@donutgold hey there, all ok?
15L G40 Playoff Rd1 ME1945 (Allies+26) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 57 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 57 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
3 fighters moved from 42 Sea Zone to 56 Sea Zone
3 fighters moved from 42 Sea Zone to 57 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
2 fighters moved from French Indo China to 41 Sea Zone
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Kweichow to Shensi
2 tactical_bombers moved from French Indo China to Burma
5 fighters moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
2 tactical_bombers moved from French Indo China to Shensi
2 fighters moved from French Indo China to Shensi
1 tactical_bomber moved from French Indo China to Burma
2 fighters moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 8 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese win, taking Burma from UK_Pacific with 8 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 destroyer
Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 57 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 2 destroyersNon Combat Move - Japanese
2 fighters moved from 57 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 57 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
3 fighters moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
8 fighters moved from Burma to French Indo China
3 tactical_bombers moved from Burma to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters moved from Shensi to Kweichow
2 tactical_bombers moved from Shensi to Kweichow
9 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
2 mech_infantrys moved from French Indo China to Yunnan
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to SumatraPlace Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
3 fighters placed in Japan
2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 cruiser moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from Holland Belgium to Norway
1 bomber moved from Holland Belgium to Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Holland Belgium to Southern France
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from 126 Sea Zone to Norway
1 submarine moved from 60 Sea Zone to 41 Sea Zone
3 fighters moved from 60 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Norway
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Southern France, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in Southern France, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Southern France to Holland Belgium
1 bomber moved from Germany to Holland Belgium
2 fighters moved from Norway to 126 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 carriers, 1 destroyer and 2 fighters moved from 110 Sea Zone to 126 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 infantry and 1 transport moved from 60 Sea Zone to 78 Sea Zone
3 fighters moved from 41 Sea Zone to 78 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Midway to Amur
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun moved from Western United States to Central United States
1 submarine moved from 60 Sea Zone to 42 Sea ZonePlace Units - Americans
2 artilleries and 4 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Holland Belgium
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 126 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 126 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 126 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Queensland : 8 fighters
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Amur : 2 fighters
42 Sea Zone : 1 submarine
41 Sea Zone : 1 flag, 1 submarine
50 Sea Zone : 1 aaGun, 1 infantry and 1 transport
26 Sea Zone : 4 carriers, 3 destroyers and 3 transports
Central United States : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Norway : 1 flag, 1 infantry
Holland Belgium : 1 flag, 2 armour, 2 bombers, 1 factory_minor, 5 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
125 Sea Zone : 1 submarine
102 Sea Zone : 2 transports
93 Sea Zone : 1 submarine
92 Sea Zone : 1 submarine
101 Sea Zone : 2 transports
Brazil : 1 flag
126 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
91 Sea Zone : 1 submarine
78 Sea Zone : 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 fighters, 1 infantry and 1 transport
110 Sea Zone : 2 fighters and 1 transport
105 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 46 / 63
Russians : 24 / 24
Japanese : 62 / 67
Americans : 60 / 80
Chinese : 3 / 4
British : 33 / 35
UK_Pacific : 5 / 6
Italians : 17 / 35
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 46 / 63
Russians : 24 / 24
Japanese : 62 / 67
Americans : 60 / 80
Chinese : 3 / 4
British : 33 / 35
UK_Pacific : 5 / 6
Italians : 17 / 35
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from Holland Belgium to Southern France
British take Southern France from Germans
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery and 4 infantry
