@wizmark no scramble
15L Playoff - Balladeer (axis) vs ArtofWar1947 (Allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 52 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 3 fighters, 1 harbour, 7 infantry and 4 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Hawaiian Islands : 5 fighters
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 42 / 52
Russians : 22 / 28
Japanese : 75 / 85
Americans : 57 / 74
Chinese : 0 / 3
British : 33 / 28
UK_Pacific : 2 / 0
Italians : 17 / 22
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Norway to Finland
1 fighter moved from Norway to FinlandTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
Finland : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 22 / 28
Japanese : 75 / 85
Americans : 57 / 74
Chinese : 0 / 3
British : 33 / 28
UK_Pacific : 2 / 0
Italians : 17 / 22
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
7 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Novgorod
Germans attack with 7 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
7 fighters and 2 tactical_bombers moved from Novgorod to Belarus
4 aaGuns, 7 armour, 11 artilleries, 15 infantry and 24 mech_infantrys moved from Eastern Poland to Belarus
5 armour and 10 mech_infantrys moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Romania to Belarus
10 artilleries moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 submarine moved from 109 Sea Zone to 119 Sea ZonePlace Units - Germans
1 infantry placed in Ukraine
2 armour and 8 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 41 PUs (5 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tsinghai: 2 aaGuns
EDIT: Adding units owned by Germans to Shensi: 2 aaGuns
EDIT: Removing units owned by Germans from Hunan: 1 bomber
EDIT: Adding units owned by Germans to Japan: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Vologda to Timguska
Russians take Timguska from Italians
1 mech_infantry moved from Vologda to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Archangel
Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tsinghai
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tsinghai
Russians win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 aaGuns, 2 armour, 20 artilleries, 38 infantry and 18 mech_infantrys moved from Bryansk to Russia
1 armour moved from Vologda to Russia
1 aaGun moved from Rostov to Volgograd
3 mech_infantrys moved from Rostov to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUsTerritory Summary for Russians :
Kansu : 1 mech_infantry
Tsinghai : 1 artillery and 1 infantry
Timguska : 1 mech_infantry
Bryansk : 1 infantry
Archangel : 1 mech_infantry
Russia : 5 aaGuns, 1 airfield, 4 armour, 20 artilleries, 1 factory_major, 2 fighters, 44 infantry, 23 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 2 infantry
Volgograd : 1 aaGun, 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 47
Russians : 24 / 27
Japanese : 74 / 85
Americans : 57 / 74
Chinese : 2 / 3
British : 33 / 28
UK_Pacific : 2 / 0
Italians : 14 / 22
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Vologda to Timguska
Russians take Timguska from Italians
1 mech_infantry moved from Vologda to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Archangel
Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tsinghai
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tsinghai
Russians win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 aaGuns, 2 armour, 20 artilleries, 38 infantry and 18 mech_infantrys moved from Bryansk to Russia
1 armour moved from Vologda to Russia
1 aaGun moved from Rostov to Volgograd
3 mech_infantrys moved from Rostov to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Removing units owned by Russians from Russia: 2 aaGuns, 2 armour, 18 artilleries, 16 infantry and 3 mech_infantrys
EDIT: Adding units owned by Russians to Tambov: 3 aaGuns, 2 armour, 20 artilleries, 18 infantry and 3 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Kansu : 1 mech_infantry
Tsinghai : 1 artillery and 1 infantry
Timguska : 1 mech_infantry
Bryansk : 1 infantry
Archangel : 1 mech_infantry
Russia : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 28 infantry, 20 mech_infantrys and 1 tactical_bomber
Tambov : 3 aaGuns, 2 armour, 20 artilleries, 18 infantry and 3 mech_infantrys
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 47
Russians : 24 / 27
Japanese : 74 / 85
Americans : 57 / 74
Chinese : 2 / 3
British : 33 / 28
UK_Pacific : 2 / 0
Italians : 14 / 22
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 82 PUs;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 battleships, 12 carriers, 1 cruiser, 10 destroyers, 13 fighters, 4 infantry, 17 submarines, 11 tactical_bombers and 3 transports moved from 25 Sea Zone to 32 Sea Zone
2 artilleries and 4 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 2 infantry moved from India to West India
1 mech_infantry moved from Urals to Timguska
2 armour moved from Evenkiyskiy to Timguska
1 armour and 2 mech_infantrys moved from Yenisey to KansuCombat - Japanese
Battle in Marshall Islands
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 2 infantry
Japanese win, taking Marshall Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Timguska
