Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from 126 Sea Zone to Russia
1 infantry moved from 110 Sea Zone to Holland Belgium
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Holland Belgium : 2 infantry
Russia : 1 fighter
Production/PUs Summary :
Germans : 43 / 63
Russians : 24 / 24
Japanese : 61 / 67
Americans : 60 / 80
Chinese : 3 / 4
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 20 / 33
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 infantry moved from Bryansk to Rostov
1 infantry moved from Vologda to Smolensk
Germans take Smolensk from Russians
3 fighters moved from Bryansk to Rostov
6 infantry moved from Finland to Norway
2 artilleries moved from Finland to Norway
5 bombers moved from Novgorod to 110 Sea Zone
Combat - Germans
Battle in Norway
Germans attack with 2 artilleries and 6 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 bombers
British defend with 1 carrier, 1 cruiser and 1 transport; Americans defend with 2 fighters and 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 3 bombers
Casualties for British: 1 carrier, 1 cruiser and 1 transport
Casualties for Americans: 2 fighters and 1 transport
Battle in Rostov
Germans attack with 3 fighters and 1 infantry
ANZAC defend with 1 fighter
Germans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 infantry
Non Combat Move - Germans
3 fighters moved from Rostov to Yugoslavia
2 infantry moved from Tobruk to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 aaGun moved from Vologda to Smolensk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Finland to Novgorod
3 fighters moved from Novgorod to Western Germany
5 tactical_bombers moved from Novgorod to Western Germany
3 infantry moved from Denmark to Western Germany
16 infantry moved from Western Germany to France
2 bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from Gibraltar to Spain
Germans take Spain from Neutral_True
1 mech_infantry moved from Gibraltar to Portugal
Germans take Portugal from Neutral_True
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
4 mech_infantrys moved from Denmark to France
2 mech_infantrys moved from Denmark to France
5 mech_infantrys moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries placed in France
8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,2
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 infantry moved from Bryansk to Rostov
1 infantry moved from Vologda to Smolensk
Germans take Smolensk from Russians
3 fighters moved from Bryansk to Rostov
6 infantry moved from Finland to Norway
2 artilleries moved from Finland to Norway
5 bombers moved from Novgorod to 110 Sea Zone
Combat - Germans
Battle in Norway
Germans attack with 2 artilleries and 6 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 bombers
British defend with 1 carrier, 1 cruiser and 1 transport; Americans defend with 2 fighters and 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 3 bombers
Casualties for British: 1 carrier, 1 cruiser and 1 transport
Casualties for Americans: 2 fighters and 1 transport
Battle in Rostov
Germans attack with 3 fighters and 1 infantry
ANZAC defend with 1 fighter
Germans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 infantry
Non Combat Move - Germans
3 fighters moved from Rostov to Yugoslavia
2 infantry moved from Tobruk to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 aaGun moved from Vologda to Smolensk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Finland to Novgorod
3 fighters moved from Novgorod to Western Germany
5 tactical_bombers moved from Novgorod to Western Germany
3 infantry moved from Denmark to Western Germany
16 infantry moved from Western Germany to France
2 bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from Gibraltar to Spain
Germans take Spain from Neutral_True
1 mech_infantry moved from Gibraltar to Portugal
Germans take Portugal from Neutral_True
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
4 mech_infantrys moved from Denmark to France
2 mech_infantrys moved from Denmark to France
5 mech_infantrys moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries placed in France
8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,2
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Juan,
Are you getting the dice results to your e-mail?
Ahh, now I understand what you meant yesterday, I don´t ussually look email, I did now and no, I don´t have the e-mails from days 30/01 and 31/01.
I can assure you I only launched dice once during all game including G10 of course. There should be a way to check it with the server admins I guess. The anzac fighters attack in afganistan dice is not relevant but 110 one is very important and result was on average in both rounds (3 hits vs 2 in round 1 and 2 hits vs 1 in round 2). If you are lucky on a reroll in 110 and transports survive that changes the course of war dramatically.
No worries about G10. I take it as posted. Would you agree with rolling the dice in the thread until the issue is fixed?
Ok Sir. For me it is ok using forum dice. Thank you very much for accepting G10. Juan
Juan,
Are you getting the dice results to your e-mail?
