15L Playoff - Balladeer (axis) vs ArtofWar1947 (Allies +24)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Italians
                1 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Volgograd
                1 artillery moved from Tambov to Samara
                1 artillery moved from Tambov to Volgograd
                1 artillery moved from Tambov to Rostov
                1 infantry moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Ukraine
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Rostov
                2 armour, 18 artilleries, 43 infantry and 11 mech_infantrys moved from Bryansk to Belarus
                2 artilleries and 3 infantry moved from Novgorod to Belarus
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 armour, 20 artilleries, 46 infantry and 11 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour, 20 artilleries, 46 infantry and 11 mech_infantrys in Belarus, round 2 :  18/79 hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 armour, 20 artilleries, 46 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 4 :  0/3 hits
                        Germans roll dice for 1 infantry in Samara, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 5 :  0/3 hits
                        Germans roll dice for 1 infantry in Samara, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 artillery and 1 mech_infantry in Samara, round 6 :  1/2 hits
                        Germans roll dice for 1 infantry in Samara, round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                5 aaGuns moved from Bryansk to Belarus
                6 mech_infantrys moved from Tambov to Belarus
                1 aaGun moved from Tambov to Volgograd
                1 mech_infantry moved from Russia to Belarus
                1 fighter moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia

    Place Units - Russians
                3 infantry placed in Novgorod
                1 armour, 1 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                Russians collect 25 PUs (2 lost to blockades); end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs

    Territory Summary for Russians :

    Shensi : 1 infantry
        Sikang : 1 infantry
        Yenisey : 1 infantry
        Belarus : 5 aaGuns, 2 armour, 20 artilleries, 46 infantry and 18 mech_infantrys
        Rostov : 1 artillery and 1 mech_infantry
        Russia : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor and 2 infantry
        Western Ukraine : 2 infantry
        Volgograd : 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Samara : 1 artillery and 1 mech_infantry
        Iraq : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 40 / 56
        Russians : 27 / 28
        Japanese : 71 / 84
        Americans : 57 / 75
        Chinese : 4 / 2
        British : 33 / 23
        UK_Pacific : 0 / 0
        Italians : 16 / 22
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    Hmm, game crashed during NCM, will edit combat in…

  • '18 '16 '15

    Allright, new problem, you got 1 hit in Sz 25, but I don’t know how to edit my BC from being 2 HP to 1 HP, do you?

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 carriers, 3 submarines and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter moved from 33 Sea Zone to 32 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                4 submarines moved from 6 Sea Zone to 25 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 battleship, 9 carriers, 1 cruiser, 9 fighters, 12 submarines and 8 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
                9 destroyers moved from 33 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Ulaanbaatar to Yenisey
                3 armour and 1 mech_infantry moved from Suiyuyan to Kansu
                1 armour and 2 mech_infantrys moved from Kweichow to Shensi
                2 armour and 1 mech_infantry moved from Yunnan to Sikang

    Combat - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 32 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from 46 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from Yenisey: 1 mech_infantry
                EDIT: Removing units owned by Russians from Shensi: 1 infantry
                EDIT: Removing units owned by Chinese from Kansu: 1 infantry
                EDIT: Removing units owned by Russians from Sikang: 1 infantry
                EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                Battle in Yenisey
                    Russians defend with 1 infantry
                Battle in Kansu
                    Japanese attack with 3 armour and 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 9 carriers, 1 cruiser, 9 destroyers, 9 fighters, 16 submarines and 8 tactical_bombers
                Battle in 32 Sea Zone
                    Japanese attack with 1 fighter
                Battle in Sikang
                    Japanese attack with 2 armour
                Battle in Shensi
                    Japanese attack with 1 armour and 2 mech_infantrys

