15L G40 Playoff Rd1 ME1945 (Allies+26) vs JuanSpain (Axis)

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to 96 Sea Zone
                1 mech_infantry moved from Tobruk to 96 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria
                1 mech_infantry moved from 98 Sea Zone to Alexandria
                1 battleship moved from 96 Sea Zone to 98 Sea Zone
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                3 mech_infantrys moved from Tobruk to Alexandria
                1 armour moved from Tobruk to Alexandria
                1 bomber moved from Ukraine to Volgograd
                2 fighters moved from Ukraine to Volgograd
                2 infantry moved from Northern Italy to Southern France
                5 fighters moved from Western Germany to Southern France

    Combat - Italians
                Battle in Volgograd
                    Italians attack with 1 bomber and 2 fighters
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Italians attack with 5 fighters and 2 infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Alexandria
                    Italians attack with 1 armour, 1 infantry and 4 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                    Italians win, taking Alexandria from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                2 fighters moved from Volgograd to Bryansk
                1 bomber moved from Volgograd to Kweichow
                5 fighters moved from Southern France to Southern Italy
                8 infantry moved from Northern Italy to Western Germany
                5 infantry moved from Denmark to Western Germany

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                3 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • '19 '18 '17 '16 '15

    If you attack Kweichow with all Anzac fighters, Apply Max defense pls. If not all, Bomber last. Thx

  • '21 '20 '18 '17 '16 '15 '14 '13

    Test summary from TripleA, engine version: 1.8.0.9, time: 22:59:20

  • '21 '20 '18 '17 '16 '15 '14 '13

    Test
    DiceRolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 6)2@2: (5, 6)1@3: (2)

  • '21 '20 '18 '17 '16 '15 '14 '13

    ANZAC did combat this turn, but triplea dice server doesn’t work. If we won’t receive the dice result till tomorrow, say afternoon yearly my time, I’ll roll in the thread. Works for you?

  • '19 '18 '17 '16 '15

    Sure Sir. I will review tonight. Cheers. Juan

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry; Remaining resources: 7 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - ANZAC
                5 fighters moved from India to Afghanistan

  • '21 '20 '18 '17 '16 '15 '14 '13

    Afghanistan:
    A
    DiceRolls: 5@3; Total Hits: 25@3: (3, 6, 6, 1, 5)

    D
    DiceRolls: 4@2; Total Hits: 04@2: (3, 5, 6, 4)

  • '21 '20 '18 '17 '16 '15 '14 '13

    Retreat

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry; Remaining resources: 7 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - ANZAC
                5 fighters moved from India to Afghanistan

    Combat - ANZAC
                Battle in Afghanistan
                    ANZAC attack with 5 fighters
                    Neutral_True defend with 4 infantry
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Afghanistan to Russia
                1 fighter moved from Afghanistan to Rostov
                1 cruiser moved from 60 Sea Zone to 41 Sea Zone
                1 destroyer moved from 62 Sea Zone to 50 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 17 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Russia: 1 fighter
                EDIT: Adding units owned by Neutral_Axis to Afghanistan: 2 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 9 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 infantry
        41 Sea Zone : 1 cruiser
        50 Sea Zone : 1 destroyer
        Egypt : 2 infantry
        Rostov : 1 fighter
        Russia : 4 fighters

    Production/PUs Summary :

    Germans : 43 / 63
        Russians : 24 / 24
        Japanese : 61 / 67
        Americans : 60 / 80
        Chinese : 3 / 4
        British : 33 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 33
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from 126 Sea Zone to Russia
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Holland Belgium : 2 infantry
        Russia : 1 fighter

    Production/PUs Summary :

    Germans : 43 / 63
        Russians : 24 / 24
        Japanese : 61 / 67
        Americans : 60 / 80
        Chinese : 3 / 4
        British : 33 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 33
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Vologda to Smolensk
                      Germans take Smolensk from Russians
                3 fighters moved from Bryansk to Rostov
                6 infantry moved from Finland to Norway
                2 artilleries moved from Finland to Norway
                5 bombers moved from Novgorod to 110 Sea Zone

    Combat - Germans
                Battle in Norway
                    Germans attack with 2 artilleries and 6 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Norway from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers
                    British defend with 1 carrier, 1 cruiser and 1 transport; Americans defend with 2 fighters and 1 transport
                    Germans win with 2 bombers remaining. Battle score for attacker is 26
                    Casualties for Germans: 3 bombers
                    Casualties for British: 1 carrier, 1 cruiser and 1 transport
                    Casualties for Americans: 2 fighters and 1 transport
                Battle in Rostov
                    Germans attack with 3 fighters and 1 infantry
                    ANZAC defend with 1 fighter
                    Germans win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Rostov to Yugoslavia
                2 infantry moved from Tobruk to Alexandria
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Turkey
                      Germans take Turkey from Neutral_True
                1 aaGun moved from Vologda to Smolensk
                3 armour moved from Ukraine to Bryansk
                1 infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                1 mech_infantry moved from Finland to Novgorod
                3 fighters moved from Novgorod to Western Germany
                5 tactical_bombers moved from Novgorod to Western Germany
                3 infantry moved from Denmark to Western Germany
                16 infantry moved from Western Germany to France
                2 bombers moved from 110 Sea Zone to Western Germany
                1 infantry moved from Gibraltar to Spain
                      Germans take Spain from Neutral_True
                1 mech_infantry moved from Gibraltar to Portugal
                      Germans take Portugal from Neutral_True
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 carrier moved from 96 Sea Zone to 98 Sea Zone
                4 mech_infantrys moved from Denmark to France
                2 mech_infantrys moved from Denmark to France
                5 mech_infantrys moved from Denmark to Western Germany
                1 mech_infantry moved from Denmark to Western Germany

