15L Playoff - Balladeer (axis) vs ArtofWar1947 (Allies +24)

  • '18 '16 '15

    I want to fight the air battle in Germany against US, mind if I roll that on the forum?


  • 3 attacking US F and 2 Bmers:

    DiceRolls: 5@1; Total Hits: 05@1: (4, 3, 5, 6, 2)

    3 defending German fighters:

    DiceRolls: 3@1; Total Hits: 23@1: (2, 1, 1)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Persia to India
                1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
                2 fighters moved from Egypt to Northwest Persia
                4 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
                1 tactical_bomber moved from Persia to Caucasus
                4 fighters moved from Bryansk to Caucasus

    Combat - British
                British creates battle in territory 80 Sea Zone
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in Northwest Persia
                    British attack with 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 :  5/10 hits
                        Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 :  2/2 hits
                        2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 mech_infantrys
                Battle in Caucasus
                    British attack with 4 fighters and 1 tactical_bomber
                    Italians defend with 1 fighter
                        British roll dice for 4 fighters and 1 tactical_bomber in Caucasus, round 2 :  0/5 hits
                        Italians roll dice for 1 fighter in Caucasus, round 2 :  1/1 hits
                        1 fighter owned by the British lost in Caucasus
                        British roll dice for 3 fighters and 1 tactical_bomber in Caucasus, round 3 :  0/4 hits
                        Italians roll dice for 1 fighter in Caucasus, round 3 :  1/1 hits
                        1 fighter owned by the British lost in Caucasus
                        British roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 4 :  1/3 hits
                        Italians roll dice for 1 fighter in Caucasus, round 4 :  1/1 hits
                        1 fighter owned by the Italians and 1 fighter owned by the British lost in Caucasus
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -20
                    Casualties for British: 3 fighters
                    Casualties for Italians: 1 fighter

    Non Combat Move - British
                6 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
                1 fighter moved from Caucasus to Bryansk
                1 fighter moved from Bryansk to Evenkiyskiy
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                3 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Italian Somaliland to Anglo Egyptian Sudan
                2 infantry moved from Karelia to Novgorod
                1 tactical_bomber moved from Caucasus to Bryansk
                1 bomber moved from India to Persia

    Place Units - British
                2 infantry placed in Persia
                1 destroyer placed in 80 Sea Zone
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,5,3,6,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6
                British collect 18 PUs (15 lost to blockades); end with 18 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 23 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to New South Wales: 2 mech_infantrys
                EDIT: Removing units owned by Americans from Queensland: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Norway: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Evenkiyskiy : 1 fighter
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Anglo Egyptian Sudan : 2 mech_infantrys
        French Equatorial Africa : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Bryansk : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Novgorod : 2 infantry
        119 Sea Zone : 1 flag
        80 Sea Zone : 1 destroyer and 1 submarine
        Eire : 1 flag
        Iraq : 3 infantry and 2 mech_infantrys
        Northwest Persia : 1 flag, 1 armour
        Persia : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 2 infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 26 / 30
        Japanese : 73 / 84
        Americans : 57 / 75
        Chinese : 2 / 2
        British : 33 / 23
        UK_Pacific : 0 / 0
        Italians : 16 / 23
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Wow, after the Caucasus debacle (7 @ 3 and 2 @ 4 missed in the first two rounds), I thought you’d luck had run dry. Apparently dice really do not remember improbable rolls.

  • '18 '16 '15

    @ArtofWar1947:

    Wow, after the Caucasus debacle (7 @ 3 and 2 @ 4 missed in the first two rounds), I thought you’d luck had run dry. Apparently dice really do not remember improbable rolls.

    Did you see the failed Italy attempt in north persia 2 turns back? That was also kinda harsh, since had it worked, Ger could’ve taken Iraq… And I still had some bad luck saved up from Ita/Ger turns 1/2/3 (don’t remember exactly), so it all evens out in the long run (but then again, that’s the really long run, no guarantee it will even out in this game) ;-)

  • '18 '16 '15

    @Balladeer:

    @ArtofWar1947:

    Wow, after the Caucasus debacle (7 @ 3 and 2 @ 4 missed in the first two rounds), I thought you’d luck had run dry. Apparently dice really do not remember improbable rolls.

