0%

G40 16L variance vs Radiant (allies +20)


  • 2 scramble options.

  • 17 16 15 14 12

    no scramble.

    And feel free to use the transport in z97 to do NCMs or whatever if you didn’t mean to include it in the attack


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 1

    Combat Move - British
                1 unit repaired.
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter moved from India to Iraq
                1 tactical_bomber moved from India to Iraq
                1 fighter moved from Scotland to 112 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British lost in 96 Sea Zone
                        British roll dice for 1 fighter in 96 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 :  5/6 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 :  0/2 hits
                        1 battleship owned by the Italians, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 39
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in Iraq
                    British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 :  3/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in 112 Sea Zone
                    British attack with 2 battleships, 1 cruiser, 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        British roll dice for 2 battleships, 1 cruiser, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    British win with 2 battleships, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 106 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 2 submarines
                        British roll dice for 1 destroyer in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 106 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
                1 infantry moved from 88 Sea Zone to British Guiana
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 fighter moved from 96 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Malta
                1 fighter moved from 97 Sea Zone to Malta
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                3 infantry moved from Malaya to Shan State
                1 fighter and 2 infantry moved from Burma to Shan State
                3 aaGuns, 1 artillery and 5 infantry moved from India to Burma
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Iraq to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 battleship moved from 37 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 1

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Northern Italy to 112 Sea Zone
                2 fighters moved from Southern Italy to 112 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry
                Battle in Southern France
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in 112 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    British defend with 2 battleships, 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    British win with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -32
                    Casualties for Italians: 1 bomber and 2 fighters
                Battle in 93 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    French win with no units remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Gibraltar

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to France
                2 infantry moved from Albania to Yugoslavia
                1 armour moved from Albania to Slovakia Hungary

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,5,5,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total


  • I see your luck hasn’t changed for the better yet.  :-o


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Shan State
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New Zealand to Queensland
                1 fighter moved from New Zealand to Queensland

    Non Combat Move - ANZAC
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from 42 Sea Zone to Java
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • 17 16 15 14 12

    @Radiant:

    I see your luck hasn’t changed for the better yet.  :-o

    not yet


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 1

    Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Morocco
                1 infantry moved from Algeria to Morocco
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 battleship and 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Southern Italy to 112 Sea Zone
                1 armour and 4 infantry moved from Bulgaria to Greece
                3 fighters moved from Tobruk to Greece

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 1 submarine and 2 tactical_bombers
                    British defend with 2 battleships, 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 battleship, 1 cruiser, 1 submarine and 1 tactical_bomber
                    Casualties for British: 2 battleships, 1 cruiser and 1 destroyer
                Battle in Greece
                    Germans attack with 1 armour, 3 fighters and 4 infantry
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_Allies: 4 infantry

    Non Combat Move - Germans
                3 fighters moved from Greece to Bulgaria
                2 mech_infantrys moved from Yugoslavia to Greece
                2 mech_infantrys moved from Yugoslavia to Bulgaria
                3 armour moved from France to Germany
                7 artilleries moved from Germany to Poland
                4 armour moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Western Germany to France
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 aaGun moved from France to Western Germany
                1 submarine moved from 106 Sea Zone to 89 Sea Zone

    Place Units - Germans
                4 armour and 6 mech_infantrys placed in Germany
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,3,5,1
                Germans collect 37 PUs (4 lost to blockades); end with 37 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 armour and 1 mech_infantry moved from Sikang to Yunnan
                1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                1 fighter moved from Russia to Yunnan
                1 infantry moved from Western Ukraine to Bessarabia
                3 artilleries moved from Ukraine to Western Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                5 infantry moved from Russia to Bryansk
                2 aaGuns, 2 artilleries and 18 infantry moved from Novgorod to Belarus
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                3 artilleries placed in Ukraine
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 21 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                2 artilleries, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers moved from Kwangsi to Yunnan
                4 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 36 Sea Zone to Yunnan

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Philippines
                    Japanese attack with 1 armour, 2 artilleries and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Celebes
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 11 fighters, 1 infantry and 7 tactical_bombers
                    Chinese defend with 2 artilleries and 12 infantry; Russians defend with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese win, taking Celebes from Dutch with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -19
                    Casualties for Chinese: 2 artilleries and 12 infantry
                    Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for Japanese: 2 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers

    Non Combat Move - Japanese
                2 fighters moved from Yunnan to 43 Sea Zone
                2 carriers moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                4 fighters moved from Yunnan to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Siam to French Indo China
                5 tactical_bombers moved from Yunnan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                1 mech_infantry moved from Anhwe to Kwangsi
                1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar
                4 infantry moved from Manchuria to Jehol
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 44 Sea Zone
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone

    Place Units - Japanese
                2 infantry placed in Japan
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 63 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 battleship moved from 89 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to 89 Sea Zone
                1 artillery moved from Central United States to Eastern United States
                1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 64 Sea Zone
                1 cruiser and 1 submarine moved from 64 Sea Zone to 101 Sea Zone
                1 fighter moved from Guam to Wake Island

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 89 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Gibraltar
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 :  2/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 bomber moved from 89 Sea Zone to Eastern United States

    Place Units - Americans
                2 infantry placed in Western United States
                3 fighters placed in Eastern United States
                1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Sikang to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
                1 bomber moved from Malta to Anglo Egyptian Sudan
                1 tactical_bomber moved from 97 Sea Zone to Egypt
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Malta to Egypt
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 battleship moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                      British take 106 Sea Zone from Germans

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  2/5 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 infantry moved from Trans-Jordan to Egypt
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Belgian Congo
                3 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan
                1 fighter and 4 infantry moved from Shan State to Yunnan
                1 armour moved from India to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 infantry moved from British Guiana to Brazil
                      British take Brazil from Neutral_Allies
                1 transport moved from 88 Sea Zone to 86 Sea Zone

    Place Units - British
                1 destroyer and 2 transports placed in 106 Sea Zone
                1 factory_minor placed in Iraq

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

  • 17 16 15 14 12

    I’m going to throw in the towel on this one.


  • Yea that was brutal one, anytime you want a game send me a PM.

  • 17 16 15 14 12

    OK want to try again with the same bid?


  • Yea sure, either I’ll allies for +20 or you can have allies for +20 your choice.  If you give me allies I’ll take same placement.

    Cheers,

  • 17 16 15 14 12

    OK I’ll take allies with $20.  Let’ go with a carrier in 98 and an artillery in Szechwan.

T-shirts, Hats, and More

Suggested Topics

  • 30
  • 5
  • 56
  • 71
  • 121
  • 79
  • 167
  • 243
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

18.0k

Users

40.8k

Topics

1.8m

Posts