moved from Kweichow to Hopei
                1 infantry and 1 mech_infantry moved from Kweichow to Anhwe
                1 fighter moved from Kiangsu to Hunan
                1 tactical_bomber moved from Kiangsu to Shensi
                1 tactical_bomber moved from Kiangsu to Szechwan
                1 fighter moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Hopei
                1 infantry moved from Ceylon to 39 Sea Zone
                2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                1 battleship and 1 carrier moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 42 Sea Zone to 61 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                4 artilleries moved from West India to India

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Shantung, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                    retreated to Shantung
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Anhwe, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Hunan to Kiangsu
                2 fighters moved from Shantung to 6 Sea Zone
                1 fighter moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Hopei to Kiangsu
                1 tactical_bomber moved from Shensi to Kweichow
                1 aaGun moved from Yunnan to Kweichow
                2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from Szechwan to Kweichow

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                3 mech_infantrys placed in French Indo China
                3 infantry placed in India
                Japanese undo move 2.
                Japanese undo move 3.
                1 artillery and 2 infantry placed in India
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
                Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Kwangsi : 1 flag, 2 artilleries and 3 infantry
        Kiangsu : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag
        Kweichow : 1 flag, 1 aaGun and 2 tactical_bombers
        Hunan : 1 flag, 2 mech_infantrys
        Hopei : 1 flag, 1 mech_infantry
        Szechwan : 1 flag, 2 mech_infantrys
        Anhwe : 1 flag, 1 mech_infantry
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Aleutian Islands : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 3 transports
        6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
        55 Sea Zone : 1 destroyer
        61 Sea Zone : 1 destroyer
        West India : 1 flag

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 15 / 0
        Japanese : 61 / 68
        Americans : 54 / 69
        Chinese : 8 / 13
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 17 / 17
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Please use the last map I uploaded!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Tunisia
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                2 cruisers, 6 destroyers and 1 submarine moved from 92 Sea Zone to 94 Sea Zone
                4 destroyers moved from 91 Sea Zone to 94 Sea Zone
                5 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 19 Sea Zone to 34 Sea Zone

    Combat - Americans
                Battle in Tunisia

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters and 3 submarines placed in 10 Sea Zone
                Americans undo move 2.
                2 fighters placed in 10 Sea Zone
                3 submarines placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 94 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 96 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Anhwe
                2 infantry moved from Jehol to Chahar
                1 fighter moved from Chahar to Hopei

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Chahar

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Caucasus to Rostov
                      British take Rostov from Italians
                1 mech_infantry moved from Caucasus to Samara
                      British take Samara from Germans
                3 infantry moved from Iraq to Persia
                5 infantry moved from Persia to Eastern Persia
                3 mech_infantrys moved from Iraq to Eastern Persia
                3 armour moved from Iraq to Eastern Persia
                3 artilleries moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                1 fighter and 2 tactical_bombers moved from Trans-Jordan to Eastern Persia
                1 bomber and 3 fighters moved from Egypt to Eastern Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                3 infantry moved from Union of South Africa to Rhodesia
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British

    Non Combat Move - British

    Place Units - British
                3 armour placed in Iraq
                3 mech_infantrys placed in Egypt
                1 infantry and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Greece to Romania
                2 infantry moved from Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 :  0/3 hits
                        British roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Rostov, round 3 :  1/3 hits
                        British roll dice for 1 mech_infantry in Rostov, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Rostov
                    Italians win, taking Rostov from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,2
                Italians collect 11 PUs (5 lost to blockades); end with 11 PUs total

    Territory Summary for Italians :

