G40 League House Rule project

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Thanks, Nozdormu!

    You are probably a good A&A player - it would be great to have you involved in the league.  If that’s something you’re interested in at all, let me know and I can help you get involved.

    Without double checking, isn’t the NO that involves Sweden just that Sweden must be either neutral or Axis controlled along with Germany controlling Denmark and Norway?  I just woke up so I might be missing something obvious, but I’m not sure what the issue is that you’re raising.  Germany doesn’t get +5 for controlling Sweden alone

    You raise an excellent point about France not being able to attack, one that another player has also warned me about.  This is an issue that I need to think about more, but have put this project on the back burner for a few months…  I would like to eliminate France and ANZAC as separate playable powers, but I could see myself giving that up, too.  Still, if Germany doesn’t invade Paris G1, there is a UK artillery and tank that can move, and the French fighter can get away.  Of course, G would be delaying the +19 and also the +4 per turn, not to mention the strategic importance of the location and facilities.  I think attacking Paris G1 is still the way to go… but if we decide that it may be a problem that Germany ignores Paris and just goes for Russia, some change may need to be made.  Maybe barring a G1 attack on Russia. 
    A stack of Frenchies on Paris would sure make the Allies want to get to Paris, though.

    Recognize that taking France out as a playable power means a couple of other things as well.
    Once Normandy/South France are captured by the Axis they can never be French again.
    Allies don’t have to lay off liberating Paris because France won’t collect a bunch of income only to be taken back by Germany every time.
    Allies can collect the 4 for France and also build on Paris.
    If Paris is liberated, other territories the Allies control that were French will not revert to France.

    So I’m not sure even barring a G1 DOW on Russia is necessary.  Germany’s western front is more problematic with France not being a playable power.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    and the French fighter can get away.

    Doh - never mind this - it’s been a couple months since I thought about my changes.

    Perhaps both French fighters could be changed to UK


  • @Gamerman01:

    Thanks, Nozdormu!

    You are probably a good A&A player - it would be great to have you involved in the league.  If that’s something you’re interested in at all, let me know and I can help you get involved.

    Without double checking, isn’t the NO that involves Sweden just that Sweden must be either neutral or Axis controlled along with Germany controlling Denmark and Norway?  I just woke up so I might be missing something obvious, but I’m not sure what the issue is that you’re raising.  Germany doesn’t get +5 for controlling Sweden alone

    You raise an excellent point about France not being able to attack, one that another player has also warned me about.  This is an issue that I need to think about more, but have put this project on the back burner for a few months…  I would like to eliminate France and ANZAC as separate playable powers, but I could see myself giving that up, too.  Still, if Germany doesn’t invade Paris G1, there is a UK artillery and tank that can move, and the French fighter can get away.  Of course, G would be delaying the +19 and also the +4 per turn, not to mention the strategic importance of the location and facilities.  I think attacking Paris G1 is still the way to go… but if we decide that it may be a problem that Germany ignores Paris and just goes for Russia, some change may need to be made.  Maybe barring a G1 attack on Russia. 
    A stack of Frenchies on Paris would sure make the Allies want to get to Paris, though.

    Recognize that taking France out as a playable power means a couple of other things as well.
    Once Normandy/South France are captured by the Axis they can never be French again.
    Allies don’t have to lay off liberating Paris because France won’t collect a bunch of income only to be taken back by Germany every time.
    Allies can collect the 4 for France and also build on Paris.
    If Paris is liberated, other territories the Allies control that were French will not revert to France.

    So I’m not sure even barring a G1 DOW on Russia is necessary.  Germany’s western front is more problematic with France not being a playable power.

    The part about delaying liberating France was pure annoyance for the allies in the past. So removing France as a playable nation and upon capture of France changing all remaining French units to the UK seems to be the way to go. Even if this may result in a delayed attack on France itself by the Germans.

    ´5 IPCs if Germany controls both Denmark and Norway while Sweden is neither pro-Allies nor Allies-controlled.
    Theme: Access to iron ore and other strategic resources.´

    Basically Axis can capture Sweden without any penalty. All it ends up causing under your suggestions is turning Switzerland pro-allies and given the fact that Switzerland is surrounded by axis controlled territory it is unlikely to benefit the allies. Of course it does require the axis to divert some time and manpower, but Germany starts with loads of planes anyways. Currently there is a penalty, namely the fact that all the other true neutrals become pro-allies (which is a big deal).