Hi Sir’s
I’m still getting the e-mails from Marti in the games I’m having. Check your game data.
Great game.
Cheers
Looks like the dice emails do not go to hotmail accounts, we both use here by the way. It works with a gmail. I just created one, registered @ http://dice.tripleawarclub.org and tested. I suggest you to do the same. Please PM me your new email when ready.
Looks like the dice emails do not go to hotmail accounts, we both use here by the way. It works with a gmail. I just created one, registered @ http://dice.tripleawarclub.org and tested. I suggest you to do the same. Please PM me your new email when ready.
Always worked with my Hotmail - a recent change apparently?
Gents, I am curious.
Is it legal to walk in with an Inf into Spain and then “blitzing” with a mech into Portugal? According to my understanding, all NCM is theoretically happening simultaneously, however this would be a sequential order of moves.
Good point JDOW.
I moved the inf first, however, I don´t think the mech did a blitz, because the territory is not enemy, in fact it is allied (or similar), so even not moving the inf first, the mech might be able to cross as it crosses one allied territory (I have not tried if the engine allows that).
I am happy to change my NCM in the area if ME knows about the rule on this better than me (I have not searched in the rulebook for this), honestly I am not sure and Russia has not moved yet so it would be an NCM edit (agreed by us).
If ME don´t ask for the change he can continue with Russia straight away.
Juan
Activating a friendly neutral stops movement, no question about it. You can make the edit Juan.
Thx Bold. What you want do ME? For me is ok continuing or editing Spain.
I let you make a decision.
This would be my map in case of an edit, I don´t mind what map is used, if you don´t mind too, use this with the edit, as I think Bold and JDOW are right about the rules. I am ok with both maps in any case.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
7 armour and 1 mech_infantry moved from Russia to Volgograd
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
1 artillery placed in Volgograd
5 artilleries placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Territory Summary for Russians :
Amur : 2 aaGuns and 15 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 14 infantry and 1 tactical_bomber
Volgograd : 7 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Smolensk : 1 artillery
114 Sea Zone : 1 submarine
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 60
Russians : 25 / 25
Japanese : 61 / 67
Americans : 57 / 80
Chinese : 3 / 4
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 20 / 33
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
6 fighters moved from 42 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Malaya to Burma
1 fighter moved from French Indo China to Sikang
1 tactical_bomber moved from French Indo China to Sikang
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
2 fighters moved from Kweichow to Tsinghai
2 tactical_bombers moved from Kweichow to Tsinghai
2 tactical_bombers moved from French Indo China to Burma
9 fighters moved from French Indo China to Burma
3 mech_infantrys moved from Yunnan to Burma
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Burma
Japanese attack with 9 fighters, 8 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese win, taking Burma from UK_Pacific with 9 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Sumatra
4 carriers moved from 42 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
3 fighters moved from 41 Sea Zone to 42 Sea Zone
3 fighters moved from 41 Sea Zone to French Indo China
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Kweichow
2 fighters moved from Tsinghai to Kweichow
2 tactical_bombers moved from Tsinghai to Kweichow
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Yunnan
1 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
9 fighters moved from Burma to French Indo China
2 tactical_bombers moved from Burma to French Indo China
3 fighters moved from Japan to French Indo China
4 carriers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - Japanese
2 fighters placed in Japan
2 mech_infantrys placed in Kiangsu
3 tactical_bombers placed in French Indo China
2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
6 fighters moved from 42 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Malaya to Burma
1 fighter moved from French Indo China to Sikang
1 tactical_bomber moved from French Indo China to Sikang
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
2 fighters moved from Kweichow to Tsinghai
2 tactical_bombers moved from Kweichow to Tsinghai
2 tactical_bombers moved from French Indo China to Burma
9 fighters moved from French Indo China to Burma
3 mech_infantrys moved from Yunnan to Burma
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Burma
Japanese attack with 9 fighters, 8 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese win, taking Burma from UK_Pacific with 9 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Sumatra
4 carriers moved from 42 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
3 fighters moved from 41 Sea Zone to 42 Sea Zone
3 fighters moved from 41 Sea Zone to French Indo China