    Malta : 1 flag, 1 mech_infantry
        Romania : 1 armour
        Northern Italy : 1 factory_minor
        Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 6 infantry
        Rostov : 1 flag, 2 infantry
        Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
        Western Ukraine : 1 flag
        Bulgaria : 1 artillery and 3 infantry
        Greece : 1 flag, 1 airfield
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 57 / 73
        Russians : 15 / 0
        Japanese : 56 / 68
        Americans : 55 / 70
        Chinese : 13 / 14
        British : 37 / 39
        UK_Pacific : 0 / 0
        Italians : 16 / 11
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 44 Sea Zone to 55 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                2 fighters moved from New Guinea to 55 Sea Zone
                2 fighters moved from New Guinea to 55 Sea Zone
                1 armour and 1 mech_infantry moved from New South Wales to 62 Sea Zone
                1 mech_infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 61 Sea Zone
                1 cruiser moved from 62 Sea Zone to 61 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 cruiser and 4 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 cruiser and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 61 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                4 fighters moved from 55 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 2 fighters, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 armour moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                2 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Volgograd
                1 armour moved from Russia to Samara
                3 bombers moved from Novgorod to Kansu
                3 bombers moved from Novgorod to Tsinghai
                3 bombers moved from Novgorod to Sikang
                3 bombers moved from Novgorod to Suiyuyan
                3 bombers moved from Novgorod to Hopei
                1 bomber moved from Novgorod to Samara
                2 mech_infantrys moved from Romania to Ukraine
                2 mech_infantrys moved from Yugoslavia to Romania
                2 mech_infantrys moved from Western Germany to Yugoslavia
                2 armour moved from Yugoslavia to Western Germany
                2 mech_infantrys moved from Western Germany to Yugoslavia
                2 mech_infantrys moved from Western Germany to Yugoslavia
                1 infantry moved from Southern France to France
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                2 submarines moved from 125 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in Hopei
                    Germans attack with 3 bombers
                    Chinese defend with 1 infantry
                        Germans roll dice for 3 bombers in Hopei, round 2 :  3/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Germans win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Germans attack with 3 bombers
                    Chinese defend with 1 infantry
                        Germans roll dice for 3 bombers in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Germans win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour, 1 bomber and 3 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 bomber and 3 infantry in Samara, round 2 :  1/5 hits
                        British roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kansu
                    Germans attack with 3 bombers
                    Chinese defend with 1 infantry
                        Germans roll dice for 3 bombers in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Germans win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Germans attack with 3 bombers
                    Chinese defend with 1 infantry
                        Germans roll dice for 3 bombers in Sikang, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Germans win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Germans attack with 3 bombers
                    Chinese defend with 1 infantry
                        Germans roll dice for 3 bombers in Tsinghai, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Germans win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Tsinghai to Russia
                3 bombers moved from Sikang to Shensi
                1 bomber moved from Samara to Russia
                3 bombers moved from Kansu to Russia
                3 bombers moved from Suiyuyan to Shensi
                3 bombers moved from Hopei to Shensi
                1 aaGun moved from Western Ukraine to Ukraine
                2 mech_infantrys moved from Romania to Bessarabia

    Place Units - Germans
                3 infantry placed in France
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                2 fighters and 5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3
                Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs

    Territory Summary for Germans :

    Shensi : 9 bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 9 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 4 fighters, 1 harbour and 7 mech_infantrys
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 mech_infantrys
        Nenetsia : 1 flag, 1 mech_infantry
        Urals : 1 flag, 1 armour
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 mech_infantrys
        Russia : 1 flag, 1 airfield, 7 bombers, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 aaGun and 2 mech_infantrys
        Novosibirsk : 1 flag, 1 armour
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 1 armour and 2 infantry
        112 Sea Zone : 2 submarines
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 cruiser and 1 transport
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 2 armour and 10 mech_infantrys
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 63 / 81
        Russians : 10 / 0
        Japanese : 56 / 68
        Americans : 55 / 70
        Chinese : 13 / 14
        British : 36 / 39
        UK_Pacific : 0 / 0
        Italians : 16 / 11
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 63 / 81
        Russians : 10 / 0
        Japanese : 56 / 68
        Americans : 55 / 70
        Chinese : 13 / 14
        British : 36 / 39
        UK_Pacific : 0 / 0
        Italians : 16 / 11
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Szechwan to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Hunan to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Kiangsu to Shantung
                      Japanese take Shantung from Chinese
                1 mech_infantry moved from Hunan to Anhwe
                2 infantry moved from Kiangsu to Anhwe
                3 mech_infantrys moved from French Indo China to Yunnan
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 battleship, 1 carrier and 1 fighter moved from 36 Sea Zone to 19 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to Manchuria
                2 tactical_bombers moved from Kweichow to Anhwe
                2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
                2 fighters moved from 6 Sea Zone to Manchuria

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Jehol
                Battle in Manchuria
                    Japanese attack with 2 artilleries, 3 fighters and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 battleship in Manchuria, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Manchuria, round 2 :  3/7 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking 6 Sea Zone from Americans, taking Jehol from Chinese, taking Manchuria from Chinese with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 :  2/8 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        2 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 3 :  0/8 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 4 :  3/8 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 fighters moved from Anhwe to 19 Sea Zone
                2 fighters moved from Manchuria to 6 Sea Zone
                1 fighter moved from Manchuria to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Anhwe to 19 Sea Zone
                2 tactical_bombers moved from Anhwe to Shensi
                1 aaGun moved from Kiangsu to Anhwe
                1 aaGun moved from Kweichow to Yunnan

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                1 artillery and 2 infantry placed in India
                2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 2 artilleries and 2 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 2 tactical_bombers
        Yunnan : 1 flag, 1 aaGun and 3 mech_infantrys
        Suiyuyan : 1 flag, 1 mech_infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Aleutian Islands : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag
        19 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 carriers, 4 destroyers and 4 fighters
        West India : 1 flag