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 artilleries placed in France
                8 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,2
                Germans collect 50 PUs (5 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Vologda to Smolensk
                      Germans take Smolensk from Russians
                3 fighters moved from Bryansk to Rostov
                6 infantry moved from Finland to Norway
                2 artilleries moved from Finland to Norway
                5 bombers moved from Novgorod to 110 Sea Zone

    Combat - Germans
                Battle in Norway
                    Germans attack with 2 artilleries and 6 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Norway from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers
                    British defend with 1 carrier, 1 cruiser and 1 transport; Americans defend with 2 fighters and 1 transport
                    Germans win with 2 bombers remaining. Battle score for attacker is 26
                    Casualties for Germans: 3 bombers
                    Casualties for British: 1 carrier, 1 cruiser and 1 transport
                    Casualties for Americans: 2 fighters and 1 transport
                Battle in Rostov
                    Germans attack with 3 fighters and 1 infantry
                    ANZAC defend with 1 fighter
                    Germans win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Rostov to Yugoslavia
                2 infantry moved from Tobruk to Alexandria
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Turkey
                      Germans take Turkey from Neutral_True
                1 aaGun moved from Vologda to Smolensk
                3 armour moved from Ukraine to Bryansk
                1 infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                1 mech_infantry moved from Finland to Novgorod
                3 fighters moved from Novgorod to Western Germany
                5 tactical_bombers moved from Novgorod to Western Germany
                3 infantry moved from Denmark to Western Germany
                16 infantry moved from Western Germany to France
                2 bombers moved from 110 Sea Zone to Western Germany
                1 infantry moved from Gibraltar to Spain
                      Germans take Spain from Neutral_True
                1 mech_infantry moved from Gibraltar to Portugal
                      Germans take Portugal from Neutral_True
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 carrier moved from 96 Sea Zone to 98 Sea Zone
                4 mech_infantrys moved from Denmark to France
                2 mech_infantrys moved from Denmark to France
                5 mech_infantrys moved from Denmark to Western Germany
                1 mech_infantry moved from Denmark to Western Germany

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 artilleries placed in France
                8 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,2
                Germans collect 50 PUs (5 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
                EDIT: Adding units owned by Germans to Bryansk: 1 fighter
                EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
                EDIT: Adding units owned by Germans to Bryansk: 1 fighter
                EDIT: Turning off Edit Mode

  • '21 '20 '18 '17 '16 '15 '14 '13

    Juan,
    Are you getting the dice results to your e-mail?

  • '19 '18 '17 '16 '15

    Ahh, now I understand what you meant yesterday, I don´t ussually look email, I did now and no, I don´t have the e-mails from days 30/01 and 31/01.

    I can assure you I only launched dice once during all game including G10 of course. There should be a way to check it with the server admins I guess. The anzac fighters attack in afganistan dice is not relevant but 110 one is very important and result was on average in both rounds (3 hits vs 2 in round 1 and 2 hits vs 1 in round 2). If you are lucky on a reroll in 110 and transports survive that changes the course of war dramatically.

  • '21 '20 '18 '17 '16 '15 '14 '13

    No worries about G10. I take it as posted. Would you agree with rolling the dice in the thread until the issue is fixed?

  • '19 '18 '17 '16 '15

    Ok Sir. For me it is ok using forum dice. Thank you very much for accepting G10. Juan


  • @Me1945:

    Juan,
    Are you getting the dice results to your e-mail?

    Hi Sir’s

    I’m still getting the e-mails from Marti in the games I’m having. Check your game data.

    Great game.

    Cheers

  • '21 '20 '18 '17 '16 '15 '14 '13

    Looks like the dice emails do not go to hotmail accounts, we both use here by the way. It works with a gmail. I just created one, registered @ http://dice.tripleawarclub.org and tested. I suggest you to do the same. Please PM me your new email when ready.

  • '12

    @Me1945:

    Looks like the dice emails do not go to hotmail accounts, we both use here by the way. It works with a gmail. I just created one, registered @ http://dice.tripleawarclub.org and tested. I suggest you to do the same. Please PM me your new email when ready.

    Always worked with my Hotmail - a recent change apparently?

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