15L G40 Playoff Rd1 ME1945 (Allies+26) vs JuanSpain (Axis)

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 6 artilleries; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 aaGun and 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 aaGun owned by the Germans lost in Smolensk
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                7 armour and 1 mech_infantry moved from Russia to Volgograd
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                1 artillery placed in Volgograd
                5 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 15 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 14 infantry and 1 tactical_bomber
        Volgograd : 7 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
        Smolensk : 1 artillery
        114 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 25 / 25
        Japanese : 61 / 67
        Americans : 57 / 80
        Chinese : 3 / 4
        British : 33 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 33
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
                6 fighters moved from 42 Sea Zone to 41 Sea Zone
                2 mech_infantrys moved from Malaya to Burma
                1 fighter moved from French Indo China to Sikang
                1 tactical_bomber moved from French Indo China to Sikang
                3 mech_infantrys moved from French Indo China to Burma
                1 mech_infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Shensi to Sikang
                1 mech_infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Kweichow to Tsinghai
                2 fighters moved from Kweichow to Tsinghai
                2 tactical_bombers moved from Kweichow to Tsinghai
                2 tactical_bombers moved from French Indo China to Burma
                9 fighters moved from French Indo China to Burma
                3 mech_infantrys moved from Yunnan to Burma

    Combat - Japanese
                Japanese creates battle in territory 42 Sea Zone
                Battle in Sikang
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 fighter and 1 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in Burma
                    Japanese attack with 9 fighters, 8 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 3 infantry
                    Japanese win, taking Burma from UK_Pacific with 9 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery and 3 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers
                    ANZAC defend with 1 cruiser; Americans defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 41 Sea Zone to Sumatra
                4 carriers moved from 42 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
                3 fighters moved from 41 Sea Zone to 42 Sea Zone
                3 fighters moved from 41 Sea Zone to French Indo China
                1 mech_infantry moved from Yunnan to Burma
                1 mech_infantry moved from Yunnan to Kweichow
                2 fighters moved from Tsinghai to Kweichow
                2 tactical_bombers moved from Tsinghai to Kweichow
                1 fighter moved from Sikang to Yunnan
                1 tactical_bomber moved from Sikang to Yunnan
                1 infantry moved from Korea to Manchuria
                2 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to French Indo China
                9 fighters moved from Burma to French Indo China
                2 tactical_bombers moved from Burma to French Indo China
                3 fighters moved from Japan to French Indo China
                4 carriers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - Japanese
                2 fighters placed in Japan
                2 mech_infantrys placed in Kiangsu
                3 tactical_bombers placed in French Indo China
                2 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
                Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
                6 fighters moved from 42 Sea Zone to 41 Sea Zone
                2 mech_infantrys moved from Malaya to Burma
                1 fighter moved from French Indo China to Sikang
                1 tactical_bomber moved from French Indo China to Sikang
                3 mech_infantrys moved from French Indo China to Burma
                1 mech_infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Shensi to Sikang
                1 mech_infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Kweichow to Tsinghai
                2 fighters moved from Kweichow to Tsinghai
                2 tactical_bombers moved from Kweichow to Tsinghai
                2 tactical_bombers moved from French Indo China to Burma
                9 fighters moved from French Indo China to Burma
                3 mech_infantrys moved from Yunnan to Burma

