15L G40 Playoff Rd1 ME1945 (Allies+26) vs JuanSpain (Axis)

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 42 Sea Zone to 57 Sea Zone
                1 destroyer moved from 42 Sea Zone to 56 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 57 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                3 fighters moved from 42 Sea Zone to 56 Sea Zone
                3 fighters moved from 42 Sea Zone to 57 Sea Zone
                2 fighters moved from Sumatra to 41 Sea Zone
                2 fighters moved from French Indo China to 41 Sea Zone
                3 mech_infantrys moved from Malaya to Burma
                3 mech_infantrys moved from Kweichow to Shensi
                2 tactical_bombers moved from French Indo China to Burma
                5 fighters moved from French Indo China to Burma
                1 fighter moved from French Indo China to Burma
                2 tactical_bombers moved from French Indo China to Shensi
                2 fighters moved from French Indo China to Shensi
                1 tactical_bomber moved from French Indo China to Burma
                2 fighters moved from French Indo China to Burma
                1 mech_infantry moved from Yunnan to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Shensi from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Burma
                    Japanese attack with 8 fighters, 3 mech_infantrys and 3 tactical_bombers
                    British defend with 2 artilleries and 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 8 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 2 artilleries and 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    French defend with 1 destroyer; British defend with 1 destroyer
                    Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in 56 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer; Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 57 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 2 destroyers
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 fighter and 1 submarine
                    Casualties for Americans: 2 destroyers

    Non Combat Move - Japanese
                2 fighters moved from 57 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 57 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
                3 fighters moved from 56 Sea Zone to 42 Sea Zone
                2 fighters moved from 41 Sea Zone to French Indo China
                1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                8 fighters moved from Burma to French Indo China
                3 tactical_bombers moved from Burma to French Indo China
                1 mech_infantry moved from Kiangsu to Kweichow
                2 fighters moved from Shensi to Kweichow
                2 tactical_bombers moved from Shensi to Kweichow
                9 infantry moved from Manchuria to Korea
                1 artillery moved from Manchuria to Korea
                2 mech_infantrys moved from French Indo China to Yunnan
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to Sumatra

    Place Units - Japanese
                1 destroyer and 1 fighter placed in 6 Sea Zone
                3 fighters placed in Japan
                2 mech_infantrys placed in Malaya
                3 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 cruiser moved from 110 Sea Zone to 126 Sea Zone
                2 fighters moved from Holland Belgium to Norway
                1 bomber moved from Holland Belgium to Germany
                2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                2 fighters and 1 tactical_bomber moved from Holland Belgium to Southern France
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from 126 Sea Zone to Norway
                1 submarine moved from 60 Sea Zone to 41 Sea Zone
                3 fighters moved from 60 Sea Zone to 41 Sea Zone

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    Americans win, taking 41 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Germany causes 3 damage total.
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/4 hits
                        Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Norway
                    Americans attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 cruiser in Norway, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Norway, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Norway
                    Americans win, taking Norway from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Southern France
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 fighters and 1 tactical_bomber in Southern France, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in Southern France, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Southern France to Holland Belgium
                1 bomber moved from Germany to Holland Belgium
                2 fighters moved from Norway to 126 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                3 carriers, 1 destroyer and 2 fighters moved from 110 Sea Zone to 126 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 infantry and 1 transport moved from 60 Sea Zone to 78 Sea Zone
                3 fighters moved from 41 Sea Zone to 78 Sea Zone
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Midway to Amur
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter moved from Western United States to Hawaiian Islands
                1 aaGun moved from Western United States to Central United States
                1 submarine moved from 60 Sea Zone to 42 Sea Zone

