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scramble ph? Also how do you send the file like you did? Still somewhat new to the forums.
15L G40 Playoff Rd1 ME1945 (Allies+26) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 transport moved from 78 Sea Zone to 72 Sea Zone
1 cruiser moved from 78 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Mozambique
1 armour moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Mozambique
1 artillery moved from Union of South Africa to Mozambique
3 armour moved from Iraq to Turkey
1 armour moved from Persia to Turkey
1 fighter moved from Egypt to Turkey
5 fighters moved from Russia to TurkeyCombat - British
Battle in Mozambique
British attack with 1 armour, 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 cruiser in Mozambique, round 2 : 1/1 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Mozambique, round 2 : 1/3 hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Mozambique
British win, taking Mozambique from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 4 armour and 6 fighters
Germans defend with 9 infantry
British roll dice for 4 armour and 6 fighters in Turkey, round 2 : 6/10 hits
Germans roll dice for 9 infantry in Turkey, round 2 : 3/9 hits
3 armour owned by the British and 6 infantry owned by the Germans lost in Turkey
British roll dice for 1 armour and 6 fighters in Turkey, round 3 : 6/7 hits
Germans roll dice for 3 infantry in Turkey, round 3 : 2/3 hits
3 infantry owned by the Germans and 2 fighters owned by the British lost in Turkey
British win, taking Turkey from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is -11
Casualties for Germans: 9 infantry
Casualties for British: 3 armour and 2 fightersNon Combat Move - British
4 fighters moved from Turkey to Northwest Persia
1 aaGun and 2 infantry moved from India to West India
2 armour moved from West India to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Egypt
1 battleship moved from 78 Sea Zone to 76 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
3 fighters moved from 124 Sea Zone to Holland Belgium
1 battleship, 1 infantry and 1 transport moved from 126 Sea Zone to 124 Sea Zone
1 fighter moved from Russia to Eastern PersiaPlace Units - British
1 factory_minor placed in Iraq
2 armour and 1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,1,6
British collect 34 PUs (2 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Changing PUs for British from 36 to 37
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
16 Sea Zone : 1 infantry
West India : 3 aaGuns and 15 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Holland Belgium : 4 aaGuns, 3 fighters, 7 infantry and 1 mech_infantry
Ethiopia : 1 flag
124 Sea Zone : 1 battleship, 1 infantry and 1 transport
Turkey : 1 flag, 1 armour
76 Sea Zone : 1 battleship
Mozambique : 1 flag, 1 armour, 1 artillery and 1 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 artillery
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
Eastern Persia : 1 flag, 2 armour and 1 fighter
72 Sea Zone : 1 cruiser and 1 transport
Northwest Persia : 1 flag, 4 fighters
Persia : 1 flag, 1 airfieldProduction/PUs Summary :
Germans : 50 / 60
Russians : 25 / 25
Japanese : 64 / 68
Americans : 61 / 81
Chinese : 1 / 2
British : 36 / 37
UK_Pacific : 5 / 5
Italians : 20 / 33
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 tactical_bombers; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Alexandria to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Turkey
1 battleship moved from 98 Sea Zone to 99 Sea Zone
2 cruisers moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Bryansk to Turkey
1 bomber moved from Kweichow to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 armour
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Turkey to Greece
1 bomber moved from Turkey to Greece
3 fighters moved from Southern Italy to Greece
3 fighters moved from Southern Italy to Alexandria
2 fighters moved from Southern Italy to Alexandria
2 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
3 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Gibraltar to Portugal
Italians take Portugal from Neutral_AxisPlace Units - Italians
3 tactical_bombers placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Holland Belgium : 2 infantry
Russia : 1 fighterProduction/PUs Summary :
Germans : 50 / 60
Russians : 25 / 25
Japanese : 64 / 68
Americans : 61 / 81
Chinese : 1 / 2
British : 36 / 37
UK_Pacific : 5 / 5
Italians : 21 / 31
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 fighter moved from Bryansk to Smolensk
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Turkey
Battle in Smolensk
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Germans win, taking Turkey from British, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Bryansk to Smolensk
2 fighters moved from Smolensk to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
3 infantry moved from Novgorod to Belarus
7 infantry moved from Sweden to Finland
2 artilleries and 6 infantry moved from Norway to Finland
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Western Germany
2 tactical_bombers moved from Western Germany to Alexandria
1 bomber moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Bryansk
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to Bryansk
15 infantry moved from France to Normandy Bordeaux
4 infantry moved from Spain to Normandy Bordeaux
1 mech_infantry moved from Gibraltar to Normandy Bordeaux
3 artilleries moved from France to Normandy Bordeaux
4 mech_infantrys moved from France to Northern Italy
2 mech_infantrys moved from France to Northern Italy
4 mech_infantrys moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Normandy BordeauxPlace Units - Germans