    Combat - Japanese
                Japanese creates battle in territory 42 Sea Zone
                Battle in Sikang
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 fighter and 1 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in Burma
                    Japanese attack with 9 fighters, 8 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 3 infantry
                    Japanese win, taking Burma from UK_Pacific with 9 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery and 3 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers
                    ANZAC defend with 1 cruiser; Americans defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 41 Sea Zone to Sumatra
                4 carriers moved from 42 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
                3 fighters moved from 41 Sea Zone to 42 Sea Zone
                3 fighters moved from 41 Sea Zone to French Indo China
                1 mech_infantry moved from Yunnan to Burma
                1 mech_infantry moved from Yunnan to Kweichow
                2 fighters moved from Tsinghai to Kweichow
                2 tactical_bombers moved from Tsinghai to Kweichow
                1 fighter moved from Sikang to Yunnan
                1 tactical_bomber moved from Sikang to Yunnan
                1 infantry moved from Korea to Manchuria
                2 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to French Indo China
                9 fighters moved from Burma to French Indo China
                2 tactical_bombers moved from Burma to French Indo China
                3 fighters moved from Japan to French Indo China
                4 carriers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - Japanese
                2 fighters placed in Japan
                2 mech_infantrys placed in Kiangsu
                3 tactical_bombers placed in French Indo China
                2 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
                Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
                EDIT: Turning off Edit Mode

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from 104 Sea Zone to Spain
                1 bomber, 5 fighters and 2 tactical_bombers moved from Holland Belgium to Spain
                1 bomber moved from Holland Belgium to Yugoslavia
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                2 infantry moved from 89 Sea Zone to Venezuela
                1 fighter moved from Western United States to Venezuela
                3 destroyers moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Western United States to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                2 fighters moved from Amur to Manchuria
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 78 Sea Zone to 76 Sea Zone
                1 fighter moved from 78 Sea Zone to Saudi Arabia
                1 infantry moved from 76 Sea Zone to Saudi Arabia
                1 artillery moved from 76 Sea Zone to Saudi Arabia
                1 fighter moved from 78 Sea Zone to Saudi Arabia

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 2 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 fighters in Manchuria, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in Manchuria
                    retreated to Manchuria
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter
                Battle in Saudi Arabia
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Saudi Arabia, round 2 :  2/4 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
                    Americans win, taking Saudi Arabia from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 41 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Yugoslavia
                    Americans attack with 1 bomber
                    Germans defend with 1 fighter
                        Americans roll dice for 1 bomber in Yugoslavia, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter in Yugoslavia, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in Yugoslavia, round 3 :  1/1 hits
                        Germans roll dice for 1 fighter in Yugoslavia, round 3 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Yugoslavia
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 bomber
                Battle in Spain
                    Americans attack with 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 9 infantry
                        Americans roll dice for 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Spain, round 2 :  5/12 hits
                        Germans roll dice for 9 infantry in Spain, round 2 :  4/9 hits
                        2 artilleries owned by the Americans, 5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Spain
                    Germans win with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 5 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry
                    5 fighters owned by the Americans, 2 tactical_bombers owned by the Americans and 1 bomber owned by the Americans retreated
                Battle in Venezuela
                    Americans attack with 1 fighter and 2 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 fighter and 2 infantry in Venezuela, round 2 :  1/3 hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
                        Americans roll dice for 1 fighter and 1 infantry in Venezuela, round 3 :  0/2 hits
                        Neutral_True roll dice for 1 infantry in Venezuela, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 infantry in Venezuela, round 4 :  2/2 hits
                        Neutral_True roll dice for 1 infantry in Venezuela, round 4 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Venezuela
                    Americans win, taking Venezuela from Neutral_True with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 3 destroyers, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 destroyers, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/6 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 78 Sea Zone to Egypt
                4 carriers and 1 cruiser moved from 78 Sea Zone to 76 Sea Zone
                1 bomber, 5 fighters and 2 tactical_bombers moved from Spain to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Venezuela to Central America
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport moved from 126 Sea Zone to 124 Sea Zone
                1 fighter moved from Eastern United States to 124 Sea Zone
                1 aaGun moved from Central United States to Western United States
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Manchuria to 16 Sea Zone
                4 carriers moved from 26 Sea Zone to 16 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Saudi Arabia to Iraq
                1 fighter moved from 126 Sea Zone to Holland Belgium
                1 fighter moved from 126 Sea Zone to Holland Belgium