    Production/PUs Summary :

    Germans : 63 / 81
        Russians : 10 / 0
        Japanese : 68 / 78
        Americans : 55 / 70
        Chinese : 1 / 14
        British : 36 / 39
        UK_Pacific : 0 / 0
        Italians : 16 / 11
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Szechwan to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Hunan to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Kiangsu to Shantung
                      Japanese take Shantung from Chinese
                1 mech_infantry moved from Hunan to Anhwe
                2 infantry moved from Kiangsu to Anhwe
                3 mech_infantrys moved from French Indo China to Yunnan
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 battleship, 1 carrier and 1 fighter moved from 36 Sea Zone to 19 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to Manchuria
                2 tactical_bombers moved from Kweichow to Anhwe
                2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
                2 fighters moved from 6 Sea Zone to Manchuria

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Jehol
                Battle in Manchuria
                    Japanese attack with 2 artilleries, 3 fighters and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 battleship in Manchuria, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Manchuria, round 2 :  3/7 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking 6 Sea Zone from Americans, taking Jehol from Chinese, taking Manchuria from Chinese with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 :  2/8 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        2 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 3 :  0/8 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 4 :  3/8 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 fighters moved from Anhwe to 19 Sea Zone
                2 fighters moved from Manchuria to 6 Sea Zone
                1 fighter moved from Manchuria to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Anhwe to 19 Sea Zone
                2 tactical_bombers moved from Anhwe to Shensi
                1 aaGun moved from Kiangsu to Anhwe
                1 aaGun moved from Kweichow to Yunnan

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                1 artillery and 2 infantry placed in India
                2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from India: 1 infantry
                EDIT: Adding units owned by Japanese to West India: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 2 artilleries and 2 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 2 tactical_bombers
        Yunnan : 1 flag, 1 aaGun and 3 mech_infantrys
        Suiyuyan : 1 flag, 1 mech_infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Aleutian Islands : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag
        19 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 carriers, 4 destroyers and 4 fighters
        West India : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 63 / 81
        Russians : 10 / 0
        Japanese : 68 / 78
        Americans : 55 / 70
        Chinese : 1 / 14
        British : 36 / 39
        UK_Pacific : 0 / 0
        Italians : 16 / 11
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Please use the last uploaded map!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers and 9 destroyers moved from 94 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                1 destroyer moved from 94 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 transport moved from 94 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Tunisia to Libya

    Combat - Americans
                Battle in Southern France

    Non Combat Move - Americans
                1 destroyer moved from 34 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
                Americans undo move 3.
                2 fighters placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                1 fighter moved from Chahar to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Chahar

    Place Units - Chinese
                4 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour, 1 bomber, 4 fighters, 10 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to West India
                1 armour and 1 mech_infantry moved from Persia to West India
                3 artilleries and 3 infantry moved from Persia to Eastern Persia
                2 infantry moved from Iraq to Persia
                4 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 armour and 3 mech_infantrys moved from Trans-Jordan to Persia
                1 armour and 4 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in West India
                    British attack with 4 armour, 1 bomber, 4 fighters, 10 infantry, 4 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 1 infantry
                    British win, taking West India from Japanese with 4 armour, 1 bomber, 4 fighters, 10 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber, 4 fighters and 2 tactical_bombers moved from West India to Eastern Persia

    Place Units - British
                2 armour and 1 mech_infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                1 infantry and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Rostov to Caucasus
                      Italians take Caucasus from British
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
                1 armour moved from Romania to Ukraine
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Ukraine to 99 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                4 fighters moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 6 fighters
                    French defend with 1 destroyer; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        Italians roll dice for 6 fighters in 99 Sea Zone, round 2 :  1/6 hits
                        French roll dice for 1 destroyer in 99 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the French lost in 99 Sea Zone
                    Italians win with 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 fighter
                    Casualties for French: 1 destroyer
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Italians roll dice for 1 fighter in 93 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                5 fighters moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1,4,2,5,6,5,2,1,1
                Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total

    Territory Summary for Italians :

    Malta : 1 flag, 1 mech_infantry
        Northern Italy : 1 factory_minor
        Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 7 infantry
        Rostov : 1 flag, 1 artillery and 2 infantry
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 2 infantry
        Greece : 1 flag, 1 airfield
        Yugoslavia : 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 60 / 81
        Russians : 10 / 0
        Japanese : 65 / 78
        Americans : 58 / 73
        Chinese : 2 / 4
        British : 34 / 36
        UK_Pacific : 2 / 0
        Italians : 18 / 8
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 55 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                Battle in Java

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

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