10 artilleries placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
3 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,1,6
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
2 armour moved from Volgograd to Caucasus
1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 armour
Germans defend with 1 armour
Russians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
Russians roll dice for 2 armour in Caucasus, round 3 : 2/2 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Rostov
Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 armour moved from Russia to Volgograd
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 15 infantry
Rostov : 1 artillery
Russia : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 18 infantry and 1 tactical_bomber
Tambov : 1 artillery
Volgograd : 6 armour, 1 artillery, 1 factory_minor and 2 infantry
Caucasus : 1 armour
92 Sea Zone : 1 submarine
114 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 71
Russians : 24 / 24
Japanese : 64 / 68
Americans : 59 / 81
Chinese : 1 / 2
British : 34 / 37
UK_Pacific : 5 / 5
Italians : 21 / 31
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 mech_infantrys, 2 submarines, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Burma to India
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to India
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Sikang to Tsinghai
2 tactical_bombers moved from Kweichow to Tsinghai
2 fighters moved from Kweichow to Tsinghai -
Dice server is not available this morning, I will launch here forum dice for India and Tsinghai.
First my attacks and after your defenses:
Rolls: 1@1, 2@3, 2@4; Total Hits: 21@1,: (3)2@3,: (6, 4)2@4: (3, 3)
Rolls: 3@1, 3@3, 3@4; Total Hits: 43@1,: (1, 3, 6)3@3,: (4, 1, 2)3@4: (6, 4, 6)
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
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Blockage
Rolls: 2@3; Total Hits: 12@3: (3, 6)
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4 PUs adjusted (3 for blockage and 1 in Tsinghai)
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I don´t remember having put the allies with a more difficult decision than this in all the games I have played, so I understand this takes time, I am really expecting another surprise like the fleet move to protect Moscow, when I thought the neutrals attack was your only option after my german Stukas massive move towards the East.
I can´t imagine what you can do now to avoid the germans cooking an allied infantry salad in French beaches, or to make it compensated by your move effects, but I never played so stronger opponent as far as I remember and really expect more surprises and transforming my most agressive moves in just slight advantages but not disasters planned by my commanders for yours…Memorable for me this game no matter what the result of it is. Always awaiting with real interest your next move and many times surprised for its quality. As I said, the best opponent I remember. Congrats.
I never concentrated as much as in this game in the past, as it was my only chance, and I think this is my best game after all. I only remember one mistake with Japan Bombers but compensated inmediatelly with Japan transports savings carefully studied.
Let´s see what you invent now, really expecting it.
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As I said, the best opponent I remember. Congrats.
It’s nice of you to acknowledge Me’s skills, but apparently you don’t remember getting absolutely killed twice by me in September and October of 2014, we switched sides, and you had to quit in round 6 both times. That’s all I’m saying. Apparently you’ve improved a lot, because the guy I played could never go 8-0 and actually have a shot against Me1945 in the playoffs (I have not looked at this game at all), so congratulations on your successes, Juan, but careful with the flattery.
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Hi Gamer! Given my comment is for ME in this game, it is interesting to see that you are not interested in this game, but however you carefully read it. :-D
Of course I remember those games vs you, you are a very relevant player and they were very interesting, and I learned from you, as I always do not only in the games but because of your enormous knowledge of the rules and generosity sharing it. I also remember all of the other games I have played, many of them lost vs different opponents, but the fact of loosing vs them is not what means the opponent was stronger.
Players evolve, and I am sure MrRoboto, Wheat, Karl, JWW, Bold and many other good players I played and learnd from in the past, and of course you, today are more strong than when I played vs them, however, ME today, is the strongest opponent I can remember. -
Hi Gamer! Given my comment is for ME in this game, it is interesting to see that you are not interested in this game, but however you carefully read it. :-D
You’re completely wrong. This is the only post I’ve read because a friend told me about it.
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Otherwise, OK, good response Juan, I’ll continue not watching :-)
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A little birdie is stirring the pot…. wonder who it it? :-D
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A little birdie is stirring the pot…. wonder who it it? :-D
One tiny little edit *wonder who it is.
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Talk about stirring a pot. The king pot stirrer just arrived
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jejeje I believe you both, it is consistent. Now truth sees the light.
