You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 38 PUs;
British buy 1 carrier, 1 cruiser and 1 destroyer; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Kansu
1 armour moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Kweichow
1 mech_infantry moved from Shensi to Kweichow
1 mech_infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour and 1 artillery moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kansu
Combat - British
Battle in Kweichow
British attack with 2 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 2 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Kansu from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 tactical_bomber moved from Kansu to Shensi
1 tactical_bomber moved from Kweichow to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
2 aaGuns moved from French Indo China to Kwangsi
3 fighters moved from Yunnan to Philippines
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
2 armour and 4 mech_infantrys moved from India to Yunnan
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Caucasus to Ukraine
1 fighter moved from Egypt to Ukraine
2 fighters moved from Gibraltar to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 carrier, 1 cruiser and 1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Territory Summary for British and UK_Pacific :
Kwangsi : 3 aaGuns and 1 tactical_bomber
Kiangsi : 1 mech_infantry
Siam : 1 flag
Shensi : 1 tactical_bomber
Yunnan : 2 armour and 4 mech_infantrys
Kweichow : 2 armour, 1 artillery and 1 mech_infantry
Kansu : 1 armour and 1 mech_infantry
Anhwe : 1 mech_infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 airfield and 1 harbour
Kwangtung : 1 harbour and 1 mech_infantry
Philippines : 3 fighters, 1 infantry and 1 mech_infantry
French Indo China : 1 flag
35 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Normandy Bordeaux : 1 armour, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Ethiopia : 1 flag
Ukraine : 3 fighters, 5 mech_infantrys and 1 tactical_bomber
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 2 artilleries and 2 infantry
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 43 / 56
Russians : 38 / 50
Japanese : 24 / 35
Americans : 63 / 91
Chinese : 13 / 13
British : 29 / 36
UK_Pacific : 20 / 26
Italians : 12 / 18
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 5 infantry moved from Bessarabia to Eastern Poland
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
2 fighters moved from Southern Italy to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 5 infantry moved from Bessarabia to Eastern Poland
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
2 fighters moved from Southern Italy to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 5 infantry moved from Bessarabia to Eastern Poland
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
2 fighters moved from Southern Italy to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 3 artilleries, 2 fighters and 8 infantry
Russians defend with 9 armour and 6 artilleries
Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 8 infantry in Eastern Poland, round 2 : 7/14 hits
Russians roll dice for 9 armour and 6 artilleries in Eastern Poland, round 2 : 10/15 hits
1 armour owned by the Russians, 2 artilleries owned by the Italians, 6 artilleries owned by the Russians and 8 infantry owned by the Italians lost in Eastern Poland
1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Romania
Russians win with 8 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour and 6 artilleries
Casualties for Italians: 2 artilleries and 8 infantry
Non Combat Move - Italians
2 fighters moved from Eastern Poland to Poland
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Yugoslavia
Place Units - Italians
1 submarine placed in 95 Sea Zone
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.724
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 29
Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.933
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15
Italians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
2 fighters moved from Malaya to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
ANZAC win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to New Guinea
1 fighter moved from 43 Sea Zone to Guam
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 aaGun moved from Yunnan to Hunan
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Hunan : 1 aaGun
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 fighters
Guam : 1 fighter
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
46 Sea Zone : 2 submarines
35 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
21 Sea Zone : 2 submarines
54 Sea Zone : 2 transports
62 Sea Zone : 1 carrier and 1 submarine
Libya : 2 infantry
Production/PUs Summary :
Germans : 43 / 56
Russians : 38 / 50
Japanese : 24 / 35
Americans : 63 / 91
Chinese : 13 / 13
British : 29 / 36
UK_Pacific : 20 / 26
Italians : 12 / 17
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
Turn Complete - French
Territory Summary for French :
20 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Libya : 4 infantry
Production/PUs Summary :
Germans : 43 / 56
Russians : 38 / 50
Japanese : 24 / 35
Americans : 63 / 91
Chinese : 13 / 13
British : 29 / 36
UK_Pacific : 20 / 26
Italians : 12 / 17
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
3 tactical_bombers moved from Novgorod to Eastern Poland
1 artillery and 4 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
3 tactical_bombers moved from Novgorod to Eastern Poland
1 artillery and 4 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 4 infantry and 3 tactical_bombers
Russians defend with 8 armour
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 3 tactical_bombers in Eastern Poland, round 2 : 1/9 hits
