Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
15L G40 Playoff Rd1 ME1945 (Allies+26) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 3 artilleries, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Novgorod to 126 Sea Zone
2 bombers moved from Southern Italy to 126 Sea Zone
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
1 armour moved from Bryansk to Samara
Germans take Samara from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
4 fighters and 4 tactical_bombers moved from Ukraine to Caucasus
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to SyriaCombat - Germans
Battle in Syria
Battle in 126 Sea Zone
Germans attack with 2 bombers and 3 tactical_bombers
British defend with 1 battleship
Germans win, taking Syria from French with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship
Battle in Caucasus
Germans attack with 1 armour, 5 fighters, 1 mech_infantry and 5 tactical_bombers
British defend with 1 armour
Germans win, taking Caucasus from Russians with 1 armour, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
3 armour moved from Ukraine to Bryansk
12 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
3 fighters and 3 tactical_bombers moved from Caucasus to Greece
1 fighter moved from Greece to Tobruk
2 bombers moved from 126 Sea Zone to Novgorod
2 tactical_bombers moved from 126 Sea Zone to Novgorod
2 artilleries moved from Norway to Finland
4 infantry moved from Norway to Finland
6 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Poland to Belarus
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
2 mech_infantrys moved from Yugoslavia to Greece
1 mech_infantry moved from Northern Italy to Albania
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from France to Northern Italy
4 artilleries moved from Western Germany to France
1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from Western Germany to GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 airfield placed in Greece
2 bombers and 1 mech_infantry placed in Greece
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
14 infantry moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 aaGun and 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 aaGun and 1 infantry in Vologda, round 3 : 0/1 hits
1 artillery owned by the Russians retreated to Russia
Germans win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 14 infantry
Japanese defend with 2 artilleries and 9 infantry
Russians roll dice for 14 infantry in Buryatia, round 2 : 3/14 hits
Japanese roll dice for 2 artilleries and 9 infantry in Buryatia, round 2 : 2/11 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 12 infantry in Buryatia, round 3 : 1/12 hits
Japanese roll dice for 2 artilleries and 6 infantry in Buryatia, round 3 : 2/8 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 10 infantry in Buryatia, round 4 : 2/10 hits
Japanese roll dice for 2 artilleries and 5 infantry in Buryatia, round 4 : 4/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia
6 infantry owned by the Russians retreated to Yakut S.S.R.
Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 6 infantry
Casualties for Russians: 8 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Persia
1 aaGun moved from Yakut S.S.R. to YeniseyPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
Yenisey : 1 aaGun and 1 infantry
Yakut S.S.R. : 1 aaGun and 6 infantry
Russia : 2 aaGuns, 1 airfield, 4 armour, 3 artilleries, 1 factory_major and 28 infantry
114 Sea Zone : 1 submarine
Persia : 1 tactical_bomberProduction/PUs Summary :
Germans : 67 / 84
Russians : 9 / 9
Japanese : 73 / 87
Americans : 58 / 80
Chinese : 0 / 3
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer, 7 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Saudi ArabiaCombat - Japanese
Battle in Saudi ArabiaNon Combat Move - Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 76 Sea Zone
3 tactical_bombers moved from India to 76 Sea Zone
3 fighters moved from India to 76 Sea Zone
2 mech_infantrys moved from Shan State to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
1 infantry moved from Sakha to Buryatia
6 mech_infantrys moved from India to Yunnan
3 fighters and 3 tactical_bombers moved from French Indo China to IndiaPlace Units - Japanese
2 fighters and 1 infantry placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
5 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,3,2,1,4,1,4,5,1,5,5,1
Japanese collect 76 PUs (2 lost to blockades); end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
Surrender gentleman? Now it is really hard to revert this I believe.
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Surrender gentleman? Now it is really hard to revert this I believe.
Not yet. Give me another day pls.
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No hurries, all you need.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to Samara
3 fighters moved from Russia to Tambov
1 artillery and 2 infantry moved from Chile to Argentina
2 fighters moved from 52 Sea Zone to Argentina
1 bomber moved from Queensland to Argentina
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone -
Scramble?
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Scramble 3 fighters please
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And I assume the sub fights to death?
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Yes!
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You got it. Solid play. Congratulation and good luck in the next games.
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Juan’s pain! Good game guys
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Your reward is a match with Zhukov
Have fun with that :-) -
You got it. Solid play. Congratulation and good luck in the next games.
Thank you. It was a pleasure playing a gentleman like you, great moves, elegant and fair play, steady pace, no controversy and concentration on game always. Every move versus you was challenging, and I was surprised many times by your punch combinations. Your quick moves always cushioned my most agressive onfalls. In the end it was a matter of patiente and PU effectiveness on very short pieces every round, a bit of luck, and not making a single mistake or compensating it inmediatelly. Really challenging as expected. Great satisfaction for me to win a game like this, versus the only player that did not loose in last year league. The game of course could have been yours (until round 12 I think), so I hope it provided fun for you too. Good luck in your next games too.
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Your reward is a match with Zhukov
Have fun with that :-)That is the best reward possible, fun continues. And a new huge challenge.
I have been almost out very long time and even game rules are changing as I have seen in my game vs Ghostglider and Bjergmose in XDAP2, what would you recommend to read in order to have an updated view on triple A engine and rules?
And another question, as I will continue to play very little, I am interested in the minimum number of games that you stablished this year, to be eligible for the play-offs and the league end date please. If it continues in 8, I think I will not make 8.
Many thanks
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Have you read the “game notes” in Triple A? Veqryn put in almost all of the errors that I noted, into the game notes.
Just use 2nd edition rulebook which is available online (let me know if you need help getting it) and the game notes to Triple A.And if you take Allies against Zhukov, you’d better have a very high bid.
It’s still 8 games, but the league year is 14 months long this year. November 15 to December 16 - to get us on a calendar year in the future. You can do it! Playoff games count toward this, so you will have at least 2 games right there.
If you have any other rule questions, just ask me any time or post it on the FAQ thread.
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Have you read the “game notes” in Triple A? Veqryn put in almost all of the errors that I noted, into the game notes.
Just use 2nd edition rulebook which is available online (let me know if you need help getting it) and the game notes to Triple A.And if you take Allies against Zhukov, you’d better have a very high bid.
It’s still 8 games, but the league year is 14 months long this year. November 15 to December 16 - to get us on a calendar year in the future. You can do it! Playoff games count toward this, so you will have at least 2 games right there.
If you have any other rule questions, just ask me any time or post it on the FAQ thread.
Ok Sir, this is very helpfull, thanks very much, I have the rulebook, I will read the notes. Before the game with Zhukov, I will do some sacrifices to Marti…
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Good to hear, I’m glad if that helps