Thanks for watching Bold, you are a great player and it is an honour that you are interested in the game. And a lot more people is doing it as indicated by our files download.
And thanks for stirring the pot, in this case and others, this site would not be the same without you.
Thanks to you both for your outstanding contribution to making this site a great place to play, and much more!
Gamer, Bold, I would be very interested in knowing what your move for Allies would be in this case. If you agree on it, send me privates and I will compare it vs what ME will actually do and may be after we can discuss on the thread all together about it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 aaGun, 1 infantry and 1 transport moved from 50 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 artillery and 3 infantry moved from 65 Sea Zone to ChileCombat - Americans
Battle in Chile
Americans attack with 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Chile, round 2 : 1/4 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
Americans roll dice for 1 artillery and 2 infantry in Chile, round 3 : 1/3 hits
Neutral_True roll dice for 1 infantry in Chile, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Central America to Brazil
4 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
1 artillery moved from Saudi Arabia to 76 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 bomber moved from Holland Belgium to Egypt
1 transport moved from 124 Sea Zone to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
3 carriers, 1 cruiser and 1 destroyer moved from 124 Sea Zone to 110 Sea Zone
1 fighter moved from 124 Sea Zone to Scotland
3 fighters moved from Holland Belgium to Scotland
2 tactical_bombers moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to Scotland
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 submarine moved from 41 Sea Zone to 75 Sea ZonePlace Units - Americans
1 airfield placed in Holland Belgium
2 transports placed in 110 Sea Zone
1 tactical_bomber placed in 110 Sea Zone
1 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Queensland : 4 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 tactical_bombers
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
41 Sea Zone : 1 flag
26 Sea Zone : 5 carriers, 1 destroyer, 6 fighters, 2 tactical_bombers and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 1 transport
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 artillery, 1 bomber and 2 fighters
Scotland : 7 fighters
United Kingdom : 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Holland Belgium : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
125 Sea Zone : 1 submarine
Chile : 1 flag, 1 artillery and 1 infantry
65 Sea Zone : 1 aaGun and 3 transports
Saudi Arabia : 1 flag
75 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
Brazil : 1 flag, 1 fighter
Venezuela : 1 flag
98 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 2 submarines and 1 transport
110 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
105 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 55 / 71
Russians : 23 / 24
Japanese : 68 / 80
Americans : 61 / 81
Chinese : 1 / 2
British : 34 / 37
UK_Pacific : 2 / 0
Italians : 21 / 31
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Turkey
4 fighters moved from Northwest Persia to Turkey
1 artillery moved from 65 Sea Zone to Peru
1 infantry moved from West India to IndiaCombat - British
Battle in Turkey
British attack with 4 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 1 mech_infantry in Turkey, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Turkey, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Turkey
British win, taking Turkey from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Peru
Battle in India
British attack with 1 armour and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 armour and 3 infantry in India, round 2 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits
British roll dice for 1 armour and 3 infantry in India, round 3 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in India, round 3 : 2/2 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in India
British win, taking Peru from Neutral_True, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
2 aaGuns and 12 infantry moved from West India to Eastern Persia
3 fighters moved from Holland Belgium to 98 Sea Zone
3 fighters moved from Turkey to 98 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 armour moved from Mozambique to Belgian Congo
1 artillery and 1 infantry moved from Mozambique to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 124 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
3 aaGuns and 3 infantry moved from Holland Belgium to 110 Sea Zone
1 armour moved from Eastern Persia to Kazakhstan
1 aaGun moved from West India to Eastern Persia
1 cruiser moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 infantry placed in Egypt
1 infantry placed in Iraq
1 airfield placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,3,2,5,4
British collect 34 PUs (2 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,5,5,5,1,6,2,5,1,3,4,1,1,1,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs totalTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Kazakhstan : 1 armour
26 Sea Zone : 1 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Holland Belgium : 1 aaGun and 4 infantry
Ethiopia : 1 flag
Turkey : 1 flag, 1 mech_infantry
Mozambique : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 1 infantry
Eastern Persia : 1 flag, 3 aaGuns and 12 infantry
71 Sea Zone : 1 cruiser
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield
Peru : 1 flag, 1 artillery
98 Sea Zone : 1 battleship and 6 fighters
110 Sea Zone : 3 aaGuns, 1 battleship, 3 infantry and 1 transportProduction/PUs Summary :
Germans : 53 / 71
Russians : 23 / 24
Japanese : 65 / 80
Americans : 61 / 81
Chinese : 1 / 3
British : 36 / 34
UK_Pacific : 5 / 2
Italians : 21 / 31
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0