Wow, that was fast, thanks. Thanks for the thought you put into it.
@Uncrustable:
I like most if it, much if it needs explanations however.
Yeah
Do France territories become pro allied neutrals that can be activated by the allies?
Or are they capturable by allies only after axis control?
In the rare event that Paris hasn’t fallen by F1, I believe France should be able to spend its cash and collect more. Or is this scenario a gg?
French territories are French, and would just operate like the Dutch territories. So Allies must wrest from Axis to control. Yes, by keeping the 19 IPC’s in France and not being spendable, this prevents the ultra penalty of G/I failing on round 1 (it would still be very bad). Also, this change prevents France from invading the Axis in 1940. Thanks for the feedback.
How do the flying tigers chits work?
How many does china get?
This is in process - I don’t know yet. Probably 3 to 5 chits. I think they could actually be used in UK territories in Southeast Asia, maybe excluding India, maybe not. I think they would work like AA, but each chit would be a single die roll, with a 1 hitting Japanese aircraft. From what I’ve read on wikipedia about them, briefly, they went on attack raids too. Perhaps allow spending multiple chits to roll an attack on Japanese aircraft in any adjacent territory to Allied controlled territory? Spend 3, you get a single roll that hits on 3 or less, etc? Brainstorming!
I really like the unit cost changes, except fighters and tacs. I would strongly argue against further increasing the cost of fighters to 12 along with tac bombers.
I think both at 10 is even better.
Actually, this is what I had originally. But then I got to thinking that I think fighters are underpriced, given the increased importance of range and their utility with scrambling, carriers, airbases increasing range further, and ability to escort/intercept (tacs can’t intercept at all). OK, I deleted my comment that maybe increase them to 12 and will just tick fighters up to 11 so they are the same as tacs. Like you said, small changes.
I wasn’t even remotely aware that fighters were too cheap, it seemed the condenses that tacs were overpriced.
I am pretty sure fighters are too cheap, and yes tacs are overpriced. Fighters are better than tacs, when you consider everything.
A buff to battleships/cruisers and a nerf to carriers is too much anyhow.
I disagree that reducing cost of BB to 18 is really a “buff”. I think this modest change will have little effect on the # of BB’s actually purchased. Reduction of cost of cruisers to 11 should also have almost no effect on # of carriers purchased, and still, few cruisers will be purchased. Reduction to 18 and 11 just makes them a bit less over-priced. They are still overpriced at 11 and 18 I think, and that’s OK given what we know about history.
Now carriers could be under purchased and this is worse than what we have now in my opinion.
Yeah, I don’t think so. Carriers are still ultra useful even with fighters at 11, cruisers at 11, battleships at 18, and transports at 6. I’m sure of this.
Is +2 IPCs and -1 die bonus on SBR too much nerf for bombers?
Good question. Maybe, but again, what I have in mind is the massive utility of range in G40. Bombers being able to move 6 or 7 is amazing, compared to everything else. Someone on the site made a pretty good case that bombers are significantly overpowered. JamesAleman I think it was. I tend to agree, and what I have in the back of my mind is that bombers used to cost 15 and fighters cost 12 in previous versions, and they are much more valuable now the way the map is, and all powers have significantly higher incomes than earlier games.
I would suggest 10 IPC fighters and tacs with 13 IPC bombers. Start with minor adjustments and see how it works.
Another good point - I think I’ll settle for now on 11 IPC fighters and tacs, and 13 IPC bombers
I understand the reason to reduce the dice bonus with current rules = automatic facility shutdown. But even with only +1 it’s only a 1/6 chance of the base being still operational
Another good point, but I would remind you that they have to get by AA first. So it’s only 69.4% chance of 1 strat bomber disabling a base that has no damage on it. 5/6 * 5/6
With Larry’s latest +2 rule it is 83.3% chance of disabling (just have to get by the AA)
I think an even better solution to SBR is get rid of the dice bonus altogether for the bomber, and introduce a negative dice bonus for the tac bomber (-1 or -2) is this possible with tripleA?
So a tac bomber SBR will be 0-4 damage potential
Bomber would be 1-6 damage potential
Yeah, thanks for the idea, but I think this is nerfing them too much.
Thanks, uncrustable, and keep those ideas coming. You have influenced the project significantly with this single post.