    Did you see the failed Italy attempt in north persia 2 turns back? That was also kinda harsh, since had it worked, Ger could’ve taken Iraq… And I still had some bad luck saved up from Ita/Ger turns 1/2/3 (don’t remember exactly), so it all evens out in the long run (but then again, that’s the really long run, no guarantee it will even out in this game) ;-)

    Also, I need something to happen on the Western front, else I wouldn’t fight 3v5, so I’m glad it turns out this way, although I understand it’s harsh if it happens to you.

  • '18 '16 '15

    Accidentaly rolled western UK once in my draft, but since it was all miss I’ll give you terurn fire:

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour moved from Yenisey to Timguska
                      Italians take Timguska from Russians
                1 armour moved from Timguska to Olgiy
                2 infantry moved from Bessarabia to Western Ukraine
                1 fighter moved from Poland to Western Ukraine
                1 infantry moved from Poland to Baltic States
                      Italians take Baltic States from Russians
                1 artillery, 3 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
                10 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Western Ukraine: 1 infantry
                EDIT: Turning off Edit Mode
                Battle in Eastern Poland
                    Italians attack with 1 artillery, 13 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Italians win, taking Eastern Poland from Russians with 1 artillery, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Western Ukraine to Poland
                1 fighter moved from Poland to Southern Italy
                3 mech_infantrys moved from Slovakia Hungary to Baltic States
                2 infantry moved from Greater Southern Germany to Slovakia Hungary
                6 mech_infantrys moved from Northern Italy to Slovakia Hungary

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 infantry placed in Ukraine
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
                Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 fighter; Americans loiter and taunt
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 46 Sea Zone to New South Wales
                2 fighters moved from Queensland to Hawaiian Islands
                2 aaGuns, 1 armour, 1 artillery, 3 fighters, 5 infantry and 4 mech_infantrys moved from Queensland to New South Wales

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 4 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry and 4 mech_infantrys
        Hawaiian Islands : 3 fighters
        Dutch New Guinea : 1 flag
        26 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 23 / 30
        Japanese : 73 / 84
        Americans : 57 / 75
        Chinese : 2 / 2
        British : 33 / 23
        UK_Pacific : 0 / 0
        Italians : 19 / 22
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Novgorod to Norway

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 infantry
        Norway : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 23 / 30
        Japanese : 73 / 84
        Americans : 57 / 75
        Chinese : 2 / 2
        British : 33 / 23
        UK_Pacific : 0 / 0
        Italians : 19 / 22
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 8x factory_major; Remaining resources: 47 PUs;
                Germans buy 2 armour, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Ukraine to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Ukraine to Rostov
                1 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                2 infantry moved from Volgograd to Kazakhstan
                1 bomber moved from Ukraine to Kazakhstan
                2 tactical_bombers moved from Ukraine to Rostov

    Combat - Germans
                Germans creates battle in territory 106 Sea Zone
                Battle in Rostov
                    Germans attack with 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking 106 Sea Zone from Americans, taking Rostov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Kazakhstan
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Kazakhstan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Kazakhstan to Yunnan
                2 tactical_bombers moved from Rostov to Eastern Poland
                2 fighters moved from Ukraine to Baltic States
                1 fighter moved from Ukraine to Germany
                1 fighter moved from Poland to Southern Italy
                1 fighter moved from Poland to Germany
                4 aaGuns, 10 artilleries and 14 infantry moved from Poland to Baltic States
                3 artilleries and 6 infantry moved from Germany to Poland
                2 mech_infantrys moved from Germany to Baltic States
                2 mech_infantrys moved from France to Germany
                4 mech_infantrys moved from Romania to Baltic States
                1 mech_infantry moved from Ukraine to Western Ukraine
                9 armour and 25 mech_infantrys moved from Ukraine to Eastern Poland

    Place Units - Germans
                2 armour and 8 mech_infantrys placed in Germany
                1 infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Volgograd: 3 aaGuns
                EDIT: Adding units owned by Germans to Kazakhstan: 3 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Italians
                1 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Volgograd
                1 artillery moved from Tambov to Samara
                1 artillery moved from Tambov to Volgograd
                1 artillery moved from Tambov to Rostov
                1 infantry moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Ukraine
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Rostov
                2 armour, 18 artilleries, 43 infantry and 11 mech_infantrys moved from Bryansk to Belarus
                2 artilleries and 3 infantry moved from Novgorod to Belarus
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 armour, 20 artilleries, 46 infantry and 11 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour, 20 artilleries, 46 infantry and 11 mech_infantrys in Belarus, round 2 :  18/79 hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 armour, 20 artilleries, 46 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 4 :  0/3 hits
                        Germans roll dice for 1 infantry in Samara, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 5 :  0/3 hits
                        Germans roll dice for 1 infantry in Samara, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 artillery and 1 mech_infantry in Samara, round 6 :  1/2 hits
                        Germans roll dice for 1 infantry in Samara, round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                5 aaGuns moved from Bryansk to Belarus
                6 mech_infantrys moved from Tambov to Belarus
                1 aaGun moved from Tambov to Volgograd
                1 mech_infantry moved from Russia to Belarus
                1 fighter moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia