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Kweichow
2 fighters moved from Tsinghai to Kweichow
2 tactical_bombers moved from Tsinghai to Kweichow
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Yunnan
1 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
9 fighters moved from Burma to French Indo China
2 tactical_bombers moved from Burma to French Indo China
3 fighters moved from Japan to French Indo China
4 carriers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - Japanese
2 fighters placed in Japan
2 mech_infantrys placed in Kiangsu
3 tactical_bombers placed in French Indo China
2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 104 Sea Zone to Spain
1 bomber, 5 fighters and 2 tactical_bombers moved from Holland Belgium to Spain
1 bomber moved from Holland Belgium to Yugoslavia
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from Western United States to Venezuela
3 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from Amur to Manchuria
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 78 Sea Zone to 76 Sea Zone
1 fighter moved from 78 Sea Zone to Saudi Arabia
1 infantry moved from 76 Sea Zone to Saudi Arabia
1 artillery moved from 76 Sea Zone to Saudi Arabia
1 fighter moved from 78 Sea Zone to Saudi Arabia
Combat - Americans
Battle in Manchuria
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Manchuria, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Manchuria
retreated to Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in Saudi Arabia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Saudi Arabia, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Yugoslavia
Americans attack with 1 bomber
Germans defend with 1 fighter
Americans roll dice for 1 bomber in Yugoslavia, round 2 : 0/1 hits
Germans roll dice for 1 fighter in Yugoslavia, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Yugoslavia, round 3 : 1/1 hits
Germans roll dice for 1 fighter in Yugoslavia, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Yugoslavia
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 bomber
Battle in Spain
Americans attack with 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 9 infantry
Americans roll dice for 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Spain, round 2 : 5/12 hits
Germans roll dice for 9 infantry in Spain, round 2 : 4/9 hits
2 artilleries owned by the Americans, 5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Spain
Germans win with 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 5 infantry
Casualties for Americans: 2 artilleries and 2 infantry
5 fighters owned by the Americans, 2 tactical_bombers owned by the Americans and 1 bomber owned by the Americans retreated
Battle in Venezuela
Americans attack with 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 fighter and 2 infantry in Venezuela, round 2 : 1/3 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 1 fighter and 1 infantry in Venezuela, round 3 : 0/2 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Venezuela, round 4 : 2/2 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 78 Sea Zone to Egypt
4 carriers and 1 cruiser moved from 78 Sea Zone to 76 Sea Zone
1 bomber, 5 fighters and 2 tactical_bombers moved from Spain to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Venezuela to Central America
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport moved from 126 Sea Zone to 124 Sea Zone
1 fighter moved from Eastern United States to 124 Sea Zone
1 aaGun moved from Central United States to Western United States
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Manchuria to 16 Sea Zone
4 carriers moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Saudi Arabia to Iraq
1 fighter moved from 126 Sea Zone to Holland Belgium
1 fighter moved from 126 Sea Zone to Holland Belgium
Place Units - Americans
1 armour and 2 fighters placed in Holland Belgium
1 artillery and 1 infantry placed in Central United States
2 fighters and 1 tactical_bomber placed in Western United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Queensland : 7 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
41 Sea Zone : 1 flag, 1 submarine
50 Sea Zone : 1 aaGun, 1 infantry and 1 transport
26 Sea Zone : 1 transport
10 Sea Zone : 1 carrier
16 Sea Zone : 4 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports
Central United States : 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
Central America : 1 fighter
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Holland Belgium : 1 flag, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 9 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
124 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
125 Sea Zone : 1 submarine
96 Sea Zone : 1 submarine
76 Sea Zone : 1 battleship, 4 carriers, 2 cruisers and 1 transport
104 Sea Zone : 1 transport
Saudi Arabia : 1 flag, 1 artillery
89 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Iraq : 2 fighters
101 Sea Zone : 1 transport
Brazil : 1 flag
Venezuela : 1 flag, 1 infantry
91 Sea Zone : 1 transport
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 52 / 60
Russians : 25 / 25
Japanese : 64 / 68
Americans : 61 / 81
Chinese : 1 / 4
British : 33 / 36
UK_Pacific : 5 / 6
Italians : 20 / 33
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0