    I would like to hear your thoughts about possible NO’s regarding what I mentioned tho.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I would rather not add the NO for Turkey or Sicily/Sardinia

    I think the location of Sardinia is incentive enough, and have seen it taken by the USA in at least two different games.  It is a great location for aircraft landing or staging.  After all, fighters based there can attack Northern or Southern Italy and return, and controlling it also allows a lot more Allied air to attack Z95 or Z97 potentially.

    6 infantry in Sweden is deterrent enough, I think.

    Why didn’t Hitler invade Sweden?


  • @Gamerman01:

    I would rather not add the NO for Turkey or Sicily/Sardinia

    I think the location of Sardinia is incentive enough, and have seen it taken by the USA in at least two different games.  It is a great location for aircraft landing or staging.  After all, fighters based there can attack Northern or Southern Italy and return, and controlling it also allows a lot more Allied air to attack Z95 or Z97 potentially.

    6 infantry in Sweden is deterrent enough, I think.

    Why didn’t Hitler invade Sweden?

    Fair enough. I am glad I did help to shape the house leage project a little with my earlier suggestion. Who knows I might have a similar good idea in the future.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Absolutely!

    Thanks again - feel free to write here in the future

  • 19 18

    I do agree with Nozdormu.

    In average, you’ll lose 2 infantry when attacking Sweden, that’s worth 6 IPC. So if you attack it in round 2 (after taking the Finland infantry), on average you will see profit after round 4.

    Personally, I would take Sweden every game, if it doesnt affect other neutrals besides Switzerland.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    But then your infantry are in Sweden after G2 and not Finland.

    He didn’t answer my question - why didn’t Hitler invade it?  Because that could give us the solution.

    We could change the value to 2.

    And don’t underestimate Switzerland.  Maybe other people don’t get far into Western Europe, but I usually do.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Also, for it to cost “2 infantry” on average, you are assuming that you attack with enough to take out 6 infantry in one round with high probability.
    Attacking Sweden has opportunity cost.  And who says this rule change doesn’t help the Axis in the short term?  Other rule changes benefit the allies.
    The reason Sweden is coupled with Switzerland is because nothing else has come to my attention that makes more sense.
    Noz was concerned about an NO involving Sweden, but I don’t see his point.
    It’s great if you criticize my current idea, but please provide an alternative.
    Breaking up the neutrals is an improvement.  I don’t think it makes sense to have Turkey, Spain, Portugal, Sweden, and Switzerland all tied together.
    If the combination of changes helps Germany too much, it’s no big deal to take a couple infantry or something off the board at game start.  So the 6 infantry to kill vs. 3 IPC value isn’t a strong argument in my opinion


  • Taking Sweden depends on g1. If g1 went really well and I have my planes to spare, I will go for Sweden. If I do need my planes, then Sweden is delayed and then it depends whether I want to make time for Sweden or not, but losing 1-2 infantry on average seems a good deal. For that same reason Yugoslavia is being targeted as well. In the long run it will be a benefit. Most games tend to go well past round 10 and probably longer.

    The only reason I mentioned it, was because I can see Sweden being attacked more often on average and I wasn’t sure if this was the right idea. Given the fact that most of the suggestions benefit the allies, we should leave it as it is and simply test it and see when the time comes how important these changes are.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Nozdormu:

    Taking Sweden depends on g1. If g1 went really well and I have my planes to spare, I will go for Sweden. If I do need my planes, then Sweden is delayed and then it depends whether I want to make time for Sweden or not, but losing 1-2 infantry on average seems a good deal. For that same reason Yugoslavia is being targeted as well. In the long run it will be a benefit. Most games tend to go well past round 10 and probably longer.

    Thanks for the reply.  Couple thoughts.
    Taking Sweden will lose 2 infantry on average if you take it in a single round.  So it will cost 2-3 infantry on average AND position.
    Sweden is not equivalent to Yugoslavia for a couple of reasons.
    Yugo is on the way to Russia anyway, indeed, can even speed up the German advance with the slingshot retreat.
    Yugo can easily be claimed by the Allies before long.  Same with Greece.  Actually, Sweden is more like Greece, except Greece is more important because of Italian NO.  But it is sometimes not worth the German’s time and trouble to attack Greece - it takes away from their Russian offensive and delays the intensity.  There are more infantry on Sweden than Greece OR Yugoslavia, too.