    Non Combat Move - Japanese
                1 destroyer moved from 33 Sea Zone to 30 Sea Zone
                1 destroyer moved from 33 Sea Zone to 31 Sea Zone
                1 fighter moved from 32 Sea Zone to 25 Sea Zone
                2 fighters moved from Caroline Islands to 6 Sea Zone
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                2 fighters moved from Amur to Japan
                1 armour and 2 mech_infantrys moved from Sakha to Yakut S.S.R.
                1 submarine moved from 72 Sea Zone to 71 Sea Zone

    Place Units - Japanese
                2 carriers, 3 submarines and 3 tactical_bombers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs


  • In SZ 25, I assume you wanted to take the US DD’s hit on the BB. So I went to edit mode, clicked on the BB, clicked on Change Unit Hit Damage, and changed the BB’s status to 1 hit (damaged).

  • '18 '16 '15

    Indeed, didn’t see that option myself, so thanks for doing that!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 6 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
                4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
                2 bombers and 1 fighter moved from Norway to Germany
                2 fighters moved from Novgorod to Germany
                1 submarine moved from 97 Sea Zone to 94 Sea Zone


  • Intercept on SBR on Germany?

  • '18 '16 '15

    @ArtofWar1947:

    Intercept on SBR on Germany?

    No thx


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 6 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
                4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
                2 bombers and 1 fighter moved from Norway to Germany
                2 fighters moved from Novgorod to Germany
                1 submarine moved from 97 Sea Zone to 94 Sea Zone

    Combat - Americans
                Air Battle in Germany
                    Americans attacks with 5 units heading to Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Germany
                        AA fire in Germany :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Germany causes 4 damage total.
                Battle in 30 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 30 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 31 Sea Zone
                    Americans attack with 8 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 8 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 :  5/9 hits
                        Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 31 Sea Zone
                    Americans win with 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Americans
                8 fighters and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
                4 fighters and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
                1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 12 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                4 infantry moved from Western United States to 10 Sea Zone
                4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                4 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 bomber moved from Germany to United Kingdom
                3 fighters moved from Germany to Norway
                1 mech_infantry moved from Karelia to Novgorod
                5 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Karelia
                2 infantry moved from Norway to Finland
                2 armour, 1 artillery and 5 mech_infantrys moved from Novgorod to Karelia
                1 tactical_bomber moved from Novgorod to Belarus

    Place Units - Americans
                3 fighters placed in Western United States
                3 fighters placed in 10 Sea Zone
                2 infantry placed in Norway
                3 infantry placed in Finland

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,4
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag, 2 infantry
        New South Wales : 2 mech_infantrys
        New Guinea : 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 14 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
        Midway : 1 airfield
        31 Sea Zone : 1 submarine
        26 Sea Zone : 2 transports
        10 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 3 fighters, 13 submarines and 1 transport
        Central United States : 1 aaGun and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 aaGun and 2 infantry
        United Kingdom : 1 bomber
        Norway : 1 flag, 1 factory_minor, 3 fighters and 2 infantry
        Belarus : 1 tactical_bomber
        Karelia : 2 armour, 1 artillery, 6 infantry and 5 mech_infantrys
        Novgorod : 1 infantry and 1 mech_infantry
        94 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag, 1 submarine
        Brazil : 1 flag
        91 Sea Zone : 1 submarine
        Finland : 1 flag, 1 factory_minor and 5 infantry
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 40 / 56
        Russians : 27 / 28
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 1 / 2
        British : 33 / 23
        UK_Pacific : 0 / 0
        Italians : 16 / 22
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                      Russians take Caucasus from Italians
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                      UK_Pacific take 79 Sea Zone from Japanese
                1 bomber moved from Persia to 39 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                6 fighters and 1 tactical_bomber moved from Persia to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 6 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 :  4/8 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 39 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    British win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                1 bomber moved from 39 Sea Zone to Persia
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                6 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
                1 armour moved from Northwest Persia to Persia
                3 infantry and 2 mech_infantrys moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Bryansk to Persia

