yeah…
allies are hard to take down in ptv lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,2,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6,1,4,1,2
ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 5 armour, 3 artilleries, 9 fighters, 1 harbour, 9 infantry and 5 mech_infantrys
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Production/PUs Summary :
Germans : 51 / 70
Russians : 12 / 18
Japanese : 77 / 88
Americans : 57 / 74
Chinese : 0 / 2
British : 32 / 23
UK_Pacific : 0 / 0
Italians : 21 / 22
ANZAC : 8 / 3
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
Karelia : 2 infantry
Russia : 1 fighter
Forgot battle in Vyborg
2 French inf
Rolls: 2@1; Total Hits: 12@1: (6, 1)
French fighter
Rolls: 1@3; Total Hits: 11@3: (1)
Italian MI
Rolls: 1@2; Total Hits: 01@2: (5)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from Vyborg: 1 mech_infantry
EDIT: Removing units owned by French from Karelia: 2 infantry
EDIT: Adding units owned by French to Vyborg: 2 infantry
EDIT: Changing ownership of Vyborg from Italians to Russians
EDIT: Removing units owned by French from Russia: 1 fighter
EDIT: Adding units owned by French to Karelia: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
Karelia : 1 fighter
Vyborg : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
3 fighters and 2 infantry moved from Novgorod to Vyborg
2 infantry moved from Volgograd to Samara
1 fighter and 2 tactical_bombers moved from Bryansk to Samara
Combat - Germans
Battle in Vyborg
Germans attack with 3 fighters and 2 infantry
French defend with 2 infantry
Germans win, taking Vyborg from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Samara
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 fighters moved from Vyborg to Novgorod
2 mech_infantrys moved from Germany to Yugoslavia
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Germany to Western Germany
1 infantry moved from Volgograd to Caucasus
2 aaGuns moved from Shensi to Tsinghai
1 fighter moved from Samara to Timguska
2 tactical_bombers moved from Samara to Bryansk
1 fighter moved from Bryansk to 97 Sea Zone
1 mech_infantry moved from Eastern Poland to Novgorod
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in France
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
1 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour and 3 mech_infantrys moved from Yenisey to Yakut S.S.R.
2 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Yakut S.S.R.
Russians attack with 3 armour and 3 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 3 armour and 3 mech_infantrys in Yakut S.S.R., round 2 : 4/6 hits
Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Russians collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Territory Summary for Russians :
Yenisey : 1 mech_infantry
Yakut S.S.R. : 3 armour and 3 mech_infantrys
Russia : 6 aaGuns, 1 airfield, 1 armour, 20 artilleries, 1 factory_major, 2 fighters, 65 infantry, 14 mech_infantrys and 1 tactical_bomber
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 54 / 71
Russians : 10 / 11
Japanese : 76 / 88
Americans : 57 / 74
Chinese : 0 / 2
British : 32 / 23
UK_Pacific : 0 / 0
Italians : 21 / 22
ANZAC : 8 / 3
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 infantry, 3 mech_infantrys and 7 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Amur to Yakut S.S.R.
1 armour moved from Buryatia to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Timguska to Yakut S.S.R.
2 armour and 1 mech_infantry moved from Timguska to Yenisey
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
4 armour, 11 artilleries, 9 infantry and 4 mech_infantrys moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 armour and 3 mech_infantrys
retreated to Yakut S.S.R.
Russians win with 2 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour and 3 mech_infantrys
Casualties for Japanese: 3 armour and 2 mech_infantrys
Battle in Yenisey
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Yenisey from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Siberia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 aaGun and 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Americans: 1 aaGun
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Eastern Persia
Japanese attack with 5 armour, 11 artilleries, 9 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 5 armour, 11 artilleries, 8 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Jehol to Amur
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Timguska
1 armour and 1 mech_infantry moved from Timguska to Dzavhan
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 bomber moved from Yakut S.S.R. to Timguska
1 mech_infantry moved from Suiyuyan to Ulaanbaatar
2 mech_infantrys moved from Shensi to Kazakhstan
2 mech_infantrys moved from Suiyuyan to Novosibirsk
2 aaGuns moved from West India to Eastern Persia
3 mech_infantrys moved from Burma to West India
2 mech_infantrys moved from French Indo China to Burma
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to French Indo China
1 fighter moved from Caroline Islands to French Indo China
2 artilleries, 2 battleships, 9 carriers, 1 cruiser, 11 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 16 submarines, 9 tactical_bombers and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 39 Sea Zone
2 mech_infantrys placed in India
Japanese undo move 2.
1 armour and 1 mech_infantry placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
7 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Karelia to Vyborg
2 fighters moved from Norway to Vyborg
1 bomber and 1 tactical_bomber moved from Norway to 97 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 97 Sea Zone
2 destroyers, 1 fighter and 4 submarines moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Scramble to defend SZ 97? If so, OOL?