Japanese defend with 3 mech_infantrys
British roll dice for 1 artillery and 4 infantry in Burma, round 2 : 2/5 hits
Japanese roll dice for 3 mech_infantrys in Burma, round 2 : 1/3 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters moved from 126 Sea Zone to Russia
3 fighters moved from Holland Belgium to 126 Sea Zone
1 battleship moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Central United States to Southeast Mexico
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 60 Sea Zone to 78 Sea Zone
1 armour moved from Eastern Persia to West India
1 armour moved from Caucasus to Kazakhstan
3 armour moved from Egypt to Iraq
1 aaGun moved from 110 Sea Zone to Holland Belgium
2 aaGuns, 1 armour and 13 infantry moved from India to West IndiaPlace Units - British
1 armour and 1 artillery placed in Union of South Africa
2 mech_infantrys placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 artillery and 3 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Kazakhstan : 1 armour
26 Sea Zone : 1 infantry
Southeast Mexico : 1 artillery
West India : 2 aaGuns, 2 armour and 13 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Holland Belgium : 4 aaGuns, 7 infantry and 1 mech_infantry
Ethiopia : 1 flag
Russia : 6 fighters
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 3 armour
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield
126 Sea Zone : 1 battleship, 3 fighters, 1 infantry and 1 transport
78 Sea Zone : 1 battleship, 1 cruiser, 1 infantry and 1 transport
110 Sea Zone : 1 carrier, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 43 / 63
Russians : 24 / 24
Japanese : 61 / 67
Americans : 60 / 80
Chinese : 3 / 4
British : 36 / 36
UK_Pacific : 6 / 6
Italians : 17 / 35
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Use this map pls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from 98 Sea Zone to Alexandria
1 battleship moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 bomber moved from Ukraine to Volgograd
2 fighters moved from Ukraine to Volgograd
2 infantry moved from Northern Italy to Southern France
5 fighters moved from Western Germany to Southern FranceCombat - Italians
Battle in Volgograd
Italians attack with 1 bomber and 2 fighters
Russians defend with 1 factory_minor and 1 infantry
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 5 fighters and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Alexandria
Italians attack with 1 armour, 1 infantry and 4 mech_infantrys
British defend with 1 artillery and 2 infantry
Italians win, taking Alexandria from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry and 2 mech_infantrysNon Combat Move - Italians
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Kweichow
5 fighters moved from Southern France to Southern Italy
8 infantry moved from Northern Italy to Western Germany
5 infantry moved from Denmark to Western GermanyPlace Units - Italians
1 mech_infantry placed in Northern Italy
3 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
If you attack Kweichow with all Anzac fighters, Apply Max defense pls. If not all, Bomber last. Thx
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Test summary from TripleA, engine version: 1.8.0.9, time: 22:59:20
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Test
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 6)2@2: (5, 6)1@3: (2)
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ANZAC did combat this turn, but triplea dice server doesn’t work. If we won’t receive the dice result till tomorrow, say afternoon yearly my time, I’ll roll in the thread. Works for you?
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Sure Sir. I will review tonight. Cheers. Juan
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 7 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - ANZAC
5 fighters moved from India to Afghanistan -
Afghanistan:
A
Rolls: 5@3; Total Hits: 25@3: (3, 6, 6, 1, 5)
D
Rolls: 4@2; Total Hits: 04@2: (3, 5, 6, 4)
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Retreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 7 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - ANZAC
5 fighters moved from India to AfghanistanCombat - ANZAC
Battle in Afghanistan
ANZAC attack with 5 fighters
Neutral_True defend with 4 infantry
ANZAC win with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Neutral_True: 4 infantryNon Combat Move - ANZAC
3 fighters moved from Afghanistan to Russia
1 fighter moved from Afghanistan to Rostov
1 cruiser moved from 60 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea ZonePlace Units - ANZAC
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Adding units owned by Neutral_Axis to Afghanistan: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 9 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
41 Sea Zone : 1 cruiser
50 Sea Zone : 1 destroyer
Egypt : 2 infantry
Rostov : 1 fighter
Russia : 4 fightersProduction/PUs Summary :