    Place Units - Americans
                1 armour and 2 fighters placed in Holland Belgium
                1 artillery and 1 infantry placed in Central United States
                2 fighters and 1 tactical_bomber placed in Western United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Queensland: 1 fighter
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Queensland : 7 fighters
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        Midway : 1 airfield
        41 Sea Zone : 1 flag, 1 submarine
        50 Sea Zone : 1 aaGun, 1 infantry and 1 transport
        26 Sea Zone : 1 transport
        10 Sea Zone : 1 carrier
        16 Sea Zone : 4 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports
        Central United States : 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
        Central America : 1 fighter
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 fighter
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Holland Belgium : 1 flag, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 9 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
        124 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
        125 Sea Zone : 1 submarine
        96 Sea Zone : 1 submarine
        76 Sea Zone : 1 battleship, 4 carriers, 2 cruisers and 1 transport
        104 Sea Zone : 1 transport
        Saudi Arabia : 1 flag, 1 artillery
        89 Sea Zone : 1 transport
        93 Sea Zone : 1 submarine
        97 Sea Zone : 1 submarine
        Iraq : 2 fighters
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        Venezuela : 1 flag, 1 infantry
        91 Sea Zone : 1 transport
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 25 / 25
        Japanese : 64 / 68
        Americans : 61 / 81
        Chinese : 1 / 4
        British : 33 / 36
        UK_Pacific : 5 / 6
        Italians : 20 / 33
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry and 1 transport moved from 78 Sea Zone to 72 Sea Zone
                1 cruiser moved from 78 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Mozambique
                1 armour moved from Union of South Africa to Rhodesia
                1 armour moved from Rhodesia to Mozambique
                1 artillery moved from Union of South Africa to Mozambique
                3 armour moved from Iraq to Turkey
                1 armour moved from Persia to Turkey
                1 fighter moved from Egypt to Turkey
                5 fighters moved from Russia to Turkey

    Combat - British
                Battle in Mozambique
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 cruiser in Mozambique, round 2 :  1/1 hits
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Mozambique, round 2 :  1/3 hits
                        Neutral_True roll dice for 2 infantry in Mozambique, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Mozambique
                    British win, taking Mozambique from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Turkey
                    British attack with 4 armour and 6 fighters
                    Germans defend with 9 infantry
                        British roll dice for 4 armour and 6 fighters in Turkey, round 2 :  6/10 hits
                        Germans roll dice for 9 infantry in Turkey, round 2 :  3/9 hits
                        3 armour owned by the British and 6 infantry owned by the Germans lost in Turkey
                        British roll dice for 1 armour and 6 fighters in Turkey, round 3 :  6/7 hits
                        Germans roll dice for 3 infantry in Turkey, round 3 :  2/3 hits
                        3 infantry owned by the Germans and 2 fighters owned by the British lost in Turkey
                    British win, taking Turkey from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is -11
                    Casualties for Germans: 9 infantry
                    Casualties for British: 3 armour and 2 fighters

    Non Combat Move - British
                4 fighters moved from Turkey to Northwest Persia
                1 aaGun and 2 infantry moved from India to West India
                2 armour moved from West India to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Trans-Jordan to Egypt
                1 battleship moved from 78 Sea Zone to 76 Sea Zone
                1 artillery moved from Southeast Mexico to 89 Sea Zone
                3 fighters moved from 124 Sea Zone to Holland Belgium
                1 battleship, 1 infantry and 1 transport moved from 126 Sea Zone to 124 Sea Zone
                1 fighter moved from Russia to Eastern Persia

    Place Units - British
                1 factory_minor placed in Iraq
                2 armour and 1 fighter placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,1,6
                British collect 34 PUs (2 lost to blockades); end with 36 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Changing PUs for British from 36 to 37
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        16 Sea Zone : 1 infantry
        West India : 3 aaGuns and 15 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Holland Belgium : 4 aaGuns, 3 fighters, 7 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        124 Sea Zone : 1 battleship, 1 infantry and 1 transport
        Turkey : 1 flag, 1 armour
        76 Sea Zone : 1 battleship
        Mozambique : 1 flag, 1 armour, 1 artillery and 1 infantry
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 artillery
        Eire : 1 flag
        Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
        Eastern Persia : 1 flag, 2 armour and 1 fighter
        72 Sea Zone : 1 cruiser and 1 transport
        Northwest Persia : 1 flag, 4 fighters
        Persia : 1 flag, 1 airfield

