G40 League House Rule project

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Cool, man, I hope Noz is willing to try ABattlemap and try playing you


  • I am fine with that. So how does ABattlemap work. We need to setup all the pieces ourselves and what about other pieces like the medium ics etc.

  • 15

    Abattlemap is essentially a picture of the map that allows us to move pieces around.  So we can just make a note in the text about things like the Medium ICs and whatnot.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Right - you’ll just have to play like there’s a medium in India, etc.  Just help each other remember stuff

    It has never been tested, so I won’t be surprised if you see glaring problems.  I would have liked to have been the first to try it out but I don’t have time for awhile

  • 15

    It took a surprising amount of mucking about, but I found the files we’ll need to download to get Global40 in ABattlemap here:

    http://www.axisandallies.org/forums/index.php?topic=20043.0

    I also found information on how to modify/create map files.  I may see if I can do anything with that if I’ve got time.

    But man, looking at that program again reminds me why I never looked back after TripleA hit the scene.

  • 15

    Actually, I’ve got a better idea.  We can just play in TripleA with the liberal use of edit mode and occasional explanatory text.

    Here’s an example.

    For my Ger1 purchase, I choose 1 Carrier and 2 Transports.  Under the usual unit costs, this would leave me with zero.  Instead, I just use Edit mode to add 2 PUs.

    For the turn order, we can make that work too, though it’s clunky.  After Japan’s turn, you just skip right through the USA and China turns (using Edit mode to make sure their PUs don’t change) and do the UK turn.  After Italy, you skip through Germany, USSR, and Japan to get to USA and China.

    I don’t think there’s a way to model the moving together as in AA50 thing, but I never played AA50, so I don’t even really know what the means anyway.

    Not spending French income is straightforward enough.

    Yea, I think this is doable in TripleA.

    Should we have a bid, you think, Gamerman?


  • @Shin:

    Actually, I’ve got a better idea.  We can just play in TripleA with the liberal use of edit mode and occasional explanatory text.

    Here’s an example.

    For my Ger1 purchase, I choose 1 Carrier and 2 Transports.  Under the usual unit costs, this would leave me with zero.  Instead, I just use Edit mode to add 2 PUs.

    For the turn order, we can make that work too, though it’s clunky.  After Japan’s turn, you just skip right through the USA and China turns (using Edit mode to make sure their PUs don’t change) and do the UK turn.  After Italy, you skip through Germany, USSR, and Japan to get to USA and China.

    I don’t think there’s a way to model the moving together as in AA50 thing, but I never played AA50, so I don’t even really know what the means anyway.

    Not spending French income is straightforward enough.

    Yea, I think this is doable in TripleA.

    Should we have a bid, you think, Gamerman?

    But if you do it this way, then basically each turn will take 2 turns. So turn 10 will actually be turn 5.

  • 15

    True.  It’s not perfect.  If I can figure out how to modify TripleA, that would be better, but it is what it is.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    If you can agree on sides, don’t bother with a bid.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    This is how the China/US combined turn would work.

    You buy units for both at the same time.  You choose whether to do combat move and conduct combat with China or USA first, and do it all.  Then you do the other power.  Then you do non-combat move at the same time, place units at the same time, collect income at the same time.

    Doing it this way, you can’t have USA air land on territory China just took, and vice versa.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I need to give you definitive flying tigers rules.

    I have modified the document -

    Use 5 chits that defend on a 2, and can only hit aircraft.  Japanese player chooses air losses before rolling the attack.
    Can not be played until J3 or later. 
    You cannot attack the Japanese with the flying tigers on China’s turn.  (I may change this in the future, but want to keep it simpler for now)
    Use them like kamikazes - announcing them after Japan’s combat move.  You could use whatever number you like, just like kamikazes
    They can defend any Chinese territory or mainland UK Pacific territory at any time on or after J3.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    This is instead of the Chinese fighter unit at game start, which should be removed completely.


  • @Gamerman01:

    This is how the China/US combined turn would work.

    You buy units for both at the same time.  You choose whether to do combat move and conduct combat with China or USA first, and do it all.  Then you do the other power.  Then you do non-combat move at the same time, place units at the same time, collect income at the same time.

    Doing it this way, you can’t have USA air land on territory China just took, and vice versa.

    Basically if we use Triple A, we simply announce our complete buy on the forum and then continue. Sinji axis or allies.

  • 15

    I’d like Axis.

  • 15

    I think I need some clarification on the setup, Gamerman.

    In Queensland, do we remove one infantry, both infantry, or convert them to UK units?

    In NZ, do we remove one or both fighters?  Or are they converted to UK units as well?

    As far as reducing the IPC values of territories, I was thinking we could (for now, at least) make them French.  This effectively makes them worthless, at least until they are captured by the Axis powers.  Which might be a good thing, as it would further encourage Japanese aggression against the Aussies.  THe only problem with this is that I can’t reduce the value of a territory.  So I was thinking that rather than reducing NZ and West India to 1 each, I could leave West India alone and make NZ a French territory.

    And to clarify, The Flying Tigers tokens can be used to defend against Axis attacks in Non-Russian, Non-Mongolian mainland Asia?  So, West India through Malaya and FIC, including all the possible Chinese territories as well?

  • 15

    Actually, making them French or Dutch doesn’t work, since walking a UK unit there would make then UK TT again.

    We are meant to make all the ANZAC TTs UK TT, right?


  • Anzac is removed and all remaining Anzac units become UK as far as I understand the changes anyways.

  • 15

    Oh yea, I get that part, Noz.  At least I think I do.  But I needed help on other stuff, so i figured I’d throw it in as well.

    Since there’s no division between UK and UK Pacific anymore, that means India can become pretty nasty if it needs to be.

    And another question, Gamerman - did you intend to change the starting money of each power?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Shin:

    I think I need some clarification on the setup, Gamerman.

    Sure, no problem!

    In Queensland, do we remove one infantry, both infantry, or convert them to UK units?

    I meant remove 1 infantry.  I edited my document - thanks.  Convert all ANZAC units to UK

    In NZ, do we remove one or both fighters?� Or are they converted to UK units as well?

    Same answer - Remove 1 fighter.  All ANZAC units are now UK.

    As far as reducing the IPC values of territories, I was thinking we could (for now, at least) make them French.� This effectively makes them worthless, at least until they are captured by the Axis powers.� Which might be a good thing, as it would further encourage Japanese aggression against the Aussies.� THe only problem with this is that I can’t reduce the value of a territory.� So I was thinking that rather than reducing NZ and West India to 1 each, I could leave West India alone and make NZ a French territory.

    I think you should just adjust IPC’s after each time you collect income and not change any ownerships.

    And to clarify, The Flying Tigers tokens can be used to defend against Axis attacks in Non-Russian, Non-Mongolian mainland Asia?� So, West India through Malaya and FIC, including all the possible Chinese territories as well?

    No, actually I didn’t want to include Shan and FIC.

    So it is all of China, Hong Kong, Burma, and India.  In other words, all of China including Hong Kong, plus Burma road territories.  I edited the document to make this clearer.  “Air attacks” includes SBR on India.  Flying tiger chits may be used against Japanese SBR’s on India (But not against German or Italian)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Shin:

    Oh yea, I get that part, Noz.  At least I think I do.  But I needed help on other stuff, so i figured I’d throw it in as well.

    Since there’s no division between UK and UK Pacific anymore, that means India can become pretty nasty if it needs to be.

    And another question, Gamerman - did you intend to change the starting money of each power?

    Good questions.

    Actually, UK Europe and UK Pacific still have separate economies.

    Starting money should be changed to reflect holdings at game start, yes.

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