@farmboy 2 US ftrs on US CV
1 US ftr on UK CV
1 UK ftr + tac on UK CV
16L G40 calvinhobbesliker (Axis) vs Karl7 (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 bombers and 1 destroyer; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Kansu to Evenkiyskiy
1 fighter moved from Suiyuyan to Evenkiyskiy
19 armour, 15 artilleries, 21 infantry and 18 mech_infantrys moved from Turkmenistan to Eastern Persia
2 armour moved from Kazakhstan to Eastern PersiaCombat - Germans
Battle in Evenkiyskiy
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 21 armour, 15 artilleries, 21 infantry and 18 mech_infantrys
British defend with 1 infantry
Germans win, taking Eastern Persia from British with 21 armour, 15 artilleries, 21 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Caucasus to Northwest Persia
3 armour moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
3 bombers moved from Western Germany to Caucasus
2 armour moved from Russia to Kazakhstan
1 fighter moved from Evenkiyskiy to Timguska
2 armour moved from Shensi to KazakhstanPlace Units - Germans
1 destroyer placed in 113 Sea Zone
3 armour placed in Volgograd
2 armour and 1 bomber placed in Ukraine
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,6,6,1
Germans collect 58 PUs (5 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
44 infantry moved from Persia to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 44 infantry
Germans defend with 3 aaGuns and 6 armour; Italians defend with 2 aaGuns, 3 armour and 1 mech_infantry
Russians win, taking Northwest Persia from Italians with 31 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 3 aaGuns and 6 armour
Casualties for Russians: 13 infantry
Casualties for Italians: 2 aaGuns, 3 armour and 1 mech_infantryNon Combat Move - Russians
3 aaGuns moved from Persia to IraqTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
44 infantry moved from Persia to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 44 infantry
Germans defend with 3 aaGuns and 6 armour; Italians defend with 2 aaGuns, 3 armour and 1 mech_infantry
Russians win, taking Northwest Persia from Italians with 31 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 3 aaGuns and 6 armour
Casualties for Russians: 13 infantry
Casualties for Italians: 2 aaGuns, 3 armour and 1 mech_infantryNon Combat Move - Russians
3 aaGuns moved from Persia to IraqTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 aaGun
EDIT: Adding units owned by Russians to Northwest Persia: 1 aaGun
EDIT: Turning off Edit Mode -
forgot to move 1 aa gun
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Timguska to Yakut S.S.R.
Japanese take Yenisey from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 bomber and 1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
4 fighters moved from Philippines to 43 Sea Zone
2 bombers moved from Philippines to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
2 bombers moved from 43 Sea Zone to French Indo China
4 fighters moved from 43 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Yunnan to Burma
1 bomber moved from 42 Sea Zone to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
1 infantry placed in Kwangtung
2 transports placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 aaGun
EDIT: Removing units owned by Japanese from Shantung: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Timguska to Yakut S.S.R.
Japanese take Yenisey from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 bomber and 1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
4 fighters moved from Philippines to 43 Sea Zone
2 bombers moved from Philippines to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
2 bombers moved from 43 Sea Zone to French Indo China
4 fighters moved from 43 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Yunnan to Burma
1 bomber moved from 42 Sea Zone to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
1 infantry placed in Kwangtung
2 transports placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 aaGun
EDIT: Removing units owned by Japanese from Shantung: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 aaGun
EDIT: Adding units owned by Russians to Northwest Persia: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
7 bombers moved from Midway to 6 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 7 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 7 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 bombers moved from 6 Sea Zone to Caroline Islands
4 infantry moved from Midway to 25 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 4 infantry, 10 submarines and 2 transports moved from 25 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 109 Sea Zone to 102 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 109 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 34 PUs;
British buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Persia to Caucasus
7 fighters moved from Persia to Caucasus
3 fighters and 1 tactical_bomber moved from India to Caucasus
2 fighters moved from Egypt to CaucasusCombat - British
Battle in Caucasus
British attack with 2 armour, 12 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour and 16 bombers; Italians defend with 1 mech_infantry
retreated to Caucasus
Italians win with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 86
Casualties for Germans: 16 bombers
Casualties for British: 2 armour, 9 fighters and 1 mech_infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
4 artilleries and 8 infantry moved from Persia to Iraq
1 infantry moved from India to West India
1 armour moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
2 infantry placed in Egypt
1 infantry placed in Egypt
2 armour and 1 fighter placed in Union of South Africa
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 aaGun
EDIT: Adding units owned by Russians to Iraq: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from British
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Volgograd to Caucasus
1 fighter moved from Southern Italy to CaucasusCombat - Italians
Non Combat Move - Italians
Place Units - Italians
3 armour placed in Rostov
1 destroyer placed in 93 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,6,1,2
Italians collect 16 PUs (10 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Wow, I’ve been very careless with my bombers…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 4 bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 armour and 2 infantry moved from Eastern Persia to West India
20 armour, 15 artilleries, 19 infantry and 18 mech_infantrys moved from Eastern Persia to Persia
Germans take Persia from BritishCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Germans win, taking 125 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in West India
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans win, taking West India from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 armour moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Caucasus
3 armour moved from Volgograd to Caucasus
4 armour moved from Kazakhstan to Caucasus
1 fighter moved from Timguska to Caucasus
2 bombers moved from Western Germany to Caucasus
1 bomber moved from 125 Sea Zone to Southern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,3,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 63 PUs (4 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
Hmm, I think TripleA has a bug, since it look money from UK’s Europe economy to pay for repairing the Indian airbase, instead of from the Indian economy…
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Hmm, I think TripleA has a bug, since it look money from UK’s Europe economy to pay for repairing the Indian airbase, instead of from the Indian economy…
ha
you’re right
let me look at the rules
either way there was enough money, but it would switch up Uk’s buy
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ok so Uk west had 4 more to spend but Uk east built nothing and ended up w/6ipcs
Ill post corrected map
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whatever, it is over.
I concede.
I think 20 bid is probably too low. Plus allies got bad luck mid-game right when they needed it.
rematch w/me as allies at 24?
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Good game! I agree that 20 is probably too low.
As for a rematch, I have finals coming up, so maybe a bit later?
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sure, let me know