Germans : 43 / 63
Russians : 24 / 24
Japanese : 61 / 67
Americans : 60 / 80
Chinese : 3 / 4
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 20 / 33
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from 126 Sea Zone to Russia
1 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Holland Belgium : 2 infantry
Russia : 1 fighterProduction/PUs Summary :
Germans : 43 / 63
Russians : 24 / 24
Japanese : 61 / 67
Americans : 60 / 80
Chinese : 3 / 4
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 20 / 33
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Bryansk to Rostov
1 infantry moved from Vologda to Smolensk
Germans take Smolensk from Russians
3 fighters moved from Bryansk to Rostov
6 infantry moved from Finland to Norway
2 artilleries moved from Finland to Norway
5 bombers moved from Novgorod to 110 Sea ZoneCombat - Germans
Battle in Norway
Germans attack with 2 artilleries and 6 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 bombers
British defend with 1 carrier, 1 cruiser and 1 transport; Americans defend with 2 fighters and 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 3 bombers
Casualties for British: 1 carrier, 1 cruiser and 1 transport
Casualties for Americans: 2 fighters and 1 transport
Battle in Rostov
Germans attack with 3 fighters and 1 infantry
ANZAC defend with 1 fighter
Germans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 infantryNon Combat Move - Germans
3 fighters moved from Rostov to Yugoslavia
2 infantry moved from Tobruk to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 aaGun moved from Vologda to Smolensk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Finland to Novgorod
3 fighters moved from Novgorod to Western Germany
5 tactical_bombers moved from Novgorod to Western Germany
3 infantry moved from Denmark to Western Germany
16 infantry moved from Western Germany to France
2 bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from Gibraltar to Spain
Germans take Spain from Neutral_True
1 mech_infantry moved from Gibraltar to Portugal
Germans take Portugal from Neutral_True
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
4 mech_infantrys moved from Denmark to France
2 mech_infantrys moved from Denmark to France
5 mech_infantrys moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries placed in France
8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,2
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Bryansk to Rostov
1 infantry moved from Vologda to Smolensk
Germans take Smolensk from Russians
3 fighters moved from Bryansk to Rostov
6 infantry moved from Finland to Norway
2 artilleries moved from Finland to Norway
5 bombers moved from Novgorod to 110 Sea ZoneCombat - Germans
Battle in Norway
Germans attack with 2 artilleries and 6 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 bombers
British defend with 1 carrier, 1 cruiser and 1 transport; Americans defend with 2 fighters and 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 3 bombers
Casualties for British: 1 carrier, 1 cruiser and 1 transport
Casualties for Americans: 2 fighters and 1 transport
Battle in Rostov
Germans attack with 3 fighters and 1 infantry
ANZAC defend with 1 fighter
Germans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 infantryNon Combat Move - Germans
3 fighters moved from Rostov to Yugoslavia
2 infantry moved from Tobruk to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 aaGun moved from Vologda to Smolensk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Finland to Novgorod
3 fighters moved from Novgorod to Western Germany
5 tactical_bombers moved from Novgorod to Western Germany
3 infantry moved from Denmark to Western Germany
16 infantry moved from Western Germany to France
2 bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from Gibraltar to Spain
Germans take Spain from Neutral_True
1 mech_infantry moved from Gibraltar to Portugal
Germans take Portugal from Neutral_True
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
4 mech_infantrys moved from Denmark to France
2 mech_infantrys moved from Denmark to France
5 mech_infantrys moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries placed in France
8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,2
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Turning off Edit Mode -
Juan,
Are you getting the dice results to your e-mail? -
Ahh, now I understand what you meant yesterday, I don´t ussually look email, I did now and no, I don´t have the e-mails from days 30/01 and 31/01.
I can assure you I only launched dice once during all game including G10 of course. There should be a way to check it with the server admins I guess. The anzac fighters attack in afganistan dice is not relevant but 110 one is very important and result was on average in both rounds (3 hits vs 2 in round 1 and 2 hits vs 1 in round 2). If you are lucky on a reroll in 110 and transports survive that changes the course of war dramatically.