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 infantry placed in Egypt
                3 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,3,1,3,2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
                British collect 22 PUs (11 lost to blockades); end with 23 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 28 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Evenkiyskiy : 1 fighter
        39 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 mech_infantrys
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        French Equatorial Africa : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novgorod : 2 infantry
        Caucasus : 1 armour and 1 mech_infantry
        119 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 armour and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 1 transport
        79 Sea Zone : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 40 / 56
        Russians : 29 / 28
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 1 / 3
        British : 33 / 28
        UK_Pacific : 0 / 0
        Italians : 14 / 22
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                      Russians take Caucasus from Italians
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                      UK_Pacific take 79 Sea Zone from Japanese
                1 bomber moved from Persia to 39 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                6 fighters and 1 tactical_bomber moved from Persia to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 6 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 :  4/8 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 39 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    British win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                1 bomber moved from 39 Sea Zone to Persia
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                6 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
                1 armour moved from Northwest Persia to Persia
                3 infantry and 2 mech_infantrys moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Bryansk to Persia

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 infantry placed in Egypt
                3 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,3,1,3,2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
                British collect 22 PUs (11 lost to blockades); end with 23 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 28 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from New South Wales: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Queensland: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Evenkiyskiy : 1 fighter
        39 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 mech_infantrys
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        French Equatorial Africa : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novgorod : 2 infantry
        Caucasus : 1 armour and 1 mech_infantry
        119 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 armour and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 1 transport
        79 Sea Zone : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 40 / 56
        Russians : 29 / 28
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 1 / 3
        British : 33 / 28
        UK_Pacific : 0 / 0
        Italians : 14 / 22
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • The AA in CUS should be in WUS.

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                3 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Poland to Western Ukraine
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 armour moved from Olgiy to Evenkiyskiy

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    retreated to 93 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 destroyer
                Battle in Western Ukraine
                    Italians attack with 1 fighter and 3 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Evenkiyskiy
                    Italians attack with 1 armour
                    British defend with 1 fighter
                    Russians win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                3 mech_infantrys moved from Baltic States to Eastern Poland
                1 fighter moved from Western Ukraine to Eastern Poland
                1 fighter moved from 93 Sea Zone to Southern Italy
                2 infantry and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                3 mech_infantrys moved from Northern Italy to Slovakia Hungary

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour and 2 mech_infantrys placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 26 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 16 Sea Zone
                1 cruiser moved from 26 Sea Zone to 52 Sea Zone
                2 aaGuns, 4 armour, 1 artillery, 5 fighters, 7 infantry and 4 mech_infantrys moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 5 fighters, 1 harbour, 7 infantry and 4 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Hawaiian Islands : 3 fighters
        Dutch New Guinea : 1 flag
        16 Sea Zone : 1 destroyer
        52 Sea Zone : 1 cruiser
        62 Sea Zone : 1 flag, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 40 / 56
        Russians : 27 / 28
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 1 / 3
        British : 33 / 28
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 infantry
        Norway : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 40 / 56
        Russians : 27 / 28
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 1 / 3
        British : 33 / 28
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 aaGun
                EDIT: Adding units owned by Americans to Western United States: 1 aaGun
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 infantry
        Norway : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 40 / 56
        Russians : 27 / 28
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 1 / 3
        British : 33 / 28
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_major, 4x factory_major; Remaining resources: 47 PUs;
                Germans buy 1 armour and 10 artilleries; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Yunnan to Tsinghai
                1 infantry moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Tsinghai
                1 artillery and 5 infantry moved from Baltic States to Novgorod
                2 fighters moved from Baltic States to Novgorod
                2 tactical_bombers moved from Eastern Poland to Novgorod
                1 artillery moved from Baltic States to Novgorod
                5 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Bryansk
                      Germans take Bryansk from Russians