    Place Units - Americans
                2 artilleries and 4 infantry placed in Central United States
                2 transports placed in 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Holland Belgium
                1 fighter and 1 tactical_bomber placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 2 fighters
                EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to 126 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 126 Sea Zone: 2 fighters
                EDIT: Adding units owned by British to 126 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Queensland : 8 fighters
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        Amur : 2 fighters
        42 Sea Zone : 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        50 Sea Zone : 1 aaGun, 1 infantry and 1 transport
        26 Sea Zone : 4 carriers, 3 destroyers and 3 transports
        Central United States : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Norway : 1 flag, 1 infantry
        Holland Belgium : 1 flag, 2 armour, 2 bombers, 1 factory_minor, 5 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
        125 Sea Zone : 1 submarine
        102 Sea Zone : 2 transports
        93 Sea Zone : 1 submarine
        92 Sea Zone : 1 submarine
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        126 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        91 Sea Zone : 1 submarine
        78 Sea Zone : 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 fighters, 1 infantry and 1 transport
        110 Sea Zone : 2 fighters and 1 transport
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 46 / 63
        Russians : 24 / 24
        Japanese : 62 / 67
        Americans : 60 / 80
        Chinese : 3 / 4
        British : 33 / 35
        UK_Pacific : 5 / 6
        Italians : 17 / 35
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 63
        Russians : 24 / 24
        Japanese : 62 / 67
        Americans : 60 / 80
        Chinese : 3 / 4
        British : 33 / 35
        UK_Pacific : 5 / 6
        Italians : 17 / 35
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                3 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 armour moved from Holland Belgium to Southern France
                      British take Southern France from Germans
                1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 3 mech_infantrys
                        British roll dice for 1 artillery and 4 infantry in Burma, round 2 :  2/5 hits
                        Japanese roll dice for 3 mech_infantrys in Burma, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Burma
                        British roll dice for 1 artillery and 3 infantry in Burma, round 3 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in Alexandria
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 :  1/3 hits
                        Italians roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                3 fighters moved from 126 Sea Zone to Russia
                3 fighters moved from Holland Belgium to 126 Sea Zone
                1 battleship moved from 110 Sea Zone to 126 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Central United States to Southeast Mexico
                1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 60 Sea Zone to 78 Sea Zone
                1 armour moved from Eastern Persia to West India
                1 armour moved from Caucasus to Kazakhstan
                3 armour moved from Egypt to Iraq
                1 aaGun moved from 110 Sea Zone to Holland Belgium
                2 aaGuns, 1 armour and 13 infantry moved from India to West India

    Place Units - British
                1 armour and 1 artillery placed in Union of South Africa
                2 mech_infantrys placed in Egypt
                1 artillery, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 artillery and 3 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Kazakhstan : 1 armour
        26 Sea Zone : 1 infantry
        Southeast Mexico : 1 artillery
        West India : 2 aaGuns, 2 armour and 13 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 artillery and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 armour, 1 artillery, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Holland Belgium : 4 aaGuns, 7 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        Russia : 6 fighters
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 3 armour
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield
        126 Sea Zone : 1 battleship, 3 fighters, 1 infantry and 1 transport
        78 Sea Zone : 1 battleship, 1 cruiser, 1 infantry and 1 transport
        110 Sea Zone : 1 carrier, 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 43 / 63
        Russians : 24 / 24
        Japanese : 61 / 67
        Americans : 60 / 80
        Chinese : 3 / 4
        British : 36 / 36
        UK_Pacific : 6 / 6
        Italians : 17 / 35
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    Use this map pls.

    UK 9 edit.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to 96 Sea Zone
                1 mech_infantry moved from Tobruk to 96 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria
                1 mech_infantry moved from 98 Sea Zone to Alexandria
                1 battleship moved from 96 Sea Zone to 98 Sea Zone
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                3 mech_infantrys moved from Tobruk to Alexandria
                1 armour moved from Tobruk to Alexandria
                1 bomber moved from Ukraine to Volgograd
                2 fighters moved from Ukraine to Volgograd
                2 infantry moved from Northern Italy to Southern France
                5 fighters moved from Western Germany to Southern France

    Combat - Italians
                Battle in Volgograd
                    Italians attack with 1 bomber and 2 fighters
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Italians attack with 5 fighters and 2 infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Alexandria
                    Italians attack with 1 armour, 1 infantry and 4 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                    Italians win, taking Alexandria from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                2 fighters moved from Volgograd to Bryansk
                1 bomber moved from Volgograd to Kweichow
                5 fighters moved from Southern France to Southern Italy
                8 infantry moved from Northern Italy to Western Germany
                5 infantry moved from Denmark to Western Germany

