@farmboy said in L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54):
@AndrewAAGamer I’m getting very lucky defensive dice here.
Yeah - so far. I am hoping it will even out soon.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters moved from Kiangsu to Korea
2 fighters moved from 19 Sea Zone to Korea
2 tactical_bombers moved from 19 Sea Zone to Korea
3 fighters moved from Okinawa to Korea
8 fighters and 1 tactical_bomber moved from Japan to Korea
3 armour moved from Kiangsu to Anhwe
2 infantry moved from Burma to Yunnan
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 3 armour
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Korea
Japanese attack with 16 fighters and 3 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry; ANZAC defend with 3 fighters
Japanese win with 8 fighters remaining. Battle score for attacker is -36
Casualties for Americans: 2 aaGuns, 2 artilleries, 2 fighters and 3 infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 8 fighters and 3 tactical_bombers
Non Combat Move - Japanese
1 fighter moved from Yunnan to Kiangsu
1 fighter moved from Korea to Kiangsu
1 fighter moved from Korea to Kiangsu
1 fighter moved from Korea to Okinawa
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Okinawa
1 fighter moved from Korea to Okinawa
3 fighters moved from Korea to 19 Sea Zone
Place Units - Japanese
1 infantry and 2 tactical_bombers placed in Japan
3 submarines placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 3 fighters
EDIT: Adding units owned by Japanese to 19 Sea Zone: 3 fighters
EDIT: Removing units owned by Japanese from Okinawa: 1 fighter
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,2,6,5,3,2,2,1,5,6,4,2,4,5,2,3,1,3,4,2,5,5,6,4,6,3,3,4,3,3,5,5,5,3,4
Japanese collect 28 PUs (8 lost to blockades); end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
5 transports moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 aaGun moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
2 fighters moved from Gibraltar to Tobruk
2 fighters moved from 101 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
Place Units - Americans
2 fighters placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 1 infantry placed in Eastern United States
Americans undo move 3.
2 fighters placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from India to Burma
Combat - British
Non Combat Move - British
1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 81 Sea Zone to 96 Sea Zone
2 fighters moved from Egypt to 96 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to West India
1 armour, 1 bomber and 5 fighters moved from Iraq to Egypt
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 armour moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
Place Units - British
1 airfield placed in Tobruk
3 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 7 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 5 infantry moved from Southern Italy to 97 Sea Zone
4 artilleries, 12 infantry and 8 transports moved from 97 Sea Zone to 92 Sea Zone
4 artilleries and 12 infantry moved from 92 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to Gibraltar
1 fighter moved from 97 Sea Zone to 92 Sea Zone
2 armour moved from Caucasus to Persia
Italians take Persia from British
Combat - Italians
Battle in Gibraltar
Italians attack with 4 artilleries, 1 bomber, 3 fighters and 12 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry; Americans defend with 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 4 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 34
Casualties for Italians: 9 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 fighter moved from Queensland to Celebes
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
2 destroyers moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 fighter, 6 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
13 armour and 1 mech_infantry moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Germans attack with 13 armour and 4 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Iraq from British with 13 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Germans win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
2 aaGuns and 1 artillery moved from Caucasus to Northwest Persia
3 aaGuns, 3 armour and 3 mech_infantrys moved from Volgograd to Caucasus
3 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
4 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Ukraine to Caucasus
1 armour and 4 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 fighters and 1 tactical_bomber moved from Southern Italy to Gibraltar
3 tactical_bombers moved from Southern Italy to Western Germany
3 artilleries and 1 infantry moved from France to Western Germany
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from 104 Sea Zone to Western Germany
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
1 armour and 1 fighter placed in Western Germany
7 transports placed in 112 Sea Zone
Germans undo move 1.
3 artilleries placed in Normandy Bordeaux
1 artillery placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Anhwe to Kweichow
1 armour moved from Anhwe to Hunan
1 fighter moved from 19 Sea Zone to Kweichow
1 fighter moved from 19 Sea Zone to Hunan
1 fighter moved from 19 Sea Zone to Kweichow
1 fighter moved from 19 Sea Zone to Hunan
2 fighters moved from 19 Sea Zone to Korea
2 fighters moved from Okinawa to Korea
1 fighter moved from Japan to Korea
2 tactical_bombers moved from Japan to Korea
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 5 fighters and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 fighters
Battle in Hunan
Japanese attack with 1 armour and 2 fighters
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kweichow
Japanese attack with 1 armour and 2 fighters
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kweichow to Anhwe
2 fighters moved from Hunan to Anhwe
2 tactical_bombers moved from Korea to 19 Sea Zone
3 fighters moved from Korea to 19 Sea Zone
Place Units - Japanese
3 submarines placed in 19 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,1,4,3,2,2,6,3,1,1,3,2,4,2,1,5,6,2,2,2,6,5,1,5,5,6,5,1,1,2,3,3,2,2,4,2
Japanese collect 24 PUs (8 lost to blockades); end with 24 PUs total
Got bored waiting for Russia. :-D
If you want to move any of their stuff, feel free to edit it in in the USA turn.
We still doing this?
yeah im thinking about my move.
Still thinking?
It’s been 11 days. SHould I just claim my victory now?