    The only reason I mentioned it, was because I can see Sweden being attacked more often on average and I wasn’t sure if this was the right idea. Given the fact that most of the suggestions benefit the allies, we should leave it as it is and simply test it and see when the time comes how important these changes are.

    Exactly

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Nozdormu:

    In the long run it will be a benefit. Most games tend to go well past round 10 and probably longer.

    Maybe it’s just me, but I have very few games go past 10 rounds.  Most are decided by round 5-8 (they may be played to round 10 or 12 or 16 but those games were foregone conclusions by round 8)

    The only reason I mentioned it, was because I can see Sweden being attacked more often on average and I wasn’t sure if this was the right idea.

    I’m not either, because I don’t know much about the history here.  I guess I could look it up.  Again, why was Sweden neutral, and why weren’t they attacked?  The answer to these questions would help a lot in deciding.  Even so, I don’t see the problem with the rule change.  Yes, it’s potentially favorable to Germany.  My approach is not to make sure every change is neutral, but that after all the changes combined, the game is even, dynamic, and fun.

    Given the fact that most of the suggestions benefit the allies, we should leave it as it is and simply test it and see when the time comes how important these changes are.

    I want to agree with this again  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    In the long run it will be a benefit. Most games tend to go well past round 10 and probably longer.

    Maybe it’s just me, but I have very few games go past 10 rounds.  Most are decided by round 5-8 (they may be played to round 10 or 12 or 16 but those games were foregone conclusions by round 8)

    Should say round 8
    8 then close parentheses gives you  8-)

  • 15

    I just wanted to say that I’ve been following this project, and I’m a huge supporter of it.  Were it not for the fact that I basically suck at this game, I’d be happy to help playtest.  Maybe if someone out there is at a similar level?

    Really, if all we get out of this is a more efficient turn order, it would be a major success.  Right now, having to go back and forth so many times to finish one round causes games to draaag on when played online.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Thanks for the post, Shin Ji!

    I am sorry that the project has been on hold for awhile - I will not forget about it

    I appreciate your comment, and I really think I need to simplify what I have on the document at this point.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I have an idea in response to the good points raised, that the France rules give too much incentive for Germany to just not attack France.

    After round 1 (after USA1), all French units on the board turn UK.  France still doesn’t have a turn, can’t move, and can’t buy.

    So now Germany has to attack Paris round 1 like before, but if Germany and then Italy fail to capture Paris in round 1, you don’t have France buying 19 IPC’s worth of units.

    With the house ruled G40 game, you can liberate France without penalty, the Allies will collect income from it, and can use the minor factory there.  You won’t have all original French territories reverting back to French control.

    I think we are actually close to testing this ruleset.  But for testing, it might actually be best to use ABattlemap.  I don’t expect Veqryn to program Triple A for all of these changes for testing, and then keep changing it a few more times.

  • 15

    I can’t recall where the document containing all the rules for this was linked.  I remember you couldn’t edit your earlier post.  Maybe a new thread, to increase visibility?

    Anyway, I am happy to playtest these rules (using abattlemap) with anyone tier 3 or 4.  If they’re better than that, you won’t get much useful data.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Right, this thread was converted.
    I’d start a new thread but I would need someone to sticky it.
    I’ll just provide the link again now
    I made a few edits and changes since your post.

    When I find the time, I should play it with someone because a lot of things will no doubt become obvious and then they can be fixed

    https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydGh6d2NwRDJRRzBteEsyU1EtNGhXVUE#gid=2

  • 15

    You know, one very minor tweak that occurs to me is to apply the 3 IPC Russian NO to Sweden as well, since this ruleset give more opportunity to attack strict neutrals.  Historically, Russia would have been happy to have that, right?

    I see where you’re coming from historically with the convoy rules (limiting the damage), but wasn’t part of the original idea to simplify the game a bit more?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes, part of the idea was to simplify, but another part of the idea is to reduce ridiculousness.  You should not be able to convoy EUS/CUS for 22 damage a turn (extreme example).

    Agree about NO for Sweden, will add

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