Russians roll dice for 8 armour in Eastern Poland, round 2 : 4/8 hits
1 armour owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
1 artillery owned by the Germans retreated to Poland
Russians win with 7 armour remaining. Battle score for attacker is -6
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Germany
3 tactical_bombers moved from Eastern Poland to Germany
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
3 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Norway
2 infantry moved from Finland to Karelia
1 armour moved from Western Germany to Germany
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Southern France
1 armour and 1 artillery placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.353
Median : 5.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.778
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Archangel
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
7 armour moved from Eastern Poland to Romania
1 armour and 4 mech_infantrys moved from Western Ukraine to Romania
2 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
4 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Romania
Russians attack with 8 armour and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Romania from Germans with 8 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in Bessarabia
Russians attack with 2 artilleries and 4 infantry
Italians defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Volgograd to Tambov
3 mech_infantrys moved from Russia to Smolensk
3 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Northwest Persia to Rostov
1 bomber moved from Archangel to Russia
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 armour placed in Ukraine
1 bomber and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,3,6,1,4,5,4,4,1,1,2,6,4,2,4,3,4,5,5,2
Russians collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 60 PUs
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 2 aaGuns and 4 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 mech_infantry
Slovakia Hungary : 1 flag, 3 mech_infantrys
Romania : 1 flag, 8 armour and 3 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Bryansk : 3 mech_infantrys
Rostov : 1 mech_infantry
Archangel : 2 infantry
Bessarabia : 2 artilleries and 4 infantry
Russia : 1 airfield, 2 bombers, 1 factory_major and 5 mech_infantrys
Tambov : 1 infantry
Ukraine : 4 armour and 1 factory_minor
Western Ukraine : 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
Smolensk : 3 mech_infantrys
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 39 / 56
Russians : 45 / 60
Japanese : 18 / 35
Americans : 63 / 91
Chinese : 16 / 13
British : 29 / 36
UK_Pacific : 20 / 26
Italians : 12 / 17
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to Korea
2 fighters moved from 6 Sea Zone to Korea
1 armour moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
2 bombers moved from Japan to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to Korea
2 fighters moved from 6 Sea Zone to Korea
1 armour moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
2 bombers moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 20 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 5 submarines
5 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 3 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Korea to Japan
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.050
Median : 2.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.077
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to Norway
1 armour moved from 112 Sea Zone to Norway
1 bomber and 1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
5 submarines moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to Korea
3 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to 6 Sea Zone
1 battleship, 3 cruisers, 2 destroyers and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
5 carriers and 5 fighters moved from 21 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Scramble and Kami orders in SZ 6
KAMI one on each CV and one on the BB
Scramble all 3 planes
OOL
tip 3 CV’s, BB’s
ss ,dd CV’s Tact’s Fighters then BB’s
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to Norway
1 armour moved from 112 Sea Zone to Norway
1 bomber and 1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
5 submarines moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to Korea
3 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to 6 Sea Zone
1 battleship, 3 cruisers, 2 destroyers and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
5 carriers and 5 fighters moved from 21 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Battle in Norway
Americans attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 10 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Japanese defend with 2 battleships, 3 carriers, 1 destroyer, 4 fighters, 2 submarines, 5 tactical_bombers and 2 transports
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 51
Casualties for Japanese: 2 battleships, 3 carriers, 1 destroyer, 4 fighters, 2 submarines, 5 tactical_bombers and 2 transports
Casualties for Americans: 4 carriers, 2 destroyers, 8 fighters and 1 submarine
Battle in 16 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 destroyer
Americans win with 5 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Korea
Americans attack with 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
Americans win, taking Korea from Japanese with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 3 submarines
Germans defend with 1 submarine; Italians defend with 1 submarine
Americans win with 1 bomber, 1 destroyer, 1 fighter and 3 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Italians: 1 submarine