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                3 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • '19 '18 '17 '16 '15

    If you attack Kweichow with all Anzac fighters, Apply Max defense pls. If not all, Bomber last. Thx

  • '21 '20 '18 '17 '16 '15 '14 '13

    Test summary from TripleA, engine version: 1.8.0.9, time: 22:59:20

  • '21 '20 '18 '17 '16 '15 '14 '13

    Test
    DiceRolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 6)2@2: (5, 6)1@3: (2)

  • '21 '20 '18 '17 '16 '15 '14 '13

    ANZAC did combat this turn, but triplea dice server doesn’t work. If we won’t receive the dice result till tomorrow, say afternoon yearly my time, I’ll roll in the thread. Works for you?

  • '19 '18 '17 '16 '15

    Sure Sir. I will review tonight. Cheers. Juan

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry; Remaining resources: 7 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - ANZAC
                5 fighters moved from India to Afghanistan

  • '21 '20 '18 '17 '16 '15 '14 '13

    Afghanistan:
    A
    DiceRolls: 5@3; Total Hits: 25@3: (3, 6, 6, 1, 5)

    D
    DiceRolls: 4@2; Total Hits: 04@2: (3, 5, 6, 4)

  • '21 '20 '18 '17 '16 '15 '14 '13

    Retreat

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry; Remaining resources: 7 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - ANZAC
                5 fighters moved from India to Afghanistan

    Combat - ANZAC
                Battle in Afghanistan
                    ANZAC attack with 5 fighters
                    Neutral_True defend with 4 infantry
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Afghanistan to Russia
                1 fighter moved from Afghanistan to Rostov
                1 cruiser moved from 60 Sea Zone to 41 Sea Zone
                1 destroyer moved from 62 Sea Zone to 50 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 17 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Russia: 1 fighter
                EDIT: Adding units owned by Neutral_Axis to Afghanistan: 2 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 9 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 infantry
        41 Sea Zone : 1 cruiser
        50 Sea Zone : 1 destroyer
        Egypt : 2 infantry
        Rostov : 1 fighter
        Russia : 4 fighters

    Production/PUs Summary :

    Germans : 43 / 63
        Russians : 24 / 24
        Japanese : 61 / 67
        Americans : 60 / 80
        Chinese : 3 / 4
        British : 33 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 33
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from 126 Sea Zone to Russia
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Holland Belgium : 2 infantry
        Russia : 1 fighter

    Production/PUs Summary :

    Germans : 43 / 63
        Russians : 24 / 24
        Japanese : 61 / 67
        Americans : 60 / 80
        Chinese : 3 / 4
        British : 33 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 33
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Vologda to Smolensk
                      Germans take Smolensk from Russians
                3 fighters moved from Bryansk to Rostov
                6 infantry moved from Finland to Norway
                2 artilleries moved from Finland to Norway
                5 bombers moved from Novgorod to 110 Sea Zone

    Combat - Germans
                Battle in Norway
                    Germans attack with 2 artilleries and 6 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Norway from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers
                    British defend with 1 carrier, 1 cruiser and 1 transport; Americans defend with 2 fighters and 1 transport
                    Germans win with 2 bombers remaining. Battle score for attacker is 26
                    Casualties for Germans: 3 bombers
                    Casualties for British: 1 carrier, 1 cruiser and 1 transport
                    Casualties for Americans: 2 fighters and 1 transport
                Battle in Rostov
                    Germans attack with 3 fighters and 1 infantry
                    ANZAC defend with 1 fighter
                    Germans win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Rostov to Yugoslavia
                2 infantry moved from Tobruk to Alexandria
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Turkey
                      Germans take Turkey from Neutral_True
                1 aaGun moved from Vologda to Smolensk
                3 armour moved from Ukraine to Bryansk
                1 infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                1 mech_infantry moved from Finland to Novgorod
                3 fighters moved from Novgorod to Western Germany
                5 tactical_bombers moved from Novgorod to Western Germany
                3 infantry moved from Denmark to Western Germany
                16 infantry moved from Western Germany to France
                2 bombers moved from 110 Sea Zone to Western Germany
                1 infantry moved from Gibraltar to Spain
                      Germans take Spain from Neutral_True
                1 mech_infantry moved from Gibraltar to Portugal
                      Germans take Portugal from Neutral_True
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 carrier moved from 96 Sea Zone to 98 Sea Zone
                4 mech_infantrys moved from Denmark to France
                2 mech_infantrys moved from Denmark to France
                5 mech_infantrys moved from Denmark to Western Germany
                1 mech_infantry moved from Denmark to Western Germany

