Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2016 League General Discussion Thread
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No, you can always move away in the combat movement phase in order to avoid combat (unless there is no other non-hostile zone available)
It’s just that the only thing they could do that turn (in moving to avoid combat) is to conduct an amphibious assault elsewhere because they can’t do anything in the non-com phase -
Alright thanks, that makes more sense.
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What doesn’t make sense is you can’t load units in another SZ without unloading and conducting an amphibious assault.
I guess there’s a few things in the rules which are a bit unexpected.
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Axis-Dominion and I are having a rules dispute. Here’s the situation.
Russia has owned Korea for a while now, and built a factory there a few rounds ago. Japan has a huge fleet including 7 empty transports parked in SZ 6.
Russia just built a Dst in SZ 6 with that factory.
Now, I agree that of course this prevents me from loading the transports in combat movement, or from moving them in noncombat movement, since they’d have to stay in SZ 6 during combat.
Our disagreement hinges on this - I believe that I should be able to load (but not move) the transports during my NCM. Axis-Dominion disagrees. He says it is only because of a TripleA bug that the software allows this.
As support for my argument, I point to the fact that you can load units on transports even when it is not the country that owns the transport’s turn. Such as an Anzac Inf stepping onto a USA transport.
What do y’all think? Is there a specific ruling on this? I’m headed to sift through the FAQ, but someone else might have it handy.
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@Shin:
Axis-Dominion and I are having a rules dispute. Here’s the situation.
Russia has owned Korea for a while now, and built a factory there a few rounds ago. Japan has a huge fleet including 7 empty transports parked in SZ 6.
Russia just built a Dst in SZ 6 with that factory.
Now, I agree that of course this prevents me from loading the transports in combat movement, or from moving them in noncombat movement, since they’d have to stay in SZ 6 during combat.
Our disagreement hinges on this - I believe that I should be able to load (but not move) the transports during my NCM. Axis-Dominion disagrees. He says it is only because of a TripleA bug that the software allows this.
As support for my argument, I point to the fact that you can load units on transports even when it is not the country that owns the transport’s turn. Such as an Anzac Inf stepping onto a USA transport.
What do y’all think? Is there a specific ruling on this? I’m headed to sift through the FAQ, but someone else might have it handy.
If the transports have done anything during the combat phase, they cannot do anything in NCM.
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But they aren’t doing anything. The Inf and Art are.
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@Shin:
But they aren’t doing anything. The Inf and Art are.
The tps are being loaded, that’s considered something.
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interesting question…… Shin ji’s argument seems reasonable, but what does the rule book say???
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You can’t load them because the transports participated in combat. After that the transports can do nothing for the rest of the turn - they can’t be loaded. This is entirely different than another nation jumping on them because that is on a different turn
If there was a German or Italian ground unit on Japan, they could totally load on Japanese transports on the Italian or German turn, but Japanese ground units on Japan could only load on these transports during the combat movement phase, and only if they are going to be unloaded on an amphibious assault during the same phase.
I can definitely prove this with the rulebook but it would take some additional time. I will only bother if you need me to
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okey….
so Germany takes London and Italy takes Africa. Now, if UK units “liberate” any original UK areas from Italy in Africa there is no money for UK pacific for this, right? The territory is not collected?
Is this correct? Hmmm
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okey….
so Germany takes London and Italy takes Africa. Now, if UK units “liberate” any original UK areas from Italy in Africa there is no money for UK pacific for this, right? The territory is not collected?
Is this correct? Hmmm
Yeah, there’s some special paragraph in the rules which covers this.
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okey….
so Germany takes London and Italy takes Africa. Now, if UK units “liberate” any original UK areas from Italy in Africa there is no money for UK pacific for this, right? The territory is not collected?
Is this correct? Hmmm
Yeah, there’s some special paragraph in the rules which covers this.
bottom line, UK pacific can only collect on pacific side, even if London is down?
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okey….
so Germany takes London and Italy takes Africa. Now, if UK units “liberate” any original UK areas from Italy in Africa there is no money for UK pacific for this, right? The territory is not collected?
Is this correct? Hmmm
Yeah, there’s some special paragraph in the rules which covers this.
bottom line, UK pacific can only collect on pacific side, even if London is down?
Exactly.
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Is anyone else using the new TripleA that just came out? I’m seriously considering switching back to an older version at this point - it’s such a resource hog! My computer can barely run it.
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@Shin:
Is anyone else using the new TripleA that just came out? I’m seriously considering switching back to an older version at this point - it’s such a resource hog! My computer can barely run it.
I had issues with the previous version until I upgraded my Linux OS. The old Java had a significant memory leak.
No real troubles with 1.9 on my Linux laptop with Core 2 Duo and 3GB of RAM. Until I run up 3+ instances of Triple A that is.
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I’m a Windows (64bit) peasant on an old laptop. I did find out there is a slightly newer version out, so I’m hoping that will help.
I know my Java is as updated as possible - I just checked.
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@Shin:
I know my Java is as updated as possible - I just checked.
Could be your problem. Java 9 has a few “experimental” features AIUI.
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Error while posting:
“Summary text: Missing refresh header after login”.I’m told this is a forum issue.
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@Shin:
Is anyone else using the new TripleA that just came out? I’m seriously considering switching back to an older version at this point - it’s such a resource hog! My computer can barely run it.
Could try build 3160. I understand it has some performance improvements in it.
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Can’t load any of my games started with the triple A 1.9 2984 version. Its keeps saying I need to download a map and then everything goes haywire. Any thoughts on how to fix this?