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 submarine
Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
2 bombers moved from Norway to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Gibraltar
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from Korea to Manchuria
Place Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
3 bombers placed in Western United States
2 fighters and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 72 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Korea : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Manchuria : 1 bomber, 1 fighter and 1 tactical_bomber
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer and 5 submarines
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
16 Sea Zone : 5 submarines
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 cruisers, 1 fighter, 4 submarines, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Gibraltar : 1 fighter
Normandy Bordeaux : 1 flag, 1 armour, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 armour, 1 artillery and 1 infantry
Holland Belgium : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
92 Sea Zone : 1 destroyer and 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 3 submarines
110 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 33 / 56
Russians : 42 / 60
Japanese : 22 / 25
Americans : 72 / 98
Chinese : 15 / 13
British : 29 / 36
UK_Pacific : 17 / 26
Italians : 12 / 17
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Shensi to Hopei
Place Units - Chinese
1 artillery and 3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Territory Summary for Chinese :
Kiangsi : 3 infantry
Hopei : 1 artillery and 4 infantry
Production/PUs Summary :
Germans : 33 / 56
Russians : 42 / 60
Japanese : 22 / 25
Americans : 72 / 98
Chinese : 15 / 21
British : 29 / 36
UK_Pacific : 17 / 26
Italians : 12 / 17
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 33 PUs;
British buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Shensi to Kiangsu
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Anhwe
1 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
2 armour, 1 artillery and 1 mech_infantry moved from Kweichow to Anhwe
1 armour and 1 mech_infantry moved from Kansu to Chahar
Chinese take Chahar from Japanese
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from Philippines to Kiangsu
Combat - British
Battle in Kiangsu
British attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
British win, taking Kiangsu from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 aaGun, 1 armour and 2 mech_infantrys
Casualties for British: 1 fighter and 1 infantry
Battle in Anhwe
British attack with 2 armour, 1 artillery and 2 mech_infantrys
Japanese defend with 1 armour
British win, taking Anhwe from Japanese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kwangtung
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from India to Yunnan
3 aaGuns moved from Kwangsi to Kiangsi
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
3 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Romania
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 transports placed in 110 Sea Zone
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry placed in India
2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,1
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 4 infantry
Some Units in 39 Sea Zone change ownership: 2 transports
Territory Summary for British and UK_Pacific :
Kiangsu : 1 mech_infantry
Kiangsi : 3 aaGuns, 2 fighters and 2 tactical_bombers
Siam : 1 flag
Yunnan : 1 armour and 2 mech_infantrys
Chahar : 1 armour and 1 mech_infantry
Anhwe : 2 armour, 1 artillery and 2 mech_infantrys
India : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 airfield and 1 harbour
Kwangtung : 2 armour, 1 harbour and 3 mech_infantrys
French Indo China : 1 flag
39 Sea Zone : 2 transports
19 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Normandy Bordeaux : 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Romania : 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Ethiopia : 1 flag
Caucasus : 2 artilleries and 2 infantry
112 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
110 Sea Zone : 4 transports
Production/PUs Summary :
Germans : 33 / 56
Russians : 42 / 60
Japanese : 14 / 25
Americans : 72 / 98
Chinese : 20 / 21
British : 29 / 34
UK_Pacific : 20 / 22
Italians : 12 / 17
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 1 artillery and 4 infantry moved from Yugoslavia to Romania
2 fighters moved from Poland to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 1 artillery and 4 infantry moved from Yugoslavia to Romania
2 fighters moved from Poland to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
British defend with 3 fighters, 5 mech_infantrys and 1 tactical_bomber; Russians defend with 8 armour and 3 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Romania, round 2 : 0/8 hits
Russians roll dice for 8 armour, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 11/20 hits
2 fighters owned by the Italians, 1 artillery owned by the Italians, 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Romania
Russians win with 8 armour, 3 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -42
Casualties for Italians: 1 armour, 1 artillery, 2 fighters and 4 infantry
Non Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 armour, 1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.786
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 28
Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 3.450
Median : 3.000
Variance : 1.684
Standard Deviation : 1.298
Total rolls : 20
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.625
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Dang, looks grim for the Axis