Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2016 League General Discussion Thread
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No bids means danger for Cairo, serious danger.
Maybe many Balanced mod Allies player are investing too much to strengthen the position in Africa / Middle East, which makes Sealion very attractive
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actually, I think the Axis Dominion game will be my first League BM game involving a sealion. . .
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Can anybody remind me how to roll dice in the forum? Thanks
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It’s for example
“:“aaa 1@2 8@3 9@4”:”
(Without the " of course)
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Question regarding the pro alleis. If Germany wants to pass trough Northwest Persia. It has to conquer it and next turn they can move on right. At the start of Germany’s turn nwp is still pro allies. So they can’t blitz trough?
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Germany can blitz through NW Persia because NW Persia is an enemy territory simply. It’s the Allies that can’t blitz through pro-Allied territories and vice-versa for Axis.
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Ok thank you, and if the Caucasus is still russian, can uk first take nwp with an inf and then ncm a tank to the Caucasus
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Nope that’s illegal. A useful trick to see if something is legal or not is if it’s possible to invert the order of the moves (since all NCM moves are simultaneous). In this case, the tank can’t reach Caucasus since NW Persia is still pro-Allies, so the move is illegal.
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on US turn i DOW on the neutrals, and i see triplea is letting me fly planes from india to moscow (over afghan)…this is legit?
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I believe so. Now that the Allies have DOW the neutrals, the Axis can land planes there too.
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No it’s not correct, neutrals need to be attacked to actually side with the other side. Until they are attacked, no one can fly over them and no one can land on them. Once they are attacked by the Allies for example, everyone can fly over and Axis can land planes in the territory.
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You mean that specific neutral (Afghanistan in this case) would need to be attacked before it can be flown over, correct?
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@Shin:
You mean that specific neutral (Afghanistan in this case) would need to be attacked before it can be flown over, correct?
Yeah.
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But don’t miss this fact -
It is legal to attack Afghanistan and with whatever (USA in this instance) planes you attack Afghanistan with, they may fly off in any direction, so could effectively fly between India and Moscow.But no other planes can fly over it (any plane that did not end the combat movement phase over Afghanistan), including in non-com because it was neutral at the start of the turnOops - didn’t get this right from memory. 3c is worded perfectly though
http://www.axisandallies.org/forums/index.php?topic=30776.45I’m guessing from the wording of dominion’s question that you weren’t attacking Afghanistan with the USA, though
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But don’t miss this fact -
It is legal to attack Afghanistan and with whatever (USA in this instance) planes you attack Afghanistan with, they may fly off in any direction, so could effectively fly between India and Moscow. But no other planes can fly over it (any plane that did not end the combat movement phase over Afghanistan), including in non-com because it was neutral at the start of the turn
http://www.axisandallies.org/forums/index.php?topic=30776.45I’m guessing from the wording of dominion’s question that you weren’t attacking Afghanistan with the USA, though
Doesn’t this ^ go against what you say here: ‘‘c) You CAN fly over a neutral that has been attacked previously, because it is actually no longer a neutral even if it was not conquered. It has joined the opposing side. You can do this in the non-combat move immediately following the attack.’’?
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~~Not at all
Afghanistan is neutral at the start of the USA turn. USA cannot fly over Afghanistan on this turn except with planes that are attacking Afghanistan in combat moveThen on UK’s turn immediately following, UK can freely fly over Afghanistan.
OK, attacked previously means attacked on an earlier turn, it doesn’t mean at any moment in time previously to now (it does not mean USA can fly over in noncombat movement because she attacked in an earlier phase of the turn)
It’s simple: You can’t fly over a territory that was neutral at the beginning of your power’s turn. Attacking it directly is not “flying over”~~
Whoops - was going by my memory and was wrong. If I had read my own 3c rule clarification I wouldn’t have wrote this…. And Adam repeated the whole thing and I didn’t read it all :oops:
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Not at all
Afghanistan is neutral at the start of the USA turn. USA cannot fly over Afghanistan on this turn except with planes that are attacking Afghanistan in combat moveThen on UK’s turn immediately following, UK can freely fly over Afghanistan.
OK, attacked previously means attacked on an earlier turn, it doesn’t mean at any moment in time previously to now (it does not mean USA can fly over in noncombat movement because she attacked in an earlier phase of the turn)
It’s simple: You can’t fly over a territory that was neutral at the beginning of your power’s turn. Attacking it directly is not “flying over”
Gamer, I’m curious what is the source for the equivalency ur drawing between “previously” and “before the start of your turn.” If u look at the official rules, the game designers used the phrase “since the start of your turn” repeatedly in places where applicable. (e.g., “If your side (but not necessarily your power) controlled a canal or narrow strait at the start of your turn, you may move
sea units through it (you can’t use it in the same turn that you capture it).” p. 9). Presumably, if they intended for that concept to apply here, they would have used the same language. But they didn’t.Particularly noteworthy, in this regard, is the language that appears on page 11, addressing neutral territories. It states, “When a neutral territory is invaded, it’s no longer considered neutral and immediately becomes part of the alliance opposing the power that attacked it.” (Emphasis added). It does not state that the change in alliance occurs at the start of the next players turn. It states that the change occurs immediately. The consequence would be similar to the change that occurs when one power declares war on another–the DOWed power immediately loses its neutral status, and fly over restrictions it entails.
Thus, it would be permissible, for example, for UK to attack Afghanistan with a single infantry, lose the fight, and the non-combat planes from India to Moscow over the now-hostile territory. Everything in the official rules appears to point to that conclusion.
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OK, you’re right. I found Krieghund’s confirmation of this in April of 2013 on the FAQ thread, and also the Mongolia and Neutrals summary I did in April of 2013 unambiguously states the same, in 3c
In over 3 years, this has never come up in any of my games, and never came up in any of my games before that either, not even my games with Boldfresh who loves to do stuff like that. But this could help me in my current playoff game, although still unlikely
It didn’t even click when Adam quoted my whole statement 3c :-P
So after all that, just go by my Mongolia and Neutrals summary. Krieghund scoured over it 3 years ago so it’s all correct.
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to all my opponents:
need to take another break, at least 2 weeks, maybe up to a month. i plan to come back, but lately dice have been giving me a very clear sign that i’m playing too much again. whenever this happens, i get frustrated and know it’s time for a break.
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to all my opponents:
need to take another break, at least 2 weeks, maybe up to a month. i plan to come back, but lately dice have been giving me a very clear sign that i’m playing too much again. whenever this happens, i get frustrated and know it’s time for a break.
sounds like you should play LL





