G40 League House Rule project

  • 15

    I just wanted to say that I’ve been following this project, and I’m a huge supporter of it.  Were it not for the fact that I basically suck at this game, I’d be happy to help playtest.  Maybe if someone out there is at a similar level?

    Really, if all we get out of this is a more efficient turn order, it would be a major success.  Right now, having to go back and forth so many times to finish one round causes games to draaag on when played online.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Thanks for the post, Shin Ji!

    I am sorry that the project has been on hold for awhile - I will not forget about it

    I appreciate your comment, and I really think I need to simplify what I have on the document at this point.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I have an idea in response to the good points raised, that the France rules give too much incentive for Germany to just not attack France.

    After round 1 (after USA1), all French units on the board turn UK.  France still doesn’t have a turn, can’t move, and can’t buy.

    So now Germany has to attack Paris round 1 like before, but if Germany and then Italy fail to capture Paris in round 1, you don’t have France buying 19 IPC’s worth of units.

    With the house ruled G40 game, you can liberate France without penalty, the Allies will collect income from it, and can use the minor factory there.  You won’t have all original French territories reverting back to French control.

    I think we are actually close to testing this ruleset.  But for testing, it might actually be best to use ABattlemap.  I don’t expect Veqryn to program Triple A for all of these changes for testing, and then keep changing it a few more times.

  • 15

    I can’t recall where the document containing all the rules for this was linked.  I remember you couldn’t edit your earlier post.  Maybe a new thread, to increase visibility?

    Anyway, I am happy to playtest these rules (using abattlemap) with anyone tier 3 or 4.  If they’re better than that, you won’t get much useful data.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Right, this thread was converted.
    I’d start a new thread but I would need someone to sticky it.
    I’ll just provide the link again now
    I made a few edits and changes since your post.

    When I find the time, I should play it with someone because a lot of things will no doubt become obvious and then they can be fixed

    https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydGh6d2NwRDJRRzBteEsyU1EtNGhXVUE#gid=2

  • 15

    You know, one very minor tweak that occurs to me is to apply the 3 IPC Russian NO to Sweden as well, since this ruleset give more opportunity to attack strict neutrals.  Historically, Russia would have been happy to have that, right?

    I see where you’re coming from historically with the convoy rules (limiting the damage), but wasn’t part of the original idea to simplify the game a bit more?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes, part of the idea was to simplify, but another part of the idea is to reduce ridiculousness.  You should not be able to convoy EUS/CUS for 22 damage a turn (extreme example).

    Agree about NO for Sweden, will add

  • 25 24 23 22 15 11 10 Official Q&A Mod

    If anyone can tell me why Sweden was never attacked or involved in WWII, that would be helpful, thanks.  I guess I can do an internet search.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    http://en.wikipedia.org/wiki/Sweden_during_World_War_II

    OK, I have a new thought.

    Maybe Switzerland and Sweden should just be out of play - they cannot be invaded or occupied and do not have armies or IPC value.

    Thoughts?


  • @Gamerman01:

    OK, I have a new thought.

    Maybe Switzerland and Sweden should just be out of play - they cannot be invaded or occupied and do not have armies or IPC value.

    Thoughts?

    That would remove a German NO. So the question then would be what would you add for the Germans to counter this or what would you remove from the allies to make life a little easier for the Germans. Personally I would leave the NO alone. At this point the NO is more beneficial to the axis, but tying Sweden to Switzerland, means the Allies can go for Norway-Sweden, two US minors there can be a nightmare for the Axis.

    Also I am more then happy to help testing :lol: I don�t care about who it is I am facing either.

    On a side node I am still unable to post links :?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I need you to explain to me how this affects an NO.
    Germany gets an NO for Norway + Denmark (+Sweden if Sweden is in play, but Sweden would not be in play), so it seems NO’s are unaffected.

    Do you know ABattlemap, Noz?  I don’t know how to say this, but if you’re not a really good A&A player, maybe Shin Ji would like to play it with you?

  • 15

    Yea.  I know how to play the game, and I’m familiar with the basic strategies and all that, but I’m tier 3 or 4 at best.  I haven’t actually played any league games yet, but I plan on doing so soon after my current games end.

    I was wondering, though - Gamerman, did you intend to make it a very good idea for the Allies to attack Spain?  It seems a very win-win for them since Germany and Italy are very rarely in a position to profit from allied neutrals in South America.

    Given that Allies need a boost in the regular game, this might be a good thing.


  • @Gamerman01:

    I need you to explain to me how this affects an NO.
    Germany gets an NO for Norway + Denmark (+Sweden if Sweden is in play, but Sweden would not be in play), so it seems NO’s are unaffected.

    Do you know ABattlemap, Noz?� I don’t know how to say this, but if you’re not a really good A&A player, maybe Shin Ji would like to play it with you?

    I figured the NO would be removed if and when Sweden would be removed from play. However I am still against it. I once invaded Norway and Sweden with the US and from my perspective having a minor ic in both will help the US a lot. Then again the US can now safely invade France itself, without losing those minor ics. I think it would be best to simply leave it as it is and test it. Having more options is better then removing them al together. Unless having those options is bad for the game.

    I never used Abattlemap. I played 20 games at most so far and am probably a tier 3-4 player.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You guys are right - there are too many major changes going on to be able to effectively evaluate all their effects without playing.

    Playing ABattlemap you have to type all your moves - abbrevs. help.  Not sure you’ll like it or not.
    But I don’t think we can really play these rules with Triple A until we have a final product and then can ask Triple A developers to make us this game….
    Maybe Shin Ji can get you started on ABattlemap?  It does have its advantages, but is more labor-intensive.


    It would be awesome if you started playing league games Shin Ji


  • 15

    Oh, I intend to start.  Hopefully in the next few days.  My wife’s computer just broke, so we’re sharing at the moment.

    But yea, I’d be happy to help Noz get started in Abattlemap.  With luck, by the weekend.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Cool, man, I hope Noz is willing to try ABattlemap and try playing you


  • I am fine with that. So how does ABattlemap work. We need to setup all the pieces ourselves and what about other pieces like the medium ics etc.

  • 15

    Abattlemap is essentially a picture of the map that allows us to move pieces around.  So we can just make a note in the text about things like the Medium ICs and whatnot.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Right - you’ll just have to play like there’s a medium in India, etc.  Just help each other remember stuff

    It has never been tested, so I won’t be surprised if you see glaring problems.  I would have liked to have been the first to try it out but I don’t have time for awhile

  • 15

    It took a surprising amount of mucking about, but I found the files we’ll need to download to get Global40 in ABattlemap here:

    http://www.axisandallies.org/forums/index.php?topic=20043.0

    I also found information on how to modify/create map files.  I may see if I can do anything with that if I’ve got time.

    But man, looking at that program again reminds me why I never looked back after TripleA hit the scene.

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