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in West India
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Yunnan to Shensi
4 armour and 3 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from French Indo China to Yunnan
1 destroyer and 2 submarines moved from 36 Sea Zone to 38 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 31 Sea Zone to 32 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
2 fighters and 1 mech_infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in India
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Karelia to Novgorod
3 fighters and 1 tactical_bomber moved from Karelia to NovgorodCombat - Americans
Battle in Novgorod
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
2 armour, 6 infantry and 5 mech_infantrys moved from Karelia to Finland
3 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
3 fighters moved from 10 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 89 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
3 infantry placed in Finland
3 infantry placed in Norway
3 fighters placed in Western United States
2 fighters and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,2
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Queensland : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
New Guinea : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 25 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
10 Sea Zone : 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 2 fighters, 13 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun and 2 infantry
Norway : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 2 infantry
89 Sea Zone : 1 carrier, 2 destroyers and 2 submarines
93 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 2 submarines
Finland : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 13 infantry, 5 mech_infantrys and 1 tactical_bomber
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 40 / 47
Russians : 25 / 27
Japanese : 78 / 88
Americans : 57 / 74
Chinese : 1 / 3
British : 33 / 28
UK_Pacific : 0 / 0
Italians : 14 / 22
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 40 / 47
Russians : 25 / 27
Japanese : 78 / 88
Americans : 57 / 74
Chinese : 1 / 1
British : 33 / 28
UK_Pacific : 0 / 0
Italians : 14 / 22
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 armour, 3 artilleries, 5 infantry and 7 mech_infantrys moved from Eastern Persia to West India
3 armour, 7 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Persia to West India
1 bomber moved from Persia to IndiaCombat - British
Battle in West India
British attack with 5 armour, 3 artilleries, 7 fighters, 5 infantry, 10 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
British roll dice for 5 armour, 3 artilleries, 7 fighters, 5 infantry, 10 mech_infantrys and 2 tactical_bombers in West India, round 2 : 9/32 hits
Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 5 armour, 3 artilleries, 7 fighters, 4 infantry, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in India
AA fire in India : 1/1 hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.Non Combat Move - British
1 bomber moved from Egypt to Persia
7 fighters and 2 tactical_bombers moved from West India to PersiaPlace Units - British
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia
1 infantry and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,3,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1
British collect 19 PUs (14 lost to blockades); end with 19 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 24 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
West India : 5 armour, 3 artilleries, 4 infantry and 10 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag
80 Sea Zone : 1 destroyer and 1 submarine
Eire : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
79 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 7 fighters, 1 mech_infantry and 3 tactical_bombersProduction/PUs Summary :
Germans : 40 / 47
Russians : 25 / 27
Japanese : 76 / 88
Americans : 57 / 74
Chinese : 1 / 1
British : 33 / 24
UK_Pacific : 2 / 0
Italians : 14 / 22
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Belarus to Vologda
Italians take Vologda from Russians
8 infantry and 13 mech_infantrys moved from Belarus to BryanskCombat - Italians
Battle in Western Ukraine
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Italians attack with 8 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 7 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Western Ukraine to Slovakia Hungary
1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
1 artillery and 2 infantry moved from Baltic States to BelarusPlace Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
5 fighters moved from Hawaiian Islands to Queensland
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 8 fighters, 1 harbour, 3 infantry and 4 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Java : 1 flag, 4 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 2 transports
44 Sea Zone : 1 submarine
62 Sea Zone : 1 flag, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 40 / 47
Russians : 23 / 27
Japanese : 72 / 88
Americans : 57 / 74
Chinese : 1 / 1
British : 33 / 24
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
