@surfer its a risk but I will keep the battleship
16L G40 calvinhobbesliker (Axis) vs Karl7 (Allies +20)
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
10 infantry moved from Manchuria to Korea
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 armour moved from French Indo China to Burma
1 bomber moved from Shan State to Java
3 bombers and 3 tactical_bombers moved from Shan State to IndiaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Korea
Japanese attack with 10 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 tactical_bomber killed by AA
Bombing raid in India rolls: 8,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in India rolls: 5,3 and causes: 6 damage to unit: airfield
Bombing raid in India causes 26 damage total. Damaged units is as follows: factory_major = 20, airfield = 6
Cleaning up after air battlesNon Combat Move - Japanese
2 tactical_bombers moved from India to Shan State
3 bombers moved from India to Shan State
2 armour moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 aaGun moved from Manchuria to Korea
3 armour moved from Shantung to Kweichow
1 bomber moved from Java to BorneoPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Shantung
3 destroyers placed in 20 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Western Australia to 56 Sea Zone
1 bomber moved from 56 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 42 Sea Zone to Caroline Islands
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 bomber moved from Western Australia to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Caroline Islands
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United States
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 carrier and 1 cruiser moved from 110 Sea Zone to 107 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 carrier, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from United Kingdom to 112 Sea Zone
3 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma -
scram?
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Yeah, I’ll scramble the 3 Italian planes.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from United Kingdom to 112 Sea Zone
3 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 3 fighters and 3 infantry
Italians defend with 2 mech_infantrys
British win, taking Northwest Persia from Italians with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in 112 Sea Zone
British attack with 1 carrier, 2 destroyers and 6 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 submarines; Italians defend with 2 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the British
retreated to 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
Casualties for British: 1 carrier, 2 destroyers and 5 fighters
Casualties for Italians: 1 fighter and 1 tactical_bomber
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Persia
1 armour moved from Trans-Jordan to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - British
3 infantry placed in Persia
2 armour and 1 fighter placed in Egypt
1 mech_infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Tambov to Caucasus
2 aaGuns moved from Bryansk to Rostov
4 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Western Germany to Caucasus
1 bomber moved from Ukraine to CaucasusPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,4,4,2,2,4
Italians collect 14 PUs (10 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Persia to IndiaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Germans buy 7 armour, 3 bombers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Germans
4 artilleries and 3 infantry moved from Russia to Samara
Germans take Samara from Russians
19 armour, 11 artilleries, 20 infantry and 19 mech_infantrys moved from Tambov to Volgograd
2 armour moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Tsinghai
1 bomber and 1 tactical_bomber moved from Caucasus to Sikang
2 bombers moved from Caucasus to Northwest Persia
3 bombers moved from Southern Italy to Northwest Persia
2 bombers moved from Western Germany to Northwest PersiaCombat - Germans
Battle in Tsinghai
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 armour
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Russians: 1 armour
Battle in Sikang
Germans attack with 1 bomber and 1 tactical_bomber
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 19 armour, 11 artilleries, 20 infantry and 19 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 19 armour, 11 artilleries, 18 infantry and 19 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour and 7 bombers
British defend with 3 infantry
Germans win, taking Northwest Persia from British with 1 armour and 7 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 3 infantryNon Combat Move - Germans
3 armour moved from Ukraine to Caucasus
5 bombers moved from Northwest Persia to Rostov
1 bomber moved from Sikang to Russia
1 tactical_bomber moved from Tsinghai to Kweichow
3 aaGuns moved from Tambov to Rostov
2 bombers moved from Northwest Persia to Caucasus
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to France
1 mech_infantry moved from Finland to NovgorodPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
1 armour and 1 fighter placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,3,1,3,4
Germans collect 56 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
4 artilleries moved from Kazakhstan to Caucasus
4 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Caucasus
4 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 5 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 7 armour and 2 bombers; Italians defend with 1 bomber, 1 fighter and 2 mech_infantrys
Russians win, taking Caucasus from Germans with 2 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Germans: 7 armour and 2 bombers
Casualties for Russians: 3 artilleries and 8 infantry
Casualties for Italians: 1 bomber, 1 fighter and 2 mech_infantrysNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 aaGun and 2 infantry moved from Timguska to Kansu
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
4 aaGuns and 44 infantry moved from Kazakhstan to TurkmenistanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
11 armour moved from Shan State to Burma
3 armour moved from French Indo China to Burma
2 armour moved from Kweichow to Suiyuyan
1 armour moved from Kweichow to Shensi
1 bomber moved from Shan State to Shensi
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Shan State to ShensiCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 14 armour
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 14 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 3 bombers
Russians defend with 1 infantry
Japanese win with 3 bombers remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 bomber moved from Borneo to Philippines
1 aaGun and 10 infantry moved from Korea to Manchuria
2 armour moved from Shantung to Manchuria
1 armour moved from Shantung to Kweichow
3 bombers moved from Shensi to Shan StatePlace Units - Japanese
2 fighters placed in Japan
Japanese undo move 1.
2 fighters placed in French Indo China
1 destroyer and 1 submarine placed in 20 Sea Zone
3 armour placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Japanese collect 54 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Caroline Islands to 45 Sea Zone
1 bomber moved from Caroline Islands to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KoreaNon Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 carriers and 7 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from 21 Sea Zone to Wake Island
1 bomber moved from 34 Sea Zone to Wake Island
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Wake Island
2 bombers moved from 45 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to Midway
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 106 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier and 1 cruiser moved from 107 Sea Zone to 106 Sea ZonePlace Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 2.
2 bombers and 2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 18 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
1 artillery moved from Quebec to Eastern United States
1 infantry moved from Quebec to 106 Sea Zone
2 fighters moved from 98 Sea Zone to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Persia to IndiaCombat - British
Battle in Northwest Persia
British attack with 5 fighters and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
5 fighters moved from Northwest Persia to Persia
1 armour moved from Persia to West India
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 98 Sea Zone to 81 Sea ZonePlace Units - British
1 submarine placed in 109 Sea Zone
1 artillery and 2 infantry placed in Persia
2 armour and 1 fighter placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 3 PUs;Combat Move - Italians
Non Combat Move - Italians
4 mech_infantrys moved from Romania to Ukraine
2 aaGuns moved from Rostov to Volgograd
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Southern Italy to VolgogradPlace Units - Italians
1 factory_minor placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,2,5
Italians collect 14 PUs (10 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Caroline Islands to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French