Scramble all, dice on the forum please so I can chose depending on the amount of hits.
Doing all the rolls on the forum is a lot of work and subject to error. I’ll use Marti but post the number of hits on the forum. (You can also determine the number of hits as the Marti emails list rolls from lowest power to highest power.)
US subs got 2 hits. Take on Italian subs?
Doing all the rolls on the forum is a lot of work and subject to error. I’ll use Marti but post the number of hits on the forum. (You can also determine the number of hits as the Marti emails list rolls from lowest power to highest power.)
That’s what I meant, or by posting the file to A&A while rolling dice, not doing everything here, sorry for being unclear about that.
And 2 ita subs are good.
US scored 4 more hits.
sub, 2 destroyers, 1 hit AC, rest is just max defense from now on.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Karelia to Vyborg
2 fighters moved from Norway to Vyborg
1 bomber and 1 tactical_bomber moved from Norway to 97 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 97 Sea Zone
2 destroyers, 1 fighter and 4 submarines moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Vyborg
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Vyborg, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
Americans attack with 2 bombers, 2 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 2 transports
Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 bombers, 2 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 carrier, 2 destroyers, 5 fighters and 2 transports in 97 Sea Zone, round 2 : 5/8 hits
3 submarines owned by the Americans, 2 destroyers owned by the Italians, 2 destroyers owned by the Americans and 3 submarines owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 5 fighters in 97 Sea Zone, round 3 : 4/5 hits
Italians roll dice for 1 carrier and 2 transports in 97 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Italians, 1 submarine owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Germans lost in 97 Sea Zone
1 submarine owned by the Americans retreated to 96 Sea Zone
Italians win with 3 fighters and 2 transports remaining. Battle score for attacker is -13
Casualties for Germans: 2 fighters
Casualties for Italians: 1 carrier, 2 destroyers and 3 submarines
Casualties for Americans: 1 bomber, 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 bomber moved from 97 Sea Zone to Malta
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour, 3 artilleries, 15 infantry and 6 mech_infantrys moved from Karelia to Finland
2 fighters moved from Vyborg to Norway
1 armour moved from Finland to Norway
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 10 destroyers, 4 fighters, 21 submarines and 1 transport moved from 9 Sea Zone to 26 Sea Zone
2 destroyers and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
10 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
3 infantry placed in Norway
3 infantry placed in Finland
1 carrier and 5 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Queensland : 11 fighters, 2 mech_infantrys and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 6 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Siberia : 1 artillery
26 Sea Zone : 1 battleship, 7 carriers, 2 cruisers, 12 destroyers, 14 fighters and 29 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 5 destroyers and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun and 6 infantry
Malta : 1 bomber
Norway : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 9 infantry and 2 mech_infantrys
Karelia : 5 infantry
Vyborg : 2 infantry
Russia : 1 fighter
96 Sea Zone : 1 carrier and 1 submarine
106 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 1 submarine and 1 transport
Finland : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 18 infantry and 6 mech_infantrys
Production/PUs Summary :
Germans : 54 / 71
Russians : 9 / 11
Japanese : 77 / 87
Americans : 57 / 74
Chinese : 0 / 2
British : 32 / 23
UK_Pacific : 0 / 0
Italians : 21 / 22
ANZAC : 8 / 3
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Before I take the UK turn, need to know if you wanted the last hits on the German fighters or the Italian fighters.
2 ita / 1 ger ftr left over plz
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 2 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Northwest Persia
Combat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
British win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Northwest Persia
British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 4/8 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Egypt to Belgian Congo
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Northwest Persia to Egypt
4 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
3 armour moved from Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
4 artilleries moved from Persia to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Malta to Iraq
1 tactical_bomber moved from Malta to Iraq
1 fighter moved from Malta to Egypt
Place Units - British
1 infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
British collect 27 PUs (5 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 airfield and 3 fighters
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Rhodesia : 1 infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 destroyer
Eire : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Iraq : 4 armour, 4 artilleries, 4 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
81 Sea Zone : 1 transport
79 Sea Zone : 1 flag
Northwest Persia : 1 flag, 4 armour, 1 infantry and 4 mech_infantrys
Persia : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Production/PUs Summary :
Germans : 54 / 71
Russians : 9 / 11
Japanese : 77 / 87
Americans : 57 / 74
Chinese : 0 / 2
British : 32 / 27
UK_Pacific : 0 / 0
Italians : 21 / 22
ANZAC : 8 / 3
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 12 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Timguska to Samara
1 fighter moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,3,5,4,4
Italians collect 13 PUs (8 lost to blockades); end with 25 PUs total