G40 League House Rule project


  • @wheatbeer:

    Iraq’s politics circa 1940 was pretty unstable, but I think it is fair to say that they would not be fighting for the Axis outside the immediate area.

    Strict neutral might better represent Iraq. I would reduce them to 1 infantry though because their army was tiny and ineffective when Britain attacked.

    Great, that helps balance the area out
    Do you think Ireland should be worth 1 IPC then, or does that just give UK reason to invade to break neutrality (if only 1 infantry there, they would have this incentive) and is that weird?

  • '17

    I don’t know what the Irish economy was like in the 1940s for sure.

    I don’t think the UK (or anyone else) would gain much if any economically since IRA damage probably cancels out whatever you could export.

    While Britain was miffed about Irish neutrality, they were also extremely unlikely to invade. I wouldn’t give them an incentive.


  • Right, that confirms what I thought.  Having one infantry there is not pointless, however, because it has locational strategic value.

  • '17

    Agreed


  • Albania isn’t in the war yet as of 1940. It is a pro axis country as its taken out from the inside using guerrilla forces.

  • '17

    Albania declared war in June 1940 before France surrendered (not that it had a real choice having already been invaded by Italy and made a protectorate).


  • You are correct. My initial source was incorrect.

  • '17

    Were you talking about the Chams when you mentioned guerilla forces?

    I had never read about these guys before, but it sounds like they wreaked a lot of havoc.


  • @wheatbeer:

    I have some historically-based map changes to propose:

    Ireland should be a strict neutral with a one or two infantry. They never joined the Allies due to their relationship with Britain, even after the outcome became clear and everyone dog-piled in.

    Persia, Eastern Persia, and Northwest Persia should be strict neutral. Iran was absolutely not pro-Allied.

    And it makes the game much more interesting since it blocks India - Egypt and Caucasus - Egypt land way.

  • '19 '13

    I am suggesting that Gamerman01 creates a new thread for his rankings, so that it can start with a clean slate and have the link posted on the first page, so that we don’t have to remember which page it was last posted on.

    Just a suggestion.

    https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=0


  • This is what I’m doing with that suggestion:

    I am having Guerilla Guy change the name of this thread because this thread is now about the House Ruled game project.

    I am having him insert a line in the league rules under #3 that provides the link to the standings, so there will no longer be a “rankings thread” as it is not necessary since I’m not continually uploading new spreadsheets and discussion about the rankings (since they had a subjective component before) is no longer necessary.


  • Time to provide the link again for anyone joining us -
    https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydGh6d2NwRDJRRzBteEsyU1EtNGhXVUE#gid=4

    Needing more ideas!
    Favoring ones the reduce/eliminate cheese, reduce gross historical inaccuracies (like the flying Tigers and the Prince of Wales battleship that did not exist in 1940 that are at game setup), and keep things simple or make them simpler! (Like eliminating the complicated and needless Mongolia rules and eliminating France and ANZAC)


  • Without sacrificing awesome game play, of course.

    Just trying to revamp G40 to eliminate ridiculous things and Larry rules that we hate, and make obviously needed improvements, mainly.  This is the spirit of the project.

    Things like eliminating the cheesy 3 IPC per territory NO that Russia gets for taking Italian territories in Africa or the Mediterranean, the crazy strict neutral rules, Mongolia rules, some wacked out NO’s, etc.  Come join the fun

  • TripleA

    Make bombers roll 1d6 for disruption damage. No + anything.

    Convoys do set damage again (hate rolling it out, too tedious).

    Russia gets +5 as long as it owns vologda, urals, evenkiyskiy, yenisey, yakut, and buryatia… and is at war with Germany. (railroad)

    Russia starts with +1 bomber.

    America starts with +3 infantry.

    Notice these are all allies buffs and axis nerfs.

  • TripleA

    Also that Japan island NO, needs to be changed, I never seen that NO active… ever… this is over hundreds of games.

    Screw it +5 Japan for owning all the small islands it already owns and the phil.

    That will be the one axis buff, a buff that encourages earlier DOW for Japan.

  • TripleA

    Also that would encourage the allies to actually take Iwo Jima like McArthur ordered.  Granted liberating small islands like Okinawa and Iwo Jima had limited strategic importance, but it is still debatable if it was a benefit.

  • TripleA

    An infantry for every island Japan starts with! rah rah rah.


  • Thanks for the ideas, Cow
    If you look at my spreadsheet you would see that I agree with you on several and have already jotted them down.

    Stupid Japan island NO made more attainable
    +2 damage on SBR reduced to +1
    Russia gets an additional NO (and I reduced the weird +3 one to take away Africa and islands)
    Convoys do set damage again with no dice rolling

    I will be considering your other ideas as well

    I also took away a couple of Japan tacs.  Take a look at my spreadsheet (it has multiple tabs, for categories), you may find it interesting.
    https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydGh6d2NwRDJRRzBteEsyU1EtNGhXVUE#gid=2


  • Removing France as a players makes the French navy obsolete. For example the destroyer at Z72 will sit there a lot of the time doing nothing.

  • '17 '16 '15 '12

    What I never understood is why Japan would let unescorted TTs sail safely to their amphibious invasion sites, while a lone DD could get up to 6 kamikaze hits. I know that there is scrambling as well, but still.

    At least sz 6 should get the kami option in combat move phase for TTs without surface ships.

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