G40 League House Rule project

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Shin:

    Oh yea, I get that part, Noz.  At least I think I do.  But I needed help on other stuff, so i figured I’d throw it in as well.

    Since there’s no division between UK and UK Pacific anymore, that means India can become pretty nasty if it needs to be.

    And another question, Gamerman - did you intend to change the starting money of each power?

    Good questions.

    Actually, UK Europe and UK Pacific still have separate economies.

    Starting money should be changed to reflect holdings at game start, yes.

  • 15

    Yea, reducing income manually does seem the simpler way of doing things.

    And the economies remain separate?  Interesting.

    Thanks!

  • 15

    OK, here’s a file with the setup.  Let me know if I missed anything.

    UK Pacific has 27 PUs at start, but 5 of those need to be subtracted at the start of the round, due to the lowered TT values.

    Gamerman G40 House Rules.tsvg


  • I have an interesting question actually. How do you want us to test the VC conditions in Pacific?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The map looks good.  I don’t see any errors.

    Do you guys understand how the convoys are supposed to work?

    For example, Germany and Italy no longer take convoy damage from Z105, but UK/US could take damage from this zone.

    For now, let’s do SEVEN cities in Pacific for the win (no new victory cities or anything).

  • 25 24 23 22 15 11 10 Official Q&A Mod

    J1 will be a little tougher (with these changes), but China’s ability to fight back is diminished

    Dang I wish I had time to playtest this with you!  Have fun!
    Please post link to your on-going game in this thread, thanks

  • 15

    Here’s the link to the game.

    http://www.axisandallies.org/forums/index.php?topic=33155.0

    And yea, I get the idea of how the convoys work.  South France cannot take convoy damage if it’s controlled by the Germans or the Italians (should we just say if controlled by the Axis?  I’ve never seen Japan in control of that, but I suppose it’s possible - especially now that the win conditions in the Pacific are so stringent), but if the Americans take it, the Axis could convoy it for the full 3 IPCs worth.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    But Japan now also has the option of building a medium complex on Kiangsu or Manchuria!  (Not Malaya or Hong Kong because must be originally controlled)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You’re right on the convoys!
    You guys might want to print out the NO and convoy pages for your reference while playing?  Just an idea

  • 15

    Oh, and one more thing.  When the remaining French units become UK units, do they change the ownership of the terriroty they are currently in?

    Say, the one in French West Africa, for example.  Assuming France has fallen by that time, on the Uk turn it would start in a French owned TT, and it could move into French Central Africa, making FCA a UK TT.  So, does FWA remain French?

  • 15

    Good point about the medium complex.

    I have the ruleset open in a different tab, and it’s linked in the game thread as well.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Shin:

    Oh, and one more thing.  When the remaining French units become UK units, do they change the ownership of the terriroty they are currently in?

    No.  Only the units change.

    Say, the one in French West Africa, for example.  Assuming France has fallen by that time, on the Uk turn it would start in a French owned TT, and it could move into French Central Africa, making FCA a UK TT.  So, does FWA remain French?

    All French territories remain French until taken over by the Axis.  Then any ally can take the territory back and control it.

    French units will always become UK after the first round of play regardless of whether Paris falls (after USA1)

  • 15

    Oh right!  Silly me - I get so used to TripleA doing my thinking for me…

    I mean, I always leave Normandy untaken when I play Axis for just that reason!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And that’s a good point.
    I was just thinking about making a rule that Normandy (only) would become UK after USA1, although the infantry and artillery becoming UK is already some deterrent to letting it go.  Don’t worry about this for your test game.  I’ll consider it in the future.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Note that while the infantry and artillery becomes UK after USA1, the Germans will have an opportunity on G2 to attack them before they can ever move.  And now the Italians don’t have to worry about an immediate French counterattack from Normandy on South France after I1.


  • UK
    Add: No Axis submarines in the Atlantic (126 to 120 to 91 to 70 to 85)

    UK Pacific
    Add: Controls all Australia/NZ, NewGuinea, New Britain, Solomons (Do not need Dutch NG)

    Assuming both are worth 5 ipc each. It isn’t confirmed in the file, but would make sense.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Right, they are each 5
    Added to document, thanks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Edited to specify USSR must be at war to get the no allies NO

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Also for UK Pacific - must be at war with Japan to get NO’s

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Copy of the comment I posted to the game:

    You guys are doing a great job of implementing the house rules onto 2nd edition G40
    I like how the reduced transport price gives Japan more transports J1
    The map looks good to me, and I’m happy nothing seems to have “exploded”

    With an extra NO, Russia will be harder to crack.
    Probably should have bought a sub instead of one of those tanks!
    You can disrupt 2 NO’s with a sub in 125, and 1 just by building one into 112  :-)

    Perhaps the Russian NO for European territories should only be 2.  3 always seemed a bit extreme to me.

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