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 25 / 25
        Japanese : 64 / 68
        Americans : 61 / 81
        Chinese : 1 / 2
        British : 36 / 37
        UK_Pacific : 5 / 5
        Italians : 20 / 33
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 tactical_bombers; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 mech_infantry moved from Alexandria to 98 Sea Zone
                1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from 99 Sea Zone to Turkey
                1 battleship moved from 98 Sea Zone to 99 Sea Zone
                2 cruisers moved from 98 Sea Zone to 99 Sea Zone
                2 fighters moved from Bryansk to Turkey
                1 bomber moved from Kweichow to Turkey

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
                    British defend with 1 armour
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Turkey to Greece
                1 bomber moved from Turkey to Greece
                3 fighters moved from Southern Italy to Greece
                3 fighters moved from Southern Italy to Alexandria
                2 fighters moved from Southern Italy to Alexandria
                2 infantry moved from Southern France to Northern Italy
                1 mech_infantry moved from Northern Italy to Southern Italy
                3 infantry moved from Western Germany to Northern Italy
                1 mech_infantry moved from Gibraltar to Portugal
                      Italians take Portugal from Neutral_Axis

    Place Units - Italians
                3 tactical_bombers placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
                Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Holland Belgium : 2 infantry
        Russia : 1 fighter

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 25 / 25
        Japanese : 64 / 68
        Americans : 61 / 81
        Chinese : 1 / 2
        British : 36 / 37
        UK_Pacific : 5 / 5
        Italians : 21 / 31
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Turkey
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Bryansk to Smolensk
                1 fighter moved from Bryansk to Smolensk
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 fighter moved from Bryansk to Smolensk
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                1 bomber moved from Western Germany to 104 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Turkey
                Battle in Smolensk
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Turkey from British, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Smolensk
                2 fighters moved from Smolensk to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                3 infantry moved from Novgorod to Belarus
                7 infantry moved from Sweden to Finland
                2 artilleries and 6 infantry moved from Norway to Finland
                1 carrier moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 104 Sea Zone to Western Germany
                2 tactical_bombers moved from Western Germany to Alexandria
                1 bomber moved from Western Germany to Greece
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Bryansk
                1 tactical_bomber moved from Western Germany to 99 Sea Zone
                1 fighter moved from Western Germany to Greece
                1 tactical_bomber moved from Western Germany to Bryansk
                15 infantry moved from France to Normandy Bordeaux
                4 infantry moved from Spain to Normandy Bordeaux
                1 mech_infantry moved from Gibraltar to Normandy Bordeaux
                3 artilleries moved from France to Normandy Bordeaux
                4 mech_infantrys moved from France to Northern Italy
                2 mech_infantrys moved from France to Northern Italy
                4 mech_infantrys moved from Western Germany to Northern Italy
                2 mech_infantrys moved from Western Germany to Northern Italy
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux

    Place Units - Germans
                10 artilleries placed in Western Germany
                1 infantry and 2 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,1,6
                Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                1 artillery moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Rostov
                2 armour moved from Volgograd to Caucasus
                1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 1 artillery in Tambov, round 4 :  1/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 armour
                    Germans defend with 1 armour
                        Russians roll dice for 2 armour in Caucasus, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        Russians roll dice for 2 armour in Caucasus, round 3 :  2/2 hits
                        Germans roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour
                Battle in Rostov
                    Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Rostov to Russia
                1 armour moved from Russia to Volgograd
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 15 infantry
        Rostov : 1 artillery
        Russia : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 18 infantry and 1 tactical_bomber
        Tambov : 1 artillery
        Volgograd : 6 armour, 1 artillery, 1 factory_minor and 2 infantry
        Caucasus : 1 armour
        92 Sea Zone : 1 submarine
        114 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 24 / 24
        Japanese : 64 / 68
        Americans : 59 / 81
        Chinese : 1 / 2
        British : 34 / 37
        UK_Pacific : 5 / 5
        Italians : 21 / 31
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