Finland : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 40 / 47
Russians : 23 / 27
Japanese : 72 / 88
Americans : 57 / 74
Chinese : 1 / 1
British : 33 / 24
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 46 PUs;
Germans buy 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Smolensk to Samara
Germans take Samara from Russians
11 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Archangel
2 fighters and 1 tactical_bomber moved from Belarus to Ukraine
2 fighters moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 fighter moved from Belarus to Ukraine
1 fighter moved from Southern Italy to UkraineCombat - Germans
Germans creates battle in territory 119 Sea Zone
Battle in Novgorod
Germans attack with 3 fighters and 11 infantry
Americans defend with 2 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking 119 Sea Zone from British, taking Novgorod from Russians with 3 fighters and 11 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Ukraine
Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
4 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
3 fighters moved from Novgorod to Bryansk
4 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Poland to Belarus
10 artilleries moved from Poland to Baltic States
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Smolensk
4 aaGuns, 7 armour, 11 artilleries, 2 infantry and 25 mech_infantrys moved from Belarus to BryanskPlace Units - Germans
10 mech_infantrys placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 tactical_bomber moved from Russia to Kansu
1 artillery and 2 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kansu
retreated to Kansu
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Samara to Russia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Kansu to Novosibirsk
2 armour moved from Russia to Novosibirsk
3 mech_infantrys moved from Tambov to Novosibirsk
1 armour moved from Tambov to Novosibirsk
3 aaGuns, 1 armour, 19 artilleries and 14 infantry moved from Tambov to Russia
6 mech_infantrys moved from Russia to NovosibirskPlace Units - Russians
1 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 19 PUsTerritory Summary for Russians :
Sikang : 1 mech_infantry
Kazakhstan : 1 infantry
Rostov : 1 infantry
Russia : 6 aaGuns, 1 airfield, 1 armour, 21 artilleries, 1 factory_major, 2 fighters, 50 infantry and 14 mech_infantrys
Tambov : 1 infantry
Novosibirsk : 3 armour, 9 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 infantry
Samara : 1 artillery and 2 infantry
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 47 / 54
Russians : 16 / 19
Japanese : 71 / 88
Americans : 57 / 74
Chinese : 2 / 1
British : 33 / 24
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Sikang
1 submarine moved from 38 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
2 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Yunnan to India
2 mech_infantrys moved from Kiangsu to Chahar
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to India
2 fighters moved from Malaya to India
1 mech_infantry moved from Malaya to Yunnan
2 armour moved from Timguska to Yakut S.S.R.
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Marshall Islands to 32 Sea Zone
2 artilleries, 2 battleships, 12 carriers, 1 cruiser, 11 destroyers, 13 fighters, 2 infantry, 17 submarines, 11 tactical_bombers and 3 transports moved from 32 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines
1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 fighter and 1 mech_infantry placed in Malaya
1 aaGun and 2 artilleries placed in India
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far EastNon Combat Move - Americans
1 destroyer and 2 submarines moved from 89 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
3 infantry moved from Norway to Finland
1 tactical_bomber moved from Finland to NorwayPlace Units - Americans
3 infantry placed in Finland
Americans undo move 1.
1 artillery and 2 infantry placed in Finland
3 infantry placed in Norway
1 transport placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Queensland : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
New Guinea : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 25 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Soviet Far East : 1 artillery and 1 infantry
10 Sea Zone : 1 battleship, 7 carriers, 2 cruisers, 10 destroyers, 2 fighters and 15 submarines
3 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun and 2 infantry
United Kingdom : 1 bomber
Norway : 1 flag, 1 factory_minor, 3 infantry and 1 tactical_bomber
106 Sea Zone : 1 destroyer and 2 submarines
93 Sea Zone : 1 flag
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Finland : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 3 fighters, 18 infantry and 5 mech_infantrysProduction/PUs Summary :
Germans : 47 / 54
Russians : 17 / 19
Japanese : 71 / 78
Americans : 57 / 74
Chinese : 1 / 1
British : 33 / 24
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 47 / 54
Russians : 17 / 19
Japanese : 70 / 78
Americans : 57 / 74
Chinese : 2 / 3
British : 33 / 24
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 bomber, 7 fighters and 1 tactical_bomber moved from Persia to India -
Intercept SBR on India?