Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2016 League General Discussion Thread
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I can’t prove it, so you’ll need Krieghund if you want to know for sure, but my educated guess is no you can’t.
Rule says in part “…air units can be scrambled to help friendly units in adjacent sea zones that have come under attack”
Scrambling against submarines could not be considered “helping”
I think it may be relevant also that an attack by boats with no combat value is not allowed (carriers and transports), which I know for sure.I’m guessing you’re asking because if the territory the planes scrambled from is lost, the planes are displaced and are allowed to fly 1 space to land elsewhere? Off the top of my head, can’t think of any other reason this question would be asked :-)
I’d lean towards no as well, thanks.
Yeah if you were allowed to scramble you would have the option of saving the planes if the territory is under attack, assuming you have a viable landing spot.
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Is it legal to scramble against a pure submarine attack on unescorted tps?
Perhaps but you can’t hit the subs once you’ve scrambled. Why would you want to? If the territory is being attacked perhaps your plan is to scramble the planes and land them somewhere else where you also control? I think this move is legal. I guess I’m leaning the opposite way to GM there.
Sidebar:
Hmm, looks like if you have a transport in a SZ with 20 enemy subs and move in a DD to attack the subs with some planes, you aren’t allowed to move the transport out on combat movement unless it has a separate combat reason to move. I’m sure that would be house ruled out if it ever happened. -
i’m sure this has been answered before, but it’s so hard to search on this forum, so i’ll just ask hopefully it’s a quick answer. in my game with balladeer, japan did not dow on turn 3, but US turn 3 moved its ships to 17 and 33 (and then they entered the war at collect income phase per the rules). is that legal? in the rulebook it says:
Political Situation: The United States begins the game at war with no one. In addition to the normal restrictions (see “Powers Not at War with One Another,” page 15), while it’s not at war with Japan, the United States may not move any units into or through China or end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories.
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Pretty clear case to me that this was illegal.
USA DOW comes after placement of units. During NCM in US3 US was not at war and thus not allowed to move ships into 17 or 33.
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that’s my thinking and understanding as well.
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But the US ending movement in, say 16, would be legal in that circumstance, right?
I’m not 100% clear on the meaning of adjacent here.
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@Shin:
But the US ending movement in, say 16, would be legal in that circumstance, right?
I’m not 100% clear on the meaning of adjacent here.
yah the wording isn’t so clear to me either, but i can’t believe by “adjacent” they would mean to rule those sea zones out like 16. or else 31 and 30 would be ruled out as well, but those are at times strategic placements for US when not at war.
however, would be good to get confirmation on this point as well.
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Units can move between adjacent spaces (those that share a common border).
My guess are that they wouldn’t use different definitions of adjacent within the rules.
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Adjacent = USA can drop to Japanese ground from the seazone.
Thus 16 is legal, 17 and 33 aren’t.
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Units can move between adjacent spaces (those that share a common border).
My guess are that they wouldn’t use different definitions of adjacent within the rules.
good point, so that would mean 16, 30, 31 etc would not be considered adjacent to a japan-controlled territory.
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Yes.
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Yea, now that you post it, it’s kind of obvious, but the game allowed it and it looked pretty good to me :-)
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Yea, now that you post it, it’s kind of obvious, but the game allowed it and it looked pretty good to me :-)
no prob, yah triplea still misses on a few rules.
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TripleA will let you straight up park in SZ 6!
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So in a couple of games I’ve had an error opening up the .tsvg file. Something about a zip being invalid. In one game my opponent was able to fix it by reapplying the moves from dice emails but that hasn’t worked in another.
Any ideas out there? Anyone seen this or know what it is? Perhaps the file is getting too big or something? Server running out of space?
Really not sure here.
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having the same issues
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yup, files are not uploading correctly, which probably means some of us will have to redo/recreate our turns and then exchange via email until file posting has been fixed.
for those of you who haven’t posted your turn yet, be sure to save your completed turn first before posting and exiting the game. if the posting is still broken, at least you have the completed turn saved so that you can exchange via email.
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Maybe they aren’t downloading correctly. Seems the file size is too small after downloading (1kB), but the attached save game appears about right.
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In fact, the downloaded save file is completely empty. Perhaps the server is indeed out of space but records the file as the correct size.
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Having issues as well. I was able to post my turn alright but my opponent could not open the file. Neither could I.