  • '19 '18 '17 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 mech_infantrys, 2 submarines, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 mech_infantrys moved from Burma to India
                1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to India
                1 mech_infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Sikang to Tsinghai
                2 tactical_bombers moved from Kweichow to Tsinghai
                2 fighters moved from Kweichow to Tsinghai

  • '19 '18 '17 '16 '15

    Dice server is not available this morning, I will launch here forum dice for India and Tsinghai.

    First my attacks and after your defenses:

    DiceRolls: 1@1, 2@3, 2@4; Total Hits: 21@1,: (3)2@3,: (6, 4)2@4: (3, 3)

    DiceRolls: 3@1, 3@3, 3@4; Total Hits: 43@1,: (1, 3, 6)3@3,: (4, 1, 2)3@4: (6, 4, 6)

    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '19 '18 '17 '16 '15

    Blockage

    DiceRolls: 2@3; Total Hits: 12@3: (3, 6)

  • '19 '18 '17 '16 '15

    4 PUs adjusted (3 for blockage and 1 in Tsinghai)

  • '19 '18 '17 '16 '15

    I don´t remember having put the allies with a more difficult decision than this in all the games I have played, so I understand this takes time, I am really expecting another surprise like the fleet move to protect Moscow, when I thought the neutrals attack was your only option after my german Stukas massive move towards the East.
    I can´t imagine what you can do now to avoid the germans cooking an allied infantry salad in French beaches, or to make it compensated by your move effects, but I never played so stronger opponent as far as I remember and really expect more surprises and transforming my most agressive moves in just slight advantages but not disasters planned by my commanders for yours…

    Memorable for me this game no matter what the result of it is. Always awaiting with real interest your next move and many times surprised for its quality. As I said, the best opponent I remember. Congrats.

    I never concentrated as much as in this game in the past, as it was my only chance, and I think this is my best game after all. I only remember one mistake with Japan Bombers but compensated inmediatelly with Japan transports savings carefully studied.

    Let´s see what you invent now, really expecting it.


  • @JuanSpain:

    As I said, the best opponent I remember. Congrats.

    It’s nice of you to acknowledge Me’s skills, but apparently you don’t remember getting absolutely killed twice by me in September and October of 2014, we switched sides, and you had to quit in round 6 both times.  That’s all I’m saying.  Apparently you’ve improved a lot, because the guy I played could never go 8-0 and actually have a shot against Me1945 in the playoffs (I have not looked at this game at all), so congratulations on your successes, Juan, but careful with the flattery.

  • '19 '18 '17 '16 '15

    Hi Gamer! Given my comment is for ME in this game, it is interesting to see that you are not interested in this game, but however you carefully read it. :-D
    Of course I remember those games vs you, you are a very relevant player and they were very interesting, and I learned from you, as I always do not only in the games but because of your enormous knowledge of the rules and generosity sharing it. I also remember all of the other games I have played, many of them lost vs different opponents, but the fact of loosing vs them is not what means the opponent was stronger.
    Players evolve, and I am sure MrRoboto, Wheat, Karl, JWW, Bold and many other good players I played and learnd from in the past, and of course you, today are more strong than when I played vs them, however, ME today, is the strongest opponent I can remember.


  • @JuanSpain:

    Hi Gamer! Given my comment is for ME in this game, it is interesting to see that you are not interested in this game, but however you carefully read it. :-D

    You’re completely wrong.  This is the only post I’ve read because a friend told me about it.


  • Otherwise, OK, good response Juan, I’ll continue not watching  :-)

  • '12

    A little birdie is stirring the pot…. wonder who it it?  :-D

  • '12

    @Boldfresh:

    A little birdie is stirring the pot…. wonder who it it?   :-D

    One tiny little edit *wonder who it is.

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