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 artilleries placed in France
                8 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,2
                Germans collect 50 PUs (5 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Vologda to Smolensk
                      Germans take Smolensk from Russians
                3 fighters moved from Bryansk to Rostov
                6 infantry moved from Finland to Norway
                2 artilleries moved from Finland to Norway
                5 bombers moved from Novgorod to 110 Sea Zone

    Combat - Germans
                Battle in Norway
                    Germans attack with 2 artilleries and 6 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Norway from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers
                    British defend with 1 carrier, 1 cruiser and 1 transport; Americans defend with 2 fighters and 1 transport
                    Germans win with 2 bombers remaining. Battle score for attacker is 26
                    Casualties for Germans: 3 bombers
                    Casualties for British: 1 carrier, 1 cruiser and 1 transport
                    Casualties for Americans: 2 fighters and 1 transport
                Battle in Rostov
                    Germans attack with 3 fighters and 1 infantry
                    ANZAC defend with 1 fighter
                    Germans win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Rostov to Yugoslavia
                2 infantry moved from Tobruk to Alexandria
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Turkey
                      Germans take Turkey from Neutral_True
                1 aaGun moved from Vologda to Smolensk
                3 armour moved from Ukraine to Bryansk
                1 infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                1 mech_infantry moved from Finland to Novgorod
                3 fighters moved from Novgorod to Western Germany
                5 tactical_bombers moved from Novgorod to Western Germany
                3 infantry moved from Denmark to Western Germany
                16 infantry moved from Western Germany to France
                2 bombers moved from 110 Sea Zone to Western Germany
                1 infantry moved from Gibraltar to Spain
                      Germans take Spain from Neutral_True
                1 mech_infantry moved from Gibraltar to Portugal
                      Germans take Portugal from Neutral_True
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 carrier moved from 96 Sea Zone to 98 Sea Zone
                4 mech_infantrys moved from Denmark to France
                2 mech_infantrys moved from Denmark to France
                5 mech_infantrys moved from Denmark to Western Germany
                1 mech_infantry moved from Denmark to Western Germany

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 artilleries placed in France
                8 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,2
                Germans collect 50 PUs (5 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
                EDIT: Adding units owned by Germans to Bryansk: 1 fighter
                EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
                EDIT: Adding units owned by Germans to Bryansk: 1 fighter
                EDIT: Turning off Edit Mode

  • '21 '20 '18 '17 '16 '15 '14 '13

    Juan,
    Are you getting the dice results to your e-mail?

  • '19 '18 '17 '16 '15

    Ahh, now I understand what you meant yesterday, I don´t ussually look email, I did now and no, I don´t have the e-mails from days 30/01 and 31/01.

    I can assure you I only launched dice once during all game including G10 of course. There should be a way to check it with the server admins I guess. The anzac fighters attack in afganistan dice is not relevant but 110 one is very important and result was on average in both rounds (3 hits vs 2 in round 1 and 2 hits vs 1 in round 2). If you are lucky on a reroll in 110 and transports survive that changes the course of war dramatically.

Suggested Topics

  • 14
  • 25
  • 30
  • 137
  • 43
  • 97
  • 185
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

199

Online

17.8k

Users

40.4k

Topics

1.8m

Posts