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Germans win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Novgorod
                    Germans attack with 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
                    British defend with 2 infantry; Americans defend with 1 infantry and 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Germans win, taking Novgorod from Russians with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 4 infantry
                Battle in Ukraine
                    Germans attack with 5 armour and 10 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 5 armour and 10 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                4 aaGuns, 8 artilleries, 9 infantry and 6 mech_infantrys moved from Baltic States to Eastern Poland
                3 artilleries and 6 infantry moved from Poland to Eastern Poland
                2 armour, 5 fighters and 10 mech_infantrys moved from Germany to Eastern Poland
                2 aaGuns moved from Kazakhstan to Tsinghai
                1 bomber moved from Tsinghai to Hunan
                2 fighters and 2 tactical_bombers moved from Novgorod to Eastern Poland
                2 mech_infantrys moved from Eastern Poland to Romania

    Place Units - Germans
                10 artilleries placed in Germany
                1 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
                Germans collect 46 PUs (1 lost to blockades); end with 47 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Belarus to Baltic States
                2 armour, 19 artilleries, 43 infantry and 18 mech_infantrys moved from Belarus to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 1 mech_infantry moved from Samara to Novosibirsk
                2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Baltic States
                    Russians win, taking Baltic States from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 armour, 19 artilleries, 43 infantry and 18 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour, 19 artilleries, 43 infantry and 18 mech_infantrys in Bryansk, round 2 :  24/82 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 armour, 19 artilleries, 43 infantry and 18 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kazakhstan
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Novosibirsk
                    Russians attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                5 aaGuns moved from Belarus to Bryansk
                1 artillery moved from Rostov to Bryansk
                1 aaGun and 1 mech_infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Russia to Rostov
                1 armour, 1 infantry and 2 mech_infantrys moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs

    Territory Summary for Russians :

    Yenisey : 1 infantry
        Kazakhstan : 1 infantry
        Belarus : 1 infantry
        Baltic States : 1 artillery and 2 infantry
        Bryansk : 5 aaGuns, 2 armour, 20 artilleries, 43 infantry and 18 mech_infantrys
        Rostov : 1 aaGun and 3 mech_infantrys
        Russia : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
        Novosibirsk : 1 artillery
        Vologda : 1 armour, 1 infantry and 2 mech_infantrys
        Volgograd : 2 artilleries, 1 factory_minor and 2 infantry
        Iraq : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 25 / 28
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 3
        British : 33 / 28
        UK_Pacific : 0 / 0
        Italians : 15 / 21
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 79 PUs;
                Japanese buy 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Kansu to Urals
                      Japanese take Urals from Russians
                3 armour moved from Kansu to Evenkiyskiy
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
                6 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 bomber moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 26 Sea Zone
                    Japanese attack with 8 fighters and 6 tactical_bombers
                    Americans defend with 2 transports
                    Japanese win with 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 31 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yenisey
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Yenisey from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Evenkiyskiy
                    Japanese attack with 3 armour
                    British defend with 1 fighter
                    Japanese win, taking Evenkiyskiy from Russians with 2 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 armour
                Battle in Eastern Persia
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    British win with no units remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Midway

    Non Combat Move - Japanese
                1 bomber moved from 16 Sea Zone to Japan
                3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
                8 fighters and 6 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 46 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 25 Sea Zone
                1 armour and 2 mech_infantrys moved from Shensi to Yunnan
                1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
                2 armour moved from Sikang to Yunnan
                1 armour moved from Tsagaan Olom to Shensi
                1 mech_infantry moved from Manchuria to Anhwe
                1 aaGun, 5 artilleries and 4 infantry moved from West India to India

    Place Units - Japanese
                3 infantry placed in India
                2 artilleries, 1 infantry and 2 tactical_bombers placed in Japan
                1 carrier and 2 transports placed in 6 Sea Zone
                1 infantry and 1 mech_infantry placed in French Indo China
                Japanese undo move 4.
                1 infantry placed in Japan
                1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4
                Japanese collect 75 PUs (2 lost to blockades); end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

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