TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
            British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
            10 infantry moved from West India to Afghanistan
            1 armour moved from Iraq to Caucasus
                  Russians take Caucasus from Germans
            1 artillery moved from Iraq to Turkey
            2 fighters moved from 80 Sea Zone to Turkey
            1 armour moved from Eastern Persia to Kazakhstan
            1 fighter moved from Volgograd to Kazakhstan
            2 fighters moved from West India to Kazakhstan
            2 fighters moved from West India to Afghanistan
Combat - British
            Battle in Turkey
                British attack with 1 artillery and 2 fighters
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 fighters in Turkey, round 2 :  2/3 hits
                    Germans roll dice for 1 mech_infantry in Turkey, round 2 :  0/1 hits
                    1 mech_infantry owned by the Germans lost in Turkey
                British win, taking Turkey from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                British attack with 1 armour and 3 fighters
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 3 fighters in Kazakhstan, round 2 :  1/4 hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Afghanistan
                British attack with 2 fighters and 10 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    British roll dice for 2 fighters and 10 infantry in Afghanistan, round 2 :  2/12 hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Afghanistan, round 2 :  2/3 hits
                    2 infantry owned by the British and 2 infantry owned by the Japanese lost in Afghanistan
                    British roll dice for 2 fighters and 8 infantry in Afghanistan, round 3 :  6/10 hits
                    Japanese roll dice for 1 mech_infantry in Afghanistan, round 3 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Afghanistan
                British win, taking Afghanistan from Japanese with 2 fighters and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for British: 2 infantry
Non Combat Move - British
            1 fighter moved from Northwest Persia to Russia
            3 fighters moved from Kazakhstan to Russia
            2 fighters moved from Afghanistan to Russia
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from Eastern Persia to Persia
            2 aaGuns moved from West India to Afghanistan
            2 infantry moved from 80 Sea Zone to Persia
            1 aaGun moved from West India to Afghanistan
            2 aaGuns moved from 111 Sea Zone to Scotland
            1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 111 Sea Zone
            1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
            2 fighters moved from Turkey to Persia
Place Units - British
            2 infantry and 1 mech_infantry placed in Egypt
            3 fighters placed in 80 Sea Zone
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,1,6,4,6,4
            British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Kazakhstan : 1 armour
    10 Sea Zone : 1 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Alberta Saskatchewan Manitoba : 1 airfield
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 2 aaGuns, 1 airfield, 1 artillery and 1 infantry
    United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
    Ethiopia : 1 flag
    Russia : 6 fighters
    Caucasus : 1 armour
    Afghanistan : 1 flag, 3 aaGuns and 8 infantry
    80 Sea Zone : 1 battleship, 1 cruiser, 3 fighters and 1 transport
    Turkey : 1 flag, 1 artillery
    Mozambique : 1 flag
    106 Sea Zone : 1 flag
    Eire : 1 flag
    Iraq : 1 flag, 1 factory_minor
    Eastern Persia : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 1 airfield, 2 fighters and 3 infantry
    Colombia : 1 flag, 1 artillery
    Peru : 1 flag
    126 Sea Zone : 1 battleship
    111 Sea Zone : 1 aaGun, 2 infantry and 1 transport
Production/PUs Summary :
Germans : 58 / 77
    Russians : 16 / 18
    Japanese : 74 / 87
    Americans : 58 / 80
    Chinese : 0 / 3
    British : 36 / 34
    UK_Pacific : 2 / 0
    Italians : 21 / 28
    ANZAC : 10 / 10
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 3 / 0
triplea_36902_UK_13.tsvg