    Place Units - Russians
                3 infantry placed in Novgorod
                1 armour, 1 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                Russians collect 25 PUs (2 lost to blockades); end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs

    Territory Summary for Russians :

    Shensi : 1 infantry
        Sikang : 1 infantry
        Yenisey : 1 infantry
        Belarus : 5 aaGuns, 2 armour, 20 artilleries, 46 infantry and 18 mech_infantrys
        Rostov : 1 artillery and 1 mech_infantry
        Russia : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor and 2 infantry
        Western Ukraine : 2 infantry
        Volgograd : 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Samara : 1 artillery and 1 mech_infantry
        Iraq : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 40 / 56
        Russians : 27 / 28
        Japanese : 71 / 84
        Americans : 57 / 75
        Chinese : 4 / 2
        British : 33 / 23
        UK_Pacific : 0 / 0
        Italians : 16 / 22
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    Hmm, game crashed during NCM, will edit combat in…

  • '18 '16 '15

    Allright, new problem, you got 1 hit in Sz 25, but I don’t know how to edit my BC from being 2 HP to 1 HP, do you?

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 carriers, 3 submarines and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter moved from 33 Sea Zone to 32 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                4 submarines moved from 6 Sea Zone to 25 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 battleship, 9 carriers, 1 cruiser, 9 fighters, 12 submarines and 8 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
                9 destroyers moved from 33 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Ulaanbaatar to Yenisey
                3 armour and 1 mech_infantry moved from Suiyuyan to Kansu
                1 armour and 2 mech_infantrys moved from Kweichow to Shensi
                2 armour and 1 mech_infantry moved from Yunnan to Sikang

    Combat - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 32 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from 46 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from Yenisey: 1 mech_infantry
                EDIT: Removing units owned by Russians from Shensi: 1 infantry
                EDIT: Removing units owned by Chinese from Kansu: 1 infantry
                EDIT: Removing units owned by Russians from Sikang: 1 infantry
                EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                Battle in Yenisey
                    Russians defend with 1 infantry
                Battle in Kansu
                    Japanese attack with 3 armour and 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 9 carriers, 1 cruiser, 9 destroyers, 9 fighters, 16 submarines and 8 tactical_bombers
                Battle in 32 Sea Zone
                    Japanese attack with 1 fighter
                Battle in Sikang
                    Japanese attack with 2 armour
                Battle in Shensi
                    Japanese attack with 1 armour and 2 mech_infantrys

    Non Combat Move - Japanese
                1 destroyer moved from 33 Sea Zone to 30 Sea Zone
                1 destroyer moved from 33 Sea Zone to 31 Sea Zone
                1 fighter moved from 32 Sea Zone to 25 Sea Zone
                2 fighters moved from Caroline Islands to 6 Sea Zone
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                2 fighters moved from Amur to Japan
                1 armour and 2 mech_infantrys moved from Sakha to Yakut S.S.R.
                1 submarine moved from 72 Sea Zone to 71 Sea Zone

    Place Units - Japanese
                2 carriers, 3 submarines and 3 tactical_bombers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs


  • In SZ 25, I assume you wanted to take the US DD’s hit on the BB. So I went to edit mode, clicked on the BB, clicked on Change Unit Hit Damage, and changed the BB’s status to 1 hit (damaged).

  • '18 '16 '15

    Indeed, didn’t see that option myself, so thanks for doing that!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 6 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
                4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
                2 bombers and 1 fighter moved from Norway to Germany
                2 fighters moved from Novgorod to Germany
                1 submarine moved from 97 Sea Zone to 94 Sea Zone


  • Intercept on SBR on Germany?

  • '18 '16 '15

    @ArtofWar1947:

    Intercept on SBR on Germany?

    No thx

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