Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2016 League General Discussion Thread
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@Private:
Thanks for the invite Patryn. I would love to play. But am currently involved in 6 games with more promised to a number of others when I can, so you are unfortunately at the back of a not very short queue!
My apologies.
No worries - I will catch you when your queue empties out!
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aren’t we in the 2017 league yet?
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Never mind. :roll:
I see the rule was changed to Dec 31
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A great opportunity to set new records!
For wins?
Or losses?
Or any number of other things -
A great opportunity to set new records!
For wins?
Or losses?
Or any number of other thingshow about greatest negative TUV ever seen in a single battle?
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at’s what I’m talkin’ 'bout! :mrgreen:
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Triple-A maps for global updated to incorporate:
BM 2.1
BM 2.1 + Combat Move before repair/purchase
2nd ed + Combat Move before repair/purchaseRemoves Alpha+3
Note that 2nd ed with purchase before combat move is still available.
New maps need to be downloaded for the above.
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So has there been any fix to the fact that triple a 1.9 still shitts itself on a mac when the scramble prompt comes up? It just flashes.
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So has there been any fix to the fact that triple a 1.9 still shitts itself on a mac when the scramble prompt comes up? It just flashes.
Seems to work if you minimise Triple-A each time the scramble box appears. Debateably playable.
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So has there been any fix to the fact that triple a 1.9 still shitts itself on a mac
Funny :lol:
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Is it legal to bid a land unit in a sea zone (with a tp in it)?
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The engine applies a +5 bonus to Italy for holding all of n. africa, but I can’t find that NO listed anywhere in the notes or objectives tabs. yea or nay?
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The engine applies a +5 bonus to Italy for holding all of n. africa, but I can’t find that NO listed anywhere in the notes or objectives tabs. yea or nay?
Wrong thread, but it is listed in the objectives tab, so yeah. It’s the same NO as vanilla.
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The engine applies a +5 bonus to Italy for holding all of n. africa, but I can’t find that NO listed anywhere in the notes or objectives tabs. yea or nay?
Third one. Morocco … Alexandria.
Is it legal to bid a land unit in a sea zone (with a tp in it)?
I reckon. The Transport would be a unit in the SZ. However, under standard league rules it is illegal to bid an infantry on New Guinea even though it is often allowed.
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Shouldnt I be able to move a trn into sz 6 from sz 5 pick up an inf and move back to sz 5 even though there is a US sub in sz 6 as long as I bring a dd with it? Triple A is not allowing me to leave sz 6
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Yes you should, and you don’t need a destroyer
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Shouldnt I be able to move a trn into sz 6 from sz 5 pick up an inf and move back to sz 5 even though there is a US sub in sz 6 as long as I bring a dd with it? Triple A is not allowing me to leave sz 6
Just tried this and it let’s me do it. Sounds like there is something else going on here.
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It won’t let you pick up the inf because your’e bringing a dd, causing combat in that sz.
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Shouldnt I be able to move a trn into sz 6 from sz 5 pick up an inf and move back to sz 5 even though there is a US sub in sz 6 as long as I bring a dd with it? Triple A is not allowing me to leave sz 6
Just tried this and it let’s me do it. Sounds like there is something else going on here.
Figured out the issue. I was loading the transport in sz5 first and then moving to sz 6 and loading another inf. Then I wasn’t able to leave sz6. But if I reversed the order of loading it was all good.
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hey guys, check out this test game adam and i are engaged in:
http://www.axisandallies.org/forums/index.php?topic=38955.120
adam wanted to test out the scramble-to-land option, which is already available in the Map Options (i.e., unchecking Scramble to Sea Only). early on in the game when i realized how much harder it is to crack europe with all those air bases, i told adam, in frustration, i’m not liking this as it seems to favor the axis, making europe that much harder to break…but then i decided to continue with an open mind, and a few rounds later have found the battling around trying to break through rostov and with all those russian air bases to be actually very fun! probably one of the craziest and funnest games i’ve had in a while lol game is still going strong, adam just refuses to let me settle anywhere in europe, god damnit! i’ve already had to retreat out of s.france and now i’m going to have to bail on norway!
just thought i’d share this experience, and was wondering if anyone else has tried this option? i mean, it does require more scrambling decisions, so if you decide to try it, be sure your opponenent is pretty active and can answer pretty quickly. not a problem for us since we’re both very fast and responsive.
anyway, if you’re looking for something different and very interesting to try, to spice up your axis&allies, go for it! it’s freely available since it’s just one of